Characters are assigned randomly in start of each game.
is actully awesome
Really? I made this from scrap with custom textures and custom foilage models, inspired by the Dead Island game.
Played alone in the video, there's other videos where i tested with Tom i think.
We got 2 city maps in Singleplayer right now ("Haywire" & "Quarantine"), and this new one on the multiplayer version called "Apocalypse" which is the largest map yet and features a big and open parking lot aswell as alleys and appartments.
We might do a mall map in the future.
I have to thank you Tom for being such an ambitious coder!
I haven't tried desura yet, but how about doing a manual non-desura install by downloading the mod?
LMAO i love you guys
I thought AK-47U is just a short-barrel version of the kalashnikov rifle, and the S in AKS-47U is because it was made for the Soviet Union military.
Like i said in previous posts, it's Dead Island inspired map.
Not really, one of the characters in ZS.
It works without HL2 since Source SDK is free.
We'll see if it fits, right now there's 2 cabins you can stay in on Napalm.
RIP Saw (2004-2010)
RIP Saw Legacy: Source (2011)
RIP Saw Nightmare (2012)
Cukhang already asked for multiplayer at the alpha v4 download page, then he posted "MUILTIPLAYER MULTIPLAYER" on the main page. We get requests all the time about multiplayer - which we already started developing along time ago. I mostly come to this comment section of the page to help people or listen to feedback. We try listen to what the fans wants but we can't just release an unfinnished version of the multiplayer.
New hats comes with official mod updates just like maps or weapons will in MP.
Thanks, i'm thinking that some people might say it's TOO dark in-game, but they should obviously use the flashlight feature when they are near big shadows etc.
This was a map by Borf(Studio member who left recently) that we had permission to convert to ZS some days ago.
Multiplayer has not been completed yet. More maps coming for Singleplayer if you look at the map list at our main moddb page:
Singleplayer ( Alpha ): Factory, Example, Haywire, Quarantine
Singleplayer ( Beta ): Harbor, DeadSnow, Condemned
Multiplayer ( Alpha ): Quarantine, Apocalypse, Napalm
Great Alpha v4 video review/gameplay!
The old version (Alpha v3) has fast zombies but they are replaced with real zombies in Alpha v4 which will be released soon.
Talk about it with Tom then... :p
Tripmine weapon by Ronnyy.
This was a closed beta testing session within the studio.
It is not from Payday but it is a robber model. Since we had a detective character we needed a criminal one as well.
This is inspired by COD's Nazi Zombies but is different, Multiplayer has 4 Player CO-OP.
Why don't you try learn mapping instead? Also, the RayGun will be the closest to alien weapon in the mod.
There's an exclusive screenshot of the next map called "Napalm" on our facebook page. Also the next Singleplayer release will feature a heavily updated version of "Quarantine" in comparison with the old version.
I like this.
Both inspired by swedish cities i guess :)
It shoots harpoons.
He said he would de-compile V4's source code and edit the mod, it is impossible.
There will be winter maps as well.
If you have played the old singleplayer version of Quarantine; this is still the same lobby room but with better lightning.(obviously looks better in-game)
Just press TAB and score / player list will come up.
it's just early gameplay testing, nothing serious that needs great music :)
Audiomachine - House of Cards
I don't know about it being on garrysmod.org, but we had personal permission from the creator to use the models.
Thanx, we already got new zombie models in the Beta version, the zombie-footage is from Alpha version.
Read description; after new years eve.
Sorry this is a rough live recording, when the whole map is done i'll do a good quality walktrough.
DON'T COMMENT ABOUT THE RECORDING GUYS I KNOW!
I like it, will it be instead of the flashlight to get rooms enlightend? :)