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Dragon ball Helm :D
HAHA ..... Where :P
Probably in the alpha stage.
Thats a Experimental Dropship named soulstorm it was a old version of the SR III we made. the Soul Ripper 3 will be added soon.
Don't challenge Avtius_12 to make that because you know it will destroy the Total Mayhem version lol.
That isn't in the limitations of modding in SupCom2 sorry to say if it was we would, we can replace a faction using a mod but we don't see the point.
2nd or 3rd pre-alpha.
Most of the AI in supcom2 is C++ based, which makes it unmodable.
Yes unit production we have put on hold until the 1st pre-alhpa is out.
Skirmish at the moment I may added campaign support down the track.
Map creating is a pipe dream at the moment, all the maps files are compiled .
This is a new layout i just came up with please leave feed back. Also please post any upgrades you think UEF AIR may need.
Well not really for 1.1 they were added for uses, but 2.0 is a new mod so for unit we haven't modeled yet classic unit will be used as place holders for now.
Yes at some point i will look at doing this i did before but there was no way to make the Naval factory build on land without a unit replace.
When 2.0 is out of Alpha it will not carry any ported units from SC/FA, The reason i didn't make the ported cybran naval units walk on land was there animations from SC/FA do no longer work in SC2. All these units will be replaced with new models which will walk.
I'm guessing the wyvern king is a unitport unit? RVE will have T6 units added at some point these will have more hp, But for now T4s will be a cheap and weaker experimentals when T5s will be around double that of a T4, Balancing is still up for discussion at the point in time as well.
Within the next few months maybe two if all goes well, Just don't forget it will be a Pre-Alpha release it will be playable and most things will work but there will be a lot missing out of it, We just want to push a release out so people can start playing it while we update it each month, So the meaning Early Access does come into play with RVE.
Click on the image at the start of this page that says DLC requested 4 play it will take u to the DLC page.
Nice deal :-) Make sure you pick up the DLC off steam as well as RVE needs this to work.
142 MB is for v1.1 legacy 1.2a is over 600MB at the moment.
The bdf file format hasn't been cracked yet i don't think it never will.
Don't worry the main gun could have a upgrade to a dual barrel.
On the main menu down the right had side do you see RVE listed there? make sure your running the mod support mod as well.
Well looks like ill just will be releasing a hotfix for the cybran nuke sub seeing no other bugs have been reported.
please what the video here
Mediafire.com and Tech Toggle Brief.rar please download. and watch.
We have the funding for this tool to be finished but without donations there probably wont be a new mod manager made for some time as both of these tools will be made public for every one to use.
Yes i split the two mods as some people liked the normal balance of the game but i recommend using it.
Any bugs for v1.1 should be reported here Moddb.com Version 1.1 is very old, It was a stepping stone for me at the time since then i have greatly improved my skills, So i plan to release a patch fix for any bugs you guys can find in Version 1.1 so people can continue using it until RVE 1.2 is out.
Ill give every one a week to report any bugs they have come across in v1.1 next weekend ill release a patch please report any bugs here Moddb.com