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History of Excaliword (GIFs inside)
Excaliword

History of Excaliword (GIFs inside)

Excaliword 1 comment

For my first post i'm showing a quick devlog of Excaliword in pictures!

Three weeks
Berserkrgangr

Three weeks

Berserkrgangr 3 comments

Working on a new entity-component-friendly network architecture. Plan for the next weeks.

Weekly Update - Refactoring & Bots
Berserkrgangr

Weekly Update - Refactoring & Bots

Berserkrgangr 3 comments

I made some bots, they are beautifully moving around and profoundly dumb - Rewrote my event system so that i won't be scared to play with the server code...

Weekly update - Try again
Berserkrgangr

Weekly update - Try again

Berserkrgangr 3 comments

Playtest fail - Event system rewrite - Bananas - World collapsing

Weekly update - Almost ready for a playtest
Berserkrgangr

Weekly update - Almost ready for a playtest

Berserkrgangr 1 comment

Added new healer skill & cooldowns. Fixed towers bugs, crash, fonts and overall preventing the game to crash for stupid reasons in the playtest.

Weekly update - Towers & Banners
Berserkrgangr

Weekly update - Towers & Banners

Berserkrgangr

Fixed bugs around towers & banners mechanics, netcode, sounds and bananas.

Weekly update - Pixels & bugs
Berserkrgangr

Weekly update - Pixels & bugs

Berserkrgangr

Pixel fonts, more tooltips, more colors and less bugs and more bugs and less bugs and more bugs and less bugs and more bugs (╯°□°)╯︵ ┻━┻...

Energy Mechanics (part 2) - Weekly update
Berserkrgangr

Energy Mechanics (part 2) - Weekly update

Berserkrgangr 3 comments

Skills selection, energy mechanics part2 and a bunch of fixes.

Banners & Tooltips - Weekly update
Berserkrgangr

Banners & Tooltips - Weekly update

Berserkrgangr 4 comments

Reworked the tower leveling, added toolbars and fixed a bunch of stuff.

Screenshaking - Weekly Update
Berserkrgangr

Screenshaking - Weekly Update

Berserkrgangr 8 comments

Netcode improvement, screenshaking, collisions, towers and code refactoring.

I'm targeting you !
Berserkrgangr

I'm targeting you !

Berserkrgangr 1 comment

Have my player-targeting system working, also, elephants.

Weekly update - FIX FIX FIX
Berserkrgangr

Weekly update - FIX FIX FIX

Berserkrgangr

A week of fixing stuff, tweaking the aim / focus system and code cleaning.

Energy mechanics & weekly update
Berserkrgangr

Energy mechanics & weekly update

Berserkrgangr

Visual feedbacks on some skills have been added, animations have been fixed, a chat implemented and some thoughts about mechanics around energy and life.

Barrels !
Berserkrgangr

Barrels !

Berserkrgangr 6 comments

New shiny barrels ! Pushed the map engine to the actual game, *destroyable* barrels, thoughts on the aim system relative to the character animations.

"No kite shields" update!
Berserkrgangr

"No kite shields" update!

Berserkrgangr 2 comments

Reworked my map engine, lifted one character to fit the viking theme, thoughts about a new focus system (hint: no focus) and a little bit of viking history...

Collisions, depth-sorting and bugs
Berserkrgangr

Collisions, depth-sorting and bugs

Berserkrgangr 4 comments

I have finally implemented the map in the game handling depth-sorting and collisions.