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OK guys WhAtEvErYoUmEaN that made the mod manager for Endless Space has agreed to make a new mod manager for SupCom2 which is awesome.
For now i think its best if i release the next alpha with the old buggy mod manager that way people can still load the warp pillars mod for those that the manager works for. ill be uploading it soon.
Thanks for the support.
Nar looking at options for mod installation.
Its a place holder.
No that mod manager is broken , it will use a program installer were you can point it to your supcom2 folder.
Is that a joke I can't tell lol
Just a heads up the next alpha will be out in the next 24 hours if all goes well on my over night AI testing.
wasn't happy with it so changed it some more ^^^
Haha that would be NeoGhostExcalibur :P
Do you see the tech button near hunker?
What video card are you running that seems to be more a video memory issue.
Yep 3ds max but that would be Avitus work i mainly do the programming.
Letters and numbers won't work as most units are mirrored meaning the letters will show back to front on one side, yes but for vet levels it would be to hard as there are to many units also rank levels, this was also just a test I did.
This is a very low Polly unit vs the wasp.
The answer to all these is no, No point in new engineer models as the Ai is only able to use select unit ids, this will also apply to all upgradable units in the game. Factories having a larger rank logo.
T3 will give higher than just 4 T1 gens yes.
Higher tier the better but, T1 gens are easier to build so i normally just use T1 gens.
This mod made for long game play rather than short, there will be a mod out later on for people that like short games, But the land and units are getting a nerf in build times, Build times for gantries can be buffed by energy gens, build SCUs to help build T3 and experimental structures..
Yep that should be made and added today.
These are temp textures until Avitus has time to make some new ones.
Release notes have been updated.
No over the upcoming releases.
Thats why you build it with your ACU, You would hope that a T5 unit could wreak base this is why there are XP PD being added in soon.
Yes at some point I'll make a detailed list, the UEF colour is actually a very dark blue when cybran is black.
I am only one man and bug fixing is more on my to do list.
Ai changes in the next version will fix this.
Well that was the 1st release and its very hard for 2 people to bug test so many elements so you guys really helped in pointing out the problems :-) , But there was a large amount of bugs which kept me busy for days haha, but i try my best to keep on top of the bugs and balance problems even know i mite miss a few things here and there, the next release is more aimed at the AI as its lost at the moment with the amount of changes to the game i have made lol.
A large number of people didn't care what state the mod was in they just wanted it in a playable state bugs and all so thats what we gave them, the mod is no were near finished!
I hope to get another Alpha out this weekend but only time will tell.