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Quest for procedural adventures in level generation
Heroes of Loot 2

Quest for procedural adventures in level generation

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An in depth look at how the dungeons and quests in Heroes of Loot 2 are procedurally generated.

The dungeons are now open, Steam Early Access
Heroes of Loot 2

The dungeons are now open, Steam Early Access

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It took a bit longer than expected, but Heroes of Loot 2 now entered Early Access. Last weeks changes have been a lot of fixes and interface polish, read...

Just a couple of weeks from Early Access release

Just a couple of weeks from Early Access release

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We are nearing Steam Early Access release, with a fully playable game. Let's talk about the many, many, many improvements over the last few weeks

Farting fire, crooked walls and teleportation
Heroes of Loot 2

Farting fire, crooked walls and teleportation

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Finally a new developer video, with commentary and a lot of changes as we enter phase 4 of development: balancing the gameplay.

Getting down and dirty with the code
Heroes of Loot 2

Getting down and dirty with the code

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Working on a lot of different aspects of the gameplay means the game currently is buggy, and source code feels like it's in a big renovation.. but we're...

Cyclops, dark woods, and sharp things
Heroes of Loot 2

Cyclops, dark woods, and sharp things

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A huge list of new stuff this week as development enters it's 7th week. The Cyclops returns, an outdoor-area is added, and more sharp stuff ready to damage...

Hacking, slashing, questing and looting!
Heroes of Loot 2

Hacking, slashing, questing and looting!

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So many things added this week, from new monsters to old favorites making their return for the sequel. A few new quests, interface improvements, and basically...

New trailer, and release day
Space Grunts

New trailer, and release day

Space Grunts 0 comments

With the release being January 12th (just a few more days) I decided to create a new trailer, push a final update fixing small things and making the level...

Now with build-in level editor
Space Grunts

Now with build-in level editor

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By populair request the game now gets a build-in level editor allowing players to quickly create and play new levels and missions.

Select your character
Heroes of Loot 2

Select your character

Heroes of Loot 2 2 comments

I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank to list all the...

Space-marinifying the heads up display
Space Grunts

Space-marinifying the heads up display

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Adding a bunch of new stuff, including story-lore, cloud-saving and contests! On top of that a new HUD is introduced and a couple of small fixes as we...

Pushing things around
Heroes of Loot 2

Pushing things around

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This week the implementing of pushing statues was added, opening up a couple of new Quest types. On top of that we introduce a Skull spawner, and bring...

A worm on my back!
Space Grunts

A worm on my back!

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Doing a complete redraw of the first-zone's graphics, adding a lot of secret hints and adding the "worm on my back" speech bubble.. a mean and lean update...

Heroes in the snow
Heroes of Loot

Heroes in the snow

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Week 3 of development sees a new area being added to the game, many particle effects, some monsters and quests!

Case of the missing Whigo
Space Grunts

Case of the missing Whigo

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Update 28 is now live on Steam, activating an enemy which has been lurking in the dark corners of buggy-code and was never activated. Now it's there to...

Interface enhancements, and game tweaks
Space Grunts

Interface enhancements, and game tweaks

Space Grunts 0 comments

Update 27 adds a much overdue overhaul of the interface. Making things, hopefully, cleaner and clearer. Also a lot of user-friendly tweaks to the instructions...

Graphical enhancements to spice things up
Space Grunts

Graphical enhancements to spice things up

Space Grunts 2 comments

No good game goes without the extra's in the graphic-sauce. The latest update sees Space Grunts receiving stairways, random debri, destroyable scenery...

The new features keep coming
Space Grunts

The new features keep coming

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The process of adding new features, coming up with interesting idea's, and not breaking the game while pushing updates live!

Keeping up the pace: fast AI
Space Grunts

Keeping up the pace: fast AI

Space Grunts 1 comment

An explanation of the fast AI code which allows the hundreds of enemies to do their thing in the blink of an eye

The 8-month devtime mark
Space Grunts

The 8-month devtime mark

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Reaching the crucial 8-month mark for this project, and still at least 3 or 4 to go. Luckily it means a lot more features, changes, tweaks and improvements...

The boss is in the house
Space Grunts

The boss is in the house

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The end-boss is finally added to the game, we are getting ready for the EA release, and adding some mandatory animations to the game

Final weeks, going into Early Access, and leaderboards!
Space Grunts

Final weeks, going into Early Access, and leaderboards!

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The final "required" changes are being added, and Space Grunts will then move into Early Access on Steam. Leaderboards, game modes, and a lot of other...

Improved version now available
Groundskeeper 2

Improved version now available

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A new version of Groundskeeper2, adds resolution settings, volume settings, improved controller support and removes the need to install Java!

Ancient temple, nesting spiders and more
Space Grunts

Ancient temple, nesting spiders and more

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Moving towards a release, beta update 4 sees introduction of the Ancient temple, some nasty and tough spiders, and a portal. On top of that many interface...

Catching fire, and cleaning the interface
Space Grunts

Catching fire, and cleaning the interface

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A week of tinkering on the interface, making it user-friendly while also sneaking in a bunch of fixes and new items like fire, acid, and gameplay improvements...

Beta is now available on Steam
Space Grunts

Beta is now available on Steam

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After 4-5 months working on the game solo, the game now goes out to a public beta meaning the scare of criticism, the fear of dislike, and the adrenaline...

Pre-order with 30% discount!
Space Grunts

Pre-order with 30% discount!

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A beta release is closing in, a pre-order with a nice discount is now live, and the final steps to move this game from fun project to a playable awesomeness...

Parasites, secrets, and Datacards
Space Grunts

Parasites, secrets, and Datacards

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Animations, parasites, secret area’s, game-lore in the shape of collectable datacards, music and art.. it’s all being worked on this week as we slowly...

Rewriting the engine
Space Grunts

Rewriting the engine

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Big progress made, adding a new light-engine improving the looks all round, a large collection of items, and a hint of a release date!

Gunslugs now live on Steam

Gunslugs now live on Steam

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The black duck army invades yet another platform: Steam! With Steam leaderboards,achievements, and many small improvements, this might be the best version...