This member has provided no bio about themself...

Comment History  (0 - 30 of 59)
Oscuro1987
Oscuro1987 May 24 2014, 3:39pm replied:

Unrelated sorry, but this dog is really cute. x)

+1 vote     mod: Elder Kings
Oscuro1987
Oscuro1987 May 24 2014, 3:37pm says:

Excellent mod. I enjoy playing this mod more than the original game, becuase of its fantasy setting. (plus, it's TES!! :D)

No problem, everything works fine from install to moderately advanced game.

The Imperial city will conquer! xD

10/10

+1 vote     mod: Elder Kings
Oscuro1987
Oscuro1987 Apr 17 2013, 6:59pm replied:

How comes this page isn't updated then?

+1 vote     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Dec 11 2012, 7:14am says:

Voted this for GOTY :D Great work :)

+3 votes     game: ScrumbleShip
Oscuro1987
Oscuro1987 May 29 2012, 12:32pm replied:

Well, when yyou begin a round, there's a looping sound indeed but only for a couple of seconds, then it starts. Does your game hang for a while? Never stops "looping"? Try waiting like 10 seconds (that's the "worst" i had myself when starting a level), if it still hangs then.. Idk.. Try reinstalling the game fresh. Unless it's fresh install already then there's no point doing it again, lol.

+2 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 May 29 2012, 12:30pm says:

MTA:SA is the best thing since computer was invented.

+3 votes     mod: Multi Theft Auto: San Andreas
Oscuro1987
Oscuro1987 May 13 2012, 9:56am says:

Thank you for keeping daggerfall alive!

+4 votes     mod: DaggerXL
Oscuro1987
Oscuro1987 May 13 2012, 9:55am replied:

Yeah me too i'm up to donate or preorder.

+3 votes     game: Forging Life
Oscuro1987
Oscuro1987 May 13 2012, 9:53am says:

Go guys you're the best!

+1 vote     article: Milestone change
Oscuro1987
Oscuro1987 May 8 2012, 10:46am replied:

Ah yes, about the "very tiny" thing, it was me messing up indeed, lol. It's gonna be a great release!

+3 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 May 7 2012, 7:50pm replied:

Also, when you do feign death, when you get up, you are very tiny! :D

+4 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 May 7 2012, 7:21pm says:

The 5.0 sneaky preview looks totally promising, the AI behaves better, I can't wait for it.
I noticed a couple of bugs, not sure if you know about them already though :
- When I throw a grenade (an HE), sometimes the arms animation "flickers" right after. Nothing very embarassing, switching to weapon fixes it.
- When the AI moves, their animation flickers too, always. (not embarrassing too, it's light).
- And, the M9 pistol produces no sound when me or AI shoot with it :D

That's all, nothing major though!

Also a feedback about AI aiming, it's a lot better, and they finally don't shoot with pistols like they had an extra fast machinegun! It could be slowed slightly more though.

+4 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 May 5 2012, 10:43am replied:

go go go

+2 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 May 1 2012, 2:36pm replied:

Thanks for that! TRACERS PARTY!!

+2 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Apr 30 2012, 9:33am says:

What features would appear in 1.4 and when would it be due? :D Yes i'm curious!

+2 votes     mod: Multi Theft Auto: San Andreas
Oscuro1987
Oscuro1987 Apr 14 2012, 1:04pm replied:

Hell yea i prefer this, let's bughunt.

+2 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Apr 5 2012, 4:40pm replied:

You're done?

+3 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Apr 1 2012, 1:34pm says:

of course tracking this

+3 votes     game: Forging Life
Oscuro1987
Oscuro1987 Apr 1 2012, 1:30pm says:

i track because i love the idea and i think it's gonna go far

+1 vote     game: Computers for Sale
Oscuro1987
Oscuro1987 Apr 1 2012, 1:26pm says:

Tracking this like alot of people on bay12 forums hehe

+2 votes     game: Automation: The Car Company Tycoon Game
Oscuro1987
Oscuro1987 Apr 1 2012, 1:25pm says:

TRACK!!

+1 vote     game: Dwarves & Holes
Oscuro1987
Oscuro1987 Apr 1 2012, 1:23pm says:

tracking! highly interested!!

+3 votes     game: Intruder
Oscuro1987
Oscuro1987 Sep 15 2011, 3:31pm says:

When you release the ballistic SDK i'll add in a bunch of modelised weapons from the very old ones to the newest ones.

+2 votes     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Jun 7 2011, 12:33pm replied:

Jesus XD Well i'll try to translate that into [insert programming language here] formulas. Thank you :D

+1 vote     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Jun 3 2011, 1:25pm says:

Mmmmmh you did well doing those schemes, I understand mechanisms a bit more now. Though i'd need ballistic/perforation formulas for personal use for testing and I don't know where to find it. (As I'm not a ballistic expert).

+1 vote     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Apr 29 2011, 8:15pm replied:

Yay ! That's awesome already. I think i'm looking wayy too far forward with my organ system and stuff lol. But that COULD be a long term stuff. Who knows :)

+1 vote     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Apr 29 2011, 1:56pm replied:

Nevermind I got the answer of my unrelated question :P

+1 vote     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Apr 29 2011, 1:25pm says:

Guys what about a EVEN more realistic wounds system? (I LOVE the one we have! I'm just trying to bring up new things)
Let me develop xD :

1) following the part that is hit, angle of the bullet, force, etc... Vital organs would be hit, which would lead in even more lethal bleeding. (I don't want you to reproduce the exact human body though ! xD) (Also I can provide help/schemes/drawings with placement of vital organs and veins.)

2) Change in the medical system : use of real life medical tools like forceps, morphine, etc etc... (may not be compatible with bots).

2a) Medical system would be optional if you wanna play with bots. Player can pick either "basic" (the healing system in its current state) or "Advanced" (use of advanced tools that would be contained in the medical bag.

3) Wound resume when you die would show up the vital organs wounds and their severity.

4) A triage (http://en.wikipedia.org/wiki/Triage) system ? :D

This is just a rough idea, I don't even know if it's possible.
Inputs, please? :)

Unrelated question : What is the "regulation" combat type in the options ? I just noticed it in the new 3.1 (which is btw an AWESOME update.)

+1 vote     mod: OccupationCS: Source
Oscuro1987
Oscuro1987 Nov 17 2010, 5:13pm says:

<33333333333333333

+1 vote     article: Patches 1024, 1026 and 1028 now available.
Oscuro1987
Oscuro1987 Nov 4 2010, 12:04pm replied:

awesome thanks :D

+1 vote     media: Upcoming feature: Minimaps
Level
11%
Gamer
7
Avatar
Avatar
Offline Since
Jul 7, 2014
Country
Belgium Belgium
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
10
Mods
46
Articles
3
Media
3