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Comment History
owens369
owens369 - - 10 comments @ Original Weapons Renewal by r_populik

The AN-94 fires 1800RPM in burst mode and the first two rounds of fully automatic. Each time the trigger is released and actuated again the "cycle" repeats itself, meaning the first two rounds after releasing the trigger will be at 1800RPM again. This would be very difficult to model, BF3 didn't even get that correct. I've only seen one game with a properly functioning AN-94 and that was an old SOCOM game for PS2.

Good karma+1 vote
owens369
owens369 - - 10 comments @ Remake

I have a GTX 580 and of course I'm running a 64 bit OS. No need to be condescending toward me. I followed Alex Shepherd's advice and the lite texture pack works well for me now.

Good karma+1 vote
owens369
owens369 - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Amazing work, but I have a question about the maps. How are you going to do the Pripyat map from CoP and SoC? Are they going to be different locations or are the maps going to be "merged" together?

Good karma+4 votes
owens369
owens369 - - 10 comments @ September news

The Gunslinger mod is far from being completed and it has been in the works since at least 2011. If you look at their mod page you will see that most of their shotguns, machine guns, and rifles are "on the waiting list". Every single weapon the Gunslinger mod requires tons of additional work (animations for reload, reload empty, malfunction, fire on empty chamber, etc.)

Even when it comes out it won't make other mods obsolete. Especially if it isn't compatible with other great mods. The fact that the Gunslinger team hasn't even given jketiynu a response is a bad sign.

Good karma+2 votes
owens369
owens369 - - 10 comments @ Shoker Weapon Mod

I get this crash also. I'm using AF3 and AN3.

Good karma+1 vote
owens369
owens369 - - 10 comments @ Remake

Do you plan on releasing the texture addon packs in smaller sizes? I keep running out of memory when I try to use them along with Arsenal Overhaul. I would imagine a lot of people have the same issue.

Good karma0 votes
owens369
owens369 - - 10 comments @ [PPx³] Suggestions?

What is it called?

Good karma+1 vote
owens369
owens369 - - 10 comments @ [PPx³] Suggestions?

Thanks

Is there an easy way to "merge" particle groups from one "particles.xr" file to another? I was messing around with the x-ray SDK but I couldn't figure it out.

Good karma+1 vote
owens369
owens369 - - 10 comments @ [PPx³] Suggestions?

Do they work with "Complete" mod?

Good karma+1 vote
owens369
owens369 - - 10 comments @ [PPx³] Suggestions?

I would really like you to integrate “Amik” particle/textures. It allows for shell casings to eject on the right side. Tons of mods out there include weapon models that have the ejection ports on the right side.

I have been merging weapons from various mods into the “COP: Complete” mod. I would love to be able to utilize the “Amik” particle effects in “COP: Complete”.

Good karma+2 votes