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Well, I suppose you could say the Config Utility's options are very...
Damn, that sucks...
However, since Mass Effect 3 describes sentinels as "draw[ing] fire on the battlefield", there is a decently realistic way of doing it...
*give sentinel enclosed Kestral helmet (which looks super heavily armored, and thus headshot-proof)
*apply critical hit to everything not protected by tech armor, including head (which is now on par for protection with rest of body)
*apply regular hit box to everything protected by shields
Just throwing around ideas, lol.
Would it be possible to have different damage multipliers for parts of the sentinel protected by tech armor and parts that aren't?
I don't think that is how it works in ME2/3, but since the Mass Effect games can't be completely emulated on Battlefront anyway, it would be a cool 'stylization' of sorts.
Well if you could do that, could you have separate animations for the vehicle's 'sprint' and regular movement speed?
For instance, could you make the Praetorian have a floating animation when it is 'sprinting' and give it a walking animation for its default speed?
Giving it a jumping movement with a leaping animation similar to that of the ME3 Praetorian would be pretty cool too.
You are so full of ****.
...that you didn't make...
...which is taken from another mod...
stock = improved?
...that you didn't make.
You are terrible at photo editing.
I might have to try that...
Too bad about the motion blur. The blurring in the game is a bit lame.
Running the game with SweetFX or FXAA Injector installed makes some pretty decent graphical improvements.
Too bad ENB doesn't seem to work with BF2, that would really epicify things.
In the description you 'misspelled' 'juggernauts' as 'JIGGLEnauts'... but to be quite honest, that's hilarious.
oh, and if anyone wants to see the original: I.imgur.com
If you put your mouse over the picture it will show a thing in the top right corner. Click that and select either 'view full resolution' or 'download full resolution' to get 1920x1080 version.
I took a pretty epic picture of juggernauts on the server and decided to shop it... Imgur.com
Do I need to uninstall the old version of the mod before installing the new one? If so, how do I do that?
I thought this mod was dead for while there...
Are you planning on retexturing any of the ground textures or some of the more generic looking props?
When you say "Two members are armed with HH-15 Missile Launchers" are you referring to each squad or the entire deployment group?
Two per squad would be a bit strange...
I like this, but I think you should put non-canon units in an addon and don't include them with the full mod. This way people who prefer an authentic Mass Effect RTS don't have to deal with non-canon units and those that like those units can get them.
So long as all three factions have something similar, it sounds cool.
I don't think I have seen another mod that does anything remotely similar to that.