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haah thanks :-) , i only do the coding, none of this would be possible without Avitus12 modeling all these epic units :-), He is also helping me code some of the basic ai research goals.
uses a Beacon
Thanks Burnie you will be credited, We didn't want to rip your unit off completely you could say, which is why Avitus12 based it around yours.
Hey burnie222 I have a Question/favor to ask is it ok to use your weapon effect from your Avalanche from FA for the RVE version? If not thats fine but i thought it would add a nice touch.
There are no T3 experimentals lol.
Yes but its classed as a T3 Unlock.
Try reinstalling the mods .
....... Its on its way, it mite make the 1st Pre-Alpha.
Yep i have updated it a bit should be more easier to use now.
2-3 months we should have a Pre-Alpha/early access for you guys to play.
In the menu does it say the RVE version? Try downloading this video and watching it to see if you missed any thing, Mediafire.com and Tech Toggle Brief.rar
You need to use the tech toggle to change to the classic units in RVE 1.1. CTRL+X is the key bind short cut or try using the icon.
Are you running the DLC ?
Please Post to the Mod Page it watched more than the team page thanks.
Its getting there.
Dragon ball Helm :D
HAHA ..... Where :P
Probably in the alpha stage.
Thats a Experimental Dropship named soulstorm it was a old version of the SR III we made. the Soul Ripper 3 will be added soon.
Don't challenge Avtius_12 to make that because you know it will destroy the Total Mayhem version lol.
That isn't in the limitations of modding in SupCom2 sorry to say if it was we would, we can replace a faction using a mod but we don't see the point.
2nd or 3rd pre-alpha.
Most of the AI in supcom2 is C++ based, which makes it unmodable.
Yes unit production we have put on hold until the 1st pre-alhpa is out.
Skirmish at the moment I may added campaign support down the track.
Map creating is a pipe dream at the moment, all the maps files are compiled .
This is a new layout i just came up with please leave feed back. Also please post any upgrades you think UEF AIR may need.
Well not really for 1.1 they were added for uses, but 2.0 is a new mod so for unit we haven't modeled yet classic unit will be used as place holders for now.
Yes at some point i will look at doing this i did before but there was no way to make the Naval factory build on land without a unit replace.