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inb4 obligatory booby comment.
I smell an April 1st 2017 update...
Well, at least Rosh isn't in the mod.
Jaden Korr hero c0nfirmed!!11!!1!!
Yeah, Campaign Commander needs to come back. A Halo RTS with space, land, and galactic conquest modes would pretty much beat Halo Wars by default, even with a lower level of mechanical polish.
GIVE THIS MOD TOO ME LIKE THE ***** I AM!!!!!!!!!!!
That's true enough. Still, that could have been gotten around by portraying each space map as a whole solar system, although that probably would have been too hard to do and too stressful for 2005-era computers.
It always seems that EAW had so much potential that was just stifled by cool **** taking too much time and effort. :(
I never really understood the whole 'let's put a nebula well within a solar system right above this planet' thing, but it looks great.
These look great. I always thought a darker grey would look better on the StarViper.
Are Mandalorian or Rebel ships going to have hangars? I get that their fighters/bombers usually outclass those of the Empire and thus need to balanced by quantity, but it always seemed that could be more reasonably achieved by limiting squadrons per ship and units per squadron... that and I'm just too lazy to build fighters. lol
Also, can the launch fighters ability work separately from a ship's normal hangar operations? For instance, lets say a dungeon ship can launch StarVipers from a hangar hardpoint. Could a launch fighters ability then be used to dispatch a platoon of Mandalorians with jetpacks for boarding and capturing a nearby ship? (totally not also dropping ideas in there)
>Non-rotating ISD turrets
How will the dreadnought fare against other capital ships in the next release? In the 'current' version it seems to molest the Keldabe pretty easily and can stand up reasonably well to the CD-10.
God dammit, stop uploading screenshots that make me want to play this game! I'm trying to write a paper! lol
Make Thrawn's Revenge great again.
needs moar Rachni
Is the thing where the hitpoints of either of the two central turrets match the hitpoints of the overall ship going to persist? As much as the New Republic would spam these, I always thought it was kinda odd that I could have three TIE Bomber squadrons group up and take out the whole ship in one pass.
Is it wrong if I think the broken English makes it so much funnier?
Well, at least Z3r0X was a competent modder. Nomada just shoves **** together en masse with no balancing, terrible texture work, unoptomized and generally ugly models, and fuckloads of bugs.
Z3r0x may have had some issues, but he looks like a ******* saint in comparison. lol
Considering your work is nothing but quantity over quality and Ibram's intention seems to be to add quality to it, that's perfectly fine.
Maybe make it a 'switch weapon' ability that causes them to drive a little slower and not use the speeder bike's cannon in exchange for being able to fire in a 200-or-so degree arc in front of them with a pistol.
The decreased speed should give infantry squads a fair chance of landing shots on them out when they fly by.
So if this guy can use a pistol on his Basilisk, what about scout troopers on speeder bikes? Endor-style drive-bys on rebels would be amusing.
If I were to ever build Star Wars ships in a space building/adventure game like StarMade or Space Engineers, I'd probably base them heavily off your models over established canon just because of how cool you make things look compared to their bland origins and emphasis on visible weapons hardpoints.
uughhhhhhhhhhhhh, literally the worst mission in ME2.
Nice scenery though.
Projecting my cynicism onto the internet to both amuse and make a point, something of more inherent value than this garbage.
Ladies and gentlemen, we have yet another mod that will never amount to anything and will just have page updates with "concept" pictures the author pulled off Google images to bring him enough attention to feel important for once in his life.
The best-case scenario for this is an XML clusterfuck, giving us renamed units with descriptions full of grammatical errors and autist-tier re-scales and weapon damage changes.
This is the future of modding, truly.