I've just realised that shields actually do appear, they're just very subtle. Ignore me =P
I've just realised that shields actually do appear, they're just very subtle. Ignore me =P
You guys (and gals?) have made one fantastic mod! This is the Stargate game that should have been. I literally bought the game just to play this mod.
I have no idea if this is possible as I've not worked with this game engine, but it'd be so cool if ships with shields could actually have shields be visible, rather than just the blue bar.
As much as I'd love to see more factions I realise that that's a tonne of work, and I have no idea if the 3 factions is a hardcoded limit or not. Is there a way to make it clearer which maps have access to the smaller factions?
For the Tau'ri, I'd love to see the Asgard Beam Weapons from "Unending" onwards - it'd give them some extra punch, and possibly fill in the long-range role that the Manta ray ship and Experimental Ha'tak fill.
I'd like to see more Supergate maps! =D these are my favourite.
Thanks for making this amazing mod! I can't wait to see more!
Really? That sucks. I could have sworn it worked for me =/
There's a really simple code that will fix your JapanRadarShip's movement... the problem is that I can't remember it, nor did I save it for some stupid reason...
It had something to do with offsetting the model by 90 degrees, meaning it would face the right way.
There's little point in Googling "japanradarship" as you'll just find a topic by be about this very point that was never answered. I'll keep digging.
EDIT:
FOUND IT!
<GameObject
...
PlacementViewAngle="90d">
...
</GameObject>
You have Hunhu to thank for this :P If 90 doesn't work, try it at 270
I'm so jealous, I wanted to do this for my own amusement and implement it into a mini-mod, although it would not have been nearly as good (no build-up animations and what not ...)
If we get to play with the Ukraine Artillery I might just drool myself into a coma. So downloading this mod <3
@ master_oli-p
Do you mean Anti-analysing?
Edit: Never mind, you were right, I just know of it the mispronounced way =P
The weapon seems much more similar to RAD Gun used by the Desolators of RA2 - much better!
Lets hope this podcast gets recorded xD So gutted I missed #3 now =[
All the large-scale mods I want to play end up dying ... Rhovanion Alliance (BfME), Resurrection ... if Paradox ever dies, I will cry =[
I'm just wondering how you got that out of Uprising - I can't recall seeing it in RA3. I'd love to know how to get stuff from Uprising if you're willing to share =]
But if this is also in RA3, just ignore me =P
That's kinda the point =P The Confederates use a lot of RA1 technology and structures, their Power Plant is an example.
Question:
Will the Confederates be using Repair Drones or will they be using a more 'obsolete' way of repairing via the Service Depots? The obsolete method seems to fit their way of operation.
This looks awesome! I really can't wait to play as the Confeds! Allies beware!
The cannon looks a bit small to me. Or is that kind of the point? Like, you'd fly over it thinking "Pfft, what's that puny thing gonna do?" and then it rips through your aerial force leaving you thinking "WHAT THE F***"?
I can't wait to have an actual fleet instead of just spamming the OP Riptides and Hydrofoils for an instant win, coupled in with a few Aircraft Carriers.
Subhunter and Seaplane ftw <3
All I can say is:
"I'm on a gosh darn boat!"
and
"Over 9000 pounds of metal!"
That is all =P Love this mod and it's ingenuity.
Over9000
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