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OverRated
OverRated Mar 5 2015, 6:47am replied:

There are no T3 experimentals lol.

+3 votes   media: who can guess :D
OverRated
OverRated Mar 4 2015, 5:17pm replied:

Yes indeed

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 4 2015, 12:52pm replied:

Yes but its classed as a T3 Unlock.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 3 2015, 9:37pm replied:

Try reinstalling the mods .

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 2 2015, 8:37am replied:

....... Its on its way, it mite make the 1st Pre-Alpha.

+1 vote   media: Aeon Base Research Tree v2
OverRated
OverRated Mar 2 2015, 7:25am replied:

Yep i have updated it a bit should be more easier to use now.

+2 votes   media: Aeon Base Research Tree v2
OverRated
OverRated Mar 1 2015, 11:11pm replied:

2-3 months we should have a Pre-Alpha/early access for you guys to play.

+5 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 1 2015, 11:11pm replied:

In the menu does it say the RVE version? Try downloading this video and watching it to see if you missed any thing, Mediafire.com and Tech Toggle Brief.rar

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 1 2015, 5:19pm replied:

You need to use the tech toggle to change to the classic units in RVE 1.1. CTRL+X is the key bind short cut or try using the icon.

Are you running the DLC ?

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Mar 1 2015, 11:45am replied:

X_X

+2 votes   media: Cybran Land Research Tree
OverRated
OverRated Mar 1 2015, 11:08am says:

Please Post to the Mod Page it watched more than the team page thanks.

+1 vote   group: The Revamp Mod Team
OverRated
OverRated Mar 1 2015, 10:54am replied:

Its getting there.

+1 vote   article: RVE 2.0 ALPHA NEWS UPDATE
OverRated
OverRated Mar 1 2015, 10:53am says:

Dragon ball Helm :D

+1 vote   media: Oyus
OverRated
OverRated Mar 1 2015, 10:02am replied:

HAHA :D

+3 votes   media: Cybran Land Research Tree
OverRated
OverRated Mar 1 2015, 8:47am replied:

HAHA ..... Where :P

+3 votes   media: Cybran Land Research Tree
OverRated
OverRated Feb 28 2015, 7:59pm replied:

Probably in the alpha stage.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 27 2015, 7:04pm replied:

Thats a Experimental Dropship named soulstorm it was a old version of the SR III we made. the Soul Ripper 3 will be added soon.

+2 votes   media: Cybran Air Research Tree
OverRated
OverRated Feb 27 2015, 7:01pm replied:

Don't challenge Avtius_12 to make that because you know it will destroy the Total Mayhem version lol.

+5 votes   media: Cybran Air Research Tree
OverRated
OverRated Feb 27 2015, 9:56am replied:

That isn't in the limitations of modding in SupCom2 sorry to say if it was we would, we can replace a faction using a mod but we don't see the point.

+2 votes   media: Cybran Air Research Tree
OverRated
OverRated Feb 27 2015, 2:11am replied:

2nd or 3rd pre-alpha.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 26 2015, 11:37pm says:

Most of the AI in supcom2 is C++ based, which makes it unmodable.

+1 vote   download: SupCom 2 campaign AI edits
OverRated
OverRated Feb 25 2015, 8:53pm replied:

Yes unit production we have put on hold until the 1st pre-alhpa is out.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 25 2015, 8:53pm replied:

Skirmish at the moment I may added campaign support down the track.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 25 2015, 8:52pm replied:

Map creating is a pipe dream at the moment, all the maps files are compiled .

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 25 2015, 12:03pm says:

This is a new layout i just came up with please leave feed back. Also please post any upgrades you think UEF AIR may need.

+1 vote   media: UEF Air Research Tree v2
OverRated
OverRated Feb 24 2015, 10:35am replied:

Well not really for 1.1 they were added for uses, but 2.0 is a new mod so for unit we haven't modeled yet classic unit will be used as place holders for now.

Yes at some point i will look at doing this i did before but there was no way to make the Naval factory build on land without a unit replace.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 24 2015, 8:48am replied:

When 2.0 is out of Alpha it will not carry any ported units from SC/FA, The reason i didn't make the ported cybran naval units walk on land was there animations from SC/FA do no longer work in SC2. All these units will be replaced with new models which will walk.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 23 2015, 5:43pm replied:

I'm guessing the wyvern king is a unitport unit? RVE will have T6 units added at some point these will have more hp, But for now T4s will be a cheap and weaker experimentals when T5s will be around double that of a T4, Balancing is still up for discussion at the point in time as well.

+1 vote   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 23 2015, 10:06am replied:

Within the next few months maybe two if all goes well, Just don't forget it will be a Pre-Alpha release it will be playable and most things will work but there will be a lot missing out of it, We just want to push a release out so people can start playing it while we update it each month, So the meaning Early Access does come into play with RVE.

+2 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 23 2015, 12:25am replied:

Click on the image at the start of this page that says DLC requested 4 play it will take u to the DLC page.

+3 votes   mod: Revamp Expansion Mod (RVE)
OverRated
OverRated Feb 22 2015, 10:21pm replied:

Nice deal :-) Make sure you pick up the DLC off steam as well as RVE needs this to work.

+1 vote   mod: Revamp Expansion Mod (RVE)
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