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Beta 2.1 should have the floating units bug fixed.
Yep i had to fix the naming on the mod which is why it got re-uploaded again :P haha.
Finally..... Got the captions to show :P.
A video guide showing how to install mods for SC2 will be posted up over the weekend.
Just a heads up to every one all the RVE mods even dating back to RVE 1.1 will be repacked to support the new mod manager, this also applies to unit port when albino gets time to repack it, I have dropped all support for the old mod manager and any mod loaders made.
RVE 2.0 Alpha 1.31 is being re-upload with support for the new mod manager as i type.
Not likely sorry, next version will just be some small fixes and updated support for the new mod manager, This time of year i get no free time to work on much.
Or wait for the new mod manager which isn't far away.
Backup old files 1st!
A new mod manager will be out very soon will fix all these problems.
Lol..... I would know i modded this game for years, All it does is change a config file it will not work if that unit cap size isn't enabled in the game, the mod supports 1000,1500,2000,2500,3000.
He's to busy with school last I heard.
The progress of this mod has never been highly active all the time, as followers of this mod know it can go months on end with no updates or progress, we don't get paid to develop it so we work on it when we feel like it sorry to say, a lot of progress was made over the last past months just so we could get 2.0 to a playable state.
There is one look in the downloads set your unit cap to 1000.
can't be fixed it related to the engine.
Yes make sure you remove any old files
Has been tested and there is no known crash my end.
Yes you can but the eco mod has a bug which is why i haven't updated it.
The stormstrider was the RV version of the megalith.
Thats ok :) These are just place holders in RVE 2.0 which will be replace at some point.
We never said they were.
This mod manager download will be disabled when the new one is released.
Yes at some point it will be its just not supported for RVE 2.0 at the moment.
Hello sorry ill make sure this is changed in the new release for you, I will also upload a new template mod for people wanted to do balance tweaks.
No we don't use ported units from SC/FA, play unitport the side mod for RVE legacy if your wish to play the old units.
The Skiadrum is the only unit in game which switches its main weapon when it feels threatened by a large group of units, So try sending him into a group a enemys he will pull out his flamer :).
Here is some info about the Ahwassa, its a bomber it drops a bomb not a nuke so if you attack a shield the bomb will not pass through like a nuke it will reduce in damage until its depleted like any other projectile. Its projectile use to be classed as a nuke and cost zero to create and only damage its impact point which had a very large radius, it was a total game ending unit it could wipe a base off the map in under a minute, It now does less damage on its impact point and does a nuke type damage radius of less damage.
I'm sorry to say you have been ripped off Supreme commander 2 is only a steam game if your copy doesn't run though steam then its a pirated copy.
"Remembering that the .exe for pop that we can download here doesnt work for this version."
You need a i5 or greater for best compatibility , Never use more than 2 Ai per match.