This member has provided no bio about themself...

Comment History  (1530 - 1560 of 2,367)
OverRated
OverRated Apr 11 2012 replied:

Yes we already have a cybran tank using a jump animation.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 11 2012 replied:

LOL "if you drop a vehicle from that height you would smash it" Its not dropped -_- its teleported -_-, Also the effect is a worm hole when the unit comes though its teleported to the ground is that to hard to understand -_-.

+1 vote   news: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 10 2012 replied:

In the download selection there a set unit cap tool.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 10 2012 replied:

How the mod works is i replace the gantrys with the pillars for the AI, Then i create a new pillar unit for human players so the build icon is right, I cant replace the gantry's icons there in a folder which is 1gb.

+2 votes   news: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 10 2012 replied:

We cant change the menu or any of the UI.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 10 2012 replied:

Sorry we wont be editing any SC2 units! also like I've said above its ether gantry's or pillars because of the AI.

+1 vote   news: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 10 2012 replied:

Yer as my theory goes,
Think of the pillars like a gatway beacon between worlds, Experimentals are built off world on a remote planet for storage and warped to your base.

Also unlike units like land and air there not spammed from the start of the game, so have a huge factory for experimentals is a bit under thought.

+1 vote   news: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 10 2012 replied:

Do you mean the Nanites? if so there only on the land and air facotrys not the gantrys.

+1 vote   news: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 10 2012 replied:

The problem with this is if we have both the AI will only use the gantry's i have no access to the AIs factory manager table which is in the games engine/EXE, So i cant add the pillars for the AI to build.

+1 vote   news: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 9 2012 replied:

Do you have the DLC ?

+2 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 9 2012 replied:

OK I've had a look at that unit and how it working, There using 2 units a land and air class the toggle would spawn a new unit while killing the old one sort of a hack way of doing it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 9 2012 replied:

Not going to happen sorry.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 9 2012 replied:

Sorry only the scale is supported in campaign.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 9 2012 replied:

FA is better for codding yes because most of the games code is in lua, With SC2 40% of that code which was moddable in FA has been moved to C++ and is now in the games engine, If you can point me to that mod i can have a look how it works but if i remember I've only seen this done in the way jumpjets are done in sc2.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 9 2012 replied:

There will be a effect in the center.

+3 votes   media: Aeon Mother ship
OverRated
OverRated Apr 9 2012 replied:

Because the game doesn't already have a unit which can walk and fly its not likely i can code one to work because it would need to switch between two sets of movement speeds which the engine can not do.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 9 2012 replied:

Like i said before 2012 is all we have right now, A unit can take up to 10 hours to model and texture depending what unit it is, and around 30minutes to 2 hours to code, And it all depends when we have free time that we can spend working on the mod like any hobby.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 7 2012 replied:

The Sooprizer i missed adding a new beta ill be releasing next weekend, The Czar and the fatboy are land built XP there built by the ACU and engineers.

+3 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 6 2012 replied:

have a look here it my help
Moddb.com

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 6 2012 replied:

Do you have the DLC for the game also the pillars unlock when you unlock your 1st experimental unit.

+2 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 6 2012 replied:

I think you didn't read the Info -_- use the tech toggle!

+3 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 6 2012 replied:

Its not a transformers mod lol.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 6 2012 replied:

Yes as the title states this mod adds warp pillars, Also note this is a beta release so don't aspect its to be 100% bug free. :)

+2 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 5 2012 replied:

The old czar was just a flying round plate had no detail or style, We will use its name not its looks :D.

+5 votes   media: Aeon CZAR MK III v3 (WIP)
OverRated
OverRated Apr 5 2012 replied:

What are your system specs ? how high do u have the unit cap and is it the game or your computer crashing.

+2 votes   download: OBSOLETE - RVE 1.05 Patch 1.1 (DLC ONLY)
OverRated
OverRated Apr 5 2012 says:

Its been uploaded and is waiting for moddb to approve it.

+1 vote   media: Experimental Warp Pillars Mod
OverRated
OverRated Apr 4 2012 replied:

In 2012 is all we have at the moment.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Apr 4 2012 says:

Just some update info we are still bug testing this mod but should be upload soon.

+1 vote   media: Experimental Warp Pillars Mod
OverRated
OverRated Apr 3 2012 replied:

O_o No thats not what the pillars were made to do.

THEORY
Think of the pillars like a gatway beacon between worlds, Experimentals are built off world on a remote planet for storage and warped to your base.

MOD INFO
Gantrys are replaced with warp pillars 1 pillar can build both land and air Experimentals, Pillars support the tech toggle instead of changing tech level they switch between land and air categories units, This mod also adds Naval support for Illuminate when using it with the Revamp Expansion Mod (RVE).

+2 votes   media: Experimental Warp Pillars Mod
OverRated
OverRated Apr 3 2012 says:

After we run some tests ill be uploading it moddb normally takes a day or two to approve it for download :D, Also a side note this mod will work with or without revamp but DLC is requested though like normal addon mods.

+2 votes   media: Experimental Warp Pillars Mod
Level
Avatar
Avatar
Offline Since
Sep 2, 2015
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.3
Members
14
Mods
1,405
Articles
71
Media
728
Downloads
266
Groups
3