Hi, I'm a indie game developer and the creator of the RVE mod for supreme commander 2, I'm currently working on a open world survival game, I'm currently working with the unreal 4 engine for my current project, I also have 6 years experience in lua scripting with mods for supreme commander 2.

Comment History  (0 - 30 of 2,812)
OverRated
OverRated @ Revamp Expansion Mod (RVE)

That has nothing to do with the mod the games designed that way.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

No sorry the next update will only be a patch, we do not have any plans to work on any new models any time soon.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

I think your thinking of when we where funding modding tools like the research tree editor, but we could do something like this, but it depends if people want to help support the mod or not.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

bubudow use to only disable shields which isn't really a EMP now it disables defense other than shields, it will also disable units, so i don't know what your asking.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

thanks ill look into it.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Use balanced AI on Custom, please take into account the changes in 2.0 like the research tree, the AI in legacy didn't have a huge tree to unlock or resources to worry about.

Reply Good karma+1 vote
OverRated
OverRated @ A possible future for RVE

Status is on-hold not dead just on-hold for now.

Reply Good karma+1 vote
OverRated
OverRated @ A possible future for RVE

It would be something we would have to test on a larger scale, but i really enjoy what the engine has to offer and its work space.

Reply Good karma+1 vote
OverRated
OverRated @ A possible future for RVE

sorry for the late reply, most of the engines available for free or paid are not designed for RTS games, the engine used for SC2 if it was out there for people to use i would probably still use it, just because i know it well but i know Unreal Engine 4 isn't that good for RTS games but it would still be the engine we use.
Thanks for the support.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

as below thanks.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Hi, RVE has always been a hobby of ours, but our main focus is our indie game at the moment but we hope to push out a update in a month or two.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Hi you can reduce unit costs within our mod manager in the options.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

inspiration for our units come from a lot of places but mainly we just come up with ideas we like, there is a new mod manager version coming out soon that doesn't need IE to run, not sure on the ETA yet but maybe in a month or so.

Reply Good karma+2 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Unlimited my friend i know as i coded it :P .
I.gyazo.com

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Like F58 Said i already include a UI mod as a part of RVE 2.0 which displays unlimited numbers, if your talking about RVE 1.0 or the default game then no sorry not any more.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

What do you mean if your taking about the games full code then yes your correct a lot of its in C++ moved from lua and unmoddable.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Then ill need to make it harder :P

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Thanks Zataku :), when i get time ill be working more on the AI so its pushes you though out the whole match.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Thank you glad you enjoy it.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Like F58 said its not dead but on hold for now.

Reply Good karma+1 vote
OverRated
OverRated @ A possible future for RVE

Most likely if the engine looks worse than SC2 then its probably not going to be looked at.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

Please Read below.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

HAHA like F58 any FA units are just placeholders, aeon doesn't need two colossus.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod (RVE)

These are problems the engine using custom builders even know T2 and T3 engineers use the default models they run on different unit IDs so there classed as custom units.

Reply Good karma+1 vote
OverRated
OverRated @ A possible future for RVE

Thats why we will look at engine that can support these types of unit caps.

Reply Good karma+2 votes
OverRated
OverRated @ Revamp Expansion Mod (RVE)

A Update will be out soon to fix these issues.

Reply Good karma+2 votes
OverRated
OverRated @ A possible future for RVE

It depends what engine we use when the time comes.

Reply Good karma+2 votes
OverRated
OverRated @ Revamp Expansion Mod 2.0 Beta 1.0

upgrade your engineers and factorys or build rate will be slow.

Reply Good karma+1 vote
OverRated
OverRated @ Revamp Expansion Mod 2.0 Beta 1.0

Yes? what do you need?

Reply Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Australia Australia
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
2,812
Per day
1.1
Mentions
0
Members
21
Games
5
Mods
1,624
Articles
75
Media
806
Downloads
416
Engines
1
Groups
4