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That would be why the mod needs 1000 and even that is to low use 1500.
What unit cap are use using the AI normally only does that if your playing on a low cap.
I use to do campaign support but not any more as its just not worth it.
The ship dropping them off is a nice idea not so much not costing mass its more of a trade tower, You pay through the tower and the unit gets transfered back through rather than needing just energy for a Stargate .
Really if you think about it this game is based in the future and these ships mite run on energy not fuel.
Well you never know that was our original idea.
This was done back in the FA days i use to talk to the guy that made it, It was like a stargate where you could enter a gate code into your gate and send units though also worked on any gates friendly or not.
Hey Overtkill this bug was fixed some time ago but i never bothered releasing another update for 1.1 as 2.0 is a completely new mod and doesn't really carry much over from 1.1. If you wish to lend a hand send me a PM, What type of modding have you done in the past and what area of the mod would you like to help in :) .
I understand that but there won't be gates in 2.0 as there a waste of space :p .
Not every think we make and do will keep every one happy you should just be happy we are releasing our mod in the 1st place.
They replace quantum gateways which where from SC/FA.
Sorry to the people that I haven't replayed to sooner, I get no notifications for this page please PM me if you have a question you wish to ask.
Mainly only tweaks on the Xbox.
Thanks for the support.
Thanks man good to know you enjoy the mod :-), we are getting closer to alhpa testing I'll keep you in mind once we reach that stage.
We have tweaked them so they look better now.
Yes the mod only supports the DLC.
Its is the old one updated :P
T1 turrets won't be getting it seemed abit OP for small units but t2 and t3 turrets will be and it will be a rate of fire bonus.
Haha all good we will end up making other nodes later on as we are always updating units.
Cybran isnt round and if you think thats off you should of seen the old FA node.
Most people don't like the games overlay textures they make the units look like toys.
No units will just build slower or cost more when u build on the go.
I'll see what I can do but 90% of the AI is in the engine which is unmodable, This Adjacency system isn't a port from FA the only thing that was ported was the effects.
No not dead just being redone from scratch.
I mite make power gens boost regen rates on shields thoughts?
Maybe some think I look into ;-).
In the lobby select custom then select how hard u want it.
Use custom balanced AI and increase its bonus.