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Yes veterancy upgrades are not needed when there are tier levels.
Yer software wise it is.
Yep once we get the tool.
Unitport isn't related to RVE.
How's it on hold its in slow production haha.
1st units is a god xp which are T6 units they will be added later on, 2nd one isn't in game yet needs a few more hours of work.
Being remodeled onto the new model format that unit was made before we had the new exporter so the tracks need to be redone.
Releasing a update every month will give us time to do bug fixes/balance along with adding new content in RVE 2.0, RVE is more than a mod its a complete retake on SC2, The mod still have a way to go because we haven't finished adding and making all the new units also we plan on adding new weapons effects for the units and a lot of new feature like unit upgrades and Adjacency need to be worked in and balanced.
I hope to have a research tree tool to help me finish the trees because at the moment it takes a long time to code the layouts and add all the units as these trees are all from scratch. I can't release any of the content as RVE 2.0 uses a different system to 1.1 so there not backwards compatible this also applies to unit port it will not support 2.0 out of the hat it will take some work for ALBINOsnowball to update his mod, I spent a lot of time working on the new RVE 2.0 scaling system and unit balance + features set to speed up adding new units and features, In 1.1 i scaled all the units by hand 1 at a time in 2.0 i can just change a few numbers at it will mass scale what ever units i want just like that. The mods still have a long way to come but there will be a Pre-Alpha out soon once i have the research tool once the trees are done and base code for the items are done we will start testing the balance after we are happy with the balance the Pre-Alpha will be released and updates every month after that.
Thats not the KK thats a god XP which will be added later on that was never made to replace the KK.
You will get use to them after playing for a bit the info there on mouse over like normal.
GPG forums i guess, We have some think planed for that unit to make it more balanced.
Yes because the AIs coded bad in the game it runs out of mass and energy so increase these, The AI was never made for that type of cap and doesn't build enough power gens and mass extractors.
AI buffs are to low.
Tell GPG that because its like that normally.
The AA and Gun upgrades i do plan on making new icons for.
Thanks these will be in game :)
Ill be posting up the real tree some time this week so keep a eye out :).
Not in game yet.
We have new Air and Sea units but we are working on getting the game playable and debugged before adding more content.
Purple Stars are NAVAL FACTORY UPGRADES
Blue Stars are AIR FACTORY UPGRADES
Green Stars are LAND FACTORY UPGRADES
Yes naval isn't even close to being finished we are just putting together what we working in game so far so we can get a playable version out for balance testing and debugging adding new units and upgrades after this will be simple. And yes these icons are just to show the layout there not in game made with PS.
Its starts on the tier2 icon then branches out from there going alone the green lines.
Sounds like you need to reinstall the mod.
Ill try my best we just waiting on some tools to help us work faster.
nothing is set in stone at this point like i said before this part of the mod is on hold till a later point.
Click on more downloads the mod manager can be downloaded there we are also working on a new version.
We are waiting on a research tree editor to be made CerusVI is looking into it for us.
Yes the new spawn menu will be in the next version of the mod.