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OverRated
OverRated 9mins 29secs ago replied:

It's just how the engine was made SC2 uses a updated engine from SC1 which puts all the sim load on a single core there's no way to change it, all gpgs did was move some other tasks to other cores like game sounds, If you want your game to run better only way is to overclock your 1st core.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Oct 7 2014, 12:25pm replied:

Try this Moddb.com

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 29 2014, 11:58am says:

Thanks for rating my mod 1/10 just because you can't understand how to install a simple mod.

+1 vote     member: Trillion
OverRated
OverRated Sep 29 2014, 10:59am replied:

Soon we want to work more on the code side of things like the reteach tree.

+3 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 14 2014, 3:43am replied:

Yes indeed it's crap.

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 11 2014, 2:22am replied:

Nice :-). I'll be running a I7 5930k with a gtx 780ti for my build all watercooled.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 10 2014, 2:39am replied:

Haha that's OK I'm just waiting on my asus rampage extreme v :-).

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 5 2014, 10:15pm replied:

Ill be starting work on the mod again in 2 weeks as thats when i get my new computer together.

+4 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Sep 4 2014, 4:11am says:

Thanks to all the watchers we now have 1,002 members following the mod :).

+6 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 29 2014, 2:17pm replied:

Thanks should have a new system up and running in a week or two its not cheap building a 2011-3 rig, All the funds we get help us buy tools/plug-ins for programs we use to create units and effects for the mod thanks again.

+3 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:41am says:

Ill be back to modding next week i have a temp system up and running until i build a new system :) .

+4 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 24 2014, 8:36am replied:

I'm guessing your talking about the unitport mod ? I'm sure Albino is looking into it.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:21pm replied:

That's only available in RVE 2.0 there is a basic menu in SC2 you can bring up pushing ctr+f2.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 13 2014, 11:18pm replied:

Please report unit port bugs on the unit port page here Moddb.com any RVE 1.1 bugs can be reported here but that version has been discontinued.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 11 2014, 11:43am says:

Just letting you guys know my work on the research tree and the mod will be very slow until i get my system back up and running as my motherboard died, I'm using a old intel core 2 which is fine for office use but doesn't really run SC2 lol.

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 10 2014, 11:04am replied:

Maybe Albino can add some research upgrades in to balance it out.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Aug 7 2014, 7:29am replied:

Yep the centipede is getting redone with our new tool for SC2 so should be even better when finished.

+1 vote     member: OverRated
OverRated
OverRated Aug 5 2014, 9:59pm replied:

Its just to give some detail but yes avtius has made the wear on the corners too thick for the size of the unit it will be refined.

+1 vote     media: SCU pods
OverRated
OverRated Jul 30 2014, 11:51am replied: +2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 29 2014, 10:20am replied:

Yes the mod changes the AIs attack group numbers.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 29 2014, 12:51am replied:

That would be why the mod needs 1000 and even that is to low use 1500.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:37am replied:

What unit cap are use using the AI normally only does that if your playing on a low cap.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 28 2014, 5:32am replied:

I use to do campaign support but not any more as its just not worth it.

+1 vote     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 22 2014, 1:49am replied:

The ship dropping them off is a nice idea not so much not costing mass its more of a trade tower, You pay through the tower and the unit gets transfered back through rather than needing just energy for a Stargate .

+1 vote     media: My last game
OverRated
OverRated Jul 21 2014, 6:42pm replied:

Really if you think about it this game is based in the future and these ships mite run on energy not fuel.

+1 vote     media: What could this mean?
OverRated
OverRated Jul 21 2014, 6:34pm replied:

Well you never know that was our original idea.

+1 vote     media: SCU pods
OverRated
OverRated Jul 20 2014, 11:05am replied:

This was done back in the FA days i use to talk to the guy that made it, It was like a stargate where you could enter a gate code into your gate and send units though also worked on any gates friendly or not.

+1 vote     media: SCU pods
OverRated
OverRated Jul 20 2014, 11:02am replied:

Hey Overtkill this bug was fixed some time ago but i never bothered releasing another update for 1.1 as 2.0 is a completely new mod and doesn't really carry much over from 1.1. If you wish to lend a hand send me a PM, What type of modding have you done in the past and what area of the mod would you like to help in :) .

+2 votes     mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Jul 17 2014, 9:09pm replied:

I understand that but there won't be gates in 2.0 as there a waste of space :p .

+1 vote     media: SCU pods
OverRated
OverRated Jul 16 2014, 11:06pm says:

Not every think we make and do will keep every one happy you should just be happy we are releasing our mod in the 1st place.

+2 votes     media: SCU pods
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