This member has provided no bio about themself...
Its based on the SC/FA spawn menu but has been ported and improved for RVE.
Yes veterancy upgrades are not needed when there are tier levels.
Not in game yet.
Ill try my best we just waiting on some tools to help us work faster.
Yes indeed these upgrade will be worked on also changed over time.
Yes they do but shield sizes can't be buffed in game.
I'll see what I can do but 90% of the AI is in the engine which is unmodable, This Adjacency system isn't a port from FA the only thing that was ported was the effects.
A Metal Gear Ray clone O_o the only thing they have in common is there both dragons apart from that they don't look nothing alike.
No it looks like any type of electrically powered gun.
I wish i could add that back in but engines coded to work with out it.
With some work it could be T3 but it reminds me of a aeon version of the mech marine.
Keep dreaming Haha electro shock wouldn't destroy a unit depends on the voltage it would make them malfunction.
HAHA the title says 1.1b not 1.2a @_@.
@Ahrimansiah Should read i also made this pretty clear :P.
Yep there will be a unit for each faction.
Let me explain how this will be balanced, 1. The unit Resurrecting drains in life watch the ACUs life so if you want to bring back a XP unit you will need more than 1 Resurrection bot also you can send some engineers out with it to slow down the health drain. 2. units that are Resurrected wont have full health so you will need to repair it to full health.
The new ACUs wont be in the alpha of revamp there still getting refined.
debris sizes are positions im also working on but how im doing this is isnt as easy as it looks.
The damage defects work in 25% blocks so 25,50,75,100, There will be no balance mod for 1.2 the mod will have its own balance.
Good idea once the scales are complete ill make a screenshot.
Cool thanks for the idea ill go over it when im balancing the mod.
Tank Destroyer what do you have in mind?
No there spread out over the tiers just not shown here because there not revamp units.
Dont forget these are renders there not 100% scaled to the size there in game.
When the skys fall revamp will be released.
How the mod works is i replace the gantrys with the pillars for the AI, Then i create a new pillar unit for human players so the build icon is right, I cant replace the gantry's icons there in a folder which is 1gb.
The problem with this is if we have both the AI will only use the gantry's i have no access to the AIs factory manager table which is in the games engine/EXE, So i cant add the pillars for the AI to build.
After we run some tests ill be uploading it moddb normally takes a day or two to approve it for download :D, Also a side note this mod will work with or without revamp but DLC is requested though like normal addon mods.
We haven't finished those yet.
Good about time.
Get your own effects --_--
No nothing like a stargate there only factory portals.
These build experimental units this side mod disables the gantry's and replaces them with 1 pillar per team, They dont teleaport units but the concept goes they get warped/teleaport from a different planet were there built.
Its not a rocket so a launch platform is a bit 80s lol.
"this mod broke the game designer's wish"
WTF Dude i really think you should look up what MOD means also why games support modding --___--, If a game developer doesn't wish for there game to be modified then they don't supply things like uncompiled files to help modders or add support for scd loading, Go back to school or lay off the weed its cooking your brain.
Please respect the mod team before posting if people cant shop online then that's there problem what is this the 50s online shopping be around for years, Now i don't really care if some 15year old kid cant play my mod to bad to sad.
The mod will only work with a paid version of DLC not Cracked ill make sure of that!
REPORT THIS LOSSER
Sorry to say we wont be using any SC/FA units from now on the next release will be 100% custom, Also the old Mavor looks 400 years old i worked with the FA style but doesn't with SC2.
No we wont be adding anti air to all cybran units there will 3 anti air units , and most of the cybran ships that dont have legs will be removed and new ones added.
No we didn't copy starcraft 2 the ideas from the 1st Supcom.
This will replace the old FA soul ripper.
HAHA there wont be any more bug like based units only the 3, and who said replacing.
??? Just add it to the mod manger along with the mod support mod.
Yes the tarmacs are applied to all buildings which uses them.
You will see it when we want you to you mite never see it HAHA.
This will replace the old FA cybran light Artillery this will keep the hardened Artillery ability it just fits the roll more XD, Flak will come in time or even in a ability ;-).
Well that was madface LOL which is working on the tools i need to get the mod closer to being playable XD.
HAHAHAHA The scale is a little diffident but that's not whats changed in this screenie.
This one reminds me a bit of that PD unit that jazz made for cybran i think the CNC one remodeled with smaller platforms out the front for 2 of the upgrades and 2 raised ones around the back for the other 2 upgrades and some aeon touches made to it like the flags a bit like the land factory ?
I don't mind answering a few people that cant read LOL, There is no release date at the moment because of the following reasons
1. Waiting on MadFaces GUI tool for the research tree and im not sure how long i will take to mod the tree to a layout that fits.
2. Jazz our modeller is creating a few new units a week which take time to script and set up for use in game.
Theres more than a few big jobs left to do also i would like a Tech widget up before release but we cant seem to find any UI modders willing to help.
should be around july.
SC2 structure tree? add me on steam Joker will be easier to talk.
Air factory at the moment.
its T3 not experimental :P also same size as in FA.
FA eco system for construction yes and some key things like shields drain energy and research stations, fixing a boring *** game with no means of base management just spam and attach.
Thanks man what modding skills do you have lua codding your just bp ?
Theres no eta at the moment the list of changes and updates isn't short and because I'm the only one working on it its going to take some time.
It is effective against AI the stealth field gen is the only thing visible when your using the clock ability the AI, if your using the stealth only then your only stealthed against radar.
BART15 Do you ever read the info there are links to it there.
Overwatch17 the eco panel is a wip will be available very soon :-)
Next update of the mod supports 50 levels of veterancy on all combat units and structures, Yes this is with the balance mod it took over 3 hours to kill this AI and would of taken longer with out the veterancy ranking, AI settings we use are Custom Cheating AI with 10x build speed bonus, 250 income bonus with a 2000 unit cap, I have the replay saved as well.
A new version should be out some time next week to balance a few things better.
The turn radius is the same as it was in FA.
It will act like normal bombers
Ill probably end up giving this to Illuminate because of its design.
haven't u every played FA?
I see a few problems with your mod, Just trying to help you out a bit,
1. you don't need to change files inside the uncompiled.scds the game doesn't use them there put there for modders so you don't need to pack them with your mod.
2. why do you need to pack the bp, lua, dlc scds have you changed some unit stats?
The Quantum Gateways ? im not porting these because its a factory that makes 1 unit which takes up 1 out of the 10 spots i have on the classic engineers which ill be using for some think else.
no problems :) wait for the next beta because theres alot that's been fix already .
Thats not possible to do because there's only a selection of 10 colors and there all presets, there no way to add more presets only edit the ones the game has already.
i turned them into a white charge plasma shot.
i haven't tried it but it most likey be hardcode to the engine.
Do you mean team colors?
the megalith from FA with a new projectile.
ill try to make 2 versions so people can pick which they would like to play :)
yep the 3 units im starting on are the Megalith, Galactic Colossus and the fatboy all these will be added into the ai and research tree, after that ill be looking into what else i can port :).
Sorry that wont happen as GOD level xp's would be way OP for the old mod.
Some people where talking about this as being a railgun but it is not, This will shot a energy ball artillery nuke.
RVE 2.0 balance is completely new.
build lots of artillery.
Thanks for the support :-)
Thanks wormythesquare for you understanding and support its comments like these that give us a reason to work more on the mod. We are working best we can to get a alpha out for testing we hope people will understand it is a alpha and will be put out for feedback. Thanks again for your support.
Can be made into a weapon for end game with upgrades.
What can i say its a mod not a game which has a deadline, Two people can only do so much work, Yes we do have lives to i don't just sit in front of my computer for 12 hours a day sorry to say. We do have a new member now ALBINOsnowball so things should start to pick up again.
WTF 4 years 2.0 hasn't been in the works from the release of this mod, This mod come from a small mod just called revamp then a year later i started on RVE 1.0 which was a unit port mod, 2.0 has zero to do with RVE 1.0 or the 1st revamp mod.
I really think you don't understand the time it takes, A lot of my time goes into codding which you will never knows there, The 1st alpha wont have the new ACU models as the alpha is more aimed at core units which need to be replaced, Ill have more free time to work on the mod soon real life comes 1st sorry to say.
Probably later than that but that would be final release not alpha or beta, a alpha will be out for you guys this year not to far away.
good to know.
what version of sc2 are u using will say in the main menu?
What mods are you using as there is some think wrong with your install!
Try to use custom AI i am working on tracking this problem down.
Use custom AI and i am working on tracking down why they do this.
Maybe instead of rating 1/10 you ask for help 1st. Most people that get these problems don't even own the game there running a pirated copy which is why they rate the mod so bad. The mod wouldn't have 930 members if what your saying is true.
They are called trolls
926 members 373 votes submitted
Some how i cant do the math
Small **** TURKEY ******
We don't support cracked copys of the game sorry or people who use them!
Who about you buy the game!
If you just looked you would of found one Moddb.com it was posted back in 2011 !!! Download the video as the youtube video was taken down.
Did u use the mod manager? dont unpack the files into the gamedata it will not work.
No ETA sorry but i plan on jumping back into the coding next week.
Yes you could but we would never add foot soldiers they are gay.
1.1 is a port from FA yes, 2.0 which isn't yet released is new units which you see above.
We are in no rush sorry to say, PA we don't support or like we see it as a knock off it will not affect rve one bit.
One man only has so much time.