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Comment History  (90 - 120 of 2,031)
OverRated
OverRated Feb 20 2015, 8:52pm replied:

Don't worry the main gun could have a upgrade to a dual barrel.

+2 votes   media: UEF T3 GUNSHIP MK II untextured model
OverRated
OverRated Jan 4 2015, 5:23pm replied:

1st units is a god xp which are T6 units they will be added later on, 2nd one isn't in game yet needs a few more hours of work.

+2 votes   media: UEF LAND TREE LINKED
OverRated
OverRated Dec 24 2014, 7:13pm replied:

The AA and Gun upgrades i do plan on making new icons for.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Dec 23 2014, 11:12am says:

Ill be posting up the real tree some time this week so keep a eye out :).

+2 votes   media: UEF Tree Layout
OverRated
OverRated Jul 16 2014, 8:46pm replied:

They replace quantum gateways which where from SC/FA.

+3 votes   media: SCU pods
OverRated
OverRated Apr 22 2014, 5:02am replied:

no or you would run out of anti-nukes when you really need them.

+1 vote   media: Aeon XP nuke launcher
OverRated
OverRated Apr 20 2014, 1:32pm replied:

I don't know where you read its a cannon buts its a EMP NUKE. Supcom2.wikia.com

+2 votes   media: Aeon XP nuke launcher
OverRated
OverRated Apr 20 2014, 8:03am replied:

LMAO have you been under a rock O_O

+6 votes   media: Aeon XP nuke launcher
OverRated
OverRated Aug 11 2013, 8:37pm replied:

Could you test it for me which shield and what faction ?

+1 vote   media: UEF shield gen MK II
OverRated
OverRated Aug 11 2013, 10:18am replied:

Umm never had that problem and 1.1 was tested a lot before it was released in stability.

+1 vote   media: UEF shield gen MK II
OverRated
OverRated Aug 11 2013, 10:15am replied:

I can replace units yes but modding SC2 models like say adding weapons to a existing unit isn't possible with out a lot of work.

+2 votes   media: Aegis MK 2
OverRated
OverRated Jul 1 2013, 7:51am replied:

It takes your engineer and replace it with a ally's engineer after the conversion it gets change to there control, and yes there wont be no gifting and even this i may not add.

+1 vote   media: Redeem Ally Unit
OverRated
OverRated Jun 16 2013, 8:42pm replied:

I'm waiting on some new models for the resources sharing and no date yet for 1.2 but i putting as much time into it as i can.

+2 votes   download: Revamp Expansion Mod v1.1 ( Legacy )
OverRated
OverRated Jun 16 2013, 9:34am says:

More mirrors
Moddb.com

+1 vote   download: Revamp Expansion Mod v1.1 ( Legacy )
OverRated
OverRated Jun 11 2013, 12:49pm replied:

I have added a poll to the main page should be up soon, I may remove cross faction building.

+1 vote   media: Gift Units
OverRated
OverRated Jun 11 2013, 11:08am replied:

You could do the same in FA so i don't see how its overpowered.

+1 vote   media: Gift Units
OverRated
OverRated Jun 9 2013, 11:19am replied:

Nope

+1 vote   media: Guess what these do?
OverRated
OverRated May 21 2013, 7:08am replied:

I cant mod or touch the SC2 UI so i cant remove it sorry.

+1 vote   media: Eco Panel For RVE 1.2 RME
OverRated
OverRated Apr 2 2013, 7:57am replied:

we may add damage to it we are unsure and no it wont affect experimentals as there to large in size.

+1 vote   media: Electro-Shock Effect Demo
OverRated
OverRated Mar 19 2013, 5:16am replied:

RVE 1.05 no longer works 1.1b was released yesterday and will show up in the Downloads list soon.

+2 votes   download: OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)
OverRated
OverRated Feb 21 2013, 7:59am replied:

Leo burnie222 is right in a way the Mayhem MK.4 has a head, 2 legs, 2 arms and fork like cannons haha, This design is fresh and wasn't based off the Mayhem though.

+5 votes   media: UEF god lvl XP 3d render
OverRated
OverRated Feb 6 2013, 6:19am replied:

wants the fun of that :D haha once the model done im going to go over all the rules of this unit.

+3 votes   media: Cybran Necro bot WIP
OverRated
OverRated Jan 27 2013, 6:05am replied:

Its not a SCU its a ACU

+5 votes   media: UEF ACU MK 5 WP 2
OverRated
OverRated Jan 26 2013, 9:18pm replied:

Maybe just the feet looks a bit cybran

+2 votes   media: UEF ACU MK 5 Render
OverRated
OverRated Dec 28 2012, 10:27am replied:

There wont be T1 or T3 only T2 and the 2nd arm is a upgrade, Its fully automatic it doesn't build its a support structure.

+1 vote   media: UEF Engineering Pilon
OverRated
OverRated Dec 14 2012, 11:00am replied:

i has one if you watch it closely and it does take out trees :P.

+1 vote   media: RVE 1.2 ACU ENTRY
OverRated
OverRated Dec 8 2012, 4:19am replied:

HAHA :D

+1 vote   media: ACU SPAWN DEMO
OverRated
OverRated Sep 29 2012, 1:17pm replied:

Carpet yes, If your talking about the aeon bomber thats been removed and will be added back in down the track, There will be no more new UEF XP units until the reversion on the ported units are done.

+1 vote   media: UEF T2 Fighter bomber
OverRated
OverRated Sep 22 2012, 8:26pm replied:

hunter in FA was a small chicken bot HAHA

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Sep 15 2012, 10:20pm replied:

Yep

+1 vote   media: Aeon Guided Missile MKII finished
OverRated
OverRated Aug 26 2012, 7:04am replied:

Sorry if that come off wrong, Balancing doesn't need to be in the FAQ because it states on the main page none has been done.

+4 votes   media: ARMORED FORTRESS - Trailer2
OverRated
OverRated Aug 25 2012, 9:31pm replied:

If you look on the main page it say balancing 0% so what do you think that means?

+5 votes   media: ARMORED FORTRESS - Trailer2
OverRated
OverRated Jun 8 2012, 9:24pm replied:

Yes you can spawn any all unit id even one like the build scaffolds.

+1 vote   media: Revamp Create Unit Widget Finished
OverRated
OverRated May 15 2012, 9:26am replied:

Yes 99% of these models are made by Avitus12 :), there are a few made by leosake just look at the posters name it will tell you the creator.

+2 votes   media: Aeon T3 Artillery wip
OverRated
OverRated May 14 2012, 10:07am replied:

We are thinking of that as a upgrade which can be unlocked, This version is with out any upgrades.

+2 votes   media: Mongoose MK II In Action
OverRated
OverRated May 12 2012, 10:04am replied:

The kriptor why would you want more kriptor looking mechs each unit should have it own look.

+1 vote   media: Hammer v2 finished
OverRated
OverRated May 11 2012, 9:15pm replied:

Yep we liked that mech so much we thought we could create it a brother.

+1 vote   media: Hammer v2 finished
OverRated
OverRated May 3 2012, 3:31am replied:

None of the SC2 units will be replaced the ACU will be in time even then that my be a side mod, Also we are remodeling some SCFA units but also added new unit that are based of thought.

+1 vote   media: Aeon T1 gunship wip
OverRated
OverRated Apr 25 2012, 9:59am replied:

They do look a bit like air units lol.

+1 vote   media: Cybran Prototype pd in game
OverRated
OverRated Apr 9 2012, 2:48am replied:

There will be a effect in the center.

+3 votes   media: Aeon Mother ship
OverRated
OverRated Apr 7 2012, 7:24pm replied:

The Sooprizer i missed adding a new beta ill be releasing next weekend, The Czar and the fatboy are land built XP there built by the ACU and engineers.

+3 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 6 2012, 8:37pm replied:

I think you didn't read the Info -_- use the tech toggle!

+3 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Mar 27 2012, 10:50am says:

Thanks to Avitus i can now finish my mini mod which will be released around the same time as revamp 1.2 :).

+2 votes   media: Aeon pillar
OverRated
OverRated Feb 5 2012, 8:13pm replied:

Because of the smaller scale units the map textures will also need to be scaled down so there clearer which will make the unit a lot easier to see as well when zoomed in the HD textures will look around 3x better.

+1 vote   media: HD Texture Pack ?
OverRated
OverRated Jan 12 2012, 12:48am replied:

depends if we can get pillar to spawn when the map starts.

+1 vote   media: Pillars
OverRated
OverRated Nov 25 2011, 6:08pm replied:

Keep it but i wont be using it cbf.

+1 vote   media: revampontwitter
OverRated
OverRated Oct 23 2011, 4:57am replied:

We will only be using the latest updates we post and we haven't got to Aeon yet they will be last.

+1 vote   media: T3 assult bot in game (persy)
OverRated
OverRated Sep 6 2011, 1:47pm says:

Muzzle flash needs some work :D

+1 vote   media: Aeon Tech 3 Super Heavy Point Defense
OverRated
OverRated Aug 19 2011, 12:28pm replied:

NO...AND NO --__--

+3 votes   media: Skullator T3 Heavy Point Defense
OverRated
OverRated Jul 26 2011, 9:24am replied:

The mods not even in Beta yet so i cant give a date or time frame sorry.

+1 vote   article: PORTAL WARS MINIMOD
OverRated
OverRated Jul 21 2011, 6:47pm replied:

The weapon hasn't been finished but yer we could do that.

+2 votes   media: The Cyrath
OverRated
OverRated Jul 12 2011, 12:48pm replied:

I didn't think the team colors were any different in campaign?

+1 vote   media: Scale Preview
OverRated
OverRated Jul 4 2011, 11:16am replied:

Will with replace the big rockhead tank called the Devastator, The same name will be carried over.

+2 votes   media: UEF mini XP Tank
OverRated
OverRated May 24 2011, 11:00am replied:

Yes that texture is going to be updated for the new weapons.

+1 vote   media: Summit Class 2.0 WIP
OverRated
OverRated May 8 2011, 11:38am replied:

Version 1.8 is hell old the latest version is 1.24 the exe hotfix brings it to 1.25 both version will work.

+1 vote   download: Supreme Destruction V1.1 Full Version
OverRated
OverRated May 8 2011, 5:33am replied:

Thanks for the confirm Joker :).

+1 vote   download: Eco Mod + Blitzkrieg AI 1.2 (DLC ONLY)
OverRated
OverRated May 6 2011, 6:35pm replied:

you can just add that to the manager or copy it into your gamedata folder, Or hold off there will be a small update release very soon i need these problems fixed so i can get to work on the big upcoming release.

+1 vote   download: Revamp Expansion Mod 1.01 Desync Fix v2.0 DLC only
OverRated
OverRated Mar 28 2011, 2:27pm replied:

No ETA at the moment i plan on redoing the research tree before i release the next update.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated Mar 21 2011, 11:46am replied:

Can you try going to settings and setting your SC2 folder and see if that works?

+1 vote   download: SC2 Mod Manager v0.9
OverRated
OverRated Mar 19 2011, 10:33am replied:

No the 2 research stations to the left are turned off only 1 is active.

+1 vote   media: Economy Panel M-E Final UI
OverRated
OverRated Mar 17 2011, 8:51pm replied:

Sorry that wont be happening i help RK4000 out with his mod when hes stuck on some think a part from that we rather go our own ways.

+1 vote   media: Gun Metal Gray
OverRated
OverRated Mar 8 2011, 9:04pm replied:

For now it will be left the same as it was in fa but the cost of the control center isn't cheap its along the same price as a monkey lord.

+2 votes   media: Novax Satellite Orbital Defense System
OverRated
OverRated Mar 3 2011, 6:25am replied:

Thanks im looking into creating some new units soon well ill give it ago im not the best in 3D Max, If you have any ideas for any units and can create them ill happy added them into the mod.

+1 vote   download: Revamp Balance Mod v1.01
OverRated
OverRated Feb 27 2011, 2:01pm replied:

Are you running a non English version of windows?

+1 vote   download: Revamp Balance Mod v1.0
OverRated
OverRated Feb 26 2011, 10:26am replied:

The get the units IDs and stats just open up the uncompiled_lua.scd for normal units and the z_uncompiled_lua_dlc1.scd for DLC and shadowed units, The ENC files doesn't need to be opened. To see how the merge mod works i have added a Template Mod to the download selection.

+2 votes   article: How to make a stand alone mod
OverRated
OverRated Feb 24 2011, 4:20pm replied:

If the testing goes well then next week, If problems show then it will have to be put on hold till there fixed.

+1 vote   article: Revamp Expansion Mod 1.0 Finial WIP
OverRated
OverRated Feb 21 2011, 7:56am replied:

I have no problem with small tweaks for personal use, You can still tweak the units but the balance has been removed from the revamp expansion mod and now is in a stand alone mod as you can see in the screen shot.

+1 vote   media: SC2 Mod Manager Support for 1.0 Final
OverRated
OverRated Feb 18 2011, 12:33am replied:

There no need for tier factory's there 2 unit unlocks per tab in the research tree BASIC and ADVANCED so basically you start off with sc2 units the you can unlock basic classic units then ADVANCED classic units, just like how tiers work, but the upgrades apply to all SC2 factory's.

+1 vote   media: Revamp Expansion Mod 1.0 Finial Preview
OverRated
OverRated Feb 17 2011, 3:25pm replied:

the same way as the mod :)

+1 vote   download: Revamp Map Pack
OverRated
OverRated Jan 30 2011, 1:46pm replied:

Yes every think is scale down aspect the experimental units, what do you mean by teleporters to warp in sub commanders ? they already have jumpjets and teleport abilitys.

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 28 2011, 10:10pm replied:

Like i said this fixes all the main bugs that were in beta 1, the only main problem with beta 2 is the classic unit cannon doesn't have a icon and hasn't been added to the restriction list, and the cybran SACU research tree is missing 2 icons, the classic units building out of the SC2 factory's isn't a bug.

+1 vote   download: Revamp Expansion Mod v1.0 BETA 2
OverRated
OverRated Jan 20 2011, 7:57am replied:

its 128mb to some people they mite find that big but remember it holds textures and models so there's no way to make it smaller.

+1 vote   download: Revamp Mod v 1.21
OverRated
OverRated Jan 14 2011, 6:23am replied:

yes still builds

+1 vote   media: Illuminate final texture for my ports
OverRated
OverRated Dec 30 2010, 11:08pm replied:

the stats of the units will all be changed to fit in with the mod.

+2 votes   media: UEF's final texture for my ports
OverRated
OverRated Dec 22 2010, 3:52pm replied:

Its a ship from FA called the Neptune redone in SC2 colors

+2 votes   media: I cracked the UEF Texture
OverRated
OverRated Dec 11 2010, 11:51am says:

The units in FA don't use the same textures in fact and they must be converted to even work on supcom2, that's why the units end up looking like this to get them looking they way they should whole new textures need to be made to fit in with supcom2 system, if you test try the textures from a supcom2 unit on a fa unit they look 10x better because there made for the engine.

+1 vote   media: FA Comparison
OverRated
OverRated Dec 6 2010, 6:31am says:

with out the UI it looks like this and the buttons dont work.
Img688.imageshack.us

+1 vote   media: Rename units
OverRated
OverRated Dec 23 2014, 8:04am replied:

Not in game yet.

+1 vote   media: UEF BASE tree
OverRated
OverRated Dec 23 2014, 12:51am replied:

We have new Air and Sea units but we are working on getting the game playable and debugged before adding more content.

+3 votes   media: UEF AIR LAYOUT
OverRated
OverRated Dec 23 2014, 12:50am says:

Note
Purple Stars are NAVAL FACTORY UPGRADES
Blue Stars are AIR FACTORY UPGRADES
Green Stars are LAND FACTORY UPGRADES

+1 vote   media: UEF BASE tree
OverRated
OverRated Dec 23 2014, 12:48am replied:

Yes naval isn't even close to being finished we are just putting together what we working in game so far so we can get a playable version out for balance testing and debugging adding new units and upgrades after this will be simple. And yes these icons are just to show the layout there not in game made with PS.

+2 votes   media: UEF NAVAL TREE
OverRated
OverRated Dec 22 2014, 11:45pm replied:

Its starts on the tier2 icon then branches out from there going alone the green lines.

+2 votes   media: UEF Tree Layout
OverRated
OverRated Dec 19 2014, 3:56am replied:

Sounds like you need to reinstall the mod.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 18 2014, 8:22am replied:

Ill try my best we just waiting on some tools to help us work faster.

+1 vote   media: RVE Adjacency Demo
OverRated
OverRated Dec 18 2014, 8:21am replied:

nothing is set in stone at this point like i said before this part of the mod is on hold till a later point.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 17 2014, 2:25am replied:

Click on more downloads the mod manager can be downloaded there we are also working on a new version.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 16 2014, 9:52am says:

We are waiting on a research tree editor to be made CerusVI is looking into it for us.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 13 2014, 8:45pm replied:

Yes the new spawn menu will be in the next version of the mod.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 11 2014, 6:50pm replied:

Thnks for the feed back .

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 7 2014, 9:47am replied:

Yes indeed these upgrade will be worked on also changed over time.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 6 2014, 9:18pm replied:

Thanks

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 6 2014, 9:18pm replied:

These bonuses are just to demo how they work :).

+3 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 6 2014, 9:16pm replied:

Download the mod manager add the mod using that.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 6 2014, 1:29pm replied:

Yes they do but shield sizes can't be buffed in game.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 6 2014, 10:18am replied:

Thanks for the support :)

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 4 2014, 7:51pm replied:

Thanks but we won't win this year maybe next :-)

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Nov 27 2014, 3:19am replied:

What are your plans for this UI are they for your version of your mod or for 2.0 ? Ether way i don't mind. But like you said i used the research tree but also used a work around which ill be using for a load of new abilities the AI can't use.

A few features i added into my version.

Stacked upgrades so using one after upgrading unlocks another.

Selective upgrades one upgrade will lock another so you can chose from AA or TM upgrades which get placed in the same spot on the unit.

This part of RVE was put on hold until we finish of core parts of the mod which are needed to play the game this upgrade will follow after.

+2 votes   media: Upgrades
OverRated
OverRated Nov 27 2014, 3:17am replied:

Yes i also added this into my version i had working in the alpha.

+2 votes   media: Upgrades
OverRated
OverRated Nov 26 2014, 10:13am says:

This seem like a widget version of my idea here seeing we made the Devastator for this reason Moddb.com this uses ability's rather than a UI widget problem using UI as always the AI can't use it with ability's they can. In the end we think these should only be for T5 units and T6 units as they are in few.

+2 votes   media: Upgrades
OverRated
OverRated Nov 6 2014, 8:18am says:

We will try to get a alpha out soon but mapping out a new tree can take a lot of time i will be posting up a link in the news feed soon feel free to talk about research tree ideas and layouts.

+7 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Nov 6 2014, 8:16am replied:

Models are made in 3ds Max, Effects made in Photoshop all codding is done by hand in notepad.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Nov 3 2014, 4:38am replied:

the spawn menu in 2.0 is a updated version of the SC one, You can't use cheats in campaign GPG disabled them.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 31 2014, 8:04am replied:

We post any updates to the steam page so no need to look every day.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 31 2014, 8:01am replied:

Use custom AI increase AI buff.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 31 2014, 8:01am replied:

We don't give a date for one reason we work on the mod when we can and we are sorry we don't sit on it 24/7 but that would make us homeless sorry to say we don't get paid, We do this for the love of it and love can't pay bills. The mod still have a way to go but we are working on a pre-alpha version yes once we get a tree done we need to do a few balance changes then it will be playable but unit and weapon effects will have to wait till we are happy with the balancing.

Thanks for the support.

0 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 30 2014, 8:19am replied:

This unit will not replace the Harbinger is more a heaver version the Harbinger will be more faster and weaker than this tank.

+2 votes   media: Aeon T3 heavy Assault bot v2
OverRated
OverRated Jan 26 2015, 7:12am replied:

Not to long after the Alpha once i get the base down for the mod and it playable then ill be back to adding new units.

+3 votes   media: UEF LAND TREE LINKED
OverRated
OverRated Jan 4 2015, 4:22am replied:

Releasing a update every month will give us time to do bug fixes/balance along with adding new content in RVE 2.0, RVE is more than a mod its a complete retake on SC2, The mod still have a way to go because we haven't finished adding and making all the new units also we plan on adding new weapons effects for the units and a lot of new feature like unit upgrades and Adjacency need to be worked in and balanced.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Jan 3 2015, 1:15pm replied:

I hope to have a research tree tool to help me finish the trees because at the moment it takes a long time to code the layouts and add all the units as these trees are all from scratch. I can't release any of the content as RVE 2.0 uses a different system to 1.1 so there not backwards compatible this also applies to unit port it will not support 2.0 out of the hat it will take some work for ALBINOsnowball to update his mod, I spent a lot of time working on the new RVE 2.0 scaling system and unit balance + features set to speed up adding new units and features, In 1.1 i scaled all the units by hand 1 at a time in 2.0 i can just change a few numbers at it will mass scale what ever units i want just like that. The mods still have a long way to come but there will be a Pre-Alpha out soon once i have the research tool once the trees are done and base code for the items are done we will start testing the balance after we are happy with the balance the Pre-Alpha will be released and updates every month after that.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Aug 5 2014, 9:59pm replied:

Its just to give some detail but yes avtius has made the wear on the corners too thick for the size of the unit it will be refined.

+1 vote   media: SCU pods
OverRated
OverRated Jul 21 2014, 6:42pm replied:

Really if you think about it this game is based in the future and these ships mite run on energy not fuel.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 8 2014, 8:42pm replied:

No units will just build slower or cost more when u build on the go.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 8 2014, 8:41pm replied:

Haha

+2 votes   media: What could this mean?
OverRated
OverRated Jul 6 2014, 7:37pm replied:

Maybe some think I look into ;-).

+1 vote   media: What could this mean?
OverRated
OverRated Jun 6 2014, 1:01am replied:

Never happy also this unit was only to get feed back on its design.

+1 vote   media: Aeon T4 Gunship
OverRated
OverRated Jun 5 2014, 5:32am says:

OK seeing no one likes aeon we will remove it from the game.

+2 votes   media: Aeon T4 Gunship
OverRated
OverRated Jun 18 2013, 5:47am replied:

Nope sorry to say i wont let my mod be played with the normal scale haha, But really no there no way to change it you can but you be there for a very long long time.

+1 vote   download: Revamp Expansion Mod v1.1 ( Legacy )
OverRated
OverRated Jun 9 2013, 8:42pm replied:

yep

+1 vote   media: Guess what these do?
OverRated
OverRated May 20 2013, 6:13am replied:

O_o

+1 vote   media: Eco Panel For RVE 1.2
OverRated
OverRated Mar 19 2013, 5:24am says:

Mass Extractor Veterancy has been fixed please redownload the mod for the fix.

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Mar 18 2013, 12:24am replied:

More info on the mods steam Page.

+1 vote   article: Revamp Graveyard
OverRated
OverRated Mar 17 2013, 7:18pm says:

That fb hover is in v1.1b which will be out very soon.

+2 votes   article: Revamp Graveyard
OverRated
OverRated Feb 10 2013, 10:35pm replied:

Any units

+2 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 8 2013, 12:03pm replied:

It can resurrect any unit once even your ACU! also i don't find it unrealistic at all the unit was create and programed to follow this path not all technology is perfect.

+1 vote   media: Cybran Necro bot WIP
OverRated
OverRated Feb 8 2013, 12:00pm replied:

A man with a brain :)

+2 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 7 2013, 9:15pm replied:

You dont get energy when reclaiming also you only get a low % of the units cost in mass, And if you were a robot you would do what you were programmed to do.

+3 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 7 2013, 8:57pm replied:

Why because it not a engineer and was never made to be, One necro bot can bring back over 15 land units before dieing if not repaired, if you were thinking a life for a life then that would be pointless.

+4 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 6 2013, 7:04pm replied:

All Engineers do is rebuild, When building over a dead unit its still costs mass and energy right, a necro bot loses life because it sacrificing its own mass and energy to the unit its bring back this is how necro work in rve! You get insults because 99% of the things you post don't make any sense.

+5 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 6 2013, 9:38am replied:

OK let me start off with this don't whinge over some think you don't understand, Necro bots work in RVE in the following way they give life to recreate it how is that so hard to understand, 2 all factions will get a bot why because it keeps every one happy giving cybran this ability and no other factions would be a huge unbalance, 3 why didn't i make the engineers just have this ability 1 the AI uses necro bots they send them out with attack groups, 4 to even get this working in SC2 took a lot of time this ability piggy backs off the normal reclaim ability as it was the only way to get it to work in SC2 it also has a load of code hacks, So to let engineers have this ability would 1 render the AI useless 2. there would be to many holes having the one unit doing two reclaim functions, Also bare this in mind I'm making new game functions that were never attended or even possible, So next time you lose your crack pipe think about that.

+5 votes   media: Cybran Necro bot WIP
OverRated
OverRated Oct 13 2012, 1:10pm replied:

Yes there will be research upgrades for mines soon.

+2 votes   media: UEF T2 mine
OverRated
OverRated Sep 17 2012, 10:11pm replied:

We get use to it @_@

+2 votes   media: Cybran unit Unknown
OverRated
OverRated Sep 16 2012, 9:45pm says:

Haha thanks for answering your own question, tree forts aren't armored now are they?

+1 vote   media: ARMORED FORTRESS - Trailer2
OverRated
OverRated Aug 27 2012, 10:32am replied:

I think hes replaying to his last comment.

+1 vote   media: Cybran "Cobra" T3 Battlestation
OverRated
OverRated May 2 2012, 2:36am replied:

Cybran units dont really unpack nether do Aeon units mainly only UEF units in SC2 do, but i do remember Aeon units did in FA.

+1 vote   media: Aeon prototype pd finished
OverRated
OverRated Apr 10 2012, 7:03am replied:

Yer as my theory goes,
Think of the pillars like a gatway beacon between worlds, Experimentals are built off world on a remote planet for storage and warped to your base.

Also unlike units like land and air there not spammed from the start of the game, so have a huge factory for experimentals is a bit under thought.

+1 vote   article: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Feb 3 2012, 8:58pm replied: +1 vote   media: UEF T4 tank updated
OverRated
OverRated Jan 13 2012, 11:55am replied:

Wouldnt know never play Total Annihilation also havent played FA for 5 years.

+1 vote   media: UEF T4 Hovercraft
OverRated
OverRated Jan 11 2012, 5:22pm replied:

Yer that was another idea i had was some how make the pillars so engineers could assist when doing so it apply s a buff so things build faster, Or have a new game mode were the tower had to be defended it would spawn with you at the start of the game, There a heap of idea these can be used for.

+2 votes   media: Spawn Pillar
OverRated
OverRated Nov 23 2011, 10:12pm replied:

We are happy to supply the mod to people that respect our work and team members, So you have nothing to worry about :).

+2 votes   media: whynosupportfordlc
OverRated
OverRated Nov 23 2011, 9:55pm says:

Because of evanescence4ever this mod wont be released to the public it will released and give on request.

+2 votes   media: whynosupportfordlc
OverRated
OverRated Nov 8 2011, 9:46am replied:

Yes he has re-rated the mod which i thank him for.

+1 vote   member: starga
OverRated
OverRated Aug 9 2011, 1:17pm replied:

Buzkill is no longer a buzkill haha its gone.

+1 vote   media: UEF T3 PD
OverRated
OverRated Jun 24 2011, 1:59pm says:

The head looks more like a ship the old head just looks like a head >_<, The other model for the UEF ACU its legs looked to fat like it need to lose some pounds, Over 48 hours of work went into this model.

+1 vote   media: NEW UEF ACU
OverRated
OverRated Jun 14 2011, 3:05am replied:

Yes it does

+1 vote   download: Revamp Balance Mod v1.01
OverRated
OverRated Jun 4 2011, 3:08am replied:

I played blackops when i use to play FA it was a good mod had some good units if you have any ideas post them up :D.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated May 10 2011, 12:36am replied:

Thanks for the feedback :-)

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated Dec 13 2010, 5:43pm replied:

at the moment it add 3 custom exp units based off land models and 3 custom defense structures called prototype defense towers, the 3 new exp units are Cybran Cyraxs, Aeon Cresendo, UEF Devastator all theses have been added properly into the game, the ai has full use of them and there now in the research tree, more info can be found here Moddb.com

+1 vote   mod: Revamp Expansion Mod (RVE)
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