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Comment History  (180 - 210 of 2,088)
OverRated
OverRated Sep 29 2014, 11:58am says:

Thanks for rating my mod 1/10 just because you can't understand how to install a simple mod.

+1 vote   member: Trillion
OverRated
OverRated Sep 29 2014, 10:59am replied:

Soon we want to work more on the code side of things like the reteach tree.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 14 2014, 3:43am replied:

Yes indeed it's crap.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 11 2014, 2:22am replied:

Nice :-). I'll be running a I7 5930k with a gtx 780ti for my build all watercooled.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 10 2014, 2:39am replied:

Haha that's OK I'm just waiting on my asus rampage extreme v :-).

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 5 2014, 10:15pm replied:

Ill be starting work on the mod again in 2 weeks as thats when i get my new computer together.

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 4 2014, 4:11am says:

Thanks to all the watchers we now have 1,002 members following the mod :).

+6 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 29 2014, 2:17pm replied:

Thanks should have a new system up and running in a week or two its not cheap building a 2011-3 rig, All the funds we get help us buy tools/plug-ins for programs we use to create units and effects for the mod thanks again.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:41am says:

Ill be back to modding next week i have a temp system up and running until i build a new system :) .

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:36am replied:

I'm guessing your talking about the unitport mod ? I'm sure Albino is looking into it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:21pm replied:

That's only available in RVE 2.0 there is a basic menu in SC2 you can bring up pushing ctr+f2.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:18pm replied:

Please report unit port bugs on the unit port page here Moddb.com any RVE 1.1 bugs can be reported here but that version has been discontinued.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 11 2014, 11:43am says:

Just letting you guys know my work on the research tree and the mod will be very slow until i get my system back up and running as my motherboard died, I'm using a old intel core 2 which is fine for office use but doesn't really run SC2 lol.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 10 2014, 11:04am replied:

Maybe Albino can add some research upgrades in to balance it out.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 7 2014, 7:29am replied:

Yep the centipede is getting redone with our new tool for SC2 so should be even better when finished.

+1 vote   member: OverRated
OverRated
OverRated Aug 5 2014, 9:59pm replied:

Its just to give some detail but yes avtius has made the wear on the corners too thick for the size of the unit it will be refined.

+1 vote   media: SCU pods
OverRated
OverRated Jul 30 2014, 11:51am replied: +2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 29 2014, 10:20am replied:

Yes the mod changes the AIs attack group numbers.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 29 2014, 12:51am replied:

That would be why the mod needs 1000 and even that is to low use 1500.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:37am replied:

What unit cap are use using the AI normally only does that if your playing on a low cap.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:32am replied:

I use to do campaign support but not any more as its just not worth it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 22 2014, 1:49am replied:

The ship dropping them off is a nice idea not so much not costing mass its more of a trade tower, You pay through the tower and the unit gets transfered back through rather than needing just energy for a Stargate .

+1 vote   media: My last game
OverRated
OverRated Jul 21 2014, 6:42pm replied:

Really if you think about it this game is based in the future and these ships mite run on energy not fuel.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 21 2014, 6:34pm replied:

Well you never know that was our original idea.

+1 vote   media: SCU pods
OverRated
OverRated Jul 20 2014, 11:05am replied:

This was done back in the FA days i use to talk to the guy that made it, It was like a stargate where you could enter a gate code into your gate and send units though also worked on any gates friendly or not.

+1 vote   media: SCU pods
OverRated
OverRated Jul 20 2014, 11:02am replied:

Hey Overtkill this bug was fixed some time ago but i never bothered releasing another update for 1.1 as 2.0 is a completely new mod and doesn't really carry much over from 1.1. If you wish to lend a hand send me a PM, What type of modding have you done in the past and what area of the mod would you like to help in :) .

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 17 2014, 9:09pm replied:

I understand that but there won't be gates in 2.0 as there a waste of space :p .

+1 vote   media: SCU pods
OverRated
OverRated Jul 16 2014, 11:06pm says:

Not every think we make and do will keep every one happy you should just be happy we are releasing our mod in the 1st place.

+2 votes   media: SCU pods
OverRated
OverRated Jul 16 2014, 8:46pm replied:

They replace quantum gateways which where from SC/FA.

+3 votes   media: SCU pods
OverRated
OverRated Jul 16 2014, 2:06am says:

Sorry to the people that I haven't replayed to sooner, I get no notifications for this page please PM me if you have a question you wish to ask.

+1 vote   member: OverRated
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