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Yep that idea we thought about before but it would render UEFs engineering arm upgrades useless, We plan on adding a engineering arm structure to each faction but only UEF will have them on there power gens from T1-T2 other faction will only have a T2 arm.
Oh you mean the Eco monitor yes it reads just like the built in ui but doesn't have a read out limit so it can read higher numbers, and yes its built into 2.0.
Its based on the SC/FA spawn menu but has been ported and improved for RVE.
Are you talking about the spawn menu? As for the upgrades these where just to demo what they can do, I mite make each faction the same and each faction difference when supporting another faction.
Yes there will be a version out for you guys once its playable.
Shells = Damage upgrades
Plus = Health upgrades
Cogs = Engineer upgrades
Round circle = Tier unlocks
Skull = Experimental unlocks
Those are place holders LMAO
The POSEIDEN is a tier 2 unit in RVE 2.0
There are a range of units that will be added after the tree has been made.
Put it this way lol, Those Tier unlocks wont be cheap it will take some time to unlock those, You can ether save up and leave your self open for a *** raping or upgrade your units then work for the next tier, Also this is just one of the tree ideas we mite rework the whole thing if we feel it needs it, Also unlocking higher tier doesn't mean u can just build them you also need to research tier upgrades for the factory's as a tier 1 factory can't build tier 2 without being upgraded 1st.
Yes veterancy upgrades are not needed when there are tier levels.
Yer software wise it is.
Yep once we get the tool.
Unitport isn't related to RVE.
How's it on hold its in slow production haha.
1st units is a god xp which are T6 units they will be added later on, 2nd one isn't in game yet needs a few more hours of work.
Being remodeled onto the new model format that unit was made before we had the new exporter so the tracks need to be redone.
Releasing a update every month will give us time to do bug fixes/balance along with adding new content in RVE 2.0, RVE is more than a mod its a complete retake on SC2, The mod still have a way to go because we haven't finished adding and making all the new units also we plan on adding new weapons effects for the units and a lot of new feature like unit upgrades and Adjacency need to be worked in and balanced.
I hope to have a research tree tool to help me finish the trees because at the moment it takes a long time to code the layouts and add all the units as these trees are all from scratch. I can't release any of the content as RVE 2.0 uses a different system to 1.1 so there not backwards compatible this also applies to unit port it will not support 2.0 out of the hat it will take some work for ALBINOsnowball to update his mod, I spent a lot of time working on the new RVE 2.0 scaling system and unit balance + features set to speed up adding new units and features, In 1.1 i scaled all the units by hand 1 at a time in 2.0 i can just change a few numbers at it will mass scale what ever units i want just like that. The mods still have a long way to come but there will be a Pre-Alpha out soon once i have the research tool once the trees are done and base code for the items are done we will start testing the balance after we are happy with the balance the Pre-Alpha will be released and updates every month after that.
Thats not the KK thats a god XP which will be added later on that was never made to replace the KK.
You will get use to them after playing for a bit the info there on mouse over like normal.
GPG forums i guess, We have some think planed for that unit to make it more balanced.
Yes because the AIs coded bad in the game it runs out of mass and energy so increase these, The AI was never made for that type of cap and doesn't build enough power gens and mass extractors.
AI buffs are to low.
Tell GPG that because its like that normally.
The AA and Gun upgrades i do plan on making new icons for.
Thanks these will be in game :)
Ill be posting up the real tree some time this week so keep a eye out :).
Not in game yet.