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I am only one man and bug fixing is more on my to do list.
Ai changes in the next version will fix this.
Well that was the 1st release and its very hard for 2 people to bug test so many elements so you guys really helped in pointing out the problems :-) , But there was a large amount of bugs which kept me busy for days haha, but i try my best to keep on top of the bugs and balance problems even know i mite miss a few things here and there, the next release is more aimed at the AI as its lost at the moment with the amount of changes to the game i have made lol.
A large number of people didn't care what state the mod was in they just wanted it in a playable state bugs and all so thats what we gave them, the mod is no were near finished!
I hope to get another Alpha out this weekend but only time will tell.
Won't be the next alpha as they all need to be added at the same time.
Thanks for the support :-) .
should work properly in the next release.
As RVE doesn't not support ACU base rushing, Enemy ACUs gets a damage and movement speed nerf when entering a enemy's main base.
Moding_Maniak is right but also there models are still getting there finishing touches.
That version wouldn't work with 2.0 right
Some people like the gantries, I asked this question in the news more people voted to keep them.
Well i have started updating the warp pillars mod for RVE 2.0, and it will work similar to the old version apart from using two selections buttons rather the one, the arrows select between Air and Land, the other selects tier/class levels, this will give us head room to add more experimentals later on as well.
A update of the Warp Pillars mod will be out soon.
The Ai is still being worked on there will be another update out over the weekend that improves the Ai in this manner.
Yep does seem to have a problem LOL will look into it thanks.
Wasn't meant in a harsh way dude haha but ill rather spend my time working on the mod , feel free to organize it and I'll use the same model for the next release, if I get time I'll make a new log but most people know I hardly do logs haha.
I don't have time to rewrite a change log.
Like malurok97 said only way to make new maps would be to find some one to hack the map files, I'll be uploading a new mod map pack soon to get the most out of the maps included in the game.
We may start working on T6 EXPs but there not yet ready.
It will not work for cracked copy's.
Thanks glad you enjoy it :) .
convenience and its hassle free for new people that haven't used mods before, and you can simply uninstall it and your original game files are left intact for people that wish to try the mod out or update to a newer version.
Its a commander not a experimental hobbit haha , ranking the commander up will always help him in the long run.
Are you building any UEF naval units or any naval units at all ? This maybe the problem other than that in our test games that last around 2-3 hours we haven't gotten any desyncs, but saying that we don't use naval units.
Thanks for the feedback
Yeah that is not yet working right.
So it's said only the new mod loader works with none cracked copy's of the game and will not be updated to support cracked versions of the game, if any one can prove me other wise please let me know.
A load of people manual install you just don't know what your doing....... -_-
People having problems using the loader please do a manual install for now until i get a update to fix the problem, Extract RVE.zip into your game datafolder.