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Add then turn on the mod support mod 1st.
Leave the mod support mod as it is add that 1st and enable it.
Yes its been fixed
all ready done along with the power gens :).
There is a key map for the tech toggle Alt + X for the ACU because of limited room its gets replaced by there abilitys which we cant fixed at the moment, i will look into this desync when i have some time, No one can map new maps untill some one cracks a format GPGs used for there maps BDF which is compiled and unreadable untill this is cracked we cant make any maps.
seraphim wouldnt look close to this at all if you remember they had a more alian feel to them there units all looked like they were grown.
We mod for fun its a hobby so we dont have dead lines we are doing the best we can :-).
Maybe you shouldnt buy burger king for a day and buy the DLC or tell some one that cares.
Its not a bug just missing a line of code which it would be missing in FA as well.
AutoInitiateAttackOnPatrol = true,
This model was just for feedback it has rotable aa turrets now.
Yer would be nice
Its has 8 weapons 4 more than the AC1000 ?
LOL --__-- Its a tech tree making higher things in the tree higher techs there are tech levels in the mod there just not balance yet.
no because theres no room :/
Thanks for letting me know ill look into and see if there any thing there i missed.
Ok good to hear
Yer seems so
Its not just this page its in general.
And if people don't start to respect the time it takes to create a mod, We will stop updating the mod page because im getting sick off people asking for a release date. --__--
1.05 was never balance it was released because i didn't have the time to balance things which i am doing now also same go for the research tree, 1.2 will be better and that's why there isn't a release date.
Scotttiger you will need basic understanding in lua to do these things, There isn't really any guides for porting units that are complete there are none for scaling units, There is a guide for the basics of rigging a models for exporting apart from that, its best to start off small then go from there like i have, And if i did wright a tutorial it would be more like a book and i don't have to time sorry take a look over on the GPGs forums you mite find some thing over there.
Winrar to open scds
notepad to edit bp and lua files
3DS MAX for modeling
Well that was madface LOL which is working on the tools i need to get the mod closer to being playable XD.
Im not sure if it would create a desync but its worth a shot if you don't have the fix here a link, If you test each faction out and you find out its illuminate i can send you some files to test with.
I think that's apart of the unpack which would be hidden.
The mods not even in Beta yet so i cant give a date or time frame sorry.
Ok cool do you all use the fix for the Ahwassa?
No the colors that are in 1.05 wont be changed for Cybran some units mite seem to bright but there textures are WIP and will be better matched to the SC2 units when we get them finished, Having dark team colors like this screen shot of max will create to many problems with dark Terrain.
Umm thats for of a maroon color not red XD
I use a 2000 unit cap also play with up to 1-3 friends a never get desyncs well i did in 1.01 but not any more, Like i said before the only way your going to find out why your getting them is to test each faction and how many AI are you using?
We probably wont be giving ether units melee weapons just because the game isn't really codded for such things.
does the mod load fine in the manager ? it should work fine have a look in your gamedata folder when you select the mod to make sure the files are getting placed there fine.
Sorry Doom ill make it tomorrow for you my motherboard died and i've just reinstalled windows so it be up tomorrow, What problem are you having just the mod manager?
if the mods working your should see on the main menu Revamp Mod 1.21 installed if you dont see it then you have the files in the wrong place.