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Comment History  (570 - 600 of 615)
OmeG Aug 19 2010, 10:22am replied:

o...right...darn...see...I'm starting to see certain words that I want to see xD Not that a video teaser wouldn't provide some more eye candy while we continue to wait patiently for the main course.

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 19 2010, 5:34am replied:

Woo! Almost There!

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 19 2010, 5:32am replied:

uh...I'm not trying to create an argument, I think you're misreading my comment. People are just talking about STALKER related stuff here when they come to see if anything new is posted on the comments, much like you & I are doing right now.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 18 2010, 11:41pm replied:

Darn, you thwarted my plan for massive profits & a virtual hug! O well, at least we know now that they are 75% done and will soon have a "possible" English release date! ;p Do I get a virtual hug for that?

+1 vote     mod: Edain Mod
OmeG Aug 18 2010, 11:02pm replied:

lol, but no feedback on what I wrote under your new post...

+1 vote     mod: ZR Hardcore mod SCoP
OmeG Aug 18 2010, 3:21pm says:

Good another mod for a great game.

I looked at your factions and have some suggestions, some of your factions are interesting choices.

-The UN (United Nations) I'm assuming is the main faction? The US is the prime contributor to these armed forces, and largely includes most sub-factions you have stated in in other factions. Also they're meant for peace keeping, aid/relief operations rather then a fighting force. It would be better to name it NATO faction to add realism.

-United Kingdom would do better in the European Union, but you could add Israeli Forces in its place since you're going for stealth.

-Communist Federation is missing Cuba, and you might want to check out the news on Venezuela & Brazil for their guerrilla fighters & drug lords. Russia although formidable has given way to China...which brings me to the next suggestion.

-Asian Empire: China, Japan & South Korea have been at odds with each other since early history, all are very proud of their heritage. China backs North Korea, while Japan is in dispute with China and alarmed by North Korea's missile tests. Territory in the China Sea between all of them is also an issue between all of them. The chances of all ever becoming an Asian Empire is slim. South Korea, Taiwan & maybe Japan would be the better option in factions. Japan however has taken a vow of pacifism after the two Atomic Bombs were dropped and were only allowed a limited "police" force while US bases became its protection. I would no doubt believe that Japan would be a force to reckon with should it be allowed to develop a robot military...which I believe fits your special tech faction.

Hope this helps, I can map as well, let me know.

+1 vote     mod: Command and Conquer Initiation
OmeG Aug 18 2010, 2:21pm replied:

Lol, unfortunately, Dez0 said that suggestions and comments should be made on the official page, so... we talk to each other on this one b/c we are all fans of STALKER & team Dez0, eagerly awaiting their posts about Lost guys?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 18 2010, 2:10pm says:

LOL, I'm about ready to translate your mod to English myself, who's willing to donate to me to do this?

+2 votes     mod: Edain Mod
OmeG Aug 18 2010, 2:06pm says:


This mod is intense, is there anyway to increase the camera view, so I can watch my butt get handed to me by the countless hordes?

+2 votes     mod: Master Hero Mod
OmeG Aug 18 2010, 2:03pm says:

Hi LURK team,

I have a "suggestion" on realism concerning body armor. In the real world, taking hits from rifle calibers severely compromises the body armor of a soldier. It would be nice if I had to buy new armor plates or new suits; which would in turn keep players from amassing great sums of wealth, which would also place more focus on artifacts having special properties.

I read your articles above, and by no means am I ordering your team to implement this. I find that this would provide more of a challenge for master stalkers & solve the economy problem that all mods go through. Let me know what you guys think & keep up the good work!

+1 vote     mod: L.U.R.K.
OmeG Aug 18 2010, 1:34pm says:

Hi again Pendaelose,

How are your other AI's coming along? Can't believe someone would negate your comment on the AI's that you have worked hard to currently enabled.

Would love to try out your next beta, even if you added just one more AI to the working list. Keep up the good work!

0 votes     mod: Remix Escalation
OmeG Aug 18 2010, 1:10pm says:

LOL, your "Latest News: SMP 2.5 Status Update" gave me a mind ******! I'm wondering if you guys will incorporate Lost Alpha's maps when they are complete. That would be "icing" on the cake! ;p

0 votes     mod: Super Mod Pack 2.4
OmeG Aug 18 2010, 12:54pm replied:

Trust me, I love the STALKER series, if they want to make a multi-platform game to bring in more money to further STALKER's development; I'm all for it! It's my hope that you are correct, that they will build the game from the ground up for both platforms, and that no disadvantages will be present in either build. It was not my intention to start a rumor, I was merely stating my fear.

Long Live the Zone!

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 18 2010, 12:34pm replied:

Yes, no doubt it'll need saving by Complete Mod & other mod teams. Not sure why the developers don't incorporate fan made content. Anyhow keep your fingers crossed that they don't 'dumb down' the game b/c of multi-platform comparability.

+4 votes     mod: STALKER Complete 2009 (2012)
OmeG Aug 18 2010, 12:23pm says:

There's some exceptions to your well stated opinions. Halo & Call of Duty series are most notable console fps successes. I'm however no fan of consoles as they are outdated within a year or two, and are not mod friendly.

Games geared towards RPG/FPS/Strat genres are meant to have more options, not stripped 'dumnbed down' game-play. I fear STALKER 2 will be a disappointment, that will once again be saved by team Dez0 and other modding teams...well at least the single player computer version.

What do you guys think?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 17 2010, 8:16pm replied:

Have you seen this page?

+1 vote     mod: ZR Hardcore mod SCoP
OmeG Aug 17 2010, 7:40pm says:

I'm happy to help you, because that helps all STALKER fans have a better game experience.

One of the hardest things to tweak in all games, is the game balance. One dilemma would be the player trying to take out an NPC who's status is "expert" compared to the player's "rookie" status. Naturally the expert NPC would have very good items, in good condition, and is a very capable AI to use those items. That would be logical and yet give the player the thought that the game is "unbalanced". I would much rather have the unbalanced "expert" NPC in the game, and use what items I obtained & Strategy, to outsmart the NPC. Remember, weapons are only as good as the user. The NPC might have the better gear, but once it dies, I get his gear.

The Zone is not a nice, easy place to live, it's suppose to be difficult, especially if I'm a "loner" "rookie". Even with the best gear, I should not be able to survive a 1 vs Many gunfight or creature attack unless I have a good strategy &/or Unless you put in script that can have "friend" NPCs join you or you pay for their services.

Difficulty should be very hard for the player, most players will have already played the previous STALKER games by now. If not, only the damage settings should be changed for the different difficulty levels.

As for ammo & weapons, I'd have to play your mod to see how that plays out. Unfortunately I have no clue about tutorials for spawn/coordinates & AI. If the game creator's came out with a world editor like Warcraft 3, I would be making my own mod for these games already. I'll post some links if I find them useful to you.

+1 vote     mod: ZR Hardcore mod SCoP
OmeG Aug 17 2010, 6:45pm says:

If you go to their official page, it says the mod is dormant until Rob's return. So nothing has happened since last year. If there are modders out there who want to continue adding to this mod, I'd suggest you contact them or make "add-ons" to keep the fans entertained.

Hope this information helps.

+2 votes     mod: RJ-RotWK
OmeG Aug 17 2010, 2:43am says:

Read your readme,

-corpses should be eaten off the map by mutants

-NPCs should carry what we would carry (both you and I would not carry only 10 ammo per gun right?) A good way to remedy this is to have NPCs place items in stashes & have those locations pop up in pda map when we loot their corpses...which gives more incentive to loot stashes. A unique script would be to have NPCs loot stashes & be able to place stashes where they/we choose.

-Food, Meds, Bullets & Artifacts are like gold in the STALKER world. Guns (most common) are a dime a dozen in the zone, the trader should not have to sale any gun except maybe unique guns. No trader would buy a gun that they could just pick up off a dead body.

Hope this helps you out.

+1 vote     mod: ZR Hardcore mod SCoP
OmeG Aug 17 2010, 2:16am says:

No problem, I understand, I'd like to suggest making the AIs of NPCs smarter and more behavior orientated. Meaning bandits stick in groups like a gang when in the zone. Loners are well...loners or in groups of 2 or 3. Military/Mercs are in groups of 4 or 5. Boar/Fleshes travel in herds lair in brush. Dogs in Packs, Bloodsuckers hunt in groups & stay in buildings which make them deadly...not the unload a clip into them and they still run around like nothing happened. Rats should be near buildings and travel in hordes of 20+ The controller surrounds himself with stalker zombies. Burers live underground/basements like dwarfs. Snorks in swamps/buildings.

Basically making a logical mod with realistic AI and not randomness is what will set this mod apart from other mods. Also unique items that certain factions carry, like smoke grenades from mercs, mines from military, unique detectors from ecologists. Along with tons of new items, modifications, weapons/ammo & artifacts will send this mods rank & fans to the top of moddb.

I'd like to hear more about you view on making this mod different.

+1 vote     mod: ZR Hardcore mod SCoP
OmeG Aug 16 2010, 5:26pm says:

wow, my comment was meant to be funny, hence the "lol". lighten up ppl. Nice to know kuznetsow.

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 16 2010, 1:52pm says:

Hi, I love the beautiful scenery, I was wondering about some of the plants changing while you were panning the camera, is that a bug or is that part of the draw distance? What are the other changes you are planning to do for this mod? Will the models of the npcs look less "plastic" looking?

Your mod has me interested again in Far Cry, please keep us updated on your progress, all the best.

+1 vote     article: Video HD Work In Progress FarCry2010 v0.15.36
OmeG Aug 16 2010, 1:09pm says:

Hi, when will your feedback version be available? Judging by the interface pictures, I like that you took out the noob mini-map. I would also suggest taking out the noob binocular identifiers that blatantly point out npcs. Just some friendly fist suggestions for you to consider. It would be nice if you could upload the readme here, so that we could leave more feedback prior to the first feedback version.

Good luck on your mod.

+1 vote     mod: ZR Hardcore mod SCoP
OmeG Aug 16 2010, 12:52pm says:

lol, we have Star Wars STALKERS, wonder if they'll put in an easter egg such as a laser blaster or light saber! ;p

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 16 2010, 12:49pm says:

Your update note is interesting, I was sure you said you were going to release v1.0 last year. However I believe your mod is right up there with the best mods for this game, and I will wait patiently until your quality mod is ready to be released. It would be nice if you could involve your fans a little more in the process & maybe update this page. I find beta testers to be an immense help when they can logically provide helpful feedback and understand your vision.

Keep up the good work.

+1 vote     mod: C&C: ShockWave
OmeG Aug 16 2010, 12:38pm replied:

If I actually had time to learn the sdk for STALKER, I'd help you even more. 3 different FF mods for the 3 versions of STALKER would keep anyone busy. Thank you for replying though. I was wondering about the visions of the different suits, & the missing creatures, will those be implemented in the next update? Also Dez0's LA is almost completed, do you have any plans to incorporate the additional maps?

Keep up the good work.

+1 vote     mod: Faction Fronts
OmeG Aug 15 2010, 3:25pm says:

"This Project has been Discontinued and is no longer in development."

Does that mean there will be no v2.2 update? I hope not, I know that you are working on the other 2 FF mods, hopefully you will come back to this mod later on. Keep up the good work.

+1 vote     mod: Faction Fronts
OmeG Aug 15 2010, 4:32am replied:

LOL, yea it should be ranked #1 out of 12,367! This is literally a free professionally made game that will soon have mods being made for it!

Team Dezo, congratz, you've made thousands of STALKER fans happy!

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 14 2010, 9:20pm replied:

Yes, roaming anomalies as described in the STALKER movie would add more authenticity and tougher game play to the game. Currently most/all game mods have static anomalies allowing STALKERS/npc's to sprint/run without a care in the world once they find out where the anomalies are.

...o, that's not what u meant huh...

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 10 2010, 8:56pm replied:

lol y for the money ofcourse, that's like leaving half your money on the table for someone else to take...

That reminds me, do your creatures "eat" npcs & other creatures off the map to free up the lvl?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
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