This member has provided no bio about themself...
Jango/Boba Fett are basically Star Wars' Batman... minus the not killing people thing.
Describe your sex life in three words:
I spent all my money on online hookers who didn't even show up though.
In vanilla, sure. They have units that are tremendously cost-effective if not just outright better than their counterparts in other factions, especially in land combat. Their artillery, for instance, has all the advantages of the others, none of the drawbacks (their lack of mobility), AND has shields and can go across water.
As far as this mod goes (though it's space-only), I'd say the Empire tends to *slightly* outclass the others when accounting for price and build time, and massively outclass them when you don't. The former is probably close enough to vary from player to player.
Damn AI is bourgeois as ****. They probably get free money from their parents to take Twi'lek studies classes, then go riot about how the Empire is oppressing them and employing too many humans from the Core Worlds.
I wish I could get free money.
So, for lolz (all my comments on these screenshots are pure autism, I know) could the Chimera have an extremely unlikely to fire passive ability/untargetable 'weapon' that emulates a VSD flying out of hyperspace, ramming into an enemy ship, and exploding? Surely the nav computer budgets had to be cut back since the glory days of the Empire.
They'd probably call it "Star Wars: Empire at War - EA", restrict it to either land or space, not include galactic conquest, release zero mod tools (and ban you from multiplayer for trying to mod), have a $60 season pass for a couple of generic maps and some overpowered hero units, and dumb everything down to a Halo Wars level of control.
At least it would look pretty and have some high-quality stuff to rip from.
Now if they'd just release the source code before EA realizes there's a market for a new Star Wars RTS...
"Thoughts? Criticism? Death threats? Monetary donations?"
The trees look like green pube stubble but do it and I'll give you $3.50 or else I'll bash your head in with a Nokia 5110.
The main gameplay concern with multiple ground maps per planet would be the defenders not having any build pad structures left over from a previous invasion if a different map is loaded. I also don't really see how the defender would be able to designate structure and initial troop location, not unless the maps are in the same location with all corresponding placement markers present (different season/time of day maps).
Having land maps in which structures cannot be built, but units can still be garrisoned could work decently. For instance, areas of space that typically would not have land maps could have special space stations that cannot be destroyed in space combat (only having destructible hardpoints aligned with the defenders). When 'land' combat begins, a random map based on a certain entry vector on the space station (hangar, cargo bay, airlock, etc.) is chosen with the defenders receiving upgrades and some form of reinforcement from that entrance, and the attackers having to destroy it to win and finish conquering the system. Purely defensive structures like turbolaser towers would probably still work.
Neat. Will Dxun and Onderon be attackable independently or will you have to, for instance, conquer at least Dxun's space first before moving on to Onderon?
I'm pretty sure I've seen another mod do the latter with trade routes between Kessel and The Maw (it might have been UEAW for the original game), but it would be more applicable here, I'd imagine.
So I take it both Onderon and Dxun are in Galactic Conquest? If so, how are you doing the Dxun space map - above both Onderon and Dxun rather than in-between them?
This is surprisingly good, although "I bring death" followed directly by "join me in death" made me laugh my *** off for some reason.
On the subject of unit voices, would you put any consideration into changing Kyle Katarn's voice to that of his Jedi Outcast/Academy appearances? His EAW voice actor, while doing a *decent* job of imitating the voice, doesn't really convey the necessary level of sass that his Outcast/Academy incarnation set the bar for.
hmmmm... can we get music playing at cantinas and Hutt palaces?
Maybe the Consortium ship based on a stolen Imperial design was based on a design stolen from Mandalorians and this ship is like the original gangster of double vertical cannon space ships and I'm high please help me.
BUT DO DEY GOT BOOTY?
Start a Patreon - make the perks something like getting sneak peaks at development or being beta testers. Most likely won't even begin to offset having a real job or anything, but it certainly can't hurt and you might be surprised at how many people sign up.
A standalone release would be cool. I was just wondering if it was something I could copy out of the mod and put wherever to get sexy AT-AT shadows on grass in whatever mod I play.
Although I guess it doesn't matter that much since most mods don't change the vanilla blow-*** grass that consists of a whole 5 pixels.
Is this something that can be enabled in the base game and other mods with relative ease? If so, would it cause a 'version mismatch' error when attempting to play multiplayer if others don't have it?
Keldabe Battleship nudes when?
Yeah, it always seemed too slow to make good use of a cloak for positioning around a target, and the self-destruct didn't seem powerful enough to warrant a stealthy suicide attack.
Shadow Troopers would be awesome. Their cloaking ability would be interesting for a lightsaber wielder (uncloaking a bunch of them next to a Jedi and gangbanging him).
They would obviously be very durable due to the cortosis armor,but you might be able to do something with the Artusian Crystals they drop when they die to reward killing them. For instance, any unit that picks up the crystal could gain increased health and damage output (or something more creative).
Either that or have some sort of temporary nerfing of the hero that the player has to rectify to get them back up to full strength.
For instance, if that one Mandalorian hero who commands a Keldabe Battleship is defeated in space, he is limited to a shuttle or fighter and has to travel to a planet capable of capital ship construction to obtain another flagship.
If a Jedi or Sith is defeated, they could lose their force powers until they travel to an appropriate force-focused planet (Korriban, Degobah, etc.).
This could prevent losing factions from getting a massive boost when there heroes respawn even though the wouldn't be able to muster equivalently powerful units otherwise (Vader's Executer suddenly respawning above Corruscant when it's the last Imperial planet, making the ensuing battle drastically more ********).
Building take less damage from orbital bombardments/bombing runs.
The plants have like hella electrolytes bro, it's what they crave.
Those are sentient plants bro. They just like the cold but made lights and stuff so they could see in the dark.
I always preferred 'Mon Calamari' to 'Dac'. As silly as the alternative sounds, 'Dac' just seems so generic.
That's just what it looks like with dyslexia... probably.