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Comment History  (30 - 60 of 1,921)
OverRated
OverRated Jul 29 2014, 12:51am replied:

That would be why the mod needs 1000 and even that is to low use 1500.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:37am replied:

What unit cap are use using the AI normally only does that if your playing on a low cap.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:32am replied:

I use to do campaign support but not any more as its just not worth it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 22 2014, 1:49am replied:

The ship dropping them off is a nice idea not so much not costing mass its more of a trade tower, You pay through the tower and the unit gets transfered back through rather than needing just energy for a Stargate .

+1 vote   media: My last game
OverRated
OverRated Jul 21 2014, 6:42pm replied:

Really if you think about it this game is based in the future and these ships mite run on energy not fuel.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 21 2014, 6:34pm replied:

Well you never know that was our original idea.

+1 vote   media: SCU pods
OverRated
OverRated Jul 20 2014, 11:05am replied:

This was done back in the FA days i use to talk to the guy that made it, It was like a stargate where you could enter a gate code into your gate and send units though also worked on any gates friendly or not.

+1 vote   media: SCU pods
OverRated
OverRated Jul 20 2014, 11:02am replied:

Hey Overtkill this bug was fixed some time ago but i never bothered releasing another update for 1.1 as 2.0 is a completely new mod and doesn't really carry much over from 1.1. If you wish to lend a hand send me a PM, What type of modding have you done in the past and what area of the mod would you like to help in :) .

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 17 2014, 9:09pm replied:

I understand that but there won't be gates in 2.0 as there a waste of space :p .

+1 vote   media: SCU pods
OverRated
OverRated Jul 16 2014, 11:06pm says:

Not every think we make and do will keep every one happy you should just be happy we are releasing our mod in the 1st place.

+2 votes   media: SCU pods
OverRated
OverRated Jul 16 2014, 8:46pm replied:

They replace quantum gateways which where from SC/FA.

+3 votes   media: SCU pods
OverRated
OverRated Jul 16 2014, 2:06am says:

Sorry to the people that I haven't replayed to sooner, I get no notifications for this page please PM me if you have a question you wish to ask.

+1 vote   member: OverRated
OverRated
OverRated Jul 16 2014, 2:04am replied:

Mainly only tweaks on the Xbox.

+1 vote   member: OverRated
OverRated
OverRated Jul 16 2014, 2:02am replied:

Thanks for the support.

+1 vote   member: OverRated
OverRated
OverRated Jul 16 2014, 2:02am replied:

Thanks man good to know you enjoy the mod :-), we are getting closer to alhpa testing I'll keep you in mind once we reach that stage.

+1 vote   member: OverRated
OverRated
OverRated Jul 14 2014, 8:46pm replied:

We have tweaked them so they look better now.

+1 vote   media: adjacency bonus
OverRated
OverRated Jul 13 2014, 9:29pm replied:

Yes the mod only supports the DLC.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 13 2014, 8:59am replied:

Its is the old one updated :P

+3 votes   media: Cybran T3 PD revamped
OverRated
OverRated Jul 10 2014, 7:06pm replied:

T1 turrets won't be getting it seemed abit OP for small units but t2 and t3 turrets will be and it will be a rate of fire bonus.

+2 votes   media: The Grid RVE Adjacency
OverRated
OverRated Jul 10 2014, 7:03pm replied:

Haha all good we will end up making other nodes later on as we are always updating units.

+3 votes   media: adjacency bonus
OverRated
OverRated Jul 10 2014, 8:29am replied:

Cybran isnt round and if you think thats off you should of seen the old FA node.

+12 votes   media: adjacency bonus
OverRated
OverRated Jul 9 2014, 6:29am replied:

Most people don't like the games overlay textures they make the units look like toys.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 8 2014, 8:42pm replied:

No units will just build slower or cost more when u build on the go.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 8 2014, 8:41pm replied:

Haha

+2 votes   media: What could this mean?
OverRated
OverRated Jul 8 2014, 6:59pm replied:

I'll see what I can do but 90% of the AI is in the engine which is unmodable, This Adjacency system isn't a port from FA the only thing that was ported was the effects.

+2 votes   media: The Grid RVE Adjacency
OverRated
OverRated Jul 8 2014, 2:48am replied:

No not dead just being redone from scratch.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 6 2014, 7:39pm replied:

I mite make power gens boost regen rates on shields thoughts?

+4 votes   media: What could this mean?
OverRated
OverRated Jul 6 2014, 7:37pm replied:

Maybe some think I look into ;-).

+1 vote   media: What could this mean?
OverRated
OverRated Jul 6 2014, 7:36pm replied:

In the lobby select custom then select how hard u want it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 6 2014, 7:30am replied:

Use custom balanced AI and increase its bonus.

+1 vote   mod: Revamp Expansion Mod (RVE)
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