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Comment History  (30 - 60 of 2,066)
OverRated
OverRated Mar 8 2015, 10:34am replied:

Its still WIP so it will get a AA gun at some point.

+2 votes   media: UEF transport ship wip
OverRated
OverRated Mar 1 2015, 10:54am replied:

Its getting there.

+1 vote   article: RVE 2.0 ALPHA NEWS UPDATE
OverRated
OverRated Feb 27 2015, 7:01pm replied:

Don't challenge Avtius_12 to make that because you know it will destroy the Total Mayhem version lol.

+5 votes   media: Cybran Air Research Tree
OverRated
OverRated Jan 9 2015, 1:44am replied:

Shells = Damage upgrades
Plus = Health upgrades
Cogs = Engineer upgrades
Round circle = Tier unlocks
Skull = Experimental unlocks

+1 vote   media: New Research Tree Icons
OverRated
OverRated Jan 9 2015, 1:36am replied:

Put it this way lol, Those Tier unlocks wont be cheap it will take some time to unlock those, You can ether save up and leave your self open for a *** raping or upgrade your units then work for the next tier, Also this is just one of the tree ideas we mite rework the whole thing if we feel it needs it, Also unlocking higher tier doesn't mean u can just build them you also need to research tier upgrades for the factory's as a tier 1 factory can't build tier 2 without being upgraded 1st.

+1 vote   media: UEF Tree Layout
OverRated
OverRated Dec 6 2014, 9:18pm replied:

These bonuses are just to demo how they work :).

+4 votes   media: RVE Adjacency Demo
OverRated
OverRated Jul 17 2014, 9:09pm replied:

I understand that but there won't be gates in 2.0 as there a waste of space :p .

+1 vote   media: SCU pods
OverRated
OverRated Jul 16 2014, 11:06pm says:

Not every think we make and do will keep every one happy you should just be happy we are releasing our mod in the 1st place.

+2 votes   media: SCU pods
OverRated
OverRated Jul 4 2014, 2:02pm says:

Yep there will be a type of adjacency in RVE i still have a lot of hours to put into this but it will happen :).

+3 votes   media: What could this mean?
OverRated
OverRated Apr 20 2014, 11:51am replied:

No need in 2.0 things will be cheaper but income will be less.

+1 vote   media: Aeon XP nuke launcher
OverRated
OverRated Apr 5 2014, 11:29pm replied:

The model and textures that all avtius12 and i also think this unit probably is one of the best textured units in the game.

+3 votes   media: Mavor MK III in game
OverRated
OverRated Mar 16 2014, 5:59am says:

Small **** TURKEY ******

+1 vote   member: zaleot07
OverRated
OverRated Aug 8 2013, 7:16pm replied:

Yes I can do it but not as a unlock/upgrade because of the way the game works, land to water yes as u know but there no way in game to go water to land

+1 vote   media: UEF XP PD MK III
OverRated
OverRated Jun 9 2013, 12:22pm replied:

Nope haha.

+1 vote   media: Guess what these do?
OverRated
OverRated Jun 7 2013, 11:37pm replied:

After unzipping it from the rar file you'll find a scd do not unzip the scd just place it in gamedata.

+2 votes   download: Revamp Balance Mod v1.1b2 (DLC ONLY)
OverRated
OverRated Apr 20 2013, 11:09pm replied:

They work fine for me Moddb.com

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b2c
OverRated
OverRated Apr 5 2013, 10:28pm replied:

You need ether a I5 or I7 any Gen to run supcom2 at a good sim speed.

+1 vote   media: Electro-Shock Effect Demo
OverRated
OverRated Apr 4 2013, 7:57am replied:

Supcom is based in the future you think most robots would be able to absorb electricity, and when i said emps work in the same way i said the function in game :P not in physics, And EMPs are already in the game have been since the DLC just not used to stun, both of you's no RVE uses them for one unit you would know that already if you actually played it !

+1 vote   media: Electro-Shock Effect Demo
OverRated
OverRated Apr 2 2013, 7:45pm replied:

I didn't decide this was just a public idea I brought to life, emps work in the same way.

+2 votes   media: Electro-Shock Effect Demo
OverRated
OverRated Mar 22 2013, 12:32pm replied:

Mirrors Moddb.com

+1 vote   download: OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)
OverRated
OverRated Mar 18 2013, 5:43pm replied:

Reinstall it.

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Mar 12 2013, 3:52am replied:

Just forgot about 1.05 nothing from it applys to 1.2, a unit list will be up soonish.

+2 votes   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Dec 11 2012, 10:47am replied:

we can add death animations probably could make different ones play depending on the way the unit died but that all takes time we done have :P atm, We cant create real craters like you said the engine cant, that just one good texture.

+1 vote   media: ACU SPAWN DEMO
OverRated
OverRated Dec 5 2012, 6:37pm replied:

Ill look into this :)

+2 votes   media: ACU Warp In
OverRated
OverRated Oct 13 2012, 1:15pm replied:

Thats why i said i'm working on a system ;) but you are right but i was just saying a mine sweeper for a idea, It will be a mobile omni unit which can detect stealthed units to stealth is a very small part of SC2 at the moment.

+1 vote   media: UEF T2 mine
OverRated
OverRated Oct 12 2012, 10:04pm says:

Each's factions mine will be different UEF's is a Proximity Mine so it can be triggered when a unit is in a radius of the mine, Im also working on a systems for the mines they will be invisible to all units a aspect a few like mine sweepers and the ACU.

+4 votes   media: UEF T2 mine
OverRated
OverRated Oct 1 2012, 6:28am replied:

Yep that were the idea 1st come from, it a battleship fan unit :).

+2 votes   media: Cybran Shredder Drone
OverRated
OverRated Sep 26 2012, 5:51am replied:

Yep T1 models only need to be basic there going to be small and only help you get of the ground.

+1 vote   media: UEF T1 AA tank
OverRated
OverRated Sep 23 2012, 2:50am replied:

lol so many people don't read the Description.

+1 vote   media: Scale Yer?
OverRated
OverRated Sep 22 2012, 8:26pm replied:

Thanks :), the name of the mod has been around for a long time and we like it changing it would be a mission lol.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Sep 18 2012, 10:31am replied:

its not transformers :P

+1 vote   media: Cybran unit Unknown
OverRated
OverRated Sep 17 2012, 10:41am replied:

Yes it does have a unpack but we wont say what type.

+1 vote   media: Cybran unit Unknown
OverRated
OverRated Aug 18 2012, 12:16am replied:

There a news update waiting to be approved with new info

+1 vote   media: UEF Juggernaut with treads
OverRated
OverRated Jun 24 2012, 2:40am replied:

The old monkey will be left in the game just for fans :).

+1 vote   media: Monkylord MK II WIP
OverRated
OverRated Jun 7 2012, 8:03pm replied:

U need to build a research station of that faction then yes you can.

+3 votes   media: Revamped Create Unit Widget
OverRated
OverRated May 19 2012, 2:40pm replied:

No probably not the part that recoils you cant see its inside the barrel casing, I may add recoil to the barrel casing.

+1 vote   media: Illuminate Artillery Preview
OverRated
OverRated May 14 2012, 9:07pm replied:

If you didn't read the side info I am talking about the gattling lines.

+1 vote   media: Multi PolyTrail Projectiles Support in RVE
OverRated
OverRated Apr 30 2012, 10:05am replied:

The top half can move on its own so both the aa and pd can move independent.

+1 vote   media: Aeon prototype pd v3
OverRated
OverRated Apr 19 2012, 5:35pm replied:

Wont happen sorry its a Defense unit and it wont be changed at all! And comparing some think each team has isn't stupid at all it called balance which you don't understand, illuminate is multipurpose take the gantry for one and the radar for 2nd each team has a multipurpose units.

+1 vote   media: Aeon Prototype pd
OverRated
OverRated Apr 19 2012, 2:56am replied:

Read the name its a prototype defense, Each faction will get one instead of a T2 AA and PD there will be one single turret instead, also i don't think you have much or any idea how aeon is because its no longer aeon its Illuminate which have multi purpose units, I don't see how a defense turret is going to make the factions the same LOL its like saying why do all factions have energy gens or factory's HAHA.

+1 vote   media: Aeon Prototype pd
OverRated
OverRated Apr 10 2012, 7:34am replied:

Sorry we wont be editing any SC2 units! also like I've said above its ether gantry's or pillars because of the AI.

+1 vote   article: Should Warp Pillars Replace Gantrys YES/NO ?
OverRated
OverRated Mar 11 2012, 8:58am replied:

Thanks for the support zach it goes a long way.

+2 votes   group: The Revamp Mod Team
OverRated
OverRated Feb 6 2012, 2:31am replied:

@Loяd_Ρrʌжis
All i have to say is O_o have u been living under a rock.

+2 votes   media: Aeon Sea Factory V4 WIP
OverRated
OverRated Jan 27 2012, 11:59pm replied:

Maybe XD

+1 vote   media: Riptide RV v2
OverRated
OverRated Jan 12 2012, 7:59am replied:

Its all good man :)

+1 vote   media: Pillars
OverRated
OverRated Jan 12 2012, 1:52am replied:

Madface has already said its minimod -_-.

+2 votes   media: Pillars
OverRated
OverRated Jan 4 2012, 10:47pm replied:

Nope that would be my job lol, ill be doing them soon.

+1 vote   media: Aeon T3 gunship in game
OverRated
OverRated Nov 7 2011, 7:52am replied:

FA was around way before GOW so what game ripped of what.

+2 votes   media: Nitro ticker
OverRated
OverRated Oct 31 2011, 2:17am replied:

This will use flares so it will redirect them

+1 vote   media: Cybra T2 anty tack silo
OverRated
OverRated Oct 15 2011, 3:59am says:

This unit will do some big damage vs a normal T3 land unit.

+1 vote   media: Cybran T3 bomb bug
OverRated
OverRated Oct 5 2011, 8:54am says:

The color scheme isn't going to change much sorry to say the white mite be lowered in brightness that's about it.

+1 vote   media: Cybran Scorpian in game updated
OverRated
OverRated Sep 12 2011, 1:05pm replied:

the Vanilla game cant support stand alone modding.

+2 votes   download: OBSOLETE - RVE 1.05 Patch 1.1 (DLC ONLY)
OverRated
OverRated Aug 21 2011, 7:20am replied:

Small buildings like the AA and PD there not used on because there only 1x1.

+1 vote   media: Skullator T3 Heavy Point Defense
OverRated
OverRated Aug 1 2011, 2:50am replied:

We mod for fun its a hobby so we dont have dead lines we are doing the best we can :-).

+2 votes   article: PORTAL WARS MINIMOD
OverRated
OverRated Jul 17 2011, 3:47am replied:

Yep that's it :)

+1 vote   media: Spot The Difference
OverRated
OverRated Jul 3 2011, 8:32am says:

Im going for a FA scale so the ACU wont be to small the ACU shouldn't be the same size as a T3 unit.

+1 vote   media: Need Scale Feedback
OverRated
OverRated Jun 30 2011, 11:20am replied:

Any ideas of what type of continuous beam? by the way this unit unpacks like the AA already in SC2.

+1 vote   media: Skystalker T2 Quad Anti-Air
OverRated
OverRated Jun 19 2011, 11:09am replied:

Are you using the template mod or creating a new scd make sure its in zip format and if your running it with the balance mod name yours higher so just add a z to the front of the name so Z_helmet.scd apart from that your merge is fine.

+1 vote   article: How to make a stand alone mod
OverRated
OverRated Jun 10 2011, 1:04am replied:

The new commanders still need work so there not replacing them yet but they will for release.

+1 vote   media: FA units get new icons
OverRated
OverRated May 15 2011, 12:34am replied:

good idea then we wouldn't need to get the tracks working HAHA

0 votes   media: Fatboy 1 new textures
OverRated
OverRated May 8 2011, 11:35am replied:

Its cleaner and easier to use the mod manager for mods that way you know what you have installed, Watch this video it will show you how to install in both ways Moddb.com

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated May 7 2011, 3:22pm says:

The download link has been fixed.

+2 votes   download: OBSOLETE - Revamp Expansion Mod v1.05
OverRated
OverRated May 1 2011, 10:45am replied:

No Lag......

+1 vote   media: Huge AI base wiped out
OverRated
OverRated Apr 3 2011, 6:53am replied:

Have you tired deleting MM temp folder located here?

XP: Documents and Settings\$USER$\Application Data\SC2MM
Vista/Windows 7: Users\$USER$\AppData\Roaming\SC2MM

+1 vote   download: SC2 Mod Manager v0.9
OverRated
OverRated Feb 27 2011, 7:19pm replied:

The revamp balance mod can work with out it being unzipped just place it into your gamedata folder.

+1 vote   download: Revamp Balance Mod v1.0
OverRated
OverRated Feb 23 2011, 11:21am replied:

LOL there all human :P there robots controlled by a ACU with is a human.

+2 votes   media: Ahwassa
OverRated
OverRated Feb 2 2011, 5:02pm replied:

The UI limit is 10 icons and i can not edit the UI its hardcoded, you can build a classic engineer out of the land factory's or unlock the sacu and you will see the units your missing.

+1 vote   download: Revamp Expansion Mod v1.0 BETA 2
OverRated
OverRated Feb 2 2011, 8:37am replied:

Try Right clicking on Supcom 2 in your library click properties then click local files then verify integrity of game cache, then copy the mod back into the gamedata folder see if that works, in the main menu if the mods working you will see REVAMP EXPANSION MOD BETA 2 installed.

+1 vote   download: Revamp Expansion Mod v1.0 BETA 2
OverRated
OverRated Jan 24 2011, 10:34am replied:

the beta testing will stop once all bugs are fixed the next beta hardly has any bugs its just for balance and unit requests.

+1 vote   download: Revamp Expansion Mod v1.0 BETA
OverRated
OverRated Jan 19 2011, 2:34pm replied:

Yhe beta will have the new team colors depending on the feedback they will say or go.

+1 vote   media: Editing Team Colors
OverRated
OverRated Jan 14 2011, 6:19am replied:

ACU will build this its to big for the gantry

+1 vote   media: UEF's final texture for my ports
OverRated
OverRated Dec 26 2010, 3:25am replied:

you cant make it build subs when its under water because it close the back door were the units come out when submerged :P

+1 vote   download: Naval Expansion Pack Alpha 0.3
OverRated
OverRated Oct 3 2010, 9:49am replied:

open with winrar edit with notepad.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 8 2015, 8:33am replied:

haah thanks :-) , i only do the coding, none of this would be possible without Avitus12 modeling all these epic units :-), He is also helping me code some of the basic ai research goals.

+2 votes   media: RVE UEF BALACED CHEATING AI
OverRated
OverRated Mar 8 2015, 12:01am replied:

uses a Beacon

+3 votes   media: UEF transport ship wip
OverRated
OverRated Mar 7 2015, 6:44pm replied:

Thanks Burnie you will be credited, We didn't want to rip your unit off completely you could say, which is why Avitus12 based it around yours.

+3 votes   media: Cybran XP unit WIP 2
OverRated
OverRated Mar 7 2015, 6:45am replied:

Hey burnie222 I have a Question/favor to ask is it ok to use your weapon effect from your Avalanche from FA for the RVE version? If not thats fine but i thought it would add a nice touch.

+3 votes   media: Cybran XP unit WIP 2
OverRated
OverRated Mar 5 2015, 6:47am replied:

There are no T3 experimentals lol.

+3 votes   media: who can guess :D
OverRated
OverRated Mar 4 2015, 5:17pm replied:

Yes indeed

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 4 2015, 12:52pm replied:

Yes but its classed as a T3 Unlock.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 3 2015, 9:37pm replied:

Try reinstalling the mods .

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 2 2015, 8:37am replied:

....... Its on its way, it mite make the 1st Pre-Alpha.

+1 vote   media: Aeon Base Research Tree v2
OverRated
OverRated Mar 2 2015, 7:25am replied:

Yep i have updated it a bit should be more easier to use now.

+2 votes   media: Aeon Base Research Tree v2
OverRated
OverRated Mar 1 2015, 11:11pm replied:

2-3 months we should have a Pre-Alpha/early access for you guys to play.

+6 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 1 2015, 11:11pm replied:

In the menu does it say the RVE version? Try downloading this video and watching it to see if you missed any thing, Mediafire.com and Tech Toggle Brief.rar

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 1 2015, 5:19pm replied:

You need to use the tech toggle to change to the classic units in RVE 1.1. CTRL+X is the key bind short cut or try using the icon.

Are you running the DLC ?

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 1 2015, 11:45am replied:

X_X

+2 votes   media: Cybran Land Research Tree
OverRated
OverRated Mar 1 2015, 11:08am says:

Please Post to the Mod Page it watched more than the team page thanks.

+1 vote   group: The Revamp Mod Team
OverRated
OverRated Mar 1 2015, 10:53am says:

Dragon ball Helm :D

+1 vote   media: Oyus
OverRated
OverRated Mar 1 2015, 10:02am replied:

HAHA :D

+3 votes   media: Cybran Land Research Tree
OverRated
OverRated Mar 1 2015, 8:47am replied:

HAHA ..... Where :P

+3 votes   media: Cybran Land Research Tree
OverRated
OverRated Feb 28 2015, 7:59pm replied:

Probably in the alpha stage.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 27 2015, 7:04pm replied:

Thats a Experimental Dropship named soulstorm it was a old version of the SR III we made. the Soul Ripper 3 will be added soon.

+2 votes   media: Cybran Air Research Tree
OverRated
OverRated Feb 27 2015, 9:56am replied:

That isn't in the limitations of modding in SupCom2 sorry to say if it was we would, we can replace a faction using a mod but we don't see the point.

+2 votes   media: Cybran Air Research Tree
OverRated
OverRated Feb 27 2015, 2:11am replied:

2nd or 3rd pre-alpha.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 26 2015, 11:37pm says:

Most of the AI in supcom2 is C++ based, which makes it unmodable.

+1 vote   download: SupCom 2 campaign AI edits
OverRated
OverRated Feb 25 2015, 8:53pm replied:

Yes unit production we have put on hold until the 1st pre-alhpa is out.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 25 2015, 8:53pm replied:

Skirmish at the moment I may added campaign support down the track.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 25 2015, 8:52pm replied:

Map creating is a pipe dream at the moment, all the maps files are compiled .

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 25 2015, 12:03pm says:

This is a new layout i just came up with please leave feed back. Also please post any upgrades you think UEF AIR may need.

+1 vote   media: UEF Air Research Tree v2
OverRated
OverRated Mar 9 2015, 8:34pm replied:

Life is overrated and I'm apart of life so you tell me.

+1 vote   media: RVE UEF BALACED CHEATING AI
OverRated
OverRated Feb 18 2015, 1:40am says:

We have the funding for this tool to be finished but without donations there probably wont be a new mod manager made for some time as both of these tools will be made public for every one to use.

+9 votes   media: Research Tree Editor Demo
OverRated
OverRated Jan 4 2015, 5:21pm replied:

Being remodeled onto the new model format that unit was made before we had the new exporter so the tracks need to be redone.

+3 votes   media: UEF LAND TREE LINKED
OverRated
OverRated Dec 23 2014, 12:51am replied:

We have new Air and Sea units but we are working on getting the game playable and debugged before adding more content.

+3 votes   media: UEF AIR LAYOUT
OverRated
OverRated Dec 23 2014, 12:50am says:

Note
Purple Stars are NAVAL FACTORY UPGRADES
Blue Stars are AIR FACTORY UPGRADES
Green Stars are LAND FACTORY UPGRADES

+1 vote   media: UEF BASE tree
OverRated
OverRated Dec 23 2014, 12:48am replied:

Yes naval isn't even close to being finished we are just putting together what we working in game so far so we can get a playable version out for balance testing and debugging adding new units and upgrades after this will be simple. And yes these icons are just to show the layout there not in game made with PS.

+2 votes   media: UEF NAVAL TREE
OverRated
OverRated Dec 22 2014, 11:45pm replied:

Its starts on the tier2 icon then branches out from there going alone the green lines.

+2 votes   media: UEF Tree Layout
OverRated
OverRated Sep 29 2014, 11:58am says:

Thanks for rating my mod 1/10 just because you can't understand how to install a simple mod.

+1 vote   member: Trillion
OverRated
OverRated Jul 10 2014, 7:03pm replied:

Haha all good we will end up making other nodes later on as we are always updating units.

+3 votes   media: adjacency bonus
OverRated
OverRated Jul 10 2014, 8:29am replied:

Cybran isnt round and if you think thats off you should of seen the old FA node.

+12 votes   media: adjacency bonus
OverRated
OverRated Jun 25 2014, 6:27am replied:

This was the 1st reversion avitus has updated it a bit new picture soon.

+1 vote   media: Aeon sea factory MK III
OverRated
OverRated Apr 18 2014, 9:54am replied:

Yep ill be codding the unit into the mod soon right now its not functional.

+9 votes   media: Cybran Dragon MK IV in game
OverRated
OverRated Jun 11 2013, 8:51am replied:

I mite add it to other units depending on how it goes in testing :).

+1 vote   media: Gift Units
OverRated
OverRated Jun 9 2013, 10:04am replied:

haha nope its not that easy but nice guess :).

+2 votes   media: Guess what these do?
OverRated
OverRated May 21 2013, 9:24am replied:

Revamps tree was only a place holder till the research tool was ready.

+1 vote   media: Tech Tree Overhaul
OverRated
OverRated May 20 2013, 7:04am says:

Side note the reason why the two mass numbers dont match up is because the Eco panel refresh time isn't in sync with the SC2 UI, If i could kill off the SC2 UI i would haha.

+2 votes   media: Eco Panel For RVE 1.2 RME
OverRated
OverRated Apr 27 2013, 9:40am replied:

Pokemon LMAO

+1 vote   media: Illuminate Death Sphere
OverRated
OverRated Apr 17 2013, 9:02am says:

This release is only a bug fix release as I'm spending all my time working on v1.2 and dont plan on doing any think more than support for this version of RVE.

+3 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b2c
OverRated
OverRated Mar 12 2013, 3:47am replied:

There slowed by 60%

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Mar 11 2013, 11:20am replied:

Have you used the balance mod before? XP speeds will be tweaked a bit but wont but much different than in the balance mod.

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Mar 11 2013, 11:11am replied:

Actually I'm going by Blueprint Specs which is TurnRate, These are the new speeds in 1.2a which have been reduced where 1.05 where left at default.

+1 vote   media: 1.05 VS 1.2a Movement Speeds
OverRated
OverRated Feb 17 2013, 7:19am replied:

Only for low end machines!

+2 votes   media: Armored Fortress
OverRated
OverRated Feb 2 2013, 12:33pm replied:

Nope it will be a T3 unit, a friend said it reminded him of the "Necro" Ressurection Kbot (Core) from TA it will be along these lines. 3rd unit from the top Tazone.tauniverse.com

+5 votes   media: Resurrection Reclaim WIP
OverRated
OverRated Jan 9 2013, 5:45am says:

OPEN YOUR EYES AND READ

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Dec 28 2012, 10:24am replied:

Engineering Tower :)

+4 votes   media: UEF Engineering Pilon
OverRated
OverRated Dec 8 2012, 2:34am replied:

For now only the 1 effect will apply i may add different worm hole effects, The impact marks are random though so they do change.

+1 vote   media: ACU SPAWN DEMO
OverRated
OverRated Dec 5 2012, 9:51am replied:

Scaling will be done later! uhm

+5 votes   media: ACU Warp In
OverRated
OverRated Nov 12 2012, 2:02am replied:

Sorry i missed counted :P, T2/T3 shield Gens, T3 Energy Gen, T1 scout, T1 bomber, T2 fighter/bomber, T2 Torpedo bomber, T2 Fighter, T3 spy plan.

+1 vote   media: SC2 has warp units thanks to GPGs
OverRated
OverRated Nov 11 2012, 9:47am replied:

Like i said in the Description this is actually a bug in the SC2 engine GPGs new about it, There for buildings with cutouts like the UEF mass extractor never got there PD/AA research upgrades they were originally codded for, What have i been doing I've added 7 UEF units to the mod over the weekend :P this T3 Energy Gen is one of them.

+1 vote   media: SC2 has warp units thanks to GPGs
OverRated
OverRated Nov 2 2012, 10:11pm replied:

All these changes are implemented into 1.2 if you see a WIP next to one of the changes those are still being tweaked.

+1 vote   article: RVE 2.0 Progress Log
OverRated
OverRated Sep 27 2012, 1:22am replied:

Just a bit because of the sharp edges I guess.

+2 votes   media: UEF T3 SPY plane
OverRated
OverRated Sep 23 2012, 1:49am replied:

True but because the game also has space maps you wouldn't think they would be on earth get what im saying.

+3 votes   media: Scale Yer?
OverRated
OverRated Sep 22 2012, 8:20pm replied:

Its not earth there on how do you know those tree are normal size?

+2 votes   media: Scale Yer?
OverRated
OverRated Sep 22 2012, 6:54am replied:

Yep Skyfire is T2 AA and the silvertide is a T1 tank.

+1 vote   media: NEW UEF LAND UNITS
OverRated
OverRated Aug 9 2012, 11:05am replied:

They are O_o

+4 votes   media: New Cybran bot XP v4
OverRated
OverRated Jul 12 2012, 9:20am replied:

This unit still have a far way to go before final, It look more like a T1 unit.

+4 votes   media: Cybran Dreadnought (Update)
OverRated
OverRated Jun 7 2012, 8:04pm replied:

A lot of recoding thats how :).

+3 votes   media: Revamped Create Unit Widget
OverRated
OverRated May 15 2012, 7:38pm replied:

It's only a T2 unit 3 weapons would be overkill.

+2 votes   media: Mongoose MK II In Action Upgraded
OverRated
OverRated May 15 2012, 9:13am replied:

It will have an ability for rapid fire :) unlike SCFA there will only be 1 Artillery station.

+8 votes   media: Aeon T3 Artillery wip
OverRated
OverRated May 3 2012, 3:28am replied:

You do know what drone means -_- sorry but you crack me up

Vehicles

Robot in general
Remotely operated underwater vehicle
Target drone
Unmanned aerial vehicle
Unmanned ground vehicle
En.wikipedia.org

+1 vote   media: Aeon T1 gunship wip
OverRated
OverRated May 2 2012, 2:19am replied:

Well yes it is a air drone that can shot ground but that's basically what a gunship is both fill the same objective.

+3 votes   media: Aeon T1 gunship wip
OverRated
OverRated Apr 20 2012, 2:36am replied:

Yes the pillars will be added into revamp and the gantry's will be available to for people how like to use the.

+1 vote   article: Experimental Warp Pillars Mod News Update
OverRated
OverRated Apr 19 2012, 2:41am replied:

Read my post below.

+1 vote   article: Experimental Warp Pillars Mod
OverRated
OverRated Apr 19 2012, 2:29am replied:

Maybe but UEF has moved away from sams in sc2.

+1 vote   media: New prototype pd wip
OverRated
OverRated Apr 18 2012, 10:04am replied:

Heres what the unpack will look like.
Youtu.be

+3 votes   media: New prototype pd wip
OverRated
OverRated Apr 6 2012, 11:45am replied:

Yes as the title states this mod adds warp pillars, Also note this is a beta release so don't aspect its to be 100% bug free. :)

+2 votes   download: Experimental Warp Pillars Mod Beta1 (DLC ONLY)
OverRated
OverRated Apr 3 2012, 5:17am replied:

HAHA a video mite come or will just let people that dont know find out by playing the mod.

+3 votes   media: Experimental Warp Pillars Mod
OverRated
OverRated Mar 29 2012, 10:47am replied:

No worry's it is a side mod :).

Also some info just think of the pillars as a Experimental transport beacon there built off world and teleported to your base.

+1 vote   media: Cybran Base ScreenShot
OverRated
OverRated Mar 29 2012, 10:33am replied:

The Portal wars mod is a mod madface is working on which is still in early stages.

This mod I've been working on for some time the pillars replace 1 Gantry per faction but the 1 pillar can build both land and air while saving on space, The mod works like so in this video Moddb.com Here are the pillars for each faction Moddb.com Moddb.com Moddb.com Not sure what ill be naming the mod but its a must have for my type of game play style :).

+1 vote   media: Cybran Base ScreenShot
OverRated
OverRated Mar 1 2012, 7:51am replied:

No name yet any ideas please post. XD

+1 vote   media: Cybran Epic XP Gunship fortress thingy
OverRated
OverRated Mar 1 2012, 1:55am replied:

No its not a Soul Ripper III any more its a air carrier.

+1 vote   media: Cybran Epic XP Gunship fortress thingy
OverRated
OverRated Feb 28 2012, 6:13am replied:

Fatboy -_- ^^^

+3 votes   media: UEF T3 air Transport WIP
OverRated
OverRated Feb 9 2012, 2:45am replied:

The doors timing is just a tad off it has been fixed.

+1 vote   media: Experimental Warp Pillars Progress
OverRated
OverRated Feb 9 2012, 2:16am says:

:P i posted a video of some progress.

+1 vote   media: illuminatenaval
OverRated
OverRated Feb 2 2012, 6:57am replied:

T3 yes there will be one T4 there is already one Moddb.com

+3 votes   media: UEF T3 missile bot in game
OverRated
OverRated Nov 25 2011, 5:53pm replied:

--__-- really i don't see the point of this madface announce updates is what steams for.

+3 votes   media: revampontwitter
OverRated
OverRated Nov 8 2011, 9:43am replied:

Thank you Starga for your re-review.

+2 votes   member: starga
OverRated
OverRated Nov 5 2011, 1:54pm says:

GO GET ******!

+2 votes   member: starga
OverRated
OverRated Oct 31 2011, 2:19am replied:

If you mean the one from FA which was a scaled down anti-nuke structure we are replacing all FA units.

+2 votes   media: Cybra T2 anty tack silo
OverRated
OverRated Sep 24 2011, 1:44pm replied:

There not yet balanced they will be for the mods release.

+1 vote   media: Nitro ticker
OverRated
OverRated Sep 20 2011, 11:50am replied:

Hes a troll he also reviewed my mod as 1 --__--

+4 votes   member: modos
OverRated
OverRated Sep 3 2011, 6:04am replied:

Yes it needs the mod support mod which can be download from here. Code.google.com

+2 votes   download: OBSOLETE - RVE 1.05 Patch 1.1 (DLC ONLY)
OverRated
OverRated Aug 27 2011, 3:04am replied:

Its not ment to be a demonstration just a progress click.

+1 vote   media: The Devastator with ?
OverRated
OverRated Aug 19 2011, 7:20am replied:

Yes those are WIP tarmacs.

+2 votes   media: Skullator T3 Heavy Point Defense
OverRated
OverRated Aug 16 2011, 2:39pm says:

Seems Moddb has a problem at the moment :S, Some people can view it when others cant.

+1 vote   media: Illuminate Fortified Artillery
OverRated
OverRated Jul 30 2011, 4:38am replied:

Its has 8 weapons 4 more than the AC1000 ?

+3 votes   media: UEF XP Gunship.
OverRated
OverRated Jul 26 2011, 10:52am replied:

I think that's apart of the unpack which would be hidden.

+1 vote   media: UEF XP pd
OverRated
OverRated Jul 22 2011, 10:57am replied:

Its my 1st model --__--

+1 vote   media: New Cybran Fighter/Bomber
OverRated
OverRated Jul 12 2011, 3:18pm replied:

OMG if you want the answer go back to the 1st post about this tank.

+3 votes   media: Scale Preview
OverRated
OverRated Jul 12 2011, 12:47pm replied:

O ok i got you wrong there its just this is about the scale O_O that why i created the balance mod to buff them up.

+1 vote   media: Scale Preview
OverRated
OverRated Jul 12 2011, 8:02am replied:

Sorry if i go off here a bit but what are you guys going on about maybe you should load up FA and have a look how the hell do they look like T3 units, I wasted my time on this screen shot bellow just to show u both game side by side, I Photoshopped this removing the background so you can get some idea of both games.

Imageshack.us

+2 votes   media: Scale Preview
OverRated
OverRated Jul 12 2011, 3:46am replied:

There ya go i posted one ^_^

+1 vote   media: Team color mods coming in 1.2
OverRated
OverRated Jul 3 2011, 6:33am replied:

Well because of the scale of the maps im trying to keep the units a bit smaller than FA.

+1 vote   media: Need Scale Feedback
OverRated
OverRated May 13 2011, 10:40pm replied:

Well blame GPGs for that its there model :P.

+3 votes   media: Battle ship
OverRated
OverRated May 10 2011, 8:42pm replied:

LOL there's 2 ways best way it to just download the mod manager and add the map pack to that heres some more info.

when you download the mod you will get a rar file unzip the mod then you be left with the mod.scd simply just move them into your game data folder.

!!How to install when using the mod manager!!
Open up the SC2 mod manager click on add locate the Mod.scd click ok wait a few seconds for the manager to load the mod, After its been added to the list you can now ether back up the mod or delete it because it's now installed on your system.

+2 votes   download: Revamp Map Pack v1.1
OverRated
OverRated May 4 2011, 3:51pm replied:

Im sorry it was the only way i could fix the problem in a patch looks like ill just have to upload a small update of the mod v1.05 ill call it :P.

+2 votes   download: Revamp Expansion Mod 1.01 Desync Fix v2.0 DLC only
OverRated
OverRated Apr 14 2011, 2:51am replied:

Last team? ill be adding a drone to each team to even it out.

+2 votes   media: Illuminate Repair Drones
OverRated
OverRated Apr 13 2011, 7:04am replied:

No this tool is for people looking to create there own mods with there own units, The next version of revamp expansion will have all the units add to the tree and will be balanced.

+1 vote   media: ResearchTreeGeneratorGUI
OverRated
OverRated Apr 6 2011, 11:32am replied:

No worry's i understand :) , i would like to see adjacency bonuses back in sc2 i mite have a look into this.

+1 vote   media: Base Management
OverRated
OverRated Apr 5 2011, 11:44am replied:

adjacency bonuses were removed from SC2 adding them back in would be a really big job which i mite look into when i finished what i'm working on at the moment.

+1 vote   media: Base Management
OverRated
OverRated Mar 31 2011, 10:36am replied:

Mass converters cost energy per second if you use there mass fab ability, Research stations cost mass and energy to produce research, and shields cost energy to run and all have ability's to toggle them off and on if you can support there drain they you can disable them till you can.

+1 vote   media: Economy Changes in Revamp Expansion v1.1
OverRated
OverRated Mar 27 2011, 7:38pm replied:

Thanks for the supports :-)

+2 votes   media: TECH TOGGLE SYSTEM 2.0
OverRated
OverRated Mar 27 2011, 3:22pm replied:

These Tech Toggles works of numbers 1,2 and 3, I would like to create a new UI element with 3 tech buttons on it but im fairly new to UI modding so this mite be some think that happens down the track.

+1 vote   media: TECH TOGGLE SYSTEM 2.0
OverRated
OverRated Mar 26 2011, 12:08pm replied:

The widget shows the Net Rates, i.e -13 mass would mean thats how much mass you are losing each second, calculated from your mass income - drain, The Widget only made for the eco mod using it with out wouldn't be useful for any think, In the next version of revamp exp research stations and mass converters both drain mass so it would be useful in the next release.

+1 vote   download: Economy Panel R-M-E v1.0 UI MOD
OverRated
OverRated Mar 18 2011, 7:11pm replied:

Well sc1 every think cost some think to use lol, I'm just adding balance to the game by adding ability that should of been there any ways.

0 votes   media: Read the Description
OverRated
OverRated Mar 17 2011, 7:22am replied:

When will the next update be out is that what your asking?

+1 vote   media: Econ UI Updated for SC2
OverRated
OverRated Mar 2 2011, 6:27am replied:

Seems to be working now though.

+2 votes   download: Revamp Balance Mod v1.01
OverRated
OverRated Feb 28 2011, 6:21am replied:

No problems glad to help :)

+1 vote   download: Template Mod (Updated on 02/03/2011)
OverRated
OverRated Feb 27 2011, 3:26am replied:

The manager works fine with steam what problem are you getting?

+1 vote   download: SC2 Mod Manager
OverRated
OverRated Feb 22 2011, 5:57pm replied:

UEF will be getting the Ahwassa.

0 votes   media: Ahwassa
OverRated
OverRated Feb 12 2011, 11:37am replied:

No release date yet i still have a lot of things to test.

+1 vote   media: Keymap for Tech level toggle
OverRated
OverRated Feb 11 2011, 6:53pm replied:

Yes i have added it to the SC2 land and air factory's i mite leave naval out because the FA ships are to big, The toggle mite have to be left off the acu's because they don't have any toggle room left.

+1 vote   media: New Tech Level Toggle :-)
OverRated
OverRated Jan 30 2011, 1:42pm replied:

Its a balanced cheating AI 25- build speed 250 resource bonus.

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 30 2011, 8:24am replied:

Why does it look different on your end?

+1 vote   media: Cool long distance shot
OverRated
OverRated Jan 29 2011, 7:15am replied:

I wont be adding bone unlocks to units that don't normal support them it would take time to re map the textures but the idea seems good mite look into it :).

+1 vote   article: Revamp Expansion Mod 1.0 Finial WIP
OverRated
OverRated Jan 18 2011, 10:39pm replied:

As soon as i fixed a few problems ill be releasing it i hope to have them done tonight.

+1 vote   media: Editing Team Colors
OverRated
OverRated Jan 18 2011, 10:36pm replied:

Sorry i cant give a day but i hope to fix the problem ASAP.

+1 vote   article: Revamp Expansion Mod Release ETA
OverRated
OverRated Jan 11 2011, 3:08pm replied:

I have edited some of the models in 3DMax, with this one i have added bones so the units drop out of its rear end :P, which is a jump from its features in FA.

+1 vote   media: Megaliths up against a Universal Colossus
OverRated
OverRated Jan 8 2011, 3:51pm replied:

Thanks for the reply that makes scene, i think there should of been the option to play with no research stations with the experience system and 2 option for no experience with research stations because i found having both a waste of time.

+1 vote   article: No research gain by unit experience Yes/No
OverRated
OverRated Jan 4 2011, 3:13pm replied:

Thanks lol

+1 vote   media: Revamp Expansion Mod Preview
OverRated
OverRated Dec 29 2010, 4:09pm replied:

This is going to be a support exp unit when the fatboy 2 is a exp Assault unit that cant build units, both fill different aspects, just like the CZar.

+2 votes   media: UEF's final texture for my ports
OverRated
OverRated Dec 20 2010, 1:58pm replied:

mobile factory

+1 vote   media: The CZAR back in action
OverRated
OverRated Nov 4 2010, 9:34pm replied:

We wanted a more faster moving experimental unit for cybran so we made one, each team has a new experimental unit to fill in the gaps.

+1 vote   media: Revamp Mod
OverRated
OverRated Oct 7 2010, 2:01am replied:

Sounds like maybe you didn't copy all the files over or the download went bad because i haven't updated them from version 1 and they were well tested :).

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 6 2010, 7:14am replied:

What faction, map and units so i can test it out thanks for the feed back.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 8 2010, 11:06am replied:

sorry added how to install to the summery and yes it works with steam and online , just make sure all other players are using the same mod and version thanks.

+1 vote   mod: Revamp Expansion Mod (RVE)
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