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It is not broken you need to enable the mod support before revamp.
I would just buy it as its only on sale for set amount of time and its only $6 it not going to set your build back much LOL.
What the version of the game on the main menu?
If your talking about 1.2 yes it was made from a clean slate it wasn't based of 1.1, I did this for more than a few reasons one being that all the units where scaled by hand not though lua so keeping them updated was a nightmare, Version 1.2 of RVE has been in the works for a long time since 2011, Balancing 1.2 isnt a simple over night task it takes months of codding and testing which i'm finding it hard to find the time sorry.
No the Bomb Bouncers shield only covers the top if you have a look from the side you will see what i mean.
Did you forget about the Bomb Bouncer which is basically the same thing :P, We did add in shield walls for UEF which works the same way.
Well this mod has no problems with crashes but the unitport does as the creator is still learning, and seeing that the unitport is based of my mod i can say it would only get better because it cant get worse, I cant help you with crashes that are not related to this mod sorry.
RVE will only crash from one of the following reasons
1. Game is pirated not a legit copy (Wrong Version of the Game)
2. You dont have the DLC
3. Your not using the mod support mod
4. Your using more than one version of RVE
5. you shouldn't be using a computer
The UnitPort uses RVE so if that works RVE will work simple as that as it does not change any think to do with it being able to run. Try downloading and watching this Mediafire.com
You two are the only ones getting crashes so please make sure you install the mod correctly.
Like i said before you need the DLC to play RVE.
Yes you need the DLC.
Like i said we are taking a brake from modding for awhile we will be back.
There a few reasons
1. I removed the Bomber a long time ago
2. RVE 1.2 isn't based off 1.1 is was created clean
3. RVE 1.1 was only released for the SC2 updated that got released so people could still use the mod.
No not at the moment.
I would add that in but its just no possible with this games engine.
Its in this version but wont be in 1.2.
Yer i can but seeing that this unit has been removed there no real point.
HAHA nope scale is apart of RVE sorry and it can not be undone.
Please post any discussion to do with the UnitPort Addon here Moddb.com or your comments will be deleted to save the confusion.
Sorry guys but ill be taking a brake from modding for awhile I'm just to busy with normal life at the moment.
Yep gpg sold the ip for the game to SE so gpg can no longer use it.
It takes your engineer and replace it with a ally's engineer after the conversion it gets change to there control, and yes there wont be no gifting and even this i may not add.
THQ only had the lic for SC/FA they didnt have any think to do with SC2.
Wont be added then, all new features I keep outside of revamp for this reason.
Yer that was the plan but a lot of people like the gifting idea so i may add that back in with a draw back which i think is fare for cheating tech, If you gift an engineer of a different faction every think will cost x2 to build.
To keep every one happy Gifting units will be a side mod.
No gifting engineers of another faction is OP it was in FA that the whole reason it was removed from SC2, If i added in limited tech for gifted unit it would be a waste of time the reason why you gift a engineer is to help your ally if there base as been wiped out, so limiting the tech would cripple them in away they wont be able to rebuild there base thats why i change the ability to what it is now even then i mite not add ether.
Ill upload a video showing the Redeem unit soon so people have a idea of both sides.
Nice idea :) thanks
Im not removing it just not adding it in I may add it in for late game research unlock which won't be cheap.