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Oh God, yes, please remove the ear-rape-o-matics ffs. And there are plenty of better sources for clone voices too. At the least their more silly quotes need to go.
Oh, nvm then.
Right, so slots taken up are equal to number of people. In the vanilla game it just seems silly that I can fit 5+ Rebel soldier squads in their transport **** but only like 1/5 the number of non-squad people (Rebel Infiltrators/Heroes) can fit.
Could different infantry squads take up different quantities of slots in garrison buildings?
A Stormtrooper group of 9 soldiers takes up 9 slots, but the Rebel squad of 5(?) takes up 5 slots, and the Rebel Plex squad takes up 3.
That tower could then be made to have like 10 slots to accommodate only one of the largest squad type. Remaining slots can be used for singular infantrymen like the Rebel Infiltrators or a hero.
Yeah, making it a bunker would be cool, but I would think it could only fit one infantry unit.
Assuming this is a replacer, would maps from other sources automatically load this prop instead of the original?
This... this is a troll mod... right?
For some infantry groups would it be possible to have an ability, much the opposite of the 'take cover' one, that essentially puts the entire group into a firing line formation? Not only would that look cool (old-school firing lines were teh shizzle) but it could solve problems with infantry squads trying to fire down a hill/cliff and the guys in the back just shoot the ground in front of them.
Is there any way to give it some kind of special animation where it can pick up an infantry unit, start flying, and then drop him to his death? That would be awesome!
I've learned more German from German modding communities than in my school's German class.
If this works anything like it does in BFII, its an anti-everything vehicle.
Ah well, its not that big a deal anyway. The game works surprisingly well on a tablet using only touch and/or pen controls.
Although probably trivial and not worth the effort, would there be any way to make buttons for 'unit grouping' and 'group selection' on the HUD?
I am just wondering because I have been playing EAW on my new Microsoft Surface 3 tablet (which works great, btw), and unit grouping seems to be the only thing that requires a keyboard. I would also imagine some sort of HUD element for it would allow for more than 10 groups.
Will the turrets rotate? The lack of turret rotation in the base game (and most mods I see) is not good for my OCD. lol
The Keldabe Battleship by itself can wipe out a small fleet.
Looks like a high-tech version of the Trandoshan LMG from Republic Commando.
Well,that sucks. I wonder if Petroglyph's willingness to address the problem would be different now that Lucas Arts no longer exists. After LA shut down, Raven Software released the source code for Jedi Outcast and Jedi Academy, so one could hope Petro might have at least a tenth of that generosity now that they are free from restrictions regarding EAW.
On the topic of game performance that someone else brought up, is there any way to force the game to use my CPU and GPU to their full potential? My AMD 8-core and GeForce 680 seem to be massively underutilized by EAW which ends in less-than 30FPS space battles most of the time. :(
I am assuming this is a (optional?) replacement for the Onyx armor, and not a separate armor, correct?
I think I remember him posting that he got married.
You need to defeat his wife in ritual hand-to-hand combat.
It looks a bit thin...
Well, it is a Star Wars mod for a Star Wars game. Having Star Wars music, especially that of the Old Republic era of which this mod is based upon, just keeps it consistent.
...Not that your choices in music are bad, but they simply don't *feeeeel* right. Its like watching The Matrix with music from Halo or Mass Effect: not completely terrible, but still off-putting.
Perhaps... but the AI does often use bunkers. Since this system is based on bunkers, the AI would technically use it, albeit unintentionally.
What if the terrain on the border of the building (that which is covered by the building, but not flat roof) is set to impassible with the roof space infantry only? Shouldn't the AI mostly ignore it then?
As long as there is invisible terrain at the top of the building, I don't see how it would not work.