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I agree with Ice4smaster, using overwhelming force & strategy to counter massive units is what makes games such as Supreme Commander or even the old Total Annihilation games fun. Epic units are just another tool in the RTS world.
As for your Xenoforce being OP comment, Geass, it's pretty easy to open the .ini file and replace the damage amount with what you believe the damage should be for each unit/weapon, so that the other factions have a chance. Hope that helps you enjoy Xenoforce more.
Can't wait to see the next epic creation. XD
LoLk, hopefully the Dreadnought will look and feel formidable to anything that approaches it now.
Also wanted to update you on the Xenoforce mod, Xenoforce.gamemod.net
The website says the content is open source, "Open source of xenoforce (base on xenoforce 1.5):" I believe the team is no longer working on it. Their mod would definitely add quite a bit of content to your mod and definitely allow you to make a working beta for us to play with while you improve/replace those units with your own. What do you think?
LoL Ice4smaster, don't forget to reply to my comment below too! XD
...also the nuke should stay powerful, all super weapons are suppose to be game enders, they make you act think & quickly to get rid of them asap! Plus you should never have just one base, even the computer AI doesn't only build in one location.
I agree Ice4smaster, your content is quite nice. Hopefully the creator of Xenoforce will agree to let you use his content as a complement to your own, because I have no doubt you have a lot of creative units still to put in.
A little suggestion for your Areal Dreadnought, it may look better to equip Specter Gunship like turret-fire animations to the lower turrets & rpg like SAM turrets to ward off planes on the top of the airship to give the Dreadnought a more ominous feel. Beautiful Dreadnought model, but lackluster firing system, I hope this suggestion helps to make the dreadnought a more Dreadnought like feel.
LoL, anyone find it funny how suddenly just about every mod starts releasing updates around mod of the year time? By the way you managed to not reply to my suggestion when you replied to others above my previous message.
Lolk, study study study, then get back to your fans who want more of your upcoming features!
There was a mod that had units that look similar to that huge unit in your video. I think it had Macross & Gundam & something else as factions to each faction. The maker said he could no longer finish the mod but left his mod open for development. I hope you could incorporate his mod into your mod, as that would definitely be amazing eye candy to play. They don't even need to be factions in your mod, they could be super units like the original commando, the hacker & sniper, not base killers, but definitely formidable.
...found it, here's the link:
Hi, I see a lot of changes to the US allies and original German axis, but are there changes in group size or anything else to the British and Panzer sides? Also is the date to the 2.9.3 version incorrect?
Thank you for the reply. It's too bad the copyright is keeping your team from improving the game features further. The copyright makes no sense, since the code can only work for the game owned by the same game company...
Would be nice if Black Hawk Down Mod Team could also update, talk, help out with the watchers that they have here on moddb page as well.
To COH BLITZKRIEG MOD TEAM:
I'm wondering if people here & your team would like to add the hero units system & new special powers featured from COH:ONLINE. I find that units getting experience abilities the more they kill to be quite fun, along with it adding to the features present in the game already. I'm also aware that some of the new powers from the ONLINE version are not present in the original games. What do you guys think?
It's a shame trolls are driving you to make your next beta a closed beta. I too would like to help your team bug hunt. Should I send you a PM to get further details.
lol... maybe more pictures of what you've changed in the game will be easier & attract more watchers. Good luck on your mod, always welcome more mods to our games.
Np bud, thank you for making the mini mods. Hope Beta 3 is coming along nicely. I'm kinda curious as to how close you guys are to a public beta of the main mod, no specific date needed, months or years is fine, lol.
If that's the case, I hope the mod will scale everything to make everything look relatively proportional to everything else.
Thank you for the reply on behalf of the Edain Team. I would then only hope the team can implement the three talked about factions (Arnor, Harad & Rhun) as possible add-ons to the mod when all work on Edain's main goals are accomplished.
I believe your fan base would agree that such add-ons would enrich the game & make this mod the must have mod to feel the true Tolkien experience. Hopefully my comments will be taken into consideration when your team knows which factions will be implemented. Best wishes for your team & mod.
Could we get a features list of what's in the download plz?
I hope you take this as positive criticism because it is meant in that way. It's a nice model, but, take one of those men along side of it. Put that man in the cockpit...or turret? Put a steering wheel in front of him, is he looking through a tube to drive forward? Have him step on the gas pedal on the...where he sits. Step on the gas pedal to pump gas from the...gas tank? ...to get to the... engine?
Like I said, it's a nice model, like a fortified jeep. Maybe a rescale is all it needs to realistically serve its purpose. Otherwise, allies remote control, mobile bomb makes this an interesting unit.
Hey Burton, It seems that your mini-games are quite fun to pass the time while you work on the main mod. It would be nice to add-on/improve/complete these mini-games and include them with the main mod later on. Kind of like what CoH did with ToV.
On another note, "Thanksgiving Brains Day Fun Mod"?
You already did 2 major Holidays, why stop now?
I see, but I also understand that the Edain Team is quite talented at making the factions unique. Even though Arnor is similar to Gondor (https://secure.wikimedia.org/wikipedia/en/wiki/Arnor) Arnor was still friendly to elves which would give the West Human Factions more diversity. Rohan specialized in horses (maybe only a spell to call in, not build, elven allies), While Gondor was troops/artillery heavy. Why not have the Arnor Faction have elven specialty (spells, units, buildings)? Plus seeing Arnor's style of buildings, units & specialties would add more content, eye candy & strategy to the game. I'm hoping that the Edain Team will keep adding to the mod, and having more factions to fill up with their clever & creative game-play styles would only help the replay value of their mod. Wouldn't you agree?
So I'm assuming the next factions to be added to complete the world of middle-earth would be Harad & Rhun? The Pirates & Wild-men were not numerous enough to have their own factions. And having hobbits as a faction would just be silly. What about Arnor? I believe it was the main faction dealing with Angmar. So in total, there would be 3 more factions to include to complete the game the way EA could not. I guess the question is, will you (Edain Team) add them?
Will you out this on steam, so we can install it from there?
Will Situation Outbreak team be using this same moddb webpage for their future reworking of their mod?
Will you be adding anymore factions, spells, units, features (upgrade a unit, give a units an ability per lvl up, etc.) or greater view/panning of the battlefield in your later releases?
Once this is complete, will it be released to the steam client?
Is this mod still being worked on?
I'll second that idea, just wait for Dez0's release, I'm sure someone will be able to add those maps later on.
VTOL aircraft should have that option, plus the "airports" in generals are ridiculously compact for normal aircraft. I'm hoping the airplanes in the game have realistic flight speeds after take-off, for interesting areal battles rather then what was shown in the video of airplanes moving like at cloud speed. I hope my choice and suggestion make sense and help the mod out. Good luck Gunz