Hi, I'm Nathan. I am a studying games developer since about December 2005. I have always had a passion for games, I have always played games, and have always dreamt of creating my own games one day and so now I am working towards that dream. Currently I work alone, and am studying just about all aspects of games development. I plan to keep working alone as long as possible until I am financially secure enough that I can start up a large studio and hire other team members to work on higher quality AAA titles. I am currently working towards creating a mod for the Cryengine which I won't disclose any details for just yet(Details to come when the mod is finished or near finished). The images on my profile may hint at what this project may be about however ;) And I really don't know what else to say without rambling.

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0 comments by Otreum on Jun 20th, 2011

Another blog post for those interested.

Lately (about 2 weeks ago), I decided to got off my depressed arse and take a new direction in my games development work.

I had been doing alot of static non-organic meshes such as weapons, equipment props..and of course the Colosseum, but I realised that the only reason I was doing those things was that they were easy and I didn't really have to learn anything new...so basically I was being lazy.

I realized that it's time I start working on a proof of concept instead of dreaming about the concept in my environments with my weapons/props etc.

A major part of creating the proof of concept for my project is creating realistic human models.
So at first, in order to get my hype up about getting to work, I looked online at DIY motion capture, and stumbled across many videos of people using the Kinect or Playstation Eyecams coupled with some paid software in order to create some really nice professional looking animations at a hell of alot lower price than setting up a full blown mo-cap studio.

I figured that before I go out and spend money doing all that, I should actually learn to make some human models, so I spent hours upon hours looking online for guides on how to get started, what you need and so on, only to feel too tired and bored to bother working on anything, so I went to bed.

Next day I gave it another try, and so ended up at gnomon. I purchased 2 DVD's there worth about $60 each, and sadly found out that they really weren't tutorials, but more so just workflow videos.
I felt ripped off, but I think i've picked up a few things from them.

After that I tried to learn some Zbrush basics, so checked online for Zbrush tutorials, I found some tutorials which were the most recommended, and downloaded them. They were quite good but found a few conflicts with the tutorials which made it difficult to learn, but I at least picked up a few things from those tutorials in the one sitting.

After some time off researching due to depression, I am now back at it again.
So the other day I decided to work through a gnomon video to create my base humanoid mesh which would serve as my canvas in Zbrush. I finished a very rough mesh which wasn't as good as I wanted it, but good enough for me to doodle around in Zbrush.

I decided this morning to jump into Zbrush and instead of being paranoid of the possibility of wasting time on a crappy model, I learnt that it completely OK just to doodle around and get a feel for things, and that is exactly what I did.
I took my mesh, imported it to Zbrush, and got cracking on my very first human sculpt.
I went in with the attitude of "I don't care if this looks crap, i'm learning" and it was the right attitude to have, because I really didn't care if I messed up, I didn't care if it looked crap, I tried different things, and learnt different things, which was great.
Not only that but the end result looks great in my eyes compared to the garbage I had done a while back in my earliest attempts at human modelling from within Maya alone.

Below is a link to the images of what I did in a few hours during the day. I really only worked on the torso, arms and back, not so much the legs and head as I really hadn't memorized any muscles from those areas.



I see pretty much everything there that needs working on (the entire thing! :P), so critique is not necessary.
I am now about to take some time out to study the human anatomy in a book that I purchased today called Strength Training Anatomy, which at a glimpse looks fantastic for what I'm doing without having to spend a ridiculous amount of money on courses and high profile books.

I should also note that on the weekend I did paintball for the first time ever, it was fantastic!
I also decided to just chill out and relax with a few alcoholic beverages, which I think really helped clear my mind of negative thoughts, so I feel really good now, especially seeing the work I could do on a human sculpt at such a newbie level of skill and training in organic mesh modelling.
Now I cannot wait to get stuck into anatomical research and making myself some human 3d models to work with for motion capture :)

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Post comment Comments  (20 - 30 of 43)
Otreum Jan 11 2009, 11:48pm says:

Odd, I cannot access page 18 of the WIP forum for the FC2 competition, I think my computer doesn't like the video that 4ev3r posted lol.

+2 votes     reply to comment
Otreum Jan 11 2009, 11:43pm says:

Thanks, yeah fruity loops I found was very ...crap to say the least. It is similar to "Reason" however I found Reason was much easier to get into. I didn't do any tutorials when I learnt reason, so it took me a while to get the grasp of it, it still is taking a while, but when I tried fruity loops, I couldn't stand it, the interface was very yucky to look at and generally I just didn't like it. I went through a bunch of different music programs and asked different audio artists what they used, and I ended up liking Reason 3.0 overall, I would recommend you to give it a try ;)
3dbuzz wanted me to do a tutorial video for them a while ago when they heard that jurassic park song, however I fell out of contact with them and I never really got the tutorial video done in the end.

+2 votes     reply to comment
IcySandman Jan 11 2009, 11:07pm says:


You make some pretty nice maps for Far Cry 2. I made one for the contest, but now I'm feeling that it's really bad for some reason after looking at everyone's maps (I did put alot of time in it, but maybe it was just..I'm not meant to make racing maps!)

+1 vote     reply to comment
Otreum Jan 11 2009, 11:39pm replied:

lol, thanks for the compliments, the way I see it, you're a winner if you try in the contest anyway, regardless of whether or not you get a prize, so long as you put the effort in and have fun, I think that's all that counts. It was a good learning experience for alot of people and great motivation to make some really wonderful creative maps, it should be interesting to see what the outcome is.

+2 votes     reply to comment
JStallings Dec 18 2008, 2:25pm says:

Well, if I could I would but I do not own a copy of Farcry 2, but if there is some type of map viewer or anything like that I'd be glad to check them out.

+1 vote     reply to comment
Otreum Dec 21 2008, 12:17am replied:

There are screenshots at Moddb.com but yeah, i'd rather feedback from people who have played the maps and/or found any problems with them.

+2 votes     reply to comment
JStallings Dec 17 2008, 2:37pm says:

Thanks for accepting the friend invite :)

+1 vote     reply to comment
Otreum Dec 18 2008, 3:13am replied:

no worries mate ;)
If you like far cry 2 multiplayer, and want to support my efforts into winning the far cry 2 mapping competition by providing feedback on my maps, I would appreciate the help as I can't fine tune every map to be 100% perfect on my own, I need really picky people to rip apart my maps but also take into consideration the limits of the far cry 2 editor.

+2 votes     reply to comment
scyko Jan 15 2009, 1:03am replied:

I have noticed you have been going through alot of maps and wondered if you could take a look at mine called "In the Dark". I would be grateful of any comments that you would have. I am getting votes just not any comments...Thanks

+1 vote     reply to comment
Otreum Dec 15 2008, 4:17am replied:

Thankyou for your comment :)
Yes I made it from scratch, it's far from perfect, but I felt like doing it at the time :)

+2 votes     reply to comment
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