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Comment History  (1530 - 1560 of 2,522)
OverRated
OverRated @ Revamp Expansion Mod (RVE)

I don't think jumpjet speeds can be changed they may use movement speeds but im not sure, and we have no plans to make new missions sorry this is more a MP based mod.

Good karma+2 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Because unmodded sc2 sucks.

Good karma+7 votes
OverRated
OverRated @ Cybran Land Progress Demo

there done by a shader which cant be changed

Good karma+1 vote
OverRated
OverRated @ Cybran Land Progress Demo

Feedback is fine but when you posted things like this "also give us a 360 render of the new acus." that's not asking that's commanding, All feedback is welcome but I'm sorry to tell you how you wright your feedback is disrespectful and i didn't insult you that's why i said at the start NO OFFENSE please read before you post.

Good karma+1 vote
OverRated
OverRated @ Cybran Dreadnought (Update)

We like feed back but its up to us if we use your ideas or not.

Good karma+2 votes
OverRated
OverRated @ Cybran Land Progress Demo

No offense but thats your point of view and such small things are minor at this stage and i don't like how you command things, you make me want to take a long brake from modding.

Good karma+1 vote
OverRated
OverRated @ Cybran Dreadnought (Update)

This unit still have a far way to go before final, It look more like a T1 unit.

Good karma+4 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

remove any dots in all the mods if your not running a English version of windows u may get problems remove the dot from 1.05 > 105

Good karma+2 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

In the mod.cfg inside the scd try removing the dot from $Ver see if that helps.

Good karma+2 votes
OverRated
OverRated @ Cybran T1 mine

You must not watch many sci fi shows like stargate, If transports worked like they did in FA it would predate all of the other tech used, Its like saying lets add a house and cart aswell and sorry but if they did use chains to transport units i dont think i would even be modding this game.

Good karma+1 vote
OverRated
OverRated @ Cybran T1 mine

Not possible also i cant see why it would need to be its a defense unit, Also there will be a unit that can detect them plus the ACU.

Good karma+1 vote
OverRated
OverRated @ Cybran T1 mine

just mines for now they were just a test to see how they would work.

Good karma+1 vote
OverRated
OverRated @ Cybran Land Progress Demo

what was the question?

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Download and watch this it may help Moddb.com

Good karma+2 votes
OverRated
OverRated @ Cybran T3 bomber finished

Yes it has AA you can just see them on the top left screenie.

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

add the maps and mithy support mod to game data as well.

Good karma+2 votes
OverRated
OverRated @ Cybran T3 Bomber

When the skys fall revamp will be released.

Good karma+4 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

The DLC wont but revamp will because of the scale changes and new units.

Good karma+2 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

We said before we cant make new maps we dont have the tools and never know if we will or not.

Good karma+2 votes
OverRated
OverRated @ UEF T3 bomber MK II

Yep thats what its replacing the ambassador.

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Use the tech toggle.

Good karma+3 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

People don't need a vision they already know, how that hard to understand 1.05 is RVE, 1.2 is RVE as well just a improved version.

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Yes the revamp mod started on 6 sep 2010 but this isn't the revamp mod its the revamp expansion mod, the revamp mod was just balance and scale changes, The expansion is a lot more than that, things like the research tree, tier levels, ability's, units, projectiles, balance, scale, custom code which takes a long time to wright and debug, this is why this mod takes so long to create and there will be release notes but they wont cover the whole mod because like i said im working on so many things here and there i dont have time to note them down.

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Like we state above the progress is for a beta, There will be a release this year and we cant say how much will be in the beta because we work on revamp in our spare time and its not just as simple as adding units, also 1.05 was released in May 7, 2011 so how is that 2 years, And to tell the truth if you wanted release notes for the beta it would be like reading a book also I cant say i can remember all of them.

Good karma+1 vote
OverRated
OverRated @ MonkyLord MK II Finished

Cant tell at the moment depends how many we get finished but its like a 5% not a huge number :).

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

We update progress ever month or two or we would have to do it all the time :P

Good karma+1 vote
OverRated
OverRated @ MonkyLord MK II Finished

Note that not all units posted will be in the next release what Avitus means by finished is that the model and textures are done, After that theres rigging, codding, and animations.

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

No more like just delete the thing.

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Yer i dont think this can be changed i look at it before seem to be hard codded in the engine but ill be looking into it again.

Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

On the monkey lord?

Good karma+1 vote
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