Hi, I'm a indie game developer and the creator of the RVE mod for supreme commander 2, I'm currently working on a open world survival game, I'm currently working with the unreal 4 engine for my current project, I also have 6 years experience in lua scripting with mods for supreme commander 2.

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OverRated @ Revamp Expansion Mod (RVE)

Unlimited my friend i know as i coded it :P .
I.gyazo.com

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

Like F58 Said i already include a UI mod as a part of RVE 2.0 which displays unlimited numbers, if your talking about RVE 1.0 or the default game then no sorry not any more.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

What do you mean if your taking about the games full code then yes your correct a lot of its in C++ moved from lua and unmoddable.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

Then ill need to make it harder :P

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

Thanks Zataku :), when i get time ill be working more on the AI so its pushes you though out the whole match.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

Thank you glad you enjoy it.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

Like F58 said its not dead but on hold for now.

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OverRated
OverRated @ A possible future for RVE

Most likely if the engine looks worse than SC2 then its probably not going to be looked at.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

Please Read below.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

HAHA like F58 any FA units are just placeholders, aeon doesn't need two colossus.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

These are problems the engine using custom builders even know T2 and T3 engineers use the default models they run on different unit IDs so there classed as custom units.

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OverRated
OverRated @ A possible future for RVE

Thats why we will look at engine that can support these types of unit caps.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

A Update will be out soon to fix these issues.

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OverRated
OverRated @ A possible future for RVE

It depends what engine we use when the time comes.

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OverRated
OverRated @ Revamp Expansion Mod 2.0 Beta 1.0

upgrade your engineers and factorys or build rate will be slow.

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OverRated
OverRated @ Revamp Expansion Mod 2.0 Beta 1.0

Yes? what do you need?

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OverRated
OverRated @ Revamp Expansion Mod 2.0 Beta 1.0

no sorry we no longer support it.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

use balanced AI on custom on hard or cheating.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

your path to your game is to long.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

yes it does.

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OverRated
OverRated @ A possible future for RVE

Sorry to say we will be moving to a new engine in the future no map support kills any dreams for us on this engine.

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OverRated
OverRated @ A possible future for RVE

Yeah that is the sad thing about unreal its doesn't support lock step which large scale RTS games need, i don't believe the Nitrous Engine isn't free to use, if we did build it on the unreal engine a lot of performance hacks would be used to reduce network bandwidth.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

We still support RVE mod don't we and i started this mod back in 2011 a month after the game released, so chances are higher than 50 50 there pretty much a solid 100, if we decide to or not the date is still unknown at this point in time, im enjoying my currently project to much to focus or move to another.

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OverRated
OverRated @ Revamp Expansion Mod (RVE)

Maybe as a modder but I'm also a developer i do more than just mod other peoples games, i been working on my own game for over a year now on UE4, so when the time does come i would rather start fresh and move all the RVE units to a new engine, some units will have to be left behind but most of our new units are 100% made by us, so we have full rights to use them as we wish, working on the SC2 moho engine is just to limiting there no custom map support which break the replayability of the game and mod, i think people would rather see RVE to its full capabilities don't you?

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OverRated
OverRated @ A possible future for RVE

OMFG The image isn't to demo the landscape or props it was made just for the tank, does it really look like i put any work into the map? FML its also dark to show off the units glow.

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OverRated
OverRated @ A possible future for RVE

Yeah pretty much but without limtions, if the engine stress tests come back fine this is probably what we will do.

Reply Good karma+4 votes
OverRated
OverRated @ A possible future for RVE

If we do end up rebuild RVE on unreal the unit cap sizes would be a lot smaller, without lockstep which large scale RTS games depend on, you wouldn't be able to have huge cap sizes, also it mite be a lot of work but the end product would only contain our own work so we would release it on steam as its own game.

Reply Good karma+5 votes
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