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Just old code don't worry about it
I needs NET 4.0
Make your own mod then :P
With some work it could be T3 but it reminds me of a aeon version of the mech marine.
Are you taking about the nuke hitting the mountain i dont see that as a bug.
I find that hard to believe because THQ doesn't hold the ip for SUPCOM SE does so all they can do is patch FA LMAO?
What bugs and no FA nuke effect wont work in SC2 the needed shader isn't in the game.
Revamp will follow FAs image but there a lot you dont know yet :D.
This balance will be really close to what FA is.
:P haha, I'm balancing units at the moment once the 1st balance has been done it will be a lot easier from there onwards.
What units and what pictures i can't see any.
Umm thats odd no changes have been made to that unit.
They work fine for me Moddb.com
Yes at some point there will be.
its not that he cant its that they wont :P
Its because I'm fixing the problem out side of the units bp that way i can fix a group of units its a lot faster the typo was in my hook instead of 1.14 it was 0.14 which made the hit boxes to small O_o haha it was a late night.
Thanks for the support :) makes me want to work even harder on 1.2 for you guys :D.
It was a typo which has been fixed and the mod is re-uploading people that have downloaded it before please re-download it and look for the file name Revamp Expansion Mod 1.1b2c on the download.
I'm yet to see any real FA modder work on SC2 :P
Let me know how it goes also are you running the DLC ?
Sorry guys ill do my best to work on what elements of the mod i can.
Should be online just look for the V2 at the end of the Download name.
As i forgot to update the SCU files the mods being re-uploaded Sorry :P
I doing the balancing and also the AI this can take a long time after these have been done a new tree will be made and not long after a alpha will be out.
This release is only a bug fix release as I'm spending all my time working on v1.2 and dont plan on doing any think more than support for this version of RVE.
1.1b2 has been uploaded and is awaiting approval.
No changing the front view angle will fix how you rotate around the model after doing so hold down the view port square to rotate around it.
click top on the view port cube then right click front.
I'm going to try to add a system in that auto adds the new units or any units that way it will work without needing a update.