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Comment History  (0 - 30 of 187)
p0rtalplayer
p0rtalplayer - - 187 comments @ Screenshot with PS

Aaaagh! Metal wall details, people!

Other than that, looking great :D

Good karma+3 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ This mod is dead. but...

That's a shame. This was...actually, thinking about it, not the first mod I ever joined, but the first I actually had any ability to help. Anyway, it hurts to see it but it's really been dead for a while now. Was nice working with you.

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ Save the cube!

Ugh, the bloom, it burns.

Good karma+3 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Oh, hello there more content :3 how are you?

Lighting in this room could use some work...

Good karma+3 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Main Menu Background

Wow, really neat looking. Bit hard to read the labels where they overlap the aperture logo, though.

Good karma+4 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Get Connected

+Follow

:D

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Chamber 17 Update

Though Earth and Man are gone
I thought the cube would last forever
I was WRONG.

\[<3]/

Good karma+5 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Just a LITTLE Burnt...

Hmm...it could stand to be a little more high-res...

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Cubes - Work in Progress

dat updates

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Some pictures, pretty much the old stuff.

Wow, looking great!

Good karma+7 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ 3rd map, by Zuntti.

The terrain far away looks too foggy, not sure if that's fixable.

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ Office building

Some of the outside textures could use some work. Aside from that, nice mapping.

Good karma0 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ More BTS Stuff

Cool, again a bit sparse, at least this time you have SOME detail

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ HL2: Wars code progress 21: Updated Fog of War

lol, "We expected this."

Nice work though, looks really smooth and realistic.

Good karma+3 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Potential BTS Design

Hmm, neat, needs more props though. Doesn't look BTS-ish because there's nothing there for the scientists to study with.

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ Gravity Wall/Ceiling Potential Design

as well as some particle too, it needs arrows and particles.

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ What is that mysterious robot?!

Can't tell whether it's supposed to be a humanoid robot falling in a dive-like position, or an alternate glados model hanging from the ceiling. I'm leaning towards the latter.

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Skinny Lines/Thick Lines

Definitely skinny.

Good karma+4 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Chamber 09 Overgrown

That's not overgrown, there's 1 vine.

Overgrown would be vines everywhere and ferns coming out of stuff.

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ vFinal Chapter2, Section 3

Looks really empty. Add more props and decals littering it up. Maybe make it a little less dark too. This applies to all the "vFinal" pics.

Good karma+4 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ An Open Window: Status Update

When I'm feeling very un-motivated, I usually look for inspiration in things around me. Once, when I was stuck on ideas for a portal map, I started playing some other video games, and seeing what ideas were applicable to a portal map. That's how I got Indirect Actuality:
Myaperturelabs.com

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ Lighting systems

Hmm...purple nights...

Good karma+7 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Portal: Awakening Screenshot

Nice job grox!

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ Music Updated, final... i think

Awesome! Love it!

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ test2

Check out Developer.valvesoftware.com , specifically Developer.valvesoftware.com . This wiki has lots of information about how to use hammer and make portal maps, or maps of any kind.

The hammer editor is infinitely better than po_edit, I recommend you uninstall the latter from your computer.

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ An Open Window: Fear concept

I think its too abrupt. It should only be like that if something is actively occuring. If you are just near something scary, like that door, it should have a more subtle effect.

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Ravenholm Level (Ingame)

Seems a little dark.

Good karma+1 vote
p0rtalplayer
p0rtalplayer - - 187 comments @ Finally!!!

It seems as if it has too many windows. It would seem that a relatively secret facility wouldn't have that many windows, as they want to keep things, ya know, secret.

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ OK, resizing... i think, Lol

Dunno, I think you either want to improve the lighting or disable shadows on that model, the shadow looks funny.

Also, its easy to resize it, just use "scale" in the QC file

Good karma+2 votes
p0rtalplayer
p0rtalplayer - - 187 comments @ Ravenholm

Great work! Looks really nice!

Good karma+1 vote