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Comment History  (60 - 90 of 1,983)
OverRated
OverRated Dec 6 2014, 10:18am replied:

Thanks for the support :)

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 4 2014, 7:51pm replied:

Thanks but we won't win this year maybe next :-)

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Nov 27 2014, 3:19am replied:

What are your plans for this UI are they for your version of your mod or for 2.0 ? Ether way i don't mind. But like you said i used the research tree but also used a work around which ill be using for a load of new abilities the AI can't use.

A few features i added into my version.

Stacked upgrades so using one after upgrading unlocks another.

Selective upgrades one upgrade will lock another so you can chose from AA or TM upgrades which get placed in the same spot on the unit.

This part of RVE was put on hold until we finish of core parts of the mod which are needed to play the game this upgrade will follow after.

+1 vote   media: Upgrades
OverRated
OverRated Nov 27 2014, 3:17am replied:

Yes i also added this into my version i had working in the alpha.

+1 vote   media: Upgrades
OverRated
OverRated Nov 26 2014, 10:13am says:

This seem like a widget version of my idea here seeing we made the Devastator for this reason Moddb.com this uses ability's rather than a UI widget problem using UI as always the AI can't use it with ability's they can. In the end we think these should only be for T5 units and T6 units as they are in few.

+1 vote   media: Upgrades
OverRated
OverRated Nov 6 2014, 8:18am says:

We will try to get a alpha out soon but mapping out a new tree can take a lot of time i will be posting up a link in the news feed soon feel free to talk about research tree ideas and layouts.

+7 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Nov 6 2014, 8:16am replied:

Models are made in 3ds Max, Effects made in Photoshop all codding is done by hand in notepad.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Nov 3 2014, 4:38am replied:

the spawn menu in 2.0 is a updated version of the SC one, You can't use cheats in campaign GPG disabled them.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 31 2014, 8:04am replied:

We post any updates to the steam page so no need to look every day.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 31 2014, 8:01am replied:

Use custom AI increase AI buff.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 31 2014, 8:01am replied:

We don't give a date for one reason we work on the mod when we can and we are sorry we don't sit on it 24/7 but that would make us homeless sorry to say we don't get paid, We do this for the love of it and love can't pay bills. The mod still have a way to go but we are working on a pre-alpha version yes once we get a tree done we need to do a few balance changes then it will be playable but unit and weapon effects will have to wait till we are happy with the balancing.

Thanks for the support.

0 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 30 2014, 8:19am replied:

This unit will not replace the Harbinger is more a heaver version the Harbinger will be more faster and weaker than this tank.

+2 votes   media: Aeon T3 heavy Assault bot v2
OverRated
OverRated Oct 24 2014, 3:19am replied:

It's just how the engine was made SC2 uses a updated engine from SC1 which puts all the sim load on a single core there's no way to change it, all gpgs did was move some other tasks to other cores like game sounds, If you want your game to run better only way is to overclock your 1st core.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 7 2014, 12:25pm replied:

Try this Moddb.com

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 29 2014, 11:58am says:

Thanks for rating my mod 1/10 just because you can't understand how to install a simple mod.

+1 vote   member: Trillion
OverRated
OverRated Sep 29 2014, 10:59am replied:

Soon we want to work more on the code side of things like the reteach tree.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 14 2014, 3:43am replied:

Yes indeed it's crap.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 11 2014, 2:22am replied:

Nice :-). I'll be running a I7 5930k with a gtx 780ti for my build all watercooled.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 10 2014, 2:39am replied:

Haha that's OK I'm just waiting on my asus rampage extreme v :-).

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 5 2014, 10:15pm replied:

Ill be starting work on the mod again in 2 weeks as thats when i get my new computer together.

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 4 2014, 4:11am says:

Thanks to all the watchers we now have 1,002 members following the mod :).

+6 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 29 2014, 2:17pm replied:

Thanks should have a new system up and running in a week or two its not cheap building a 2011-3 rig, All the funds we get help us buy tools/plug-ins for programs we use to create units and effects for the mod thanks again.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:41am says:

Ill be back to modding next week i have a temp system up and running until i build a new system :) .

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:36am replied:

I'm guessing your talking about the unitport mod ? I'm sure Albino is looking into it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:21pm replied:

That's only available in RVE 2.0 there is a basic menu in SC2 you can bring up pushing ctr+f2.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:18pm replied:

Please report unit port bugs on the unit port page here Moddb.com any RVE 1.1 bugs can be reported here but that version has been discontinued.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 11 2014, 11:43am says:

Just letting you guys know my work on the research tree and the mod will be very slow until i get my system back up and running as my motherboard died, I'm using a old intel core 2 which is fine for office use but doesn't really run SC2 lol.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 10 2014, 11:04am replied:

Maybe Albino can add some research upgrades in to balance it out.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 7 2014, 7:29am replied:

Yep the centipede is getting redone with our new tool for SC2 so should be even better when finished.

+1 vote   member: OverRated
OverRated
OverRated Aug 5 2014, 9:59pm replied:

Its just to give some detail but yes avtius has made the wear on the corners too thick for the size of the unit it will be refined.

+1 vote   media: SCU pods
OverRated
OverRated Jan 26 2015, 7:12am replied:

Not to long after the Alpha once i get the base down for the mod and it playable then ill be back to adding new units.

+2 votes   media: UEF LAND TREE LINKED
OverRated
OverRated Jan 4 2015, 4:22am replied:

Releasing a update every month will give us time to do bug fixes/balance along with adding new content in RVE 2.0, RVE is more than a mod its a complete retake on SC2, The mod still have a way to go because we haven't finished adding and making all the new units also we plan on adding new weapons effects for the units and a lot of new feature like unit upgrades and Adjacency need to be worked in and balanced.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Jan 3 2015, 1:15pm replied:

I hope to have a research tree tool to help me finish the trees because at the moment it takes a long time to code the layouts and add all the units as these trees are all from scratch. I can't release any of the content as RVE 2.0 uses a different system to 1.1 so there not backwards compatible this also applies to unit port it will not support 2.0 out of the hat it will take some work for ALBINOsnowball to update his mod, I spent a lot of time working on the new RVE 2.0 scaling system and unit balance + features set to speed up adding new units and features, In 1.1 i scaled all the units by hand 1 at a time in 2.0 i can just change a few numbers at it will mass scale what ever units i want just like that. The mods still have a long way to come but there will be a Pre-Alpha out soon once i have the research tool once the trees are done and base code for the items are done we will start testing the balance after we are happy with the balance the Pre-Alpha will be released and updates every month after that.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Jul 21 2014, 6:42pm replied:

Really if you think about it this game is based in the future and these ships mite run on energy not fuel.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 8 2014, 8:42pm replied:

No units will just build slower or cost more when u build on the go.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 8 2014, 8:41pm replied:

Haha

+2 votes   media: What could this mean?
OverRated
OverRated Jul 6 2014, 7:37pm replied:

Maybe some think I look into ;-).

+1 vote   media: What could this mean?
OverRated
OverRated Jun 6 2014, 1:01am replied:

Never happy also this unit was only to get feed back on its design.

+1 vote   media: Aeon T4 Gunship
OverRated
OverRated Jun 5 2014, 5:32am says:

OK seeing no one likes aeon we will remove it from the game.

+2 votes   media: Aeon T4 Gunship
OverRated
OverRated Jun 18 2013, 5:47am replied:

Nope sorry to say i wont let my mod be played with the normal scale haha, But really no there no way to change it you can but you be there for a very long long time.

+1 vote   download: Revamp Expansion Mod v1.1 ( Legacy )
OverRated
OverRated Jun 9 2013, 8:42pm replied:

yep

+1 vote   media: Guess what these do?
OverRated
OverRated May 20 2013, 6:13am replied:

O_o

+1 vote   media: Eco Panel For RVE 1.2
OverRated
OverRated Mar 19 2013, 5:24am says:

Mass Extractor Veterancy has been fixed please redownload the mod for the fix.

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Mar 18 2013, 12:24am replied:

More info on the mods steam Page.

+1 vote   article: Revamp Graveyard
OverRated
OverRated Mar 17 2013, 7:18pm says:

That fb hover is in v1.1b which will be out very soon.

+2 votes   article: Revamp Graveyard
OverRated
OverRated Feb 10 2013, 10:35pm replied:

Any units

+2 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 8 2013, 12:03pm replied:

It can resurrect any unit once even your ACU! also i don't find it unrealistic at all the unit was create and programed to follow this path not all technology is perfect.

+1 vote   media: Cybran Necro bot WIP
OverRated
OverRated Feb 8 2013, 12:00pm replied:

A man with a brain :)

+2 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 7 2013, 9:15pm replied:

You dont get energy when reclaiming also you only get a low % of the units cost in mass, And if you were a robot you would do what you were programmed to do.

+3 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 7 2013, 8:57pm replied:

Why because it not a engineer and was never made to be, One necro bot can bring back over 15 land units before dieing if not repaired, if you were thinking a life for a life then that would be pointless.

+4 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 6 2013, 7:04pm replied:

All Engineers do is rebuild, When building over a dead unit its still costs mass and energy right, a necro bot loses life because it sacrificing its own mass and energy to the unit its bring back this is how necro work in rve! You get insults because 99% of the things you post don't make any sense.

+5 votes   media: Cybran Necro bot WIP
OverRated
OverRated Feb 6 2013, 9:38am replied:

OK let me start off with this don't whinge over some think you don't understand, Necro bots work in RVE in the following way they give life to recreate it how is that so hard to understand, 2 all factions will get a bot why because it keeps every one happy giving cybran this ability and no other factions would be a huge unbalance, 3 why didn't i make the engineers just have this ability 1 the AI uses necro bots they send them out with attack groups, 4 to even get this working in SC2 took a lot of time this ability piggy backs off the normal reclaim ability as it was the only way to get it to work in SC2 it also has a load of code hacks, So to let engineers have this ability would 1 render the AI useless 2. there would be to many holes having the one unit doing two reclaim functions, Also bare this in mind I'm making new game functions that were never attended or even possible, So next time you lose your crack pipe think about that.

+5 votes   media: Cybran Necro bot WIP
OverRated
OverRated Oct 13 2012, 1:10pm replied:

Yes there will be research upgrades for mines soon.

+2 votes   media: UEF T2 mine
OverRated
OverRated Sep 17 2012, 10:11pm replied:

We get use to it @_@

+2 votes   media: Cybran unit Unknown
OverRated
OverRated Sep 16 2012, 9:45pm says:

Haha thanks for answering your own question, tree forts aren't armored now are they?

+1 vote   media: ARMORED FORTRESS - Trailer2
OverRated
OverRated Aug 27 2012, 10:32am replied:

I think hes replaying to his last comment.

+1 vote   media: Cybran "Cobra" T3 Battlestation
OverRated
OverRated May 2 2012, 2:36am replied:

Cybran units dont really unpack nether do Aeon units mainly only UEF units in SC2 do, but i do remember Aeon units did in FA.

+1 vote   media: Aeon prototype pd finished
OverRated
OverRated Apr 10 2012, 7:03am replied:

Yer as my theory goes,
Think of the pillars like a gatway beacon between worlds, Experimentals are built off world on a remote planet for storage and warped to your base.

Also unlike units like land and air there not spammed from the start of the game, so have a huge factory for experimentals is a bit under thought.

+1 vote   article: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Feb 3 2012, 8:58pm replied: +1 vote   media: UEF T4 tank updated
OverRated
OverRated Jan 13 2012, 11:55am replied:

Wouldnt know never play Total Annihilation also havent played FA for 5 years.

+1 vote   media: UEF T4 Hovercraft
OverRated
OverRated Jan 11 2012, 5:22pm replied:

Yer that was another idea i had was some how make the pillars so engineers could assist when doing so it apply s a buff so things build faster, Or have a new game mode were the tower had to be defended it would spawn with you at the start of the game, There a heap of idea these can be used for.

+2 votes   media: Spawn Pillar
OverRated
OverRated Nov 23 2011, 10:12pm replied:

We are happy to supply the mod to people that respect our work and team members, So you have nothing to worry about :).

+2 votes   media: whynosupportfordlc
OverRated
OverRated Nov 23 2011, 9:55pm says:

Because of evanescence4ever this mod wont be released to the public it will released and give on request.

+2 votes   media: whynosupportfordlc
OverRated
OverRated Nov 8 2011, 9:46am replied:

Yes he has re-rated the mod which i thank him for.

+1 vote   member: starga
OverRated
OverRated Aug 9 2011, 1:17pm replied:

Buzkill is no longer a buzkill haha its gone.

+1 vote   media: UEF T3 PD
OverRated
OverRated Jun 24 2011, 1:59pm says:

The head looks more like a ship the old head just looks like a head >_<, The other model for the UEF ACU its legs looked to fat like it need to lose some pounds, Over 48 hours of work went into this model.

+1 vote   media: NEW UEF ACU
OverRated
OverRated Jun 14 2011, 3:05am replied:

Yes it does

+1 vote   download: Revamp Balance Mod v1.01
OverRated
OverRated Jun 4 2011, 3:08am replied:

I played blackops when i use to play FA it was a good mod had some good units if you have any ideas post them up :D.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated May 10 2011, 12:36am replied:

Thanks for the feedback :-)

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated Dec 13 2010, 5:43pm replied:

at the moment it add 3 custom exp units based off land models and 3 custom defense structures called prototype defense towers, the 3 new exp units are Cybran Cyraxs, Aeon Cresendo, UEF Devastator all theses have been added properly into the game, the ai has full use of them and there now in the research tree, more info can be found here Moddb.com

+1 vote   mod: Revamp Expansion Mod (RVE)
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