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I don't think jumpjet speeds can be changed they may use movement speeds but im not sure, and we have no plans to make new missions sorry this is more a MP based mod.
Because unmodded sc2 sucks.
there done by a shader which cant be changed
Feedback is fine but when you posted things like this "also give us a 360 render of the new acus." that's not asking that's commanding, All feedback is welcome but I'm sorry to tell you how you wright your feedback is disrespectful and i didn't insult you that's why i said at the start NO OFFENSE please read before you post.
We like feed back but its up to us if we use your ideas or not.
No offense but thats your point of view and such small things are minor at this stage and i don't like how you command things, you make me want to take a long brake from modding.
This unit still have a far way to go before final, It look more like a T1 unit.
remove any dots in all the mods if your not running a English version of windows u may get problems remove the dot from 1.05 > 105
In the mod.cfg inside the scd try removing the dot from $Ver see if that helps.
You must not watch many sci fi shows like stargate, If transports worked like they did in FA it would predate all of the other tech used, Its like saying lets add a house and cart aswell and sorry but if they did use chains to transport units i dont think i would even be modding this game.
Not possible also i cant see why it would need to be its a defense unit, Also there will be a unit that can detect them plus the ACU.
just mines for now they were just a test to see how they would work.
what was the question?
Download and watch this it may help Moddb.com
Yes it has AA you can just see them on the top left screenie.
add the maps and mithy support mod to game data as well.
When the skys fall revamp will be released.
The DLC wont but revamp will because of the scale changes and new units.
We said before we cant make new maps we dont have the tools and never know if we will or not.
Yep thats what its replacing the ambassador.
Use the tech toggle.
People don't need a vision they already know, how that hard to understand 1.05 is RVE, 1.2 is RVE as well just a improved version.
Yes the revamp mod started on 6 sep 2010 but this isn't the revamp mod its the revamp expansion mod, the revamp mod was just balance and scale changes, The expansion is a lot more than that, things like the research tree, tier levels, ability's, units, projectiles, balance, scale, custom code which takes a long time to wright and debug, this is why this mod takes so long to create and there will be release notes but they wont cover the whole mod because like i said im working on so many things here and there i dont have time to note them down.
Like we state above the progress is for a beta, There will be a release this year and we cant say how much will be in the beta because we work on revamp in our spare time and its not just as simple as adding units, also 1.05 was released in May 7, 2011 so how is that 2 years, And to tell the truth if you wanted release notes for the beta it would be like reading a book also I cant say i can remember all of them.
Cant tell at the moment depends how many we get finished but its like a 5% not a huge number :).
We update progress ever month or two or we would have to do it all the time :P
Note that not all units posted will be in the next release what Avitus means by finished is that the model and textures are done, After that theres rigging, codding, and animations.
No more like just delete the thing.
Yer i dont think this can be changed i look at it before seem to be hard codded in the engine but ill be looking into it again.
On the monkey lord?