Hi I'm Ben and I like Command & Conquer games.
There will be enemy AI infantry and vehicles in a practice map. This is quite a highly demanded feature, so it will be in the game upon release!
Yes! The game is primarily multiplayer and the Ore Miners are AI units.
Thanks for your kind words!
We're really focused at the moment on getting RA2:AR fixed up along with new updates for TS:R and RA:APB so there are currently no new projects on the horizon. We'd need to hire more staff if we even wanted to consider a new game because we are short staffed as it is, sadly enough.
You could always play this in the meantime:
You're very welcome! Thanks for playing our game! :D
We have a shortage of PR staff currently.
Probabaly in the downloads section of the BHP forums. That's where all the community mods are.
The BHP launcher is how all BHP games are updated now. Standalone builds are a thing of the past because the launcher is just so handy. ^^
That water was a test that hasn't yet been properly implemented.
Renegade wasn't an RTS.
We've just been really busy with other stuff currently, but rest assured! We'll get a big update out in the next few weeks hopefully! :)
Not all of the levels will be present, but we will try our best to recreate the ones that stand out. For example, I'd like to include the level with the Psychic Amplifier at some point.
Thankyou great and mighty Soviet Premier! We hope that the BIG RUSSIAN MISSILES in our game will make any Allied coward duck and cover! We will try our best to keep providing a steady flow of sneaky devices without using a Chronosphere to invade Moscow.
Rest assured comrade, we are the right team for the job! (And at least I have job!)
Radar-tech Yuri would certainly be possible. Pretty much everything before the Masterminds and Psychic Towers. (Multiple mind control would be a pain in the arse to implement!)
Meyerm is correct! This game requires no additional games to run. It's a heavily modified standalone build of Renegade's w3d engine.
More images will be on the way soon. Most of our updates currently have been balance and scripting, so there's not much art to show off.
We'd like to get this out within the next year or two if possible.
We wanted to make it as accurate to RA2 as possible, so although we did take elements from the Hydrofoil, we kept the ship largely the same.
The Sea Scorpion was always a pretty crazy unit.
It is planned. Currently they are setup just for effect.
We don't have an animator, so we're struggling a bit in that department.
We'll make a big PR push leading up to the game's release that should hopefully get the players we need to support a good game.
There could be Allied Snipers on this map, we haven't decided yet.
In the future we'd like to give the buildings some interiors so that players can shoot from the windows.
Not right now. We still have lots of Allied and Soviet stuff to implement. Yuri's army isn't planned.
Red Alert 3 wasn't as good as Red Alert 2 imo.
It could be great if we get it working!
I didn't like RA3 as much as RA2 personally.
We're still a way off. The Allied War Factory and Refinery need interiors and we don't have all of the infantry and weapons in yet.
Those were the days eh?
We're sticking to the w3d engine for the foreseeable future. Have no fear!