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Comment History  (1530 - 1560 of 1,902)
OverRated
OverRated Jun 12 2011, 3:57am says:

If you cant use the mod manager then install it manually i made a video about this ages ago Mediafire.com

+2 votes     download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated Jun 11 2011, 5:19pm replied:

The building are the same size as FA all the units i ported remained the same scale.

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jun 11 2011, 1:03am replied:

Yep thats the plan i mite make this a side mod so people can have both.

+1 vote     media: Single Unit Upgrades Preview
OverRated
OverRated Jun 11 2011, 12:59am replied:

--__-- its 1 scd file because you load it with the mod manager.

+2 votes     download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated Jun 10 2011, 1:04am replied:

The new commanders still need work so there not replacing them yet but they will for release.

+1 vote     media: FA units get new icons
OverRated
OverRated Jun 9 2011, 2:33pm replied:

Try again now seem to work problem was moddb messing around.

+2 votes     download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated Jun 6 2011, 3:39pm replied:

Yes Theres AI support added to the mod.

+1 vote     download: MobileBuilder v0.95
OverRated
OverRated Jun 4 2011, 3:08am replied:

I played blackops when i use to play FA it was a good mod had some good units if you have any ideas post them up :D.

+1 vote     article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated Jun 2 2011, 11:51am replied:

LOL that could happen the old FA air craft carrier was crap any ways.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jun 1 2011, 1:18pm replied:

The ACU isn't ment to be as big as a experimental its bigger than a basic land unit.

+1 vote     media: NEW UEF ACU
OverRated
OverRated Jun 1 2011, 1:16pm replied:

Have a look here full unit list of FA
Supcom.wikia.com

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 30 2011, 3:10am replied:

Yep the old ACU will replace the old FA SCU.

+2 votes     media: NEW UEF ACU
OverRated
OverRated May 29 2011, 3:34pm replied:

well we don't know yet for sure but it will be balanced into the mod.

+1 vote     media: NEW UEF ACU
OverRated
OverRated May 29 2011, 1:32pm replied:

No not really it will be slower moving that the other ACUs for that reason also slower on attack as well because of its armor.

+1 vote     media: NEW UEF ACU
OverRated
OverRated May 24 2011, 11:00am replied:

Yes that texture is going to be updated for the new weapons.

+1 vote     media: Summit Class 2.0 WIP
OverRated
OverRated May 24 2011, 9:49am replied:

The one large file is a scd and its made for the mod manager you can open this one scd with winrar and you will find the normal 4 scds in side.

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 22 2011, 11:37pm replied:

if you click on More Downloads >> you'll find a small tool that you can set the cap they didn't put the cap settings in the game >_<.

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 22 2011, 3:56am replied:

Yes it could be done but at the moment i have to many things to do, but it will be looked into.

+4 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 22 2011, 3:55am replied:

:S The only ported experimental naval unit missing Atlantis it been ported but theres no reason for is unit in SC2 would feel no part in the game play.

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 22 2011, 3:47am replied:

Another team is working on a WW2 mod for FA but no we wont be going into the modern or ww2 side of things high tech units only there are other games that cover WW2.

+1 vote     media: Cybran pd with new turet
OverRated
OverRated May 19 2011, 1:56pm replied:

UEF doesn't need 3 tank like experimental's this is a approved Fatboy 1 which would render the old fatboy useless.

+1 vote     media: Fatboy hover tank
OverRated
OverRated May 19 2011, 9:17am replied:

The desync wouldn't be related to the mod or maps i play hours on end with friends a never get 1 desync make sure your using all the same mods and versions and also don't use to many AI's if you fill a map up with AI players this could be why also.

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 19 2011, 1:18am replied:

XD

+1 vote     download: Eco Mod + Blitzkrieg AI 1.2 (DLC ONLY)
OverRated
OverRated May 19 2011, 1:16am replied:

We well get to the projectiles after but the FB will be replaced with the hover one.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 17 2011, 12:30pm replied:

Oops about the Illuminate Air Factory that would be because i did a update on the units and forgot to add that back in >_< sorry.

"Reduce the Range"
Yes this can be done i mite just create a small addon mod for this because some people mite like the normal unit ranges because even know the unit scale was bigger in SC2 GPGs never changed there ranges so there still around the same as they were in FA.

"An Option in the Exclusions Options to turn off the Sup Com 1 Units"
This isn't possible because all the UI is hard-codded so i cant mod the in game menus but maybe i mite think of away this mite work but still the research tree will be a mess after i finish working on it. (BUT A GAME WITH OUT THE PORTED UNITS ISN'T REALLY A GAME AT ALL LOL)

"Screen Shake from Artillery and other screen shaking units be removed"
Yes just type this in to the console when in game "cam_ShakeMult 0" or if you want them turn down a tad just 0.5. 'Z" to open console

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 17 2011, 7:24am replied:

The balance will work with both DLC or none DLC games, and no when u downloaded the DLC it would of replaced the modded DLC scd so if your using the manager just remove the mod and add it back in, or if your just replacing the scds in gamedata just do a copy and replace again.

+2 votes     download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated May 17 2011, 12:22am says:

This is fixed already your using the balance mod right? i missed the Soul Ripper II when moving the balance over to a standalone mod.

+2 votes     download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated May 15 2011, 5:28pm replied:

Its probably random all to do with what cap your using to if your using a cap thats low or the AI has built to much base they don't leave any more for units blame that on GPGs. lol

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated May 15 2011, 12:34am replied:

good idea then we wouldn't need to get the tracks working HAHA

0 votes     media: Fatboy 1 new textures
OverRated
OverRated May 14 2011, 5:47am says:

LOL i guess you guys have never played FA or you's would know the model.

+1 vote     media: Battle ship
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