I work with the UDK and Hammer Editor to make various levels and design concepts. My skills range from pure blocking of a level design concept to developing complex material functions through the editors, I have also worked with the particle editors and procedural building generation.

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I have four years formal education in Games Design collecting my Master Degree in 2009. Since then I have been working with game development in my spare time to constantly improve not only my own work but to help other people by either developing tutorials or developing assets for their mod teams.

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I am aiming to transition myself from hobbyist designer to a fully fledged studio member when the opportunity presents itself, working with the UDK would be my goal. For now I’m going to crack on!

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My Portfolio

Palitir Blog

My other work that I have not been able to upload on to this profile is stored on my portfolio website. I have worked through many features of the UDK engine including a focus on Procedural Building Generation which has been challenging but a fun experience.

You can find my portfolio at - Pineappledawn . co . uk

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