Otreum

Nathan Francis joined Oct 22, 2007

I am a mod developer of a large scale project called Otreum (not officially announced yet). I started work on the mod at the end of 2005, starting out with knowing nothing more than making maps in the Source engine, I now do 3d modelling using Maya (characters, props, weapons, animatable objects and environments), music creation using Reason 3.0, concept art done by hand, pencil and brain, and the rest is the rest. I am still learning new things all the time. Otreum will be based on the XRay engine which is the engine being used for the game STALKER which was made by the Ukrainian based developer "GSC gameworld" and published by THQ. The mod will be used with STALKER: Clear Skies since the SP SDK won't be released until after clear skies is. I plan to have my own games development studio within a 10 year time frame. I plan to release my mod in a 2-3 year time frame. If you wish to know about my mod, this is all I can tell you. I won't officially announce the mod until "IT IS DONE".

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Description

This is one of the later tracks that I planned to just use as background ambient music, but i'm thinking that it's a little too much.
I think that ambient music should mainly consist of strings for the type of mod i'm doing, the drum beats add pace, and there is no pace except the players pace..until the crap hits the fan. Which will trigger a music track such as another one I have called RUN that i'll upload soon.

Audio Details
Type
Promotional
Date
Apr 27th, 2008
By
Otreum
Views
43 (2 today)
Length
03:34
Filename
Silent_Panic.mp3
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