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What they will be apart of RVE when there ready :)
Unit balance is similar to FA , Experimental balance isn't like ether, The monkeylord in 1.1 was way to OP.
RVE 2.0 vs 1.1
Monkeylord 50 % of 1.1
Monkeylord II 70 % of 1.1
God Experimentals will be game enders so you will need a lot of T5 Experimentals to even take on down.
That would be dawn of war one lol.
What are your system Specs , Try using one Ai on high settings rather than lots of Ai's, the more Ai the slower the game will slow down because of load, The game sim which the AI runs on runs off 1 core the slower your CPU the slower the game if you push "F2" you will see your sim speed next to your name the slower the speed the slower the game, If your friend has a higher speed you are slowing him down it works both ways.
We will make our own RTS some day :) but for now RVE will have to do.
OK i used Google translate.
1. Use CTRL+X to change tech levels this lack of space has been fixed in 2.0.
2. This is a combintion of two things one your computer is to slow and the other is the games sim is only single cored which equals in game slow downs, The game can only run as fast as the sim can.
3. The black wreckage texture bug has been around for a long time and its related to old out dated drivers/GPUs, Use this mod to fix the problem Moddb.com .
4. Has been fixed
5. No related to RVE as its apart of Unit Port.
6. This is a game limitation on SC2 it can't be fixed, We will be looking at other ways to speed up building build speeds.
No we don't plan to add Seraphim back in sorry to say also the game can't be modded to add any new factions.
Apart from Experimentals as we did based these off FA most other FA ported units will fit in with a few Eco changes.
Green Plus = Regen Upgrades
Red plus = Health Upgrades
Gears = Tier Level upgrades Engineers/ACU - Engineers Tier Level Unlock
Numbered factories = factories Tier Level upgrades - Tier Level Unlock
Explosion = Damage Upgrades
Tank in cross-hair = Ground Defense Addons
Plane in cross-hair = Anti-Air Addons
Ring Two Balls = Tier 2 Research Section
Ring Tree Balls = Tier 3 Research Section
skull = Experimental Research Section
Also the Section unlocks cost research points to unit lock.
The tree start mostly from the left some time the top corner some times the center but always before the Tier 2 Research Section, EXP units cost the most and we want long lasting games which is why there at the end.
For future plans would be to keep working on the mod until we are happy with its game play and features.
There will be mods we can make that do that to the Ai we will look at making a few different ones later on.
Sorry if i worded that as ****** off i wasn't my intention lol.
Well you'll have to test 2.0 balance out and tell me what you think, RVE is closer to FA balance than SC2.
Yep don't use RVE lol
The name classic i used for ported units that had doubles in SC2, albinosnowball would of followed my idea which is why its called that, Albino will probably balance his ported units to fit in with 2.0 , Sorry if i was hash but Brandon's hack job units ****** me off, There a lot of bad history between him and other mods.
The only ported units in RVE 2.0 are place holders, We don't plan to add ported units back in we plan to remove them all, RVE 1.1 was based around ported units 2.0 isn't, Albino will be making a version of unit port for 2.0 if people plan to use these old ugly textured units there free to, and please don't mention that hack job Brandon Potter's around me please i was on the GPG forums when he was hacking other mod units and calling them his own plus his work looks like ****.
We plan to add a lot more unit in upcoming releases but like i have said before this is a Alpha and its very incomplete at this stage, We are pushing it out to keep people happy as they rather play the mod in this stage rather than waiting even longer, this also helps us get a base going for the game which we can build on.
There is a tier toggle also a keyboard shortcut Ctrl+X
Trees are up :)
Apastron can compete with those two, Aeon does need more XP units don't worry we will be adding a load more units for them after the 1st Alpha release.
That would be the Annihilator and that is the normal KK the RVE version is a god XP which will be added in at a later stage.
We left in the GPG monkeylord as its a classic unit and its weaker than the RVE version.
Next time Brandon made sure you post where the idea come from for this unit!
RVE version Moddb.com FA version
Just because FA is a older game doesn't make a mod unit made after ours older as well -_- .
OK do your research the Storm Strider is an original RVE unit Brandon a modder from FA liked our idea and made a FA version.
And for those other units we haven't payed FA or any FA mods for years, none of our units are based off FA mod units part from the Avalanche!
WTF is the classic storm strider O_o
We should be in testing stages next week.
Ai will be changed in 2.0 mite not be the best on the very 1st release but will be tweaked on every release.
Yeah it does look a bit like a frog, the main gun isn't centered on the unit, it will probably be updated at a later stage.
HAHA you will like the AI in 2.0 more its been done over clean still needs a lot of tweaks will do for now.
My bad "centaur"
I know what you mean this shape looks similar to a sentor.
ETA was added into the news over a day ago.......
Good to know.