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No sorry the game doesn't allow this.
Thanks man the extra space always helps.
Not a problem glad to, will be more structures that can apply to adjacency bonuses in the next release now the system for applying them is not as taxing.
Yep that was only because of the packing error.
Well thanks it will get updated and changed for sure but it works for now.
Use the mod manager in the download selection.
Lets hope this one works better, i don't get much time to test the mod and making large changes can some times play with things.... lol
Once all the main bugs are fixed and theres a version out thats stable, then ill start adding them as the release time between a stable release and a version with T6 units it will be a lot longer maybe 2-4 weeks, rather than a week or two.
OK sorry to keep you guys waiting the mod is now uploading to moddb.
Alpha 1.2 is being re-uploaded one of the scds was packed wrong it was late at night..... that is all.
Ops this is why you don't upload a mod at 1 in the morning.
I packed one of the scds wrong sorry about that uploading it again.
OK guys WhAtEvErYoUmEaN that made the mod manager for Endless Space has agreed to make a new mod manager for SupCom2 which is awesome.
For now i think its best if i release the next alpha with the old buggy mod manager that way people can still load the warp pillars mod for those that the manager works for. ill be uploading it soon.
Thanks for the support.
Nar looking at options for mod installation.
Its a place holder.
No that mod manager is broken , it will use a program installer were you can point it to your supcom2 folder.
Is that a joke I can't tell lol
Just a heads up the next alpha will be out in the next 24 hours if all goes well on my over night AI testing.
wasn't happy with it so changed it some more ^^^
Haha that would be NeoGhostExcalibur :P
Do you see the tech button near hunker?
What video card are you running that seems to be more a video memory issue.
Yep 3ds max but that would be Avitus work i mainly do the programming.
Letters and numbers won't work as most units are mirrored meaning the letters will show back to front on one side, yes but for vet levels it would be to hard as there are to many units also rank levels, this was also just a test I did.
This is a very low Polly unit vs the wasp.
The answer to all these is no, No point in new engineer models as the Ai is only able to use select unit ids, this will also apply to all upgradable units in the game. Factories having a larger rank logo.
T3 will give higher than just 4 T1 gens yes.
Higher tier the better but, T1 gens are easier to build so i normally just use T1 gens.
This mod made for long game play rather than short, there will be a mod out later on for people that like short games, But the land and units are getting a nerf in build times, Build times for gantries can be buffed by energy gens, build SCUs to help build T3 and experimental structures..