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Comment History  (60 - 90 of 1,944)
OverRated
OverRated Jul 20 2014, 11:02am replied:

Hey Overtkill this bug was fixed some time ago but i never bothered releasing another update for 1.1 as 2.0 is a completely new mod and doesn't really carry much over from 1.1. If you wish to lend a hand send me a PM, What type of modding have you done in the past and what area of the mod would you like to help in :) .

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 17 2014, 9:09pm replied:

I understand that but there won't be gates in 2.0 as there a waste of space :p .

+1 vote   media: SCU pods
OverRated
OverRated Jul 16 2014, 11:06pm says:

Not every think we make and do will keep every one happy you should just be happy we are releasing our mod in the 1st place.

+2 votes   media: SCU pods
OverRated
OverRated Jul 16 2014, 8:46pm replied:

They replace quantum gateways which where from SC/FA.

+3 votes   media: SCU pods
OverRated
OverRated Jul 16 2014, 2:06am says:

Sorry to the people that I haven't replayed to sooner, I get no notifications for this page please PM me if you have a question you wish to ask.

+1 vote   member: OverRated
OverRated
OverRated Jul 16 2014, 2:04am replied:

Mainly only tweaks on the Xbox.

+1 vote   member: OverRated
OverRated
OverRated Jul 16 2014, 2:02am replied:

Thanks for the support.

+1 vote   member: OverRated
OverRated
OverRated Jul 16 2014, 2:02am replied:

Thanks man good to know you enjoy the mod :-), we are getting closer to alhpa testing I'll keep you in mind once we reach that stage.

+1 vote   member: OverRated
OverRated
OverRated Jul 14 2014, 8:46pm replied:

We have tweaked them so they look better now.

+1 vote   media: adjacency bonus
OverRated
OverRated Jul 13 2014, 9:29pm replied:

Yes the mod only supports the DLC.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 13 2014, 8:59am replied:

Its is the old one updated :P

+3 votes   media: Cybran T3 PD revamped
OverRated
OverRated Jul 10 2014, 7:06pm replied:

T1 turrets won't be getting it seemed abit OP for small units but t2 and t3 turrets will be and it will be a rate of fire bonus.

+2 votes   media: The Grid RVE Adjacency
OverRated
OverRated Jul 10 2014, 7:03pm replied:

Haha all good we will end up making other nodes later on as we are always updating units.

+3 votes   media: adjacency bonus
OverRated
OverRated Jul 10 2014, 8:29am replied:

Cybran isnt round and if you think thats off you should of seen the old FA node.

+12 votes   media: adjacency bonus
OverRated
OverRated Jul 9 2014, 6:29am replied:

Most people don't like the games overlay textures they make the units look like toys.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 8 2014, 8:42pm replied:

No units will just build slower or cost more when u build on the go.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 8 2014, 8:41pm replied:

Haha

+2 votes   media: What could this mean?
OverRated
OverRated Jul 8 2014, 6:59pm replied:

I'll see what I can do but 90% of the AI is in the engine which is unmodable, This Adjacency system isn't a port from FA the only thing that was ported was the effects.

+2 votes   media: The Grid RVE Adjacency
OverRated
OverRated Jul 8 2014, 2:48am replied:

No not dead just being redone from scratch.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 6 2014, 7:39pm replied:

I mite make power gens boost regen rates on shields thoughts?

+5 votes   media: What could this mean?
OverRated
OverRated Jul 6 2014, 7:37pm replied:

Maybe some think I look into ;-).

+1 vote   media: What could this mean?
OverRated
OverRated Jul 6 2014, 7:36pm replied:

In the lobby select custom then select how hard u want it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 6 2014, 7:30am replied:

Use custom balanced AI and increase its bonus.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 4 2014, 2:02pm says:

Yep there will be a type of adjacency in RVE i still have a lot of hours to put into this but it will happen :).

+3 votes   media: What could this mean?
OverRated
OverRated Jul 2 2014, 9:14pm replied:

We will be picking people for the closed alpha testing.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jun 30 2014, 11:18am says:

Experimental balancing to start this week then we will be making up a new tree soon after :).

+6 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jun 28 2014, 8:31am replied:

If we had a engine it would be :).

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jun 27 2014, 9:39am replied:

Yer its worth getting make sure u get the DLC as well. it will be more worth it once RVE 2.0 is out :).

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jun 25 2014, 9:44am replied:

download the mod manager.

+1 vote   download: Revamp Expansion Mod v1.1 ( Legacy )
OverRated
OverRated Jun 25 2014, 6:27am replied:

This was the 1st reversion avitus has updated it a bit new picture soon.

+1 vote   media: Aeon sea factory MK III
OverRated
OverRated Dec 23 2014, 12:51am replied:

We have new Air and Sea units but we are working on getting the game playable and debugged before adding more content.

+3 votes   media: UEF AIR LAYOUT
OverRated
OverRated Dec 23 2014, 12:50am says:

Note
Purple Stars are NAVAL FACTORY UPGRADES
Blue Stars are AIR FACTORY UPGRADES
Green Stars are LAND FACTORY UPGRADES

+1 vote   media: UEF BASE tree
OverRated
OverRated Dec 23 2014, 12:48am replied:

Yes naval isn't even close to being finished we are just putting together what we working in game so far so we can get a playable version out for balance testing and debugging adding new units and upgrades after this will be simple. And yes these icons are just to show the layout there not in game made with PS.

+2 votes   media: UEF NAVAL TREE
OverRated
OverRated Dec 22 2014, 11:45pm replied:

Its starts on the tier2 icon then branches out from there going alone the green lines.

+2 votes   media: UEF Tree Layout
OverRated
OverRated Sep 29 2014, 11:58am says:

Thanks for rating my mod 1/10 just because you can't understand how to install a simple mod.

+1 vote   member: Trillion
OverRated
OverRated Apr 18 2014, 9:54am replied:

Yep ill be codding the unit into the mod soon right now its not functional.

+8 votes   media: Cybran Dragon MK IV in game
OverRated
OverRated Jun 11 2013, 8:51am replied:

I mite add it to other units depending on how it goes in testing :).

+1 vote   media: Gift Units
OverRated
OverRated Jun 9 2013, 10:04am replied:

haha nope its not that easy but nice guess :).

+2 votes   media: Guess what these do?
OverRated
OverRated May 21 2013, 9:24am replied:

Revamps tree was only a place holder till the research tool was ready.

+1 vote   media: Tech Tree Overhaul
OverRated
OverRated May 20 2013, 7:04am says:

Side note the reason why the two mass numbers dont match up is because the Eco panel refresh time isn't in sync with the SC2 UI, If i could kill off the SC2 UI i would haha.

+2 votes   media: Eco Panel For RVE 1.2 RME
OverRated
OverRated Apr 27 2013, 9:40am replied:

Pokemon LMAO

+1 vote   media: Illuminate Death Sphere
OverRated
OverRated Apr 17 2013, 9:02am says:

This release is only a bug fix release as I'm spending all my time working on v1.2 and dont plan on doing any think more than support for this version of RVE.

+3 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b2c
OverRated
OverRated Mar 12 2013, 3:47am replied:

There slowed by 60%

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Mar 11 2013, 11:20am replied:

Have you used the balance mod before? XP speeds will be tweaked a bit but wont but much different than in the balance mod.

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Mar 11 2013, 11:11am replied:

Actually I'm going by Blueprint Specs which is TurnRate, These are the new speeds in 1.2a which have been reduced where 1.05 where left at default.

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Feb 17 2013, 7:19am replied:

Only for low end machines!

+2 votes   media: Armored Fortress
OverRated
OverRated Feb 2 2013, 12:33pm replied:

Nope it will be a T3 unit, a friend said it reminded him of the "Necro" Ressurection Kbot (Core) from TA it will be along these lines. 3rd unit from the top Tazone.tauniverse.com

+5 votes   media: Resurrection Reclaim WIP
OverRated
OverRated Jan 9 2013, 5:45am says:

OPEN YOUR EYES AND READ

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 28 2012, 10:24am replied:

Engineering Tower :)

+4 votes   media: UEF Engineering Pilon
OverRated
OverRated Dec 8 2012, 2:34am replied:

For now only the 1 effect will apply i may add different worm hole effects, The impact marks are random though so they do change.

+1 vote   media: ACU SPAWN DEMO
OverRated
OverRated Dec 5 2012, 9:51am replied:

Scaling will be done later! uhm

+5 votes   media: ACU Warp In
OverRated
OverRated Nov 12 2012, 2:02am replied:

Sorry i missed counted :P, T2/T3 shield Gens, T3 Energy Gen, T1 scout, T1 bomber, T2 fighter/bomber, T2 Torpedo bomber, T2 Fighter, T3 spy plan.

+1 vote   media: SC2 has warp units thanks to GPGs
OverRated
OverRated Nov 11 2012, 9:47am replied:

Like i said in the Description this is actually a bug in the SC2 engine GPGs new about it, There for buildings with cutouts like the UEF mass extractor never got there PD/AA research upgrades they were originally codded for, What have i been doing I've added 7 UEF units to the mod over the weekend :P this T3 Energy Gen is one of them.

+1 vote   media: SC2 has warp units thanks to GPGs
OverRated
OverRated Nov 2 2012, 10:11pm replied:

All these changes are implemented into 1.2 if you see a WIP next to one of the changes those are still being tweaked.

+1 vote   article: RVE 2.0 Progress Log
OverRated
OverRated Sep 27 2012, 1:22am replied:

Just a bit because of the sharp edges I guess.

+2 votes   media: UEF T3 SPY plane
OverRated
OverRated Sep 23 2012, 1:49am replied:

True but because the game also has space maps you wouldn't think they would be on earth get what im saying.

+3 votes   media: Scale Yer?
OverRated
OverRated Sep 22 2012, 8:20pm replied:

Its not earth there on how do you know those tree are normal size?

+2 votes   media: Scale Yer?
OverRated
OverRated Sep 22 2012, 6:54am replied:

Yep Skyfire is T2 AA and the silvertide is a T1 tank.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Aug 9 2012, 11:05am replied:

They are O_o

+4 votes   media: New Cybran bot XP v4
OverRated
OverRated Jul 12 2012, 9:20am replied:

This unit still have a far way to go before final, It look more like a T1 unit.

+4 votes   media: Cybran Dreadnought (Update)
OverRated
OverRated Jun 7 2012, 8:04pm replied:

A lot of recoding thats how :).

+3 votes   media: Revamped Create Unit Widget
OverRated
OverRated May 15 2012, 7:38pm replied:

It's only a T2 unit 3 weapons would be overkill.

+2 votes   media: Mongoose MK II In Action Upgraded
OverRated
OverRated May 15 2012, 9:13am replied:

It will have an ability for rapid fire :) unlike SCFA there will only be 1 Artillery station.

+8 votes   media: Aeon T3 Artillery wip
OverRated
OverRated May 3 2012, 3:28am replied:

You do know what drone means -_- sorry but you crack me up

Vehicles

Robot in general
Remotely operated underwater vehicle
Target drone
Unmanned aerial vehicle
Unmanned ground vehicle
En.wikipedia.org

+1 vote   media: Aeon T1 gunship wip
OverRated
OverRated May 2 2012, 2:19am replied:

Well yes it is a air drone that can shot ground but that's basically what a gunship is both fill the same objective.

+3 votes   media: Aeon T1 gunship wip
OverRated
OverRated Apr 20 2012, 2:36am replied:

Yes the pillars will be added into revamp and the gantry's will be available to for people how like to use the.

+1 vote   article: Experimental Warp Pillars Mod News Update
OverRated
OverRated Apr 19 2012, 2:41am replied:

Read my post below.

+1 vote   article: Experimental Warp Pillars Mod
OverRated
OverRated Apr 19 2012, 2:29am replied:

Maybe but UEF has moved away from sams in sc2.

+1 vote   media: New prototype pd wip
OverRated
OverRated Apr 18 2012, 10:04am replied:

Heres what the unpack will look like.
Youtu.be

+3 votes   media: New prototype pd wip
OverRated
OverRated Apr 6 2012, 11:45am replied:

Yes as the title states this mod adds warp pillars, Also note this is a beta release so don't aspect its to be 100% bug free. :)

+2 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 3 2012, 5:17am replied:

HAHA a video mite come or will just let people that dont know find out by playing the mod.

+3 votes   media: Experimental Warp Pillars Mod
OverRated
OverRated Mar 29 2012, 10:47am replied:

No worry's it is a side mod :).

Also some info just think of the pillars as a Experimental transport beacon there built off world and teleported to your base.

+1 vote   media: Cybran Base ScreenShot
OverRated
OverRated Mar 29 2012, 10:33am replied:

The Portal wars mod is a mod madface is working on which is still in early stages.

This mod I've been working on for some time the pillars replace 1 Gantry per faction but the 1 pillar can build both land and air while saving on space, The mod works like so in this video Moddb.com Here are the pillars for each faction Moddb.com Moddb.com Moddb.com Not sure what ill be naming the mod but its a must have for my type of game play style :).

+1 vote   media: Cybran Base ScreenShot
OverRated
OverRated Mar 1 2012, 7:51am replied:

No name yet any ideas please post. XD

+1 vote   media: Cybran Epic XP Gunship fortress thingy
OverRated
OverRated Mar 1 2012, 1:55am replied:

No its not a Soul Ripper III any more its a air carrier.

+1 vote   media: Cybran Epic XP Gunship fortress thingy
OverRated
OverRated Feb 28 2012, 6:13am replied:

Fatboy -_- ^^^

+3 votes   media: UEF T3 air Transport WIP
OverRated
OverRated Feb 9 2012, 2:45am replied:

The doors timing is just a tad off it has been fixed.

+1 vote   media: Experimental Warp Pillars Progress
OverRated
OverRated Feb 9 2012, 2:16am says:

:P i posted a video of some progress.

+1 vote   media: illuminatenaval
OverRated
OverRated Feb 2 2012, 6:57am replied:

T3 yes there will be one T4 there is already one Moddb.com

+3 votes   media: UEF T3 missile bot in game
OverRated
OverRated Nov 25 2011, 5:53pm replied:

--__-- really i don't see the point of this madface announce updates is what steams for.

+3 votes   media: revampontwitter
OverRated
OverRated Nov 8 2011, 9:43am replied:

Thank you Starga for your re-review.

+2 votes   member: starga
OverRated
OverRated Nov 5 2011, 1:54pm says:

GO GET ******!

+2 votes   member: starga
OverRated
OverRated Oct 31 2011, 2:19am replied:

If you mean the one from FA which was a scaled down anti-nuke structure we are replacing all FA units.

+2 votes   media: Cybra T2 anty tack silo
OverRated
OverRated Sep 24 2011, 1:44pm replied:

There not yet balanced they will be for the mods release.

+1 vote   media: Nitro ticker
OverRated
OverRated Sep 20 2011, 11:50am replied:

Hes a troll he also reviewed my mod as 1 --__--

+4 votes   member: modos
OverRated
OverRated Sep 3 2011, 6:04am replied:

Yes it needs the mod support mod which can be download from here. Code.google.com

+2 votes   download: OBSOLETE - RVE 1.05 Patch 1.1 (DLC ONLY)
OverRated
OverRated Aug 27 2011, 3:04am replied:

Its not ment to be a demonstration just a progress click.

+1 vote   media: The Devastator with ?
OverRated
OverRated Aug 19 2011, 7:20am replied:

Yes those are WIP tarmacs.

+2 votes   media: Skullator T3 Heavy Point Defense
OverRated
OverRated Aug 16 2011, 2:39pm says:

Seems Moddb has a problem at the moment :S, Some people can view it when others cant.

+1 vote   media: Illuminate Fortified Artillery
OverRated
OverRated Jul 30 2011, 4:38am replied:

Its has 8 weapons 4 more than the AC1000 ?

+3 votes   media: UEF XP Gunship.
OverRated
OverRated Jul 26 2011, 10:52am replied:

I think that's apart of the unpack which would be hidden.

+1 vote   media: UEF XP pd
OverRated
OverRated Jul 22 2011, 10:57am replied:

Its my 1st model --__--

+1 vote   media: New Cybran Fighter/Bomber
OverRated
OverRated Jul 12 2011, 3:18pm replied:

OMG if you want the answer go back to the 1st post about this tank.

+3 votes   media: Scale Preview
OverRated
OverRated Jul 12 2011, 12:47pm replied:

O ok i got you wrong there its just this is about the scale O_O that why i created the balance mod to buff them up.

+1 vote   media: Scale Preview
OverRated
OverRated Jul 12 2011, 8:02am replied:

Sorry if i go off here a bit but what are you guys going on about maybe you should load up FA and have a look how the hell do they look like T3 units, I wasted my time on this screen shot bellow just to show u both game side by side, I Photoshopped this removing the background so you can get some idea of both games.

Imageshack.us

+2 votes   media: Scale Preview
OverRated
OverRated Jul 12 2011, 3:46am replied:

There ya go i posted one ^_^

+1 vote   media: Team color mods coming in 1.2
OverRated
OverRated Jul 3 2011, 6:33am replied:

Well because of the scale of the maps im trying to keep the units a bit smaller than FA.

+1 vote   media: Need Scale Feedback
OverRated
OverRated May 13 2011, 10:40pm replied:

Well blame GPGs for that its there model :P.

+3 votes   media: Battle ship
OverRated
OverRated May 10 2011, 8:42pm replied:

LOL there's 2 ways best way it to just download the mod manager and add the map pack to that heres some more info.

when you download the mod you will get a rar file unzip the mod then you be left with the mod.scd simply just move them into your game data folder.

!!How to install when using the mod manager!!
Open up the SC2 mod manager click on add locate the Mod.scd click ok wait a few seconds for the manager to load the mod, After its been added to the list you can now ether back up the mod or delete it because it's now installed on your system.

+2 votes   download: Revamp Map Pack v1.1
OverRated
OverRated May 4 2011, 3:51pm replied:

Im sorry it was the only way i could fix the problem in a patch looks like ill just have to upload a small update of the mod v1.05 ill call it :P.

+2 votes   download: Revamp Expansion Mod 1.01 Desync Fix v2.0 DLC only
OverRated
OverRated Apr 14 2011, 2:51am replied:

Last team? ill be adding a drone to each team to even it out.

+2 votes   media: Illuminate Repair Drones
OverRated
OverRated Apr 13 2011, 7:04am replied:

No this tool is for people looking to create there own mods with there own units, The next version of revamp expansion will have all the units add to the tree and will be balanced.

+1 vote   media: ResearchTreeGeneratorGUI
OverRated
OverRated Apr 6 2011, 11:32am replied:

No worry's i understand :) , i would like to see adjacency bonuses back in sc2 i mite have a look into this.

+1 vote   media: Base Management
OverRated
OverRated Apr 5 2011, 11:44am replied:

adjacency bonuses were removed from SC2 adding them back in would be a really big job which i mite look into when i finished what i'm working on at the moment.

+1 vote   media: Base Management
OverRated
OverRated Mar 31 2011, 10:36am replied:

Mass converters cost energy per second if you use there mass fab ability, Research stations cost mass and energy to produce research, and shields cost energy to run and all have ability's to toggle them off and on if you can support there drain they you can disable them till you can.

+1 vote   media: Economy Changes in Revamp Expansion v1.1
OverRated
OverRated Mar 27 2011, 7:38pm replied:

Thanks for the supports :-)

+2 votes   media: TECH TOGGLE SYSTEM 2.0
OverRated
OverRated Mar 27 2011, 3:22pm replied:

These Tech Toggles works of numbers 1,2 and 3, I would like to create a new UI element with 3 tech buttons on it but im fairly new to UI modding so this mite be some think that happens down the track.

+1 vote   media: TECH TOGGLE SYSTEM 2.0
OverRated
OverRated Mar 26 2011, 12:08pm replied:

The widget shows the Net Rates, i.e -13 mass would mean thats how much mass you are losing each second, calculated from your mass income - drain, The Widget only made for the eco mod using it with out wouldn't be useful for any think, In the next version of revamp exp research stations and mass converters both drain mass so it would be useful in the next release.

+1 vote   download: Economy Panel R-M-E v1.0 UI MOD
OverRated
OverRated Mar 18 2011, 7:11pm replied:

Well sc1 every think cost some think to use lol, I'm just adding balance to the game by adding ability that should of been there any ways.

0 votes   media: Read the Description
OverRated
OverRated Mar 17 2011, 7:22am replied:

When will the next update be out is that what your asking?

+1 vote   media: Econ UI Updated for SC2
OverRated
OverRated Mar 2 2011, 6:27am replied:

Seems to be working now though.

+2 votes   download: Revamp Balance Mod v1.01
OverRated
OverRated Feb 28 2011, 6:21am replied:

No problems glad to help :)

+1 vote   download: Template Mod (Updated on 02/03/2011)
OverRated
OverRated Feb 27 2011, 3:26am replied:

The manager works fine with steam what problem are you getting?

+1 vote   download: SC2 Mod Manager
OverRated
OverRated Feb 22 2011, 5:57pm replied:

UEF will be getting the Ahwassa.

0 votes   media: Ahwassa
OverRated
OverRated Feb 12 2011, 11:37am replied:

No release date yet i still have a lot of things to test.

+1 vote   media: Keymap for Tech level toggle
OverRated
OverRated Feb 11 2011, 6:53pm replied:

Yes i have added it to the SC2 land and air factory's i mite leave naval out because the FA ships are to big, The toggle mite have to be left off the acu's because they don't have any toggle room left.

+1 vote   media: New Tech Level Toggle :-)
OverRated
OverRated Jan 30 2011, 1:42pm replied:

Its a balanced cheating AI 25- build speed 250 resource bonus.

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 30 2011, 8:24am replied:

Why does it look different on your end?

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 29 2011, 7:15am replied:

I wont be adding bone unlocks to units that don't normal support them it would take time to re map the textures but the idea seems good mite look into it :).

+1 vote   article: Revamp Expansion Mod 1.0 Finial WIP
OverRated
OverRated Jan 18 2011, 10:39pm replied:

As soon as i fixed a few problems ill be releasing it i hope to have them done tonight.

+1 vote   media: Editing Team Colors
OverRated
OverRated Jan 18 2011, 10:36pm replied:

Sorry i cant give a day but i hope to fix the problem ASAP.

+1 vote   article: Revamp Expansion Mod Release ETA
OverRated
OverRated Jan 11 2011, 3:08pm replied:

I have edited some of the models in 3DMax, with this one i have added bones so the units drop out of its rear end :P, which is a jump from its features in FA.

+1 vote   media: Megaliths up against a Universal Colossus
OverRated
OverRated Jan 8 2011, 3:51pm replied:

Thanks for the reply that makes scene, i think there should of been the option to play with no research stations with the experience system and 2 option for no experience with research stations because i found having both a waste of time.

+1 vote   article: No research gain by unit experience Yes/No
OverRated
OverRated Jan 4 2011, 3:13pm replied:

Thanks lol

+1 vote   media: Revamp Expansion Mod Preview
OverRated
OverRated Dec 29 2010, 4:09pm replied:

This is going to be a support exp unit when the fatboy 2 is a exp Assault unit that cant build units, both fill different aspects, just like the CZar.

+2 votes   media: UEF's final texture for my ports
OverRated
OverRated Dec 20 2010, 1:58pm replied:

mobile factory

+1 vote   media: The CZAR back in action
OverRated
OverRated Nov 4 2010, 9:34pm replied:

We wanted a more faster moving experimental unit for cybran so we made one, each team has a new experimental unit to fill in the gaps.

+1 vote   media: Revamp Mod
OverRated
OverRated Oct 7 2010, 2:01am replied:

Sounds like maybe you didn't copy all the files over or the download went bad because i haven't updated them from version 1 and they were well tested :).

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 6 2010, 7:14am replied:

What faction, map and units so i can test it out thanks for the feed back.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 8 2010, 11:06am replied:

sorry added how to install to the summery and yes it works with steam and online , just make sure all other players are using the same mod and version thanks.

+1 vote   mod: Revamp Expansion Mod (RVE)
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