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Is this RVE or RVE + UNITPORT? Make sure you are both running the same files!
Is this with nuke researched? and with the sub above water? Can any one else confirm? If its a bug i may fix it and re-upload the mod with a patch to fix the problem, Any other problems would also be nice to know as i can also patch those to.
Hello try this fix let me know how it goes its a problem with the mod manager which isn't related to RVE we plan to make a new one from scratch but try this fix for now. Youtube.com
Maybe soon :)
The game likes higher clock speeds rather than more cores as the engines SIM only runs on a single core sad to say, I run a 5930K @ 4.5Ghz i would say a 4790K would be a good choice as its stock speed is 4.4Ghz, But i just don't think the slow downs can be avoided if you play with friends and there computers are slower then yours yours will be pulled down as well.
Still waiting on a program ETA is this week to help us work on the research tree, other than that I have been just cleaning up some code.
ETA is this weekend we will let you know once we have it :).
Yer sorry not my department you could say :P.
Not to long after the Alpha once i get the base down for the mod and it playable then ill be back to adding new units.
Is this with RVE or unitport?
The 1st release of Revamp worked with the campaign but after the DLC come out it was to much work to support both the base game and DLC as they both have there own files.
No but i was told i would have it by last weekend there's not much i can do other than wait, If i don't get the tree tool by the end of next week ill be doing them by hand again which takes a lot of time.
I was waiting for a tool to help me work on the tree which seems to be a pipe dream at the moment.
Cannon upgrades/addons for Teir 2 and 3 yer, These will upload new weapons on the units model.
Maybe in the future i will.
Those are ground defense upgrades so they cover Tier 1-3 cannon addons and unlocks. The rockhead barrel upgrade falls under this unlock.
We are still waiting on the research tree tool to be able to finish these trees off ETA was last week so we are hopping this weekend.
Why its paypal.
If not it wont be long until they follow these still need tweaking which is why i have not added them into the Pre-Alpha it doesn't mean i don't have them on hand.
Units already have damage and health upgrades in the tree :).
Yep that idea we thought about before but it would render UEFs engineering arm upgrades useless, We plan on adding a engineering arm structure to each faction but only UEF will have them on there power gens from T1-T2 other faction will only have a T2 arm.
Oh you mean the Eco monitor yes it reads just like the built in ui but doesn't have a read out limit so it can read higher numbers, and yes its built into 2.0.
Its based on the SC/FA spawn menu but has been ported and improved for RVE.
Are you talking about the spawn menu? As for the upgrades these where just to demo what they can do, I mite make each faction the same and each faction difference when supporting another faction.
Yes there will be a version out for you guys once its playable.
Shells = Damage upgrades
Plus = Health upgrades
Cogs = Engineer upgrades
Round circle = Tier unlocks
Skull = Experimental unlocks
Those are place holders LMAO
The POSEIDEN is a tier 2 unit in RVE 2.0
There are a range of units that will be added after the tree has been made.
Put it this way lol, Those Tier unlocks wont be cheap it will take some time to unlock those, You can ether save up and leave your self open for a *** raping or upgrade your units then work for the next tier, Also this is just one of the tree ideas we mite rework the whole thing if we feel it needs it, Also unlocking higher tier doesn't mean u can just build them you also need to research tier upgrades for the factory's as a tier 1 factory can't build tier 2 without being upgraded 1st.