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Comment History  (570 - 600 of 629)
OmeG
OmeG Dec 21 2010, 2:52pm buried:

(buried)

Once this mod is complete, would your team continue the mod on the HL2 source engine? Would love to play this.......with the lights on ofcourse!

:D

-12 votes   game: Cry of Fear
OmeG
OmeG Aug 22 2010, 4:20pm replied:

You're making me happier and happier with every reply! I guess the saddening part is that this will take longer then I previously stated with all these wonderful additions you guys have been doing to v2.5, but I believe this will be worth the wait!

+1 vote   mod: Super Mod Pack 2.4
OmeG
OmeG Aug 22 2010, 3:21pm replied:

Batteries?! OMG EVEN BETTER!!! Do these type of things for every item in the game! I love realism = SmP!

+1 vote   mod: Super Mod Pack 2.4
OmeG
OmeG Aug 22 2010, 9:47am says:

"Closed beta version 2.5 Will be released very soon" leads me to believe that it will come out before end of 2010... I'm hoping "very soon" means by this month.

"night vision scopes" -(Jan 6th, 2010) o my... anticipation is building.

+1 vote   mod: Super Mod Pack 2.4
OmeG
OmeG Aug 22 2010, 3:34am replied:

"Not Yet"...fluffy, you're making me happy! Plz share that script with STALKER modders across the STALKER games (soc, cs & cop). The game is gonna get a lot more interesting!

+1 vote   mod: STALKER - PreSky
OmeG
OmeG Aug 22 2010, 12:52am replied:

Good to know, guess it's just the waiting game now...

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 21 2010, 11:13pm replied:

Yup, AI is definitely where the most improvement will need to come from. Let's hope STALKER 2 will improve on this.

As for the coding/spawn problems, I would suggest asking other modders of CoP how they managed to edit those things. Who knows, maybe they will give you the programs they used.

It's true loners are loners, but what about faction wars? Should you join a faction, you can't interact with them on a mission?

All right keep up the good work, your very consistent on keeping up with the mod. Wondering what version the feedback version will be when you're ready to upload it! xD

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 21 2010, 11:01pm replied:

I'm also hoping you will fuse, LURK's arena, Lost Alpha's maps/artifact system/vast item add-ons & improve AI along with realistic visuals like this:

Moddb.com

Thanks for reviving Oblivion Lost!

+2 votes   mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
OmeG
OmeG Aug 21 2010, 4:14pm replied:

Did you see this?

OmeG 9hours 55mins ago replied:

LOL, well he did admit that it was his fault. I would suggest adding command dialog like "stay here" or "disband". That looked like terrible pathfinding from that one npc or maybe he was still targeting the pseudo dog while also trying to get into cover. In that case it priority should have been given to finding cover rather then fight dog. Maybe make the npc's dog on friend status to not have that happen.

I'm not sure what you mean by the booster, the stats seem to mean you can carry 10kg more for 60 secs and greater weight for less secs.

I find that this helps for ammo:
Globalsecurity.org

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 21 2010, 3:52pm says:

Npc's scavenge items of dead bodies, so what happens when a expert dies & a rookie chances upon his remains? Weapons are continuously fed into the Zone through Military, Freedom, Traders & Mercs. Duty obtains weapons through Traders. Even Bandits have their black market weapons. Guns also go by "survival of the fittest" so your most likely to see very deadly guns in the zone, not little pea shooters, maybe rookie loners might start out with their own pistols, but they won't survive long unless they get their hands on better guns. Trying to make gun progression harder defeats logic. The only way to hinder progression would be to make better guns sold by traders very expensive, but once again I can just pick up a weapon up from any dead bodies from firefights near me & save my money for ammo.

Hope to try out this mod soon!

+1 vote   mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
OmeG
OmeG Aug 21 2010, 6:39am says:

Can npc's loot our stashes? I always found it boring that I could store my items anywhere I wanted & they would still be there instead of in some npc's ill-gotten inventory... makes the game harder and more interesting when you actually have to hide your items or create your own stash where npcs are not likely to go... it's also fun to gun down thieves when you look in their inventory and find your items with them!

+1 vote   mod: STALKER - PreSky
OmeG
OmeG Aug 21 2010, 6:17am replied:

LOL, well he did admit that it was his fault. I would suggest adding command dialog like "stay here" or "disband". That looked like terrible pathfinding from that one npc or maybe he was still targeting the pseudo dog while also trying to get into cover. In that case it priority should have been given to finding cover rather then fight dog. Maybe make the npc's dog on friend status to not have that happen.

I'm not sure what you mean by the booster, the stats seem to mean you can carry 10kg more for 60 secs and greater weight for less secs.

I find that this helps for ammo:
Globalsecurity.org

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 20 2010, 6:02pm replied:

Glad to hear sleep will actually be needed now, maybe to heal & get rid of side effects encountered in the zone. I know it would be hard to program an AI when to sleep, since there's no animations of a frightened npc fleeing from mutants or running from gunfire from a npc who gets too close. What are the various misc items besides drugs/meds? Will there be more weapons/ammo (incendiary, tracer, explosive, AP, FMJ, HP) types in the game?

You have a lot to do, let me/us know how your doing. I'm thinking people will only start to follow this mod once you have the unique features working & then have uploaded the "feedback" mod. Hope you find people in the forums/development sections to help you with parts that your having trouble with.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 20 2010, 2:23am replied:

The release date or the release itself?

+1 vote   mod: Contra
OmeG
OmeG Aug 20 2010, 1:54am says:

I'm currently making my comic based on my game concepts that utilize the ideas that I'm giving to most STALKER mods b/c the game is similar in game type. The COP STALKER engine and clear sky have become very rigid unlike shoc where you could give slots for just about anything to fit into. I would suggest having most armors only able to save you against 3 or so direct hits, and adding more artifacts into the zone that can offer more protection. Radiation does not degrade items, it affects the biology of organisms. Weapons are made for rugged conditions and should not degrade as fast as armor unless the weapon itself struck by bullets or strong mutants.

Things that should be placed back in are:
-sleeping bag (I should be allowed to sleep anywhere)
-tool kit (should not be able to fully restore an item)
-mutant parts (make new mutant parts that should have certain effects like boar hide for more bullet protection. or carrying zombie part makes zombies ignore you. Blind dog tail scares away cats. etc.

It's too bad they limited what can be done in COP. I do believe you have a lot to do with what we've discussed. AI will take up a lot of your time, what else do you plan to do with everything we've discussed so far?

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 19 2010, 11:01pm replied:

The (rank/faction) list shouldn't really exist if your AI's are smart, meaning they will scavenge/buy weapons & addons that suit their personality. I'm almost sure no npcs can rank up like the player, and there is no script that treats the player differently according to rank. Another concept of real economy, where npcs buy & trade with each other rather then having set inventory is also something to think about.

But I'm sure you're talking about the current state of things such as randomly spawned npcs that have a set (inventory/items) according to (rank/faction) when they spawn in. In that case see below:

rookie - has only common items: medkit, food, common weapon (pistol, sawed-off shotgun, simple rifle "nagant")

stalker - common items(as above), anti-rads/meds, common assault rifles, body armor, common artifact(s)

master - less need for common items, better armor, uncommon weapons/artifacts, night vision, special ammo

expert - "master" setup but with elite/upgraded weapons/armor/ammo/nightvision, rare artifact(s), uses explosives

FACTIONS:

Bandits & loners are most likely to be rookies
Stalkers are...well...stalkers & military
Masters are Duty & Freedom & Mercs
Expert are also Duty & Freedom & Mercs but they are specialists usually equipped with sniper when solo, or rocket/grenade launcher when in a group.

This is a very basic list, let me know if you need clarification on it.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 19 2010, 10:29pm says:

Sounds good, I wrote to team LURK awhile ago, to no response ofcourse. So I'll pitch the idea to you as I believe it solves our problem, and ofcourse make your mod unique and challenging at the same time.

"I have a "suggestion" on realism concerning body armor. In the real world, taking hits from rifle calibers severely compromises the body armor of a soldier. It would be nice if I had to buy new armor plates or new suits; which would in turn keep players from amassing great sums of wealth, which would also place more focus on artifacts having special properties."

This would also help with your 1vs1 problem.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 19 2010, 10:22am replied:

o...right...darn...see...I'm starting to see certain words that I want to see xD Not that a video teaser wouldn't provide some more eye candy while we continue to wait patiently for the main course.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG
OmeG Aug 19 2010, 5:34am replied:

Woo! Almost There!

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG
OmeG Aug 19 2010, 5:32am replied:

uh...I'm not trying to create an argument, I think you're misreading my comment. People are just talking about STALKER related stuff here when they come to see if anything new is posted on the comments, much like you & I are doing right now.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG
OmeG Aug 18 2010, 11:41pm replied:

Darn, you thwarted my plan for massive profits & a virtual hug! O well, at least we know now that they are 75% done and will soon have a "possible" English release date! ;p Do I get a virtual hug for that?

+1 vote   mod: Edain Mod
OmeG
OmeG Aug 18 2010, 11:02pm replied:

lol, but no feedback on what I wrote under your new post...

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Aug 18 2010, 3:21pm says:

Good another mod for a great game.

I looked at your factions and have some suggestions, some of your factions are interesting choices.

-The UN (United Nations) I'm assuming is the main faction? The US is the prime contributor to these armed forces, and largely includes most sub-factions you have stated in in other factions. Also they're meant for peace keeping, aid/relief operations rather then a fighting force. It would be better to name it NATO faction to add realism.

-United Kingdom would do better in the European Union, but you could add Israeli Forces in its place since you're going for stealth.

-Communist Federation is missing Cuba, and you might want to check out the news on Venezuela & Brazil for their guerrilla fighters & drug lords. Russia although formidable has given way to China...which brings me to the next suggestion.

-Asian Empire: China, Japan & South Korea have been at odds with each other since early history, all are very proud of their heritage. China backs North Korea, while Japan is in dispute with China and alarmed by North Korea's missile tests. Territory in the China Sea between all of them is also an issue between all of them. The chances of all ever becoming an Asian Empire is slim. South Korea, Taiwan & maybe Japan would be the better option in factions. Japan however has taken a vow of pacifism after the two Atomic Bombs were dropped and were only allowed a limited "police" force while US bases became its protection. I would no doubt believe that Japan would be a force to reckon with should it be allowed to develop a robot military...which I believe fits your special tech faction.

Hope this helps, I can map as well, let me know.

+1 vote   mod: Command and Conquer Initiation
OmeG
OmeG Aug 18 2010, 2:21pm replied:

Lol, unfortunately, Dez0 said that suggestions and comments should be made on the official page, so... we talk to each other on this one b/c we are all fans of STALKER & team Dez0, eagerly awaiting their posts about Lost Alpha...um...right guys?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG
OmeG Aug 18 2010, 2:10pm says:

LOL, I'm about ready to translate your mod to English myself, who's willing to donate to me to do this?

+2 votes   mod: Edain Mod
OmeG
OmeG Aug 18 2010, 2:06pm says:

Hi,

This mod is intense, is there anyway to increase the camera view, so I can watch my butt get handed to me by the countless hordes?

+2 votes   mod: Master Hero Mod
OmeG
OmeG Aug 18 2010, 2:03pm says:

Hi LURK team,

I have a "suggestion" on realism concerning body armor. In the real world, taking hits from rifle calibers severely compromises the body armor of a soldier. It would be nice if I had to buy new armor plates or new suits; which would in turn keep players from amassing great sums of wealth, which would also place more focus on artifacts having special properties.

I read your articles above, and by no means am I ordering your team to implement this. I find that this would provide more of a challenge for master stalkers & solve the economy problem that all mods go through. Let me know what you guys think & keep up the good work!

+1 vote   mod: L.U.R.K.
OmeG
OmeG Aug 18 2010, 1:34pm says:

Hi again Pendaelose,

How are your other AI's coming along? Can't believe someone would negate your comment on the AI's that you have worked hard to currently enabled.

Would love to try out your next beta, even if you added just one more AI to the working list. Keep up the good work!

0 votes   mod: Remix Escalation
OmeG
OmeG Aug 18 2010, 1:10pm says:

LOL, your "Latest News: SMP 2.5 Status Update" gave me a mind ******! I'm wondering if you guys will incorporate Lost Alpha's maps when they are complete. That would be "icing" on the cake! ;p

0 votes   mod: Super Mod Pack 2.4
OmeG
OmeG Aug 18 2010, 12:54pm replied:

Trust me, I love the STALKER series, if they want to make a multi-platform game to bring in more money to further STALKER's development; I'm all for it! It's my hope that you are correct, that they will build the game from the ground up for both platforms, and that no disadvantages will be present in either build. It was not my intention to start a rumor, I was merely stating my fear.

Long Live the Zone!

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG
OmeG Aug 18 2010, 12:34pm replied:

Yes, no doubt it'll need saving by Complete Mod & other mod teams. Not sure why the developers don't incorporate fan made content. Anyhow keep your fingers crossed that they don't 'dumb down' the game b/c of multi-platform comparability.

+4 votes   mod: STALKER Complete 2009 (2012)
OmeG
OmeG Aug 18 2010, 12:23pm says:

There's some exceptions to your well stated opinions. Halo & Call of Duty series are most notable console fps successes. I'm however no fan of consoles as they are outdated within a year or two, and are not mod friendly.

Games geared towards RPG/FPS/Strat genres are meant to have more options, not stripped 'dumnbed down' game-play. I fear STALKER 2 will be a disappointment, that will once again be saved by team Dez0 and other modding teams...well at least the single player computer version.

What do you guys think?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG
OmeG Aug 17 2010, 8:16pm replied:

Have you seen this page?

Moddb.com

+1 vote   mod: ZR Hardcore mod SCoP
OmeG
OmeG Oct 31 2014, 4:13pm says:

You should have the model resemble this: En.wikipedia.org

But a more futuristic armored chasis, that has the launcher spread out in a form of 'V' bird wing shape.

I believe the ornithopsters shot rockets, so this vehicle would fit the Atreides side in a way. And if war truly is universal, then no doubt there would be a concept vehicle that Atreides would mimic in our reality.

+2 votes   media: House Atreides missile launcher
OmeG
OmeG Aug 7 2014, 9:47am says:

Ah, so no updates on version 3 of this mod?

+1 vote   media: Warhammer 40,000: Epic Legions
OmeG
OmeG Jul 21 2014, 6:26pm says:

I'm sorry to hear your loss as well. I wish you the best. The Mod deserves to be made in his memory so that he may live on in something you both shared and love.

+8 votes   article: Dedication
OmeG
OmeG Dec 17 2013, 12:20pm says:

I would suggest you ask some of the other Zero Hour modders if you could use some of their work as place holders, to speed up the process and show your concept (mod) of the game to entice others to help you realize your mod. The mod community is pretty friendly about helping others out, give credit, and enjoy their help/input. As you can already see some watchers are already offering their models to your cause, releasing your almost done factions for play testing will help fine tune and give you insight as to how enjoya/playa-ble your mod is so that the last two factions can be tweaked faster and implemented into the game. Hope this helps, happy holidays! :)

+1 vote   media: BAD News (read description --->)
OmeG
OmeG Aug 12 2013, 8:36pm replied:

And then it could be intercepted by enemies and the resources could then be claimed at the crash site.

+3 votes   media: UEF resource share building
OmeG
OmeG Dec 5 2012, 8:46pm says:

Happy Birthday ZombieMod, yes, I'm still tracking you guys! You got my vote! XD

+1 vote   article: Happy 4th Birthday ZM!
OmeG
OmeG Oct 31 2012, 10:39pm replied:

I Agree, 'kgocb001' logic is sound.

Also Tempest has a good name.

'Kan9'= Kane (backwards 'e') is the God of Light in Hawaiian ~loosely translated ofcourse, but incorporates 'Cannine' (canine and cannon) into it if you're trying to be really clever with this name. Also Cybran are known for their Spikey Pointy architecture, would not hurt to put some "fur" on this dog. XD

+2 votes   media: Cybran T3 Artilory unit
OmeG
OmeG Apr 9 2012, 11:32pm replied:

XD

+1 vote   article: Should Warp Pillars Replace Gantrys YES/NO ?
OmeG
OmeG Mar 26 2012, 5:34am replied:

Agreed, you should let people surprise you with their talent by presenting maps to you that they made, rather then request a minimum. It puts unnecessary restraints & limits the amount of talented people you're looking for.

+4 votes   article: OF2 - We need more mappers.
OmeG
OmeG Aug 26 2011, 7:30am says:

I'm hoping your putting an ammo limit and long reload time on these godly creations, because all the SupCom units just **** their pants...

+1 vote   media: New Cybran Rocket Defense System model
OmeG
OmeG Jul 24 2011, 9:11am replied:

Ahem, it's People. Eat. Those. Animals. XD

+1 vote   media: chinese war tiger "white tiger variant"
OmeG
OmeG Jul 23 2011, 1:27am says:

Are there more AI Generals enabled now? Good to hear you're back. :D

+3 votes   article: Remix Escalation back in production
OmeG
OmeG Jul 9 2011, 11:25pm replied:

Lolk, well I did what you said and I tried to start a new game and got a CTD because the main .exe stopped working. I renamed the PP Particles folder in the .rar download to "gamedata" and then overwrote the gamedata of Autumn Aurora and then started a new game. Then it crashed, I am using 1.0005 if that helps. Autumn Aurora works fine on it's own any help on this would be nice, no bug report was given.

+1 vote   download: PP Particles
OmeG
OmeG Jul 9 2011, 12:31am says:

Hey Loner, do I need to put Autumn Aurora gamedata file in the Dir first, then overwrite the gamedata with your PP Particles gamedata file?

+1 vote   download: PP Particles
OmeG
OmeG Jun 23 2011, 6:18pm replied:

O, my bad XD forgot this was the dynamic hud mod lol so many to keep track of. So the health bar will also be phased out right? Apologies Predator, again keep up the good work!

+1 vote   media: More Randoms
OmeG
OmeG Jun 22 2011, 8:59pm says:

I believe a stamina bar should be added, as I would be able to tell if my body is about to become exhausted. Thank you for putting in the need to use the pda to locate where you are. The optional mini-map for non-hardcore players is a good idea. Keep up the good work!

+1 vote   media: More Randoms
OmeG
OmeG Jun 11 2011, 4:58pm says:

Can't wait to demo your mod, this is exactly the kind of thinking that makes this game come to life!

+1 vote   media: M.I.N.E. Screenshot
OmeG
OmeG May 15 2011, 4:42pm says:

SWEET! A ZOMBIE MAKING STORM!!! ...uh, could be right?... Well hopefully a mod will grant this storm that ability. "Fear the Psi-Vortex lest you become zombie and fear nothing forever more..."

XD

Beautiful as always!

+1 vote   media: AtmosFear 3 - Developer's Diary Part 2
OmeG
OmeG Feb 23 2011, 4:05pm says:

XD nice to know you like my ideas, I'll try and remember to post in the forum next time, but I usually post my thoughts to your pictures. This is usually for relevance and allows you and other fans to discuss or add on to my ideas. But I will post to your forum out of respect if you wish me to. Keep up the good work Loner! :)

+1 vote   media: Visual Improvements
OmeG
OmeG Dec 11 2010, 3:47am says:

Hi, will you be changing the original 3 generals (USA, China, GLA) into specialized generals later on? Maybe new Country factions... EU, Japan, Russia.

+1 vote   mod: Lightning Storm
OmeG
OmeG Oct 27 2010, 1:30pm says:

Is this still being updated or improved upon?

+1 vote   mod: Scale Mod + FA Economy
OmeG
OmeG Aug 24 2010, 3:31am says:

2020:
- (Continued from above: Israel is alarmed & without US/NATO support bombs Iran's nuclear reactors. Russian scientists were killed in the explosions which then gets Russia into the conflict.)

- Russia have sent a fleet to south Asia and unite with Vietnam further expanding their federation, troops continue to Cambodia, Laos, Myanmar and Bangladesh and are beginning to occupy India. this puts pressure on China and both North and South Korea. (I thought this was a pretty interesting idea you had, where Russia reactivates previous cold war states. India is the world's largest "democracy"...Bangladesh is more related with Pakistan being also a Muslim country. India & Pakistan both get their military hardware from the US outdated tech. I could see Russia looking to Rising China, now the world's 2nd largest economy which is currently spending heavily on it's military...China's ally North Korea has been sending armaments to Iran, so they are already with Iran & Russia, therefore drawing China into the alliance.)

+1 vote   article: Initiation, History and Backstory
OmeG
OmeG Aug 17 2010, 7:40pm says:

I'm happy to help you, because that helps all STALKER fans have a better game experience.

One of the hardest things to tweak in all games, is the game balance. One dilemma would be the player trying to take out an NPC who's status is "expert" compared to the player's "rookie" status. Naturally the expert NPC would have very good items, in good condition, and is a very capable AI to use those items. That would be logical and yet give the player the thought that the game is "unbalanced". I would much rather have the unbalanced "expert" NPC in the game, and use what items I obtained & Strategy, to outsmart the NPC. Remember, weapons are only as good as the user. The NPC might have the better gear, but once it dies, I get his gear.

The Zone is not a nice, easy place to live, it's suppose to be difficult, especially if I'm a "loner" "rookie". Even with the best gear, I should not be able to survive a 1 vs Many gunfight or creature attack unless I have a good strategy &/or Unless you put in script that can have "friend" NPCs join you or you pay for their services.

Difficulty should be very hard for the player, most players will have already played the previous STALKER games by now. If not, only the damage settings should be changed for the different difficulty levels.

As for ammo & weapons, I'd have to play your mod to see how that plays out. Unfortunately I have no clue about tutorials for spawn/coordinates & AI. If the game creator's came out with a world editor like Warcraft 3, I would be making my own mod for these games already. I'll post some links if I find them useful to you.

+1 vote   mod: ZR Hardcore mod SCoP
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