weapon of mass creation... and this time it's war! - See my blog "About me" for personal information

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About me

original_gammlah Blog

Business information

  • Currently studying M.Sc. Business Administration in the 3rd semester (curriculum: strategic planning, controlling, marketing, IT management, project management, human resources management, economics, business law ...)
  • Before that: B.Sc. Systems Engineering (mechanical and electrical engineering, computer science and business skills)
  • More business information/CV: Lnkd.in

Modding-related information

Experience:


Gaming since about 1996 – Some of my favourite games and game series (I have played through more than 150 games, roughly guessed):

  • RPGs: The Witcher, Baldur’s Gate, Icewind Dale, Gothic, Risen, Knights of the Old Republic, Mass Effect, Jade Empire, Neverwinter Nights, Elder Scrolls, Arcanum, Dragon Age
  • Action-RPGs: Diablo, Torchlight, Titan Quest, Dungeons & Dragons: Heroes, Baldur’s Gate: Dark Alliance
  • Strategy/Simulation: Age of Empires, Starcraft, Warcraft, Battle Realms, Dawn of War, Command & Conquer, Cossacks, The Settlers, The Guild, Pharao, Heroes of Might and Magic, Rollercoaster Tycoon, Black & White
  • Action-Adventures: Red Dead Redemption, Thief 3, God of War 3, Uncharted, Prince of Persia, Enclave, Knights of the Temple, Tomb Raider, Enslaved, Oddworld: Stranger's Wrath, Enclave
  • Shooters: Halo, Max Payne, Unreal Tournament, Half-Life, Counter-Strike, Metal Slug, Call of Duty: Modern Warfare, Resident Evil 4, Army of Two 2, Resistance 2, Red Faction II
  • Others: Worms, Heavy Rain

Mapping/modding since about 1998 – Past/future projects:

  • 2014: realisation of Project: Impact???
  • 2012/2013: concept for Project: Impact
  • 2011: concept for story-based RPG set in SC2 universe – some story and gameplay ideas may be repurposed for Project: Impact
  • 2010: concept for The Guild-like economy simulation set in SC2 universe
  • 2010: unfinished Mech Warrior-style map (Starcraft 2, winner of the SC2mod.com custom map idea contest, but never left prototype status due to inadequate engine for fast movement and FPS aiming)
  • 2008: unfinished large scale RPG (Warcraft 3, project team of 3, stopped due to lack of time, files lost, inactive project thread in a German WC3 modding community: : Warcraft.ingame.de, inactive project thread in English-speaking WC3 modding community: Hiveworkshop.com)
  • 2008: freelance work (mainly ideas/consulting) for other people’s Warcraft 3 projects
  • 2008: unfinished large scale RPG (Warcraft 3, single-handed, stopped because of RPG project above, files lost)
  • 2007: Snake for two players coded in Delphi (school project)
  • 2006: finished AoS-style map with completely new items, heroes, etc. (Warcraft 3, files lost)
  • 1998-2006: lots of small story-based, fun and melee maps (The Settlers 2, Age of Empires 2, Starcraft, Battle Realms, Warcraft 3)
  • Inactive membership in several SC2/WC3 modding communities

Skills:

Management:

  • strong project management (tools: MS Project, InLoox, procedure descriptions, checklists, leaflets and guidelines)
  • strong leadership, organization and communication (everyday work and countless projects related to studies/education)
  • professional MS Office - Word, Excel, PowerPoint, Outlook (everyday work and countless projects related to studies/education)
  • intermediate MS Visio (several study projects)
  • basic marketing and negotiation (1 semester each)

Game content creation:

  • intermediate VBA (Bachelor Thesis, internships, everyday work)
  • basic C/C++ (2 semesters + self-teaching)
  • basic Delphi/Pascal (2 years of school education)
  • basic Galaxy/Jass (Starcraft 2/Warcraft 3 scripting languages)
  • intermediate story/dialogue writing (past member of a writer’s blog, several poems, short stories and analyses)
  • intermediate game design (see “Experience” plus a card game and some sketchy pen & paper games)
  • intermediate creative techniques: brainstorming, brainwriting, mindmapping, morphological boxes (education and on-the-job experience)
  • intermediate quality management (1 semester and on-the-job experience)
  • intermediate mathematics and physics (3 semesters + 13 years school education)
  • intermediate tenor saxophone (6 years school band, musicals and private education)
  • basic digital sound design (FL Studio + Audacity, 3 months hobby beat making)
  • very basic level design (I’m by no means a visual artist! =))

Non-gaming Interests:

  • natural sciences, technology, computer hardware, software, application programming
  • all kinds of music (listening, dancing and partying, concerts, festivals, making beats)
  • movies, literature, cooking, jogging, fitness
  • (social) psychology, philosophy, politics, ethics, social issues
  • business/economy
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