I work with the UDK and Hammer Editor to make various levels and design concepts. My skills range from pure blocking of a level design concept to developing complex material functions through the editors, I have also worked with the particle editors and procedural building generation. - I have four years formal education in Games Design collecting my Master Degree in 2009. Since then I have been working with game development in my spare time to constantly improve not only my own work but to help other people by either developing tutorials or developing assets for their mod teams. - I am aiming to transition myself from hobbyist designer to a fully fledged studio member when the opportunity presents itself, working with the UDK would be my goal. For now I’m going to crack on!

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