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Comment History  (30 - 60 of 1,983)
OverRated
OverRated Jan 4 2015, 5:21pm replied:

Being remodeled onto the new model format that unit was made before we had the new exporter so the tracks need to be redone.

+1 vote   media: UEF LAND TREE LINKED
OverRated
OverRated Dec 23 2014, 12:51am replied:

We have new Air and Sea units but we are working on getting the game playable and debugged before adding more content.

+3 votes   media: UEF AIR LAYOUT
OverRated
OverRated Dec 23 2014, 12:50am says:

Note
Purple Stars are NAVAL FACTORY UPGRADES
Blue Stars are AIR FACTORY UPGRADES
Green Stars are LAND FACTORY UPGRADES

+1 vote   media: UEF BASE tree
OverRated
OverRated Dec 23 2014, 12:48am replied:

Yes naval isn't even close to being finished we are just putting together what we working in game so far so we can get a playable version out for balance testing and debugging adding new units and upgrades after this will be simple. And yes these icons are just to show the layout there not in game made with PS.

+2 votes   media: UEF NAVAL TREE
OverRated
OverRated Dec 22 2014, 11:45pm replied:

Its starts on the tier2 icon then branches out from there going alone the green lines.

+2 votes   media: UEF Tree Layout
OverRated
OverRated Sep 29 2014, 11:58am says:

Thanks for rating my mod 1/10 just because you can't understand how to install a simple mod.

+1 vote   member: Trillion
OverRated
OverRated Jul 10 2014, 7:03pm replied:

Haha all good we will end up making other nodes later on as we are always updating units.

+3 votes   media: adjacency bonus
OverRated
OverRated Jul 10 2014, 8:29am replied:

Cybran isnt round and if you think thats off you should of seen the old FA node.

+12 votes   media: adjacency bonus
OverRated
OverRated Jun 25 2014, 6:27am replied:

This was the 1st reversion avitus has updated it a bit new picture soon.

+1 vote   media: Aeon sea factory MK III
OverRated
OverRated Apr 18 2014, 9:54am replied:

Yep ill be codding the unit into the mod soon right now its not functional.

+8 votes   media: Cybran Dragon MK IV in game
OverRated
OverRated Jun 11 2013, 8:51am replied:

I mite add it to other units depending on how it goes in testing :).

+1 vote   media: Gift Units
OverRated
OverRated Jun 9 2013, 10:04am replied:

haha nope its not that easy but nice guess :).

+2 votes   media: Guess what these do?
OverRated
OverRated May 21 2013, 9:24am replied:

Revamps tree was only a place holder till the research tool was ready.

+1 vote   media: Tech Tree Overhaul
OverRated
OverRated May 20 2013, 7:04am says:

Side note the reason why the two mass numbers dont match up is because the Eco panel refresh time isn't in sync with the SC2 UI, If i could kill off the SC2 UI i would haha.

+2 votes   media: Eco Panel For RVE 1.2 RME
OverRated
OverRated Apr 27 2013, 9:40am replied:

Pokemon LMAO

+1 vote   media: Illuminate Death Sphere
OverRated
OverRated Apr 17 2013, 9:02am says:

This release is only a bug fix release as I'm spending all my time working on v1.2 and dont plan on doing any think more than support for this version of RVE.

+3 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b2c
OverRated
OverRated Mar 12 2013, 3:47am replied:

There slowed by 60%

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Mar 11 2013, 11:20am replied:

Have you used the balance mod before? XP speeds will be tweaked a bit but wont but much different than in the balance mod.

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Mar 11 2013, 11:11am replied:

Actually I'm going by Blueprint Specs which is TurnRate, These are the new speeds in 1.2a which have been reduced where 1.05 where left at default.

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Feb 17 2013, 7:19am replied:

Only for low end machines!

+2 votes   media: Armored Fortress
OverRated
OverRated Feb 2 2013, 12:33pm replied:

Nope it will be a T3 unit, a friend said it reminded him of the "Necro" Ressurection Kbot (Core) from TA it will be along these lines. 3rd unit from the top Tazone.tauniverse.com

+5 votes   media: Resurrection Reclaim WIP
OverRated
OverRated Jan 9 2013, 5:45am says:

OPEN YOUR EYES AND READ

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 28 2012, 10:24am replied:

Engineering Tower :)

+4 votes   media: UEF Engineering Pilon
OverRated
OverRated Dec 8 2012, 2:34am replied:

For now only the 1 effect will apply i may add different worm hole effects, The impact marks are random though so they do change.

+1 vote   media: ACU SPAWN DEMO
OverRated
OverRated Dec 5 2012, 9:51am replied:

Scaling will be done later! uhm

+5 votes   media: ACU Warp In
OverRated
OverRated Nov 12 2012, 2:02am replied:

Sorry i missed counted :P, T2/T3 shield Gens, T3 Energy Gen, T1 scout, T1 bomber, T2 fighter/bomber, T2 Torpedo bomber, T2 Fighter, T3 spy plan.

+1 vote   media: SC2 has warp units thanks to GPGs
OverRated
OverRated Nov 11 2012, 9:47am replied:

Like i said in the Description this is actually a bug in the SC2 engine GPGs new about it, There for buildings with cutouts like the UEF mass extractor never got there PD/AA research upgrades they were originally codded for, What have i been doing I've added 7 UEF units to the mod over the weekend :P this T3 Energy Gen is one of them.

+1 vote   media: SC2 has warp units thanks to GPGs
OverRated
OverRated Nov 2 2012, 10:11pm replied:

All these changes are implemented into 1.2 if you see a WIP next to one of the changes those are still being tweaked.

+1 vote   article: RVE 2.0 Progress Log
OverRated
OverRated Sep 27 2012, 1:22am replied:

Just a bit because of the sharp edges I guess.

+2 votes   media: UEF T3 SPY plane
OverRated
OverRated Sep 23 2012, 1:49am replied:

True but because the game also has space maps you wouldn't think they would be on earth get what im saying.

+3 votes   media: Scale Yer?
OverRated
OverRated Sep 22 2012, 8:20pm replied:

Its not earth there on how do you know those tree are normal size?

+2 votes   media: Scale Yer?
OverRated
OverRated Sep 22 2012, 6:54am replied:

Yep Skyfire is T2 AA and the silvertide is a T1 tank.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Aug 9 2012, 11:05am replied:

They are O_o

+4 votes   media: New Cybran bot XP v4
OverRated
OverRated Jul 12 2012, 9:20am replied:

This unit still have a far way to go before final, It look more like a T1 unit.

+4 votes   media: Cybran Dreadnought (Update)
OverRated
OverRated Jun 7 2012, 8:04pm replied:

A lot of recoding thats how :).

+3 votes   media: Revamped Create Unit Widget
OverRated
OverRated May 15 2012, 7:38pm replied:

It's only a T2 unit 3 weapons would be overkill.

+2 votes   media: Mongoose MK II In Action Upgraded
OverRated
OverRated May 15 2012, 9:13am replied:

It will have an ability for rapid fire :) unlike SCFA there will only be 1 Artillery station.

+8 votes   media: Aeon T3 Artillery wip
OverRated
OverRated May 3 2012, 3:28am replied:

You do know what drone means -_- sorry but you crack me up

Vehicles

Robot in general
Remotely operated underwater vehicle
Target drone
Unmanned aerial vehicle
Unmanned ground vehicle
En.wikipedia.org

+1 vote   media: Aeon T1 gunship wip
OverRated
OverRated May 2 2012, 2:19am replied:

Well yes it is a air drone that can shot ground but that's basically what a gunship is both fill the same objective.

+3 votes   media: Aeon T1 gunship wip
OverRated
OverRated Apr 20 2012, 2:36am replied:

Yes the pillars will be added into revamp and the gantry's will be available to for people how like to use the.

+1 vote   article: Experimental Warp Pillars Mod News Update
OverRated
OverRated Apr 19 2012, 2:41am replied:

Read my post below.

+1 vote   article: Experimental Warp Pillars Mod
OverRated
OverRated Apr 19 2012, 2:29am replied:

Maybe but UEF has moved away from sams in sc2.

+1 vote   media: New prototype pd wip
OverRated
OverRated Apr 18 2012, 10:04am replied:

Heres what the unpack will look like.
Youtu.be

+3 votes   media: New prototype pd wip
OverRated
OverRated Apr 6 2012, 11:45am replied:

Yes as the title states this mod adds warp pillars, Also note this is a beta release so don't aspect its to be 100% bug free. :)

+2 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 3 2012, 5:17am replied:

HAHA a video mite come or will just let people that dont know find out by playing the mod.

+3 votes   media: Experimental Warp Pillars Mod
OverRated
OverRated Mar 29 2012, 10:47am replied:

No worry's it is a side mod :).

Also some info just think of the pillars as a Experimental transport beacon there built off world and teleported to your base.

+1 vote   media: Cybran Base ScreenShot
OverRated
OverRated Mar 29 2012, 10:33am replied:

The Portal wars mod is a mod madface is working on which is still in early stages.

This mod I've been working on for some time the pillars replace 1 Gantry per faction but the 1 pillar can build both land and air while saving on space, The mod works like so in this video Moddb.com Here are the pillars for each faction Moddb.com Moddb.com Moddb.com Not sure what ill be naming the mod but its a must have for my type of game play style :).

+1 vote   media: Cybran Base ScreenShot
OverRated
OverRated Mar 1 2012, 7:51am replied:

No name yet any ideas please post. XD

+1 vote   media: Cybran Epic XP Gunship fortress thingy
OverRated
OverRated Mar 1 2012, 1:55am replied:

No its not a Soul Ripper III any more its a air carrier.

+1 vote   media: Cybran Epic XP Gunship fortress thingy
OverRated
OverRated Feb 28 2012, 6:13am replied:

Fatboy -_- ^^^

+3 votes   media: UEF T3 air Transport WIP
OverRated
OverRated Feb 9 2012, 2:45am replied:

The doors timing is just a tad off it has been fixed.

+1 vote   media: Experimental Warp Pillars Progress
OverRated
OverRated Feb 9 2012, 2:16am says:

:P i posted a video of some progress.

+1 vote   media: illuminatenaval
OverRated
OverRated Feb 2 2012, 6:57am replied:

T3 yes there will be one T4 there is already one Moddb.com

+3 votes   media: UEF T3 missile bot in game
OverRated
OverRated Nov 25 2011, 5:53pm replied:

--__-- really i don't see the point of this madface announce updates is what steams for.

+3 votes   media: revampontwitter
OverRated
OverRated Nov 8 2011, 9:43am replied:

Thank you Starga for your re-review.

+2 votes   member: starga
OverRated
OverRated Nov 5 2011, 1:54pm says:

GO GET ******!

+2 votes   member: starga
OverRated
OverRated Oct 31 2011, 2:19am replied:

If you mean the one from FA which was a scaled down anti-nuke structure we are replacing all FA units.

+2 votes   media: Cybra T2 anty tack silo
OverRated
OverRated Sep 24 2011, 1:44pm replied:

There not yet balanced they will be for the mods release.

+1 vote   media: Nitro ticker
OverRated
OverRated Sep 20 2011, 11:50am replied:

Hes a troll he also reviewed my mod as 1 --__--

+4 votes   member: modos
OverRated
OverRated Sep 3 2011, 6:04am replied:

Yes it needs the mod support mod which can be download from here. Code.google.com

+2 votes   download: OBSOLETE - RVE 1.05 Patch 1.1 (DLC ONLY)
OverRated
OverRated Aug 27 2011, 3:04am replied:

Its not ment to be a demonstration just a progress click.

+1 vote   media: The Devastator with ?
OverRated
OverRated Aug 19 2011, 7:20am replied:

Yes those are WIP tarmacs.

+2 votes   media: Skullator T3 Heavy Point Defense
OverRated
OverRated Aug 16 2011, 2:39pm says:

Seems Moddb has a problem at the moment :S, Some people can view it when others cant.

+1 vote   media: Illuminate Fortified Artillery
OverRated
OverRated Jul 30 2011, 4:38am replied:

Its has 8 weapons 4 more than the AC1000 ?

+3 votes   media: UEF XP Gunship.
OverRated
OverRated Jul 26 2011, 10:52am replied:

I think that's apart of the unpack which would be hidden.

+1 vote   media: UEF XP pd
OverRated
OverRated Jul 22 2011, 10:57am replied:

Its my 1st model --__--

+1 vote   media: New Cybran Fighter/Bomber
OverRated
OverRated Jul 12 2011, 3:18pm replied:

OMG if you want the answer go back to the 1st post about this tank.

+3 votes   media: Scale Preview
OverRated
OverRated Jul 12 2011, 12:47pm replied:

O ok i got you wrong there its just this is about the scale O_O that why i created the balance mod to buff them up.

+1 vote   media: Scale Preview
OverRated
OverRated Jul 12 2011, 8:02am replied:

Sorry if i go off here a bit but what are you guys going on about maybe you should load up FA and have a look how the hell do they look like T3 units, I wasted my time on this screen shot bellow just to show u both game side by side, I Photoshopped this removing the background so you can get some idea of both games.

Imageshack.us

+2 votes   media: Scale Preview
OverRated
OverRated Jul 12 2011, 3:46am replied:

There ya go i posted one ^_^

+1 vote   media: Team color mods coming in 1.2
OverRated
OverRated Jul 3 2011, 6:33am replied:

Well because of the scale of the maps im trying to keep the units a bit smaller than FA.

+1 vote   media: Need Scale Feedback
OverRated
OverRated May 13 2011, 10:40pm replied:

Well blame GPGs for that its there model :P.

+3 votes   media: Battle ship
OverRated
OverRated May 10 2011, 8:42pm replied:

LOL there's 2 ways best way it to just download the mod manager and add the map pack to that heres some more info.

when you download the mod you will get a rar file unzip the mod then you be left with the mod.scd simply just move them into your game data folder.

!!How to install when using the mod manager!!
Open up the SC2 mod manager click on add locate the Mod.scd click ok wait a few seconds for the manager to load the mod, After its been added to the list you can now ether back up the mod or delete it because it's now installed on your system.

+2 votes   download: Revamp Map Pack v1.1
OverRated
OverRated May 4 2011, 3:51pm replied:

Im sorry it was the only way i could fix the problem in a patch looks like ill just have to upload a small update of the mod v1.05 ill call it :P.

+2 votes   download: Revamp Expansion Mod 1.01 Desync Fix v2.0 DLC only
OverRated
OverRated Apr 14 2011, 2:51am replied:

Last team? ill be adding a drone to each team to even it out.

+2 votes   media: Illuminate Repair Drones
OverRated
OverRated Apr 13 2011, 7:04am replied:

No this tool is for people looking to create there own mods with there own units, The next version of revamp expansion will have all the units add to the tree and will be balanced.

+1 vote   media: ResearchTreeGeneratorGUI
OverRated
OverRated Apr 6 2011, 11:32am replied:

No worry's i understand :) , i would like to see adjacency bonuses back in sc2 i mite have a look into this.

+1 vote   media: Base Management
OverRated
OverRated Apr 5 2011, 11:44am replied:

adjacency bonuses were removed from SC2 adding them back in would be a really big job which i mite look into when i finished what i'm working on at the moment.

+1 vote   media: Base Management
OverRated
OverRated Mar 31 2011, 10:36am replied:

Mass converters cost energy per second if you use there mass fab ability, Research stations cost mass and energy to produce research, and shields cost energy to run and all have ability's to toggle them off and on if you can support there drain they you can disable them till you can.

+1 vote   media: Economy Changes in Revamp Expansion v1.1
OverRated
OverRated Mar 27 2011, 7:38pm replied:

Thanks for the supports :-)

+2 votes   media: TECH TOGGLE SYSTEM 2.0
OverRated
OverRated Mar 27 2011, 3:22pm replied:

These Tech Toggles works of numbers 1,2 and 3, I would like to create a new UI element with 3 tech buttons on it but im fairly new to UI modding so this mite be some think that happens down the track.

+1 vote   media: TECH TOGGLE SYSTEM 2.0
OverRated
OverRated Mar 26 2011, 12:08pm replied:

The widget shows the Net Rates, i.e -13 mass would mean thats how much mass you are losing each second, calculated from your mass income - drain, The Widget only made for the eco mod using it with out wouldn't be useful for any think, In the next version of revamp exp research stations and mass converters both drain mass so it would be useful in the next release.

+1 vote   download: Economy Panel R-M-E v1.0 UI MOD
OverRated
OverRated Mar 18 2011, 7:11pm replied:

Well sc1 every think cost some think to use lol, I'm just adding balance to the game by adding ability that should of been there any ways.

0 votes   media: Read the Description
OverRated
OverRated Mar 17 2011, 7:22am replied:

When will the next update be out is that what your asking?

+1 vote   media: Econ UI Updated for SC2
OverRated
OverRated Mar 2 2011, 6:27am replied:

Seems to be working now though.

+2 votes   download: Revamp Balance Mod v1.01
OverRated
OverRated Feb 28 2011, 6:21am replied:

No problems glad to help :)

+1 vote   download: Template Mod (Updated on 02/03/2011)
OverRated
OverRated Feb 27 2011, 3:26am replied:

The manager works fine with steam what problem are you getting?

+1 vote   download: SC2 Mod Manager
OverRated
OverRated Feb 22 2011, 5:57pm replied:

UEF will be getting the Ahwassa.

0 votes   media: Ahwassa
OverRated
OverRated Feb 12 2011, 11:37am replied:

No release date yet i still have a lot of things to test.

+1 vote   media: Keymap for Tech level toggle
OverRated
OverRated Feb 11 2011, 6:53pm replied:

Yes i have added it to the SC2 land and air factory's i mite leave naval out because the FA ships are to big, The toggle mite have to be left off the acu's because they don't have any toggle room left.

+1 vote   media: New Tech Level Toggle :-)
OverRated
OverRated Jan 30 2011, 1:42pm replied:

Its a balanced cheating AI 25- build speed 250 resource bonus.

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 30 2011, 8:24am replied:

Why does it look different on your end?

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 29 2011, 7:15am replied:

I wont be adding bone unlocks to units that don't normal support them it would take time to re map the textures but the idea seems good mite look into it :).

+1 vote   article: Revamp Expansion Mod 1.0 Finial WIP
OverRated
OverRated Jan 18 2011, 10:39pm replied:

As soon as i fixed a few problems ill be releasing it i hope to have them done tonight.

+1 vote   media: Editing Team Colors
OverRated
OverRated Jan 18 2011, 10:36pm replied:

Sorry i cant give a day but i hope to fix the problem ASAP.

+1 vote   article: Revamp Expansion Mod Release ETA
OverRated
OverRated Jan 11 2011, 3:08pm replied:

I have edited some of the models in 3DMax, with this one i have added bones so the units drop out of its rear end :P, which is a jump from its features in FA.

+1 vote   media: Megaliths up against a Universal Colossus
OverRated
OverRated Jan 8 2011, 3:51pm replied:

Thanks for the reply that makes scene, i think there should of been the option to play with no research stations with the experience system and 2 option for no experience with research stations because i found having both a waste of time.

+1 vote   article: No research gain by unit experience Yes/No
OverRated
OverRated Jan 4 2011, 3:13pm replied:

Thanks lol

+1 vote   media: Revamp Expansion Mod Preview
OverRated
OverRated Dec 29 2010, 4:09pm replied:

This is going to be a support exp unit when the fatboy 2 is a exp Assault unit that cant build units, both fill different aspects, just like the CZar.

+2 votes   media: UEF's final texture for my ports
OverRated
OverRated Dec 20 2010, 1:58pm replied:

mobile factory

+1 vote   media: The CZAR back in action
OverRated
OverRated Nov 4 2010, 9:34pm replied:

We wanted a more faster moving experimental unit for cybran so we made one, each team has a new experimental unit to fill in the gaps.

+1 vote   media: Revamp Mod
OverRated
OverRated Oct 7 2010, 2:01am replied:

Sounds like maybe you didn't copy all the files over or the download went bad because i haven't updated them from version 1 and they were well tested :).

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 6 2010, 7:14am replied:

What faction, map and units so i can test it out thanks for the feed back.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 8 2010, 11:06am replied:

sorry added how to install to the summery and yes it works with steam and online , just make sure all other players are using the same mod and version thanks.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jan 4 2015, 4:22am replied:

Releasing a update every month will give us time to do bug fixes/balance along with adding new content in RVE 2.0, RVE is more than a mod its a complete retake on SC2, The mod still have a way to go because we haven't finished adding and making all the new units also we plan on adding new weapons effects for the units and a lot of new feature like unit upgrades and Adjacency need to be worked in and balanced.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Jan 3 2015, 1:15pm replied:

I hope to have a research tree tool to help me finish the trees because at the moment it takes a long time to code the layouts and add all the units as these trees are all from scratch. I can't release any of the content as RVE 2.0 uses a different system to 1.1 so there not backwards compatible this also applies to unit port it will not support 2.0 out of the hat it will take some work for ALBINOsnowball to update his mod, I spent a lot of time working on the new RVE 2.0 scaling system and unit balance + features set to speed up adding new units and features, In 1.1 i scaled all the units by hand 1 at a time in 2.0 i can just change a few numbers at it will mass scale what ever units i want just like that. The mods still have a long way to come but there will be a Pre-Alpha out soon once i have the research tool once the trees are done and base code for the items are done we will start testing the balance after we are happy with the balance the Pre-Alpha will be released and updates every month after that.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Jan 2 2015, 5:25am replied:

Thats not the KK thats a god XP which will be added later on that was never made to replace the KK.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Dec 31 2014, 9:51pm replied:

You will get use to them after playing for a bit the info there on mouse over like normal.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Dec 30 2014, 11:48pm replied:

GPG forums i guess, We have some think planed for that unit to make it more balanced.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 30 2014, 11:46pm replied:

Yes because the AIs coded bad in the game it runs out of mass and energy so increase these, The AI was never made for that type of cap and doesn't build enough power gens and mass extractors.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 29 2014, 2:03pm replied:

AI buffs are to low.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 29 2014, 2:02pm replied:

Tell GPG that because its like that normally.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 24 2014, 7:13pm replied:

The AA and Gun upgrades i do plan on making new icons for.

+1 vote   media: UEF LAND TREE
OverRated
OverRated Dec 24 2014, 7:12pm replied: +1 vote   media: UEF LAND TREE
OverRated
OverRated Dec 23 2014, 11:33pm replied:

Thanks these will be in game :)

+1 vote   media: New Research Tree Icons
OverRated
OverRated Dec 23 2014, 11:12am says:

Ill be posting up the real tree some time this week so keep a eye out :).

+2 votes   media: UEF Tree Layout
OverRated
OverRated Dec 23 2014, 8:04am replied:

Not in game yet.

+1 vote   media: UEF BASE tree
OverRated
OverRated Dec 19 2014, 3:56am replied:

Sounds like you need to reinstall the mod.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 18 2014, 8:22am replied:

Ill try my best we just waiting on some tools to help us work faster.

+1 vote   media: RVE Adjacency Demo
OverRated
OverRated Dec 18 2014, 8:21am replied:

nothing is set in stone at this point like i said before this part of the mod is on hold till a later point.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 17 2014, 2:25am replied:

Click on more downloads the mod manager can be downloaded there we are also working on a new version.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 16 2014, 9:52am says:

We are waiting on a research tree editor to be made CerusVI is looking into it for us.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 13 2014, 8:45pm replied:

Yes the new spawn menu will be in the next version of the mod.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 11 2014, 6:50pm replied:

Thnks for the feed back .

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 7 2014, 9:47am replied:

Yes indeed these upgrade will be worked on also changed over time.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 6 2014, 9:18pm replied:

Thanks

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 6 2014, 9:18pm replied:

These bonuses are just to demo how they work :).

+3 votes   media: RVE Adjacency Demo
OverRated
OverRated Dec 6 2014, 9:16pm replied:

Download the mod manager add the mod using that.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 6 2014, 1:29pm replied:

Yes they do but shield sizes can't be buffed in game.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Jan 12 2015, 8:44am replied:

Its based on the SC/FA spawn menu but has been ported and improved for RVE.

+1 vote   media: Redeem Ally Unit
OverRated
OverRated Jan 9 2015, 1:31am replied:

Yes veterancy upgrades are not needed when there are tier levels.

+1 vote   media: UEF Tree Layout
OverRated
OverRated Jul 8 2014, 6:59pm replied:

I'll see what I can do but 90% of the AI is in the engine which is unmodable, This Adjacency system isn't a port from FA the only thing that was ported was the effects.

+2 votes   media: The Grid RVE Adjacency
OverRated
OverRated Apr 15 2014, 10:08am replied:

A Metal Gear Ray clone O_o the only thing they have in common is there both dragons apart from that they don't look nothing alike.

+2 votes   media: Cybran walpaper 2
OverRated
OverRated Apr 5 2014, 1:59pm replied:

No it looks like any type of electrically powered gun.

0 votes   media: Mavor MK III in game
OverRated
OverRated Jun 9 2013, 11:20am replied:

I wish i could add that back in but engines coded to work with out it.

+1 vote   media: Guess what these do?
OverRated
OverRated Apr 27 2013, 9:36am says:

With some work it could be T3 but it reminds me of a aeon version of the mech marine.

+1 vote   media: Illuminate Death Sphere
OverRated
OverRated Apr 2 2013, 7:50pm replied:

Keep dreaming Haha electro shock wouldn't destroy a unit depends on the voltage it would make them malfunction.

+1 vote   media: Electro-Shock Effect Demo
OverRated
OverRated Mar 19 2013, 3:52am replied:

HAHA the title says 1.1b not 1.2a @_@.

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Mar 18 2013, 5:43pm replied:

@Ahrimansiah Should read i also made this pretty clear :P.

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Mar 14 2013, 8:11pm replied:

Fixed haha

+2 votes   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Feb 4 2013, 9:38am replied:

Yep there will be a unit for each faction.

+1 vote   media: Resurrection Reclaim WIP
OverRated
OverRated Feb 2 2013, 9:10pm replied:

Let me explain how this will be balanced, 1. The unit Resurrecting drains in life watch the ACUs life so if you want to bring back a XP unit you will need more than 1 Resurrection bot also you can send some engineers out with it to slow down the health drain. 2. units that are Resurrected wont have full health so you will need to repair it to full health.

+1 vote   media: Resurrection Reclaim WIP
OverRated
OverRated Dec 14 2012, 11:01am replied:

The new ACUs wont be in the alpha of revamp there still getting refined.

+1 vote   media: RVE 1.2 ACU ENTRY
OverRated
OverRated Dec 8 2012, 9:54pm replied:

debris sizes are positions im also working on but how im doing this is isnt as easy as it looks.

+1 vote   media: ACU SPAWN DEMO
OverRated
OverRated Nov 3 2012, 2:05am says:

The damage defects work in 25% blocks so 25,50,75,100, There will be no balance mod for 1.2 the mod will have its own balance.

+1 vote   article: RVE 2.0 Progress Log
OverRated
OverRated Sep 29 2012, 11:32pm replied:

Good idea once the scales are complete ill make a screenshot.

+2 votes   media: UEF T1 Gunship
OverRated
OverRated Sep 27 2012, 10:07pm replied:

Small

+1 vote   media: UEF T1 Gunship
OverRated
OverRated Sep 22 2012, 11:38pm replied:

Cool thanks for the idea ill go over it when im balancing the mod.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Sep 22 2012, 9:20pm replied:

Tank Destroyer what do you have in mind?

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Sep 22 2012, 8:22pm replied:

No there spread out over the tiers just not shown here because there not revamp units.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Jul 19 2012, 8:06pm replied:

Dont forget these are renders there not 100% scaled to the size there in game.

+2 votes   media: Cybran Wallpaper
OverRated
OverRated Jul 7 2012, 8:13am replied:

When the skys fall revamp will be released.

+4 votes   media: Cybran T3 Bomber
OverRated
OverRated Apr 10 2012, 8:08pm replied:

How the mod works is i replace the gantrys with the pillars for the AI, Then i create a new pillar unit for human players so the build icon is right, I cant replace the gantry's icons there in a folder which is 1gb.

+2 votes   article: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 10 2012, 5:09am replied:

The problem with this is if we have both the AI will only use the gantry's i have no access to the AIs factory manager table which is in the games engine/EXE, So i cant add the pillars for the AI to build.

+1 vote   article: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Apr 3 2012, 6:47am says:

After we run some tests ill be uploading it moddb normally takes a day or two to approve it for download :D, Also a side note this mod will work with or without revamp but DLC is requested though like normal addon mods.

+2 votes   media: Experimental Warp Pillars Mod
OverRated
OverRated Mar 27 2012, 7:03pm replied:

We haven't finished those yet.

+2 votes   media: Aeon pillar
OverRated
OverRated Feb 21 2012, 1:32am replied:

Good about time.

+2 votes   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Feb 15 2012, 6:04am replied:

Get your own effects --_--

+1 vote   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Feb 15 2012, 1:40am replied:

No nothing like a stargate there only factory portals.

+1 vote   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Feb 13 2012, 6:25am replied:

These build experimental units this side mod disables the gantry's and replaces them with 1 pillar per team, They dont teleaport units but the concept goes they get warped/teleaport from a different planet were there built.

+3 votes   media: Experimental Warp Pillar (UEF)
OverRated
OverRated Jan 17 2012, 9:54am replied:

Its not a rocket so a launch platform is a bit 80s lol.

+2 votes   media: RV Novax V2
OverRated
OverRated Nov 23 2011, 8:40am replied:

"this mod broke the game designer's wish"

WTF Dude i really think you should look up what MOD means also why games support modding --___--, If a game developer doesn't wish for there game to be modified then they don't supply things like uncompiled files to help modders or add support for scd loading, Go back to school or lay off the weed its cooking your brain.

+4 votes   media: whynosupportfordlc
OverRated
OverRated Nov 22 2011, 10:20pm replied:

Please respect the mod team before posting if people cant shop online then that's there problem what is this the 50s online shopping be around for years, Now i don't really care if some 15year old kid cant play my mod to bad to sad.

+3 votes   media: whynosupportfordlc
OverRated
OverRated Nov 22 2011, 1:26am replied:

The mod will only work with a paid version of DLC not Cracked ill make sure of that!

+3 votes   media: whynosupportfordlc
OverRated
OverRated Nov 6 2011, 9:16pm says:

REPORT THIS LOSSER

+3 votes   member: modos
OverRated
OverRated Nov 6 2011, 9:15pm says:

REPORT THIS LOSSER

+1 vote   member: starga
OverRated
OverRated Oct 25 2011, 11:09am replied:

Sorry to say we wont be using any SC/FA units from now on the next release will be 100% custom, Also the old Mavor looks 400 years old i worked with the FA style but doesn't with SC2.

+3 votes   media: Mavor update v3
OverRated
OverRated Oct 10 2011, 9:24pm replied:

No we wont be adding anti air to all cybran units there will 3 anti air units , and most of the cybran ships that dont have legs will be removed and new ones added.

+1 vote   media: Loyalist in game
OverRated
OverRated Sep 29 2011, 1:41pm replied:

No we didn't copy starcraft 2 the ideas from the 1st Supcom.

+2 votes   media: Nitro ticker
OverRated
OverRated Sep 27 2011, 2:19am replied:

This will replace the old FA soul ripper.

+1 vote   media: Soleriper III in game
OverRated
OverRated Sep 24 2011, 11:18pm replied:

HAHA there wont be any more bug like based units only the 3, and who said replacing.

+1 vote   media: Cybran XP Scorpian
OverRated
OverRated Sep 6 2011, 10:00am replied:

??? Just add it to the mod manger along with the mod support mod.

+3 votes   download: OBSOLETE - RVE 1.05 Patch 1.1 (DLC ONLY)
OverRated
OverRated Aug 20 2011, 4:08pm replied:

Yes the tarmacs are applied to all buildings which uses them.

+1 vote   media: Skullator T3 Heavy Point Defense
OverRated
OverRated Aug 6 2011, 12:08pm replied:

You will see it when we want you to you mite never see it HAHA.

+1 vote   media: its in game XD
OverRated
OverRated Aug 4 2011, 10:54am says:

This will replace the old FA cybran light Artillery this will keep the hardened Artillery ability it just fits the roll more XD, Flak will come in time or even in a ability ;-).

+1 vote   media: Cybran hardend Artillery
OverRated
OverRated Jul 26 2011, 1:21pm replied:

Well that was madface LOL which is working on the tools i need to get the mod closer to being playable XD.

+1 vote   article: PORTAL WARS MINIMOD
OverRated
OverRated Jul 17 2011, 2:49am says:

HAHAHAHA The scale is a little diffident but that's not whats changed in this screenie.

+1 vote   media: Spot The Difference
OverRated
OverRated Jun 30 2011, 11:18am says:

This one reminds me a bit of that PD unit that jazz made for cybran i think the CNC one remodeled with smaller platforms out the front for 2 of the upgrades and 2 raised ones around the back for the other 2 upgrades and some aeon touches made to it like the flags a bit like the land factory ?

+1 vote   media: NEW Aeon navil factory need crit
OverRated
OverRated Jun 19 2011, 9:51am says:

I don't mind answering a few people that cant read LOL, There is no release date at the moment because of the following reasons

1. Waiting on MadFaces GUI tool for the research tree and im not sure how long i will take to mod the tree to a layout that fits.

2. Jazz our modeller is creating a few new units a week which take time to script and set up for use in game.

Theres more than a few big jobs left to do also i would like a Tech widget up before release but we cant seem to find any UI modders willing to help.

+2 votes   media: revamprelease
OverRated
OverRated May 8 2011, 9:40am replied:

should be around july.

+1 vote   download: Eco Mod + Blitzkrieg AI 1.2 (DLC ONLY)
OverRated
OverRated May 7 2011, 11:11pm replied:

SC2 structure tree? add me on steam Joker will be easier to talk.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated May 7 2011, 7:26pm replied:

Air factory at the moment.

+1 vote   media: Illuminate Repair Drones
OverRated
OverRated May 1 2011, 10:44am replied:

its T3 not experimental :P also same size as in FA.

+1 vote   media: Econ UI Updated for SC2
OverRated
OverRated May 1 2011, 10:41am replied:

FA eco system for construction yes and some key things like shields drain energy and research stations, fixing a boring *** game with no means of base management just spam and attach.

+1 vote   media: Read the Description
OverRated
OverRated Apr 27 2011, 1:38pm replied:

Thanks man what modding skills do you have lua codding your just bp ?

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated Apr 24 2011, 5:11pm replied:

Theres no eta at the moment the list of changes and updates isn't short and because I'm the only one working on it its going to take some time.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated Apr 8 2011, 10:31am replied:

It is effective against AI the stealth field gen is the only thing visible when your using the clock ability the AI, if your using the stealth only then your only stealthed against radar.

+1 vote   media: Stealth Field Generators
OverRated
OverRated Mar 23 2011, 8:07pm says:

BART15 Do you ever read the info there are links to it there.

Overwatch17 the eco panel is a wip will be available very soon :-)

+1 vote   download: Eco Mod v1.0
OverRated
OverRated Mar 13 2011, 9:12pm says:

Next update of the mod supports 50 levels of veterancy on all combat units and structures, Yes this is with the balance mod it took over 3 hours to kill this AI and would of taken longer with out the veterancy ranking, AI settings we use are Custom Cheating AI with 10x build speed bonus, 250 income bonus with a 2000 unit cap, I have the replay saved as well.

+1 vote   media: Huge AI base wiped out
OverRated
OverRated Mar 4 2011, 10:40am says:

A new version should be out some time next week to balance a few things better.

+1 vote   download: Revamp Balance Mod v1.01
OverRated
OverRated Feb 25 2011, 11:18am replied:

The turn radius is the same as it was in FA.

+1 vote   media: lluminates Ahwassa Wrecking Mayhem
OverRated
OverRated Feb 25 2011, 11:16am replied:

It will act like normal bombers

+1 vote   media: Ahwassa re-textured for lluminate
OverRated
OverRated Feb 23 2011, 6:27am says:

Ill probably end up giving this to Illuminate because of its design.

+4 votes   media: Ahwassa
OverRated
OverRated Feb 9 2011, 9:56am replied:

haven't u every played FA?

+1 vote   media: Quantum Gateway
OverRated
OverRated Feb 1 2011, 1:12pm replied:

I see a few problems with your mod, Just trying to help you out a bit,
1. you don't need to change files inside the uncompiled.scds the game doesn't use them there put there for modders so you don't need to pack them with your mod.
2. why do you need to pack the bp, lua, dlc scds have you changed some unit stats?

+1 vote   mod: Supreme Destruction Deleted Mod
OverRated
OverRated Jan 30 2011, 2:49pm replied:

The Quantum Gateways ? im not porting these because its a factory that makes 1 unit which takes up 1 out of the 10 spots i have on the classic engineers which ill be using for some think else.

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 24 2011, 9:12am replied:

no problems :) wait for the next beta because theres alot that's been fix already .

+1 vote   download: Revamp Expansion Mod v1.0 BETA
OverRated
OverRated Jan 19 2011, 6:17am replied:

Thats not possible to do because there's only a selection of 10 colors and there all presets, there no way to add more presets only edit the ones the game has already.

+1 vote   media: Editing Team Colors
OverRated
OverRated Jan 16 2011, 10:37pm replied:

i turned them into a white charge plasma shot.

+1 vote   media: The Galactic Colossus with its new beam
OverRated
OverRated Jan 15 2011, 5:31am replied:

i haven't tried it but it most likey be hardcode to the engine.

+1 vote   media: The Galactic Colossus with its new beam
OverRated
OverRated Jan 15 2011, 12:41am replied:

Do you mean team colors?

+1 vote   media: The Galactic Colossus with its new beam
OverRated
OverRated Jan 11 2011, 4:59pm replied:

the megalith from FA with a new projectile.

+1 vote   media: Megaliths up against a Universal Colossus
OverRated
OverRated Jan 8 2011, 7:49pm says:

ill try to make 2 versions so people can pick which they would like to play :)

+2 votes   article: No research gain by unit experience Yes/No
OverRated
OverRated Dec 13 2010, 4:01pm says:

yep the 3 units im starting on are the Megalith, Galactic Colossus and the fatboy all these will be added into the ai and research tree, after that ill be looking into what else i can port :).

+1 vote   media: Galactic Colossus
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