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Looks great! I always thought incinerate was a bit more dull than it should be. Shield pickups are interesting too.
BTW, I am still working on that one thing. School work has just been a pain in the *** the past few weeks, so my free time has been limited to taking a few minutes to check the news and this stuff. :(
Just a wild thought, but does MEexplorer allow someone to go deep enough into the game to find things related to lighting effects in specific areas of the game?
I ask this because, if so, would there be a way to replace whatever lighting effect is causing black-blob textures on AMD CPUs with something from another part of the game that won't cause it?
The turn off all lighting 'fix' is far too overrated.
Transparent ice with a clone of the map's model flipped over under it?
Will the grass/other plants 'props' be getting updated as well? I don't think I've ever seen a mod that has changed them beyond making different variants with the same quality.
"Oh yeah, and this music will definitly be in all future releases of ORAW and Re"
Problem described in previous comment fixed with another re-install of the mod.
Apparently if you install the 0.02 patch after installing this mod, Garrus' head texture goes to ****. I tried re-installing the mod after that, but then Garrus' head texture switched to that of the Turian Councillor and later his whole head disappeared and never came back.
Needless to say, that made things a bit awkward.
A Virmire map with the nuke location, Kirrahe's hold out location, and everything in between would be cool.
Although I seem to recall there being an elevator... but that can be easily bypassed by an incredibly convenient piece of fallen debris that forms a ramp.
Those lights seem to be just a texture with a minor bloom effect.
The prime/juggernaut eyes would need to have some sort of lens flare to actually look like they do in the ME games.
I have never seen a Battlefront mod with lens flare not belonging to a star, so I would assume that such a thing is not possible.
Whether you guys go with SweetFX or ENB, I think you should set the bloom setting slightly higher and maybe adjust the contrast and saturation a bit.
This does look pretty good by itself, though.
ummm... SweetFX and ENB are two different things... it seems like you have confused them as being the same.
The road between the port and Peak 15 (including the garages of both) on Novaria would make an epic Mako map.
Include a few somewhat traversable mountains for snipers and gunship spawns, and that would just be pure awesome.
It would be cool if you guys configured a SweetFX/ENB injector specifically for the mod to give it a more Mass Effecty look.
It wouldn't add much more than a bloom effect to Geth eyes, but it would make everything else look epicer.
Although the fur looks cool, I think some sort of heavy cloth-like material would make more sense considering that this is an Imperial soldier and not a high ranking officer (who could understandably have some personalized clothing)
Well, I suppose you could say the Config Utility's options are very...
Damn, that sucks...
However, since Mass Effect 3 describes sentinels as "draw[ing] fire on the battlefield", there is a decently realistic way of doing it...
*give sentinel enclosed Kestral helmet (which looks super heavily armored, and thus headshot-proof)
*apply critical hit to everything not protected by tech armor, including head (which is now on par for protection with rest of body)
*apply regular hit box to everything protected by shields
Just throwing around ideas, lol.
Would it be possible to have different damage multipliers for parts of the sentinel protected by tech armor and parts that aren't?
I don't think that is how it works in ME2/3, but since the Mass Effect games can't be completely emulated on Battlefront anyway, it would be a cool 'stylization' of sorts.
Well if you could do that, could you have separate animations for the vehicle's 'sprint' and regular movement speed?
For instance, could you make the Praetorian have a floating animation when it is 'sprinting' and give it a walking animation for its default speed?
Giving it a jumping movement with a leaping animation similar to that of the ME3 Praetorian would be pretty cool too.
You are so full of ****.
...that you didn't make...
...which is taken from another mod...
stock = improved?
...that you didn't make.
You are terrible at photo editing.