Hello, I'm Guido from SciFi Heiloo. I'm publishing our stuff and working with the community since all the other people in our group have better things to do. (-.-') I'm also lead guy on various projects such as machinima, mapping for EF2 and lots of small programming projects. I'm (together with 2 others) Fleet Admiral (leader) in the game-clan Liberation Armada.

Comment History
oostermeijer7
oostermeijer7 - - 7 comments @ Glassmaze

This is a part of the spawn area, the map supports the specialities modifier.

Good karma+1 vote
oostermeijer7
oostermeijer7 - - 7 comments @ Glassmaze

This is the bottom of the CTF area, people (for example blue team) get the red flag from above and shoot their way downwards, at the bottom they have to walk into their flag to score. Going downwards isnt as easy as it sounds, as traps are laid to slow you down. Teamwork is required ;)

Good karma+1 vote
oostermeijer7
oostermeijer7 - - 7 comments @ Glassmaze

This is an outside view of the CTF area. People get the flag and have to reach the bottom (by shooting the glass)to score.

Good karma+1 vote
oostermeijer7
oostermeijer7 - - 7 comments @ Glassmaze

An overview of the (completed) Bomb Diffusion area. This maze has walls that are not walls, shootable walls, traps and power ups.

Good karma+1 vote
oostermeijer7
oostermeijer7 - - 7 comments @ Glassmaze

Each side has a forcefield system that directs you to the right puzzle/maze. This depends on your gametype (TDM/DM/CTF etc.)

Good karma+1 vote
oostermeijer7
oostermeijer7 - - 7 comments @ Glassmaze

An overview of the map.

Good karma+1 vote
oostermeijer7
oostermeijer7 - - 7 comments @ Glasswars1

Thanks for the idea, after reading your comment I immediately got an idea about a new one. I'm making a bigger one with more puzzle elements in it.

Good karma+1 vote