This member has provided no bio about themself...

Comment History  (180 - 210 of 1,982)
OverRated
OverRated Jan 12 2015, 8:44am replied:

Its based on the SC/FA spawn menu but has been ported and improved for RVE.

+1 vote   media: Redeem Ally Unit
OverRated
OverRated Jan 9 2015, 1:31am replied:

Yes veterancy upgrades are not needed when there are tier levels.

+1 vote   media: UEF Tree Layout
OverRated
OverRated Dec 24 2014, 7:12pm replied: +1 vote   media: UEF LAND TREE
OverRated
OverRated Dec 23 2014, 8:04am replied:

Not in game yet.

+1 vote   media: UEF BASE tree
OverRated
OverRated Dec 18 2014, 8:22am replied:

Ill try my best we just waiting on some tools to help us work faster.

+1 vote   media: RVE Adjacency Demo
OverRated
OverRated Dec 7 2014, 9:47am replied:

Yes indeed these upgrade will be worked on also changed over time.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 6 2014, 1:29pm replied:

Yes they do but shield sizes can't be buffed in game.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Jul 8 2014, 6:59pm replied:

I'll see what I can do but 90% of the AI is in the engine which is unmodable, This Adjacency system isn't a port from FA the only thing that was ported was the effects.

+2 votes   media: The Grid RVE Adjacency
OverRated
OverRated Apr 15 2014, 10:08am replied:

A Metal Gear Ray clone O_o the only thing they have in common is there both dragons apart from that they don't look nothing alike.

+2 votes   media: Cybran walpaper 2
OverRated
OverRated Apr 5 2014, 1:59pm replied:

No it looks like any type of electrically powered gun.

0 votes   media: Mavor MK III in game
OverRated
OverRated Jun 9 2013, 11:20am replied:

I wish i could add that back in but engines coded to work with out it.

+1 vote   media: Guess what these do?
OverRated
OverRated Apr 27 2013, 9:36am says:

With some work it could be T3 but it reminds me of a aeon version of the mech marine.

+1 vote   media: Illuminate Death Sphere
OverRated
OverRated Apr 2 2013, 7:50pm replied:

Keep dreaming Haha electro shock wouldn't destroy a unit depends on the voltage it would make them malfunction.

+1 vote   media: Electro-Shock Effect Demo
OverRated
OverRated Mar 19 2013, 3:52am replied:

HAHA the title says 1.1b not 1.2a @_@.

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Mar 18 2013, 5:43pm replied:

@Ahrimansiah Should read i also made this pretty clear :P.

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Mar 14 2013, 8:11pm replied:

Fixed haha

+2 votes   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Feb 4 2013, 9:38am replied:

Yep there will be a unit for each faction.

+1 vote   media: Resurrection Reclaim WIP
OverRated
OverRated Feb 2 2013, 9:10pm replied:

Let me explain how this will be balanced, 1. The unit Resurrecting drains in life watch the ACUs life so if you want to bring back a XP unit you will need more than 1 Resurrection bot also you can send some engineers out with it to slow down the health drain. 2. units that are Resurrected wont have full health so you will need to repair it to full health.

+1 vote   media: Resurrection Reclaim WIP
OverRated
OverRated Dec 14 2012, 11:01am replied:

The new ACUs wont be in the alpha of revamp there still getting refined.

+1 vote   media: RVE 1.2 ACU ENTRY
OverRated
OverRated Dec 8 2012, 9:54pm replied:

debris sizes are positions im also working on but how im doing this is isnt as easy as it looks.

+1 vote   media: ACU SPAWN DEMO
OverRated
OverRated Nov 3 2012, 2:05am says:

The damage defects work in 25% blocks so 25,50,75,100, There will be no balance mod for 1.2 the mod will have its own balance.

+1 vote   article: RVE 2.0 Progress Log
OverRated
OverRated Sep 29 2012, 11:32pm replied:

Good idea once the scales are complete ill make a screenshot.

+2 votes   media: UEF T1 Gunship
OverRated
OverRated Sep 27 2012, 10:07pm replied:

Small

+1 vote   media: UEF T1 Gunship
OverRated
OverRated Sep 22 2012, 11:38pm replied:

Cool thanks for the idea ill go over it when im balancing the mod.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Sep 22 2012, 9:20pm replied:

Tank Destroyer what do you have in mind?

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Sep 22 2012, 8:22pm replied:

No there spread out over the tiers just not shown here because there not revamp units.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Jul 19 2012, 8:06pm replied:

Dont forget these are renders there not 100% scaled to the size there in game.

+2 votes   media: Cybran Wallpaper
OverRated
OverRated Jul 7 2012, 8:13am replied:

When the skys fall revamp will be released.

+4 votes   media: Cybran T3 Bomber
OverRated
OverRated Apr 10 2012, 8:08pm replied:

How the mod works is i replace the gantrys with the pillars for the AI, Then i create a new pillar unit for human players so the build icon is right, I cant replace the gantry's icons there in a folder which is 1gb.

+2 votes   article: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 10 2012, 5:09am replied:

The problem with this is if we have both the AI will only use the gantry's i have no access to the AIs factory manager table which is in the games engine/EXE, So i cant add the pillars for the AI to build.

+1 vote   article: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 3 2012, 6:47am says:

After we run some tests ill be uploading it moddb normally takes a day or two to approve it for download :D, Also a side note this mod will work with or without revamp but DLC is requested though like normal addon mods.

+2 votes   media: Experimental Warp Pillars Mod
OverRated
OverRated Mar 27 2012, 7:03pm replied:

We haven't finished those yet.

+2 votes   media: Aeon pillar
OverRated
OverRated Feb 21 2012, 1:32am replied:

Good about time.

+2 votes   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Feb 15 2012, 6:04am replied:

Get your own effects --_--

+1 vote   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Feb 15 2012, 1:40am replied:

No nothing like a stargate there only factory portals.

+1 vote   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Feb 13 2012, 6:25am replied:

These build experimental units this side mod disables the gantry's and replaces them with 1 pillar per team, They dont teleaport units but the concept goes they get warped/teleaport from a different planet were there built.

+3 votes   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Jan 17 2012, 9:54am replied:

Its not a rocket so a launch platform is a bit 80s lol.

+2 votes   media: RV Novax V2
OverRated
OverRated Nov 23 2011, 8:40am replied:

"this mod broke the game designer's wish"

WTF Dude i really think you should look up what MOD means also why games support modding --___--, If a game developer doesn't wish for there game to be modified then they don't supply things like uncompiled files to help modders or add support for scd loading, Go back to school or lay off the weed its cooking your brain.

+4 votes   media: whynosupportfordlc
OverRated
OverRated Nov 22 2011, 10:20pm replied:

Please respect the mod team before posting if people cant shop online then that's there problem what is this the 50s online shopping be around for years, Now i don't really care if some 15year old kid cant play my mod to bad to sad.

+3 votes   media: whynosupportfordlc
OverRated
OverRated Nov 22 2011, 1:26am replied:

The mod will only work with a paid version of DLC not Cracked ill make sure of that!

+3 votes   media: whynosupportfordlc
OverRated
OverRated Nov 6 2011, 9:16pm says:

REPORT THIS LOSSER

+3 votes   member: modos
OverRated
OverRated Nov 6 2011, 9:15pm says:

REPORT THIS LOSSER

+1 vote   member: starga
OverRated
OverRated Oct 25 2011, 11:09am replied:

Sorry to say we wont be using any SC/FA units from now on the next release will be 100% custom, Also the old Mavor looks 400 years old i worked with the FA style but doesn't with SC2.

+3 votes   media: Mavor update v3
OverRated
OverRated Oct 10 2011, 9:24pm replied:

No we wont be adding anti air to all cybran units there will 3 anti air units , and most of the cybran ships that dont have legs will be removed and new ones added.

+1 vote   media: Loyalist in game
OverRated
OverRated Sep 29 2011, 1:41pm replied:

No we didn't copy starcraft 2 the ideas from the 1st Supcom.

+2 votes   media: Nitro ticker
OverRated
OverRated Sep 27 2011, 2:19am replied:

This will replace the old FA soul ripper.

+1 vote   media: Soleriper III in game
OverRated
OverRated Sep 24 2011, 11:18pm replied:

HAHA there wont be any more bug like based units only the 3, and who said replacing.

+1 vote   media: Cybran XP Scorpian
OverRated
OverRated Sep 6 2011, 10:00am replied:

??? Just add it to the mod manger along with the mod support mod.

+3 votes   download: OBSOLETE - RVE 1.05 Patch 1.1 (DLC ONLY)
OverRated
OverRated Aug 20 2011, 4:08pm replied:

Yes the tarmacs are applied to all buildings which uses them.

+1 vote   media: Skullator T3 Heavy Point Defense
OverRated
OverRated Aug 6 2011, 12:08pm replied:

You will see it when we want you to you mite never see it HAHA.

+1 vote   media: its in game XD
OverRated
OverRated Aug 4 2011, 10:54am says:

This will replace the old FA cybran light Artillery this will keep the hardened Artillery ability it just fits the roll more XD, Flak will come in time or even in a ability ;-).

+1 vote   media: Cybran hardend Artillery
OverRated
OverRated Jul 26 2011, 1:21pm replied:

Well that was madface LOL which is working on the tools i need to get the mod closer to being playable XD.

+1 vote   article: PORTAL WARS MINIMOD
OverRated
OverRated Jul 17 2011, 2:49am says:

HAHAHAHA The scale is a little diffident but that's not whats changed in this screenie.

+1 vote   media: Spot The Difference
OverRated
OverRated Jun 30 2011, 11:18am says:

This one reminds me a bit of that PD unit that jazz made for cybran i think the CNC one remodeled with smaller platforms out the front for 2 of the upgrades and 2 raised ones around the back for the other 2 upgrades and some aeon touches made to it like the flags a bit like the land factory ?

+1 vote   media: NEW Aeon navil factory need crit
OverRated
OverRated Jun 19 2011, 9:51am says:

I don't mind answering a few people that cant read LOL, There is no release date at the moment because of the following reasons

1. Waiting on MadFaces GUI tool for the research tree and im not sure how long i will take to mod the tree to a layout that fits.

2. Jazz our modeller is creating a few new units a week which take time to script and set up for use in game.

Theres more than a few big jobs left to do also i would like a Tech widget up before release but we cant seem to find any UI modders willing to help.

+2 votes   media: revamprelease
OverRated
OverRated May 8 2011, 9:40am replied:

should be around july.

+1 vote   download: Eco Mod + Blitzkrieg AI 1.2 (DLC ONLY)
OverRated
OverRated May 7 2011, 11:11pm replied:

SC2 structure tree? add me on steam Joker will be easier to talk.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated May 7 2011, 7:26pm replied:

Air factory at the moment.

+1 vote   media: Illuminate Repair Drones
OverRated
OverRated May 1 2011, 10:44am replied:

its T3 not experimental :P also same size as in FA.

+1 vote   media: Econ UI Updated for SC2
OverRated
OverRated May 1 2011, 10:41am replied:

FA eco system for construction yes and some key things like shields drain energy and research stations, fixing a boring *** game with no means of base management just spam and attach.

+1 vote   media: Read the Description
OverRated
OverRated Apr 27 2011, 1:38pm replied:

Thanks man what modding skills do you have lua codding your just bp ?

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated Apr 24 2011, 5:11pm replied:

Theres no eta at the moment the list of changes and updates isn't short and because I'm the only one working on it its going to take some time.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated Apr 8 2011, 10:31am replied:

It is effective against AI the stealth field gen is the only thing visible when your using the clock ability the AI, if your using the stealth only then your only stealthed against radar.

+1 vote   media: Stealth Field Generators
OverRated
OverRated Mar 23 2011, 8:07pm says:

BART15 Do you ever read the info there are links to it there.

Overwatch17 the eco panel is a wip will be available very soon :-)

+1 vote   download: Eco Mod v1.0
OverRated
OverRated Mar 13 2011, 9:12pm says:

Next update of the mod supports 50 levels of veterancy on all combat units and structures, Yes this is with the balance mod it took over 3 hours to kill this AI and would of taken longer with out the veterancy ranking, AI settings we use are Custom Cheating AI with 10x build speed bonus, 250 income bonus with a 2000 unit cap, I have the replay saved as well.

+1 vote   media: Huge AI base wiped out
OverRated
OverRated Mar 4 2011, 10:40am says:

A new version should be out some time next week to balance a few things better.

+1 vote   download: Revamp Balance Mod v1.01
OverRated
OverRated Feb 25 2011, 11:18am replied:

The turn radius is the same as it was in FA.

+1 vote   media: lluminates Ahwassa Wrecking Mayhem
OverRated
OverRated Feb 25 2011, 11:16am replied:

It will act like normal bombers

+1 vote   media: Ahwassa re-textured for lluminate
OverRated
OverRated Feb 23 2011, 6:27am says:

Ill probably end up giving this to Illuminate because of its design.

+4 votes   media: Ahwassa
OverRated
OverRated Feb 9 2011, 9:56am replied:

haven't u every played FA?

+1 vote   media: Quantum Gateway
OverRated
OverRated Feb 1 2011, 1:12pm replied:

I see a few problems with your mod, Just trying to help you out a bit,
1. you don't need to change files inside the uncompiled.scds the game doesn't use them there put there for modders so you don't need to pack them with your mod.
2. why do you need to pack the bp, lua, dlc scds have you changed some unit stats?

+1 vote   mod: Supreme Destruction Deleted Mod
OverRated
OverRated Jan 30 2011, 2:49pm replied:

The Quantum Gateways ? im not porting these because its a factory that makes 1 unit which takes up 1 out of the 10 spots i have on the classic engineers which ill be using for some think else.

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 24 2011, 9:12am replied:

no problems :) wait for the next beta because theres alot that's been fix already .

+1 vote   download: Revamp Expansion Mod v1.0 BETA
OverRated
OverRated Jan 19 2011, 6:17am replied:

Thats not possible to do because there's only a selection of 10 colors and there all presets, there no way to add more presets only edit the ones the game has already.

+1 vote   media: Editing Team Colors
OverRated
OverRated Jan 16 2011, 10:37pm replied:

i turned them into a white charge plasma shot.

+1 vote   media: The Galactic Colossus with its new beam
OverRated
OverRated Jan 15 2011, 5:31am replied:

i haven't tried it but it most likey be hardcode to the engine.

+1 vote   media: The Galactic Colossus with its new beam
OverRated
OverRated Jan 15 2011, 12:41am replied:

Do you mean team colors?

+1 vote   media: The Galactic Colossus with its new beam
OverRated
OverRated Jan 11 2011, 4:59pm replied:

the megalith from FA with a new projectile.

+1 vote   media: Megaliths up against a Universal Colossus
OverRated
OverRated Jan 8 2011, 7:49pm says:

ill try to make 2 versions so people can pick which they would like to play :)

+2 votes   article: No research gain by unit experience Yes/No
OverRated
OverRated Dec 13 2010, 4:01pm says:

yep the 3 units im starting on are the Megalith, Galactic Colossus and the fatboy all these will be added into the ai and research tree, after that ill be looking into what else i can port :).

+1 vote   media: Galactic Colossus
OverRated
OverRated Apr 5 2014, 12:25pm replied:

Sorry that wont happen as GOD level xp's would be way OP for the old mod.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 5 2014, 11:59am replied:

Some people where talking about this as being a railgun but it is not, This will shot a energy ball artillery nuke.

+3 votes   media: Mavor MK III in game
OverRated
OverRated Apr 4 2014, 3:58pm replied:

RVE 2.0 balance is completely new.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 4 2014, 6:15am replied:

build lots of artillery.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 4 2014, 12:47am replied:

Thanks for the support :-)

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 3 2014, 11:42pm replied:

Thanks wormythesquare for you understanding and support its comments like these that give us a reason to work more on the mod. We are working best we can to get a alpha out for testing we hope people will understand it is a alpha and will be put out for feedback. Thanks again for your support.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 3 2014, 6:37pm replied:

Can be made into a weapon for end game with upgrades.

+2 votes   media: Mavor MK 3
OverRated
OverRated Mar 31 2014, 5:26am replied:

What can i say its a mod not a game which has a deadline, Two people can only do so much work, Yes we do have lives to i don't just sit in front of my computer for 12 hours a day sorry to say. We do have a new member now ALBINOsnowball so things should start to pick up again.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 30 2014, 1:13pm replied:

WTF 4 years 2.0 hasn't been in the works from the release of this mod, This mod come from a small mod just called revamp then a year later i started on RVE 1.0 which was a unit port mod, 2.0 has zero to do with RVE 1.0 or the 1st revamp mod.

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 30 2014, 3:18am replied:

I really think you don't understand the time it takes, A lot of my time goes into codding which you will never knows there, The 1st alpha wont have the new ACU models as the alpha is more aimed at core units which need to be replaced, Ill have more free time to work on the mod soon real life comes 1st sorry to say.

+6 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 27 2014, 6:08am replied:

Probably later than that but that would be final release not alpha or beta, a alpha will be out for you guys this year not to far away.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 26 2014, 6:08am replied:

good to know.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 25 2014, 6:20am replied:

what version of sc2 are u using will say in the main menu?

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 24 2014, 5:46am replied:

What mods are you using as there is some think wrong with your install!

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 21 2014, 11:12pm replied:

Try to use custom AI i am working on tracking this problem down.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 21 2014, 11:11pm replied:

Use custom AI and i am working on tracking down why they do this.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 19 2014, 6:36am replied:

Maybe instead of rating 1/10 you ask for help 1st. Most people that get these problems don't even own the game there running a pirated copy which is why they rate the mod so bad. The mod wouldn't have 930 members if what your saying is true.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 16 2014, 6:01am replied:

They are called trolls

926 members 373 votes submitted

Some how i cant do the math

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 16 2014, 5:59am says:

Small **** TURKEY ******

+1 vote   member: zaleot07
OverRated
OverRated Mar 5 2014, 9:55am replied:

We don't support cracked copys of the game sorry or people who use them!

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 4 2014, 5:49pm replied:

Who about you buy the game!

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 3 2014, 9:07am replied:

If you just looked you would of found one Moddb.com it was posted back in 2011 !!! Download the video as the youtube video was taken down.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 1 2014, 11:25pm replied:

Did u use the mod manager? dont unpack the files into the gamedata it will not work.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 25 2014, 10:03am replied:

No ETA sorry but i plan on jumping back into the coding next week.

+5 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 24 2014, 11:13am replied:

We know.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 23 2014, 9:08am replied:

Yes you could but we would never add foot soldiers they are gay.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 19 2014, 3:23am replied:

1.1 is a port from FA yes, 2.0 which isn't yet released is new units which you see above.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 4 2014, 9:04pm replied:

We are in no rush sorry to say, PA we don't support or like we see it as a knock off it will not affect rve one bit.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 1 2014, 10:48pm replied:

One man only has so much time.

+1 vote   mod: Revamp Expansion Mod (RVE)
Avatar
Avatar
Offline Since
Jan 28, 2015
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.2
Members
14
Mods
1,144
Articles
70
Media
651
Downloads
212
Groups
2