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uughhhhhhhhhhhhh, literally the worst mission in ME2.
Nice scenery though.
Projecting my cynicism onto the internet to both amuse and make a point, something of more inherent value than this garbage.
Ladies and gentlemen, we have yet another mod that will never amount to anything and will just have page updates with "concept" pictures the author pulled off Google images to bring him enough attention to feel important for once in his life.
The best-case scenario for this is an XML clusterfuck, giving us renamed units with descriptions full of grammatical errors and autist-tier re-scales and weapon damage changes.
This is the future of modding, truly.
Yay, another mod that will go nowhere.
"This mod is very different: [vague topics]"
Wow, I know exactly what this mod is about and am totally so excited to download it! Cool!
git gud kid
Any possibility for a variant with the side-mounted turret(s) from ME3? Would be cool in ground battles.
Yo, he look like he's about to drop the hottest mixtape this side of Chulak.
Is there any way to make the currently released version of the mod work with multiplayer galactic conquest? The new GC maps don't appear, even under 'enhanced', and if we try any of the default ones then both my friend and I crash to desktop. Both land and space skirmish work fine for us, so we don't seem to have a version issue.
Oh God, yes, please remove the ear-rape-o-matics ffs. And there are plenty of better sources for clone voices too. At the least their more silly quotes need to go.
Oh, nvm then.
Right, so slots taken up are equal to number of people. In the vanilla game it just seems silly that I can fit 5+ Rebel soldier squads in their transport **** but only like 1/5 the number of non-squad people (Rebel Infiltrators/Heroes) can fit.
Could different infantry squads take up different quantities of slots in garrison buildings?
A Stormtrooper group of 9 soldiers takes up 9 slots, but the Rebel squad of 5(?) takes up 5 slots, and the Rebel Plex squad takes up 3.
That tower could then be made to have like 10 slots to accommodate only one of the largest squad type. Remaining slots can be used for singular infantrymen like the Rebel Infiltrators or a hero.
Yeah, making it a bunker would be cool, but I would think it could only fit one infantry unit.
Assuming this is a replacer, would maps from other sources automatically load this prop instead of the original?
This... this is a troll mod... right?
For some infantry groups would it be possible to have an ability, much the opposite of the 'take cover' one, that essentially puts the entire group into a firing line formation? Not only would that look cool (old-school firing lines were teh shizzle) but it could solve problems with infantry squads trying to fire down a hill/cliff and the guys in the back just shoot the ground in front of them.
Is there any way to give it some kind of special animation where it can pick up an infantry unit, start flying, and then drop him to his death? That would be awesome!
I've learned more German from German modding communities than in my school's German class.
If this works anything like it does in BFII, its an anti-everything vehicle.
Ah well, its not that big a deal anyway. The game works surprisingly well on a tablet using only touch and/or pen controls.
Although probably trivial and not worth the effort, would there be any way to make buttons for 'unit grouping' and 'group selection' on the HUD?
I am just wondering because I have been playing EAW on my new Microsoft Surface 3 tablet (which works great, btw), and unit grouping seems to be the only thing that requires a keyboard. I would also imagine some sort of HUD element for it would allow for more than 10 groups.
Will the turrets rotate? The lack of turret rotation in the base game (and most mods I see) is not good for my OCD. lol