Hello, I am a Mod player from Canada and hope that one day, I will make my own. Fingers crossed.
All Half Life games are currently installed, and they all have been launched at least once.
Out of curiosity, is E3 supposed to have a little Steam Icon?
I have run all Half-Life 2 games, even though E3 does not require them, and run Source 2013 SP Beta. And yet, I get the same error. I ran your own Strider Mountain and Nightmare House 2 as a test, and both of those worked fine. The mod was installed correctly.
For some reason, it seems if I run SP Beta, then verify the steam files, it will say a file is missing, and will be reacquired. However, if I run the Beta again, and verify again, it will say the file is missing again.
If you have any clue on this, it would be appreciated. Such a long wait for E3, and it seems I'll have to wait a little bit longer :3
When I run, after the Valve logo, it flashes the loading screen for a split second, then closes and displays this:
Could not load library client. Try restarting. If that doesn't work, verify the cache."
I have SDK Base 2013 Singleplayer installed, with the Beta enabled. I have verified that, restarted Steam, to no avail. Is this a common problem? Any idea how this can be fixed?
Leon, we have been waiting for years, through thick and thin. We can wait longer. Do not feel any rush. You've been through hard times, and yet you still keep chugging away, working towards this one final HL2 mod, a world that explores your imagination. I still remember when I played Strider Mountain 8 and a bit years ago. That was an incredible mod. I still have great memories of it 8 years later.
I look forward to your final project. In the words of a famous Nintendo person, a delayed game is eventually good. A rushed game is bad forever. Even if you just have been doing your own thing and putting this off, don't worry. We can wait :D
Man, this looks great! The only thing missing is Mission Improbable... and that other really good one set in an alt Episode 1 perspective .
Even though I don't speak Chinese, I'll take any news from Underhell.
Excellent news! Maybe we'll see an added connection back to Underhell as an Easter egg... I am very glad that this is getting a large update. The first HL2 mod I ever played. In fact, first mod I ever played, period. Lots of nostalgia connected to this game for me. For the record, I would be willing to pay to help support and fund this project.
Also, come the Steam Underhell release, will we need to replay the whole game, or can we import our save files? I understand that there's a lot of retexture and remodeling work to be done, but will any of these changes/improvements force the players to replay? Not that it wouldn't be fun, but one does want to experience the next chapter as soon as it's available.
Mxthe, I was just wondering, why is it that you want to make games? I've heard a lot of reasons among others, such as wanting to make the next big thing, to make money, or even to fix the industry's image. This is kind of random and out of the blue, I know, but I've taken to asking myself it, and I was wondering what opinion someone might have the with the experience such as yourself.
Excellent news to hear. I still remember back in the day (like 4 years ago) when Hen first posted about Underhell, after you had been in contact with him. I still remember watching the original trailer and looking towards playing the mod.
Fast forward 4 years and my, how things have accelerated. The mod can no longer truly have the mod moniker, but it's a full game. It grows increasingly popular, and to think it could come to Source 2 as well... Such a step forward from that old trailer featuring just the house and Her.
I'm glad and happy to see that you've managed to develop a career out of this passion to create, to tell a story, and to make a kickass game. Truly something that other starting Game Developers can look at as inspiration, showing what can be done for those who love to make games.
Keep up the good work, and good luck!
Yes please, always loved this mod.
Ah, nothing like a sleek Beretta. Classic gun, and great model.
Must be really gratifying to sit back, show it off, and say "Yeah, we made this"
At last! Just like I had always hoped from 2011, the start of Coop has begun. Definitely looking forward to this, and good job with it. Have to ask, what's been the hardest part of coding this beast? Also, will focus be, er, focused on this till completion, or will Chapter 2 be worked on too? Keep up the great work guys. Hoping for the best. Can not see why this couldn't be sold commercially at this point.
Looks even better then before. More modern.
A rising dawn. Promise, opportunity, choice. Great setup, this is some great work. Should really open up an official store for the game, sell some prints and such. Of course, there are other ways to gain revenue from the game...
Wow. What left is there to say? What an air of menace that permeates from the house. Must say Mxthe, if you want the house to look like this one day, going to need one hell of a tree clearing company. That, and uproot the rest of the house. But all things considered, I think that's the easier thing the house could do...
This song,First Light, Terry and Ben, and a few others. Of course, the main theme always provides the chills. This will be one hell of a soundtrack at the end of the next four chapters.
Good to hear you broke your addiction! Things can only improve from here. Bravo. And again, as most devs say these days, it'll be done when it's done. Take your time, refine and improve and we will enjoy it for lengths when it comes out. Good job!
*This can be categorized into the "Fanboy" section of your mail bin.
Excellent, excellent. Always great to hear the success of indie developers, and the never ending passion that they put into their games. Have an idea what that "news" is, and can not wait for it. Take as much time that you need, more time can only bring better things. Mxthe, I salute you ser.
Yes, even makes a few references to it.
At least this makes for a nice little early stress test, although the volumes of people will drastically increase, so maybe not as helpful.
Ah ha ha ha, you should have seen when Cry of Fear was about to be released on Steam. Oh, the delays...
You might be right, but hey, I remember it more from UH.
Whoops, accidentally down-voted a good review. My bad :P, didn't mean that.
If there was a game to start recording commentary for, it would be this one. Why don't I have fraps yet?! Can not wait for this Mxthe, looking forward to a day of Underhell.
Time to set my alarm clock to 6:00. Oh, and sorry that less people haven't payed for the music yet, I guess those exclusive digital weapon skins and items are the hook for "pre-orders" :P
Ah, can't help but let my inner fan boy out. And my theory timeline! I must get back to that, speculate on the story and continuation...
To quote Underhell "What is sleep?"
And that's another yes! But so many songs! If you do this, tell us how much it costs so I can run out and buy an iTunes card. The last album was fantastic, and I would love to continue to support you and Tom Stoffel, who I think is very underrated.
Here's how I see it. It's not just another group of enemies, it's additional sentry's and guards blocking your way, and making a empty hallway on easy or normal suddenly have guards that you need to keep out of sight from. I do agree with the above, but AI is difficult to do, some of the best being from FEAR, and some of the worst being from, well, many other games. Equipment, I think, will be conditioned to the situation, so not every group of baddies will come equipped with NV goggles on hard, only if you've been spotted or something like that. Anyways, just what I think, sure Mxthe will replay properly in due time.
Mxthe, I'm curious. A few years ago I made the wildly incorrect statement that you might have upwards 7 chapters. Now I know that's wrong, but I'm wondering will this be the final chapter? Seeing how long it's taking, and how much of your life that you need to spend on it, I'm not sure if you want to plunge headlong into another full chapter.
It doesn't help that your an essentially one man team, slowing the whole process down compared to what a full part time team could do. Anyways, it continues to look great, and thanks for the tutorials, gives me ideas for programming.