This member has provided no bio about themself...

Comment History  (30 - 60 of 1,944)
OverRated
OverRated Oct 31 2014, 8:01am replied:

Use custom AI increase AI buff.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 31 2014, 8:01am replied:

We don't give a date for one reason we work on the mod when we can and we are sorry we don't sit on it 24/7 but that would make us homeless sorry to say we don't get paid, We do this for the love of it and love can't pay bills. The mod still have a way to go but we are working on a pre-alpha version yes once we get a tree done we need to do a few balance changes then it will be playable but unit and weapon effects will have to wait till we are happy with the balancing.

Thanks for the support.

0 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 30 2014, 8:19am replied:

This unit will not replace the Harbinger is more a heaver version the Harbinger will be more faster and weaker than this tank.

+2 votes   media: Aeon T3 heavy Assault bot v2
OverRated
OverRated Oct 24 2014, 3:19am replied:

It's just how the engine was made SC2 uses a updated engine from SC1 which puts all the sim load on a single core there's no way to change it, all gpgs did was move some other tasks to other cores like game sounds, If you want your game to run better only way is to overclock your 1st core.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 7 2014, 12:25pm replied:

Try this Moddb.com

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 29 2014, 11:58am says:

Thanks for rating my mod 1/10 just because you can't understand how to install a simple mod.

+1 vote   member: Trillion
OverRated
OverRated Sep 29 2014, 10:59am replied:

Soon we want to work more on the code side of things like the reteach tree.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 14 2014, 3:43am replied:

Yes indeed it's crap.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 11 2014, 2:22am replied:

Nice :-). I'll be running a I7 5930k with a gtx 780ti for my build all watercooled.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 10 2014, 2:39am replied:

Haha that's OK I'm just waiting on my asus rampage extreme v :-).

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 5 2014, 10:15pm replied:

Ill be starting work on the mod again in 2 weeks as thats when i get my new computer together.

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 4 2014, 4:11am says:

Thanks to all the watchers we now have 1,002 members following the mod :).

+6 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 29 2014, 2:17pm replied:

Thanks should have a new system up and running in a week or two its not cheap building a 2011-3 rig, All the funds we get help us buy tools/plug-ins for programs we use to create units and effects for the mod thanks again.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:41am says:

Ill be back to modding next week i have a temp system up and running until i build a new system :) .

+4 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:36am replied:

I'm guessing your talking about the unitport mod ? I'm sure Albino is looking into it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:21pm replied:

That's only available in RVE 2.0 there is a basic menu in SC2 you can bring up pushing ctr+f2.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:18pm replied:

Please report unit port bugs on the unit port page here Moddb.com any RVE 1.1 bugs can be reported here but that version has been discontinued.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 11 2014, 11:43am says:

Just letting you guys know my work on the research tree and the mod will be very slow until i get my system back up and running as my motherboard died, I'm using a old intel core 2 which is fine for office use but doesn't really run SC2 lol.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 10 2014, 11:04am replied:

Maybe Albino can add some research upgrades in to balance it out.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 7 2014, 7:29am replied:

Yep the centipede is getting redone with our new tool for SC2 so should be even better when finished.

+1 vote   member: OverRated
OverRated
OverRated Aug 5 2014, 9:59pm replied:

Its just to give some detail but yes avtius has made the wear on the corners too thick for the size of the unit it will be refined.

+1 vote   media: SCU pods
OverRated
OverRated Jul 30 2014, 11:51am replied: +2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 29 2014, 10:20am replied:

Yes the mod changes the AIs attack group numbers.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 29 2014, 12:51am replied:

That would be why the mod needs 1000 and even that is to low use 1500.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:37am replied:

What unit cap are use using the AI normally only does that if your playing on a low cap.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:32am replied:

I use to do campaign support but not any more as its just not worth it.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 22 2014, 1:49am replied:

The ship dropping them off is a nice idea not so much not costing mass its more of a trade tower, You pay through the tower and the unit gets transfered back through rather than needing just energy for a Stargate .

+1 vote   media: My last game
OverRated
OverRated Jul 21 2014, 6:42pm replied:

Really if you think about it this game is based in the future and these ships mite run on energy not fuel.

+1 vote   media: What could this mean?
OverRated
OverRated Jul 21 2014, 6:34pm replied:

Well you never know that was our original idea.

+1 vote   media: SCU pods
OverRated
OverRated Jul 20 2014, 11:05am replied:

This was done back in the FA days i use to talk to the guy that made it, It was like a stargate where you could enter a gate code into your gate and send units though also worked on any gates friendly or not.

+1 vote   media: SCU pods
OverRated
OverRated Dec 13 2014, 8:45pm replied:

Yes the new spawn menu will be in the next version of the mod.

+2 votes   media: RVE Adjacency Demo
OverRated
OverRated Jul 14 2014, 8:46pm replied:

We have tweaked them so they look better now.

+1 vote   media: adjacency bonus
OverRated
OverRated Apr 27 2014, 8:08am replied:

that is done for now mass rocks are created around your ACU at the start of the game.

+1 vote   media: Umm some thinks burning
OverRated
OverRated Apr 15 2014, 10:10am replied:

There called team colours which only show in game.

+1 vote   media: Cybran Dragon MK IV wallpaper
OverRated
OverRated Aug 7 2013, 7:37am replied:

Well yes and no the shredder drone is a T3 unit which can only be built out of the launcher, When this is a XP unit so the building would be sort of a waste of time because it wouldn't do any think more than built it.

+1 vote   media: Aeon XP Drone
OverRated
OverRated Jul 9 2013, 7:11am replied:

No not at the moment.

+1 vote   article: Gifting units or Sacrifice units
OverRated
OverRated Jun 11 2013, 5:06am replied:

Yes unit transfer will work in the same way but will be limited to engineers.

+1 vote   media: Guess what these do?
OverRated
OverRated Jun 9 2013, 8:42pm replied:

aww that cheating because i gave it away to you haha :) .

+1 vote   media: Guess what these do?
OverRated
OverRated May 15 2013, 9:50pm replied:

O_o both are the same thing what this shows is your income and storage, there is no maximum storage capacity that's just the limit to the ui.

+1 vote   media: Eco Panel For RVE 1.2
OverRated
OverRated May 4 2013, 10:40am replied:

Well the mod has no problems working on the latest version of the game with the DLC so the problem is related to some think your end sorry to say.

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b2c
OverRated
OverRated May 1 2013, 8:54pm replied:

What game version and do u have the dlc?

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b2c
OverRated
OverRated Apr 30 2013, 10:56pm replied:

What are you running what mods?

0 votes   download: OBSOLETE - Revamp Expansion Mod v1.1b2c
OverRated
OverRated Apr 3 2013, 4:18am replied:

Its meant to be a disadvantage it can be set to affect different units at a different rate, This is still a WIP just trying new things out :).

+1 vote   media: Electro-Shock Effect Demo
OverRated
OverRated Mar 19 2013, 2:12am replied:

Sounds like a pirated copy.

+1 vote   download: OBSOLETE - Revamp Expansion Mod v1.1b
OverRated
OverRated Feb 17 2013, 7:21am replied:

The back of the unit has a hatch!

+1 vote   media: Armored Fortress
OverRated
OverRated Feb 6 2013, 9:43pm replied:

This will go though a lot of testing before it complete.

+1 vote   media: Resurrection Reclaim WIP
OverRated
OverRated Feb 4 2013, 1:38am replied:

Only the Necro unit will have this ability no other units, not the ACU or any engineers also units can only be bright back once if the unit dies after being brought back it wont leave any wreckage, make sure you read before posting to save us time.

+2 votes   media: Resurrection Reclaim WIP
OverRated
OverRated Sep 30 2012, 2:44pm says:

Its only the 1st revision so it not the final things can change.

+1 vote   media: UEF T2 torpedo bomber
OverRated
OverRated Sep 28 2012, 5:01am replied:

HAHA :D

+1 vote   media: UEF T1 AA tank
OverRated
OverRated Aug 24 2012, 12:04pm replied:

cache is on your browser it saves info if your browser auto clears then you are able to re-vote.

+1 vote   article: SC2 Model Exporter News Update
OverRated
OverRated Aug 24 2012, 7:52am replied:

lol you must have your cache turned off then.

+2 votes   article: SC2 Model Exporter News Update
OverRated
OverRated Aug 19 2012, 10:33am replied:

Yes it jump jets :) we are still working on the animation.

+1 vote   media: Cybran Dragon finished In game v5
OverRated
OverRated Jul 18 2012, 9:45am replied:

3Ds Max thanks for the feedback :)

+1 vote   group: The Revamp Mod Team
OverRated
OverRated Jul 13 2012, 4:45am replied:

We like feed back but its up to us if we use your ideas or not.

+2 votes   media: Cybran Dreadnought (Update)
OverRated
OverRated Jul 10 2012, 2:16am says:

Not possible also i cant see why it would need to be its a defense unit, Also there will be a unit that can detect them plus the ACU.

+1 vote   media: Cybran T1 mine
OverRated
OverRated Jul 8 2012, 12:04pm replied:

what was the question?

+1 vote   media: Cybran Land Progress Demo
OverRated
OverRated Jul 7 2012, 9:19pm replied:

Yes it has AA you can just see them on the top left screenie.

+1 vote   media: Cybran T3 bomber finished
OverRated
OverRated Jun 28 2012, 3:36am replied:

Yep thats what its replacing the ambassador.

+1 vote   media: UEF T3 bomber MK II
OverRated
OverRated May 19 2012, 12:03am replied:

We will improve the textures later on but for now we are working on just getting the unit working.

+1 vote   media: Aeon T3 Artillery in game and finished
OverRated
OverRated May 15 2012, 8:08pm replied:

Yer it doesn't have textures yet those are renders.

+1 vote   media: Aeon T3 Artillery wip
OverRated
OverRated Apr 23 2012, 8:07pm replied:

Both the PD and AA have there own turrets.

+1 vote   media: UEF Prototype pd in game
OverRated
OverRated Apr 21 2012, 2:11am replied:

Maybe Aeon PDs will have shield.

+1 vote   media: Cybran prototype pd
OverRated
OverRated Apr 3 2012, 5:33pm replied:

O_o No thats not what the pillars were made to do.

THEORY
Think of the pillars like a gatway beacon between worlds, Experimentals are built off world on a remote planet for storage and warped to your base.

MOD INFO
Gantrys are replaced with warp pillars 1 pillar can build both land and air Experimentals, Pillars support the tech toggle instead of changing tech level they switch between land and air categories units, This mod also adds Naval support for Illuminate when using it with the Revamp Expansion Mod (RVE).

+2 votes   media: Experimental Warp Pillars Mod
OverRated
OverRated Feb 28 2012, 4:46pm says:

Guys its WIP it hasn't been finished yet -_-.

+4 votes   media: Aurora T3 Fighter/Bomber
OverRated
OverRated Feb 27 2012, 7:30pm replied:

Does a frisbee have wings no it rotates to fly, you have to remember this isn't todays tech.

+1 vote   media: Aeon T3 Fighter bomber
OverRated
OverRated Feb 5 2012, 4:52am replied:

Yep me and Avitus didn't like the 1st attempt that's why he went with a new design :)

+1 vote   media: Aeon T1 tank v2 in game
OverRated
OverRated Feb 3 2012, 12:07pm replied:

Turreted they will be able to turn 80 degrees

+1 vote   media: UEF T4 tank updated
OverRated
OverRated Feb 2 2012, 8:11pm replied:

Yes all unit scales and speeds will be rebalanced when we hit beta testing.

+1 vote   media: UEF T3 missile bot in game
OverRated
OverRated Nov 25 2011, 8:41am replied:

When we get back to working on the mod after xmass im sure you'll be on the list for beta testing, The beta wont be posted on moddb because it will be updated with fixes a lot till end stages, But we do still have a lot to do before beta the mod in alpha stage at the moment.

+1 vote   media: whynosupportfordlc
OverRated
OverRated Oct 21 2011, 7:46am replied:

You mean becasue the old FB1 had 4 threads and also didn't have any threads only textures that rotates using a shader when this unit has a real animation and each thread is real mesh.

+1 vote   media: FB III in game
OverRated
OverRated Oct 13 2011, 3:22am replied:

Not being mean or any think but your should really google before u post they have 8 legs --__--.

Scorpiones within the class Arachnida. They have eight legs and are easily recognized by the pair of grasping claws and the narrow, segmented tail
En.wikipedia.org

+1 vote   media: Cybran XP Scorpian
OverRated
OverRated Sep 24 2011, 11:47am says:

What is this mod just 3 random levels no story or any think?

+2 votes   mod: Crysis Revival V3.99 + C MOD
OverRated
OverRated Sep 24 2011, 10:46am replied:

It all depends on the free time we get to work on it.

+2 votes   article: PORTAL WARS MINIMOD
OverRated
OverRated Sep 23 2011, 11:14pm replied:

We have no need to rush release it so you can wait, Some times why do i bother you have zero understanding the work thats needed we are working on more than just models im re-codding a new mod structure, We are only a 2 man team if you cant wait then dont, ether way it will be released when we fell its ready.

0 votes   article: PORTAL WARS MINIMOD
OverRated
OverRated Aug 24 2011, 3:05am replied:

The research you do uses at 1st O_O.

+1 vote   media: Tier Indicators
OverRated
OverRated Aug 1 2011, 2:53am replied:

seraphim wouldnt look close to this at all if you remember they had a more alian feel to them there units all looked like they were grown.

+1 vote   media: Illuminate T3 Turret
OverRated
OverRated Jul 22 2011, 4:48pm says:

Thanks guys XD

+1 vote   media: New Cybran Fighter/Bomber
OverRated
OverRated May 29 2011, 3:34pm replied:

well we don't know yet for sure but it will be balanced into the mod.

+1 vote   media: NEW UEF ACU
OverRated
OverRated May 29 2011, 1:32pm replied:

No not really it will be slower moving that the other ACUs for that reason also slower on attack as well because of its armor.

+1 vote   media: NEW UEF ACU
OverRated
OverRated May 9 2011, 9:20am replied:

Yer sure man ill happily add any units you create into Revamp and put together and add you to the team as a modeler do you have any ideas in mind? about the balance your looking for this could be created easily in a small balance mod ill put some thing together for you to test.

+1 vote   article: Revamp Expansion Mod 1.2 (WIP LIST)
OverRated
OverRated Mar 30 2011, 7:18am replied:

The next balance mod only supports the upcoming revamp expansion mod so they will be released at the same time with a lot of fixes, The AI is getting improved also :-), PS the desync's were tracked down and fixed its not related to the balance mod at all.

+1 vote   download: Revamp Balance Mod v1.01
OverRated
OverRated Feb 27 2011, 2:00pm replied:

in English please.

+1 vote   download: Revamp Expansion Mod 1.0 Final
OverRated
OverRated Feb 14 2011, 12:14am replied:

its not hardcoded its just defaulted to 2000 use this to change the cap
Moddb.com for some systems 2000 units is to much to handle.

+1 vote   download: Revamp Expansion Mod v1.0 BETA 2
OverRated
OverRated Feb 13 2011, 1:29am replied:

No not yet if i get time ill be looking into it.

+1 vote   download: Revamp Expansion Mod v1.0 BETA 2
OverRated
OverRated Feb 9 2011, 11:12am replied:

HOW TO INSTALL instructions are on the summary page.

+1 vote   download: Revamp Expansion Mod v1.0 BETA 2
OverRated
OverRated Feb 9 2011, 6:23am replied:

you cant

+1 vote   download: Revamp Expansion Mod v1.0 BETA 2
OverRated
OverRated Jan 14 2011, 6:25am replied:

I was using the SC2 Poseidon as a template to test this unit out on.

+1 vote   media: I cracked the UEF Texture
OverRated
OverRated Nov 12 2010, 12:38am replied:

Lol seems that the zoom changes i did haven't been in any of the updates since 1.04 sorry about :S

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Nov 12 2010, 12:00am replied:

no problem ill increase the zoom more in the next update should be out soon.

+1 vote   mod: Revamp Expansion Mod (RVE)
Avatar
Avatar
Offline Since
Dec 24, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.2
Members
14
Mods
1,128
Articles
70
Media
629
Downloads
212
Groups
2