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OmeG Mar 16 2012, 4:43pm replied:

Love to help & support the community :D

Based on the reply, will most enemies that are shooting show the player a jammed weapon "reloading" animation, or will they not mimic the need to reload their weapon after a jam? Also, would that mean that most weapons are teetering on the brink of the weapon breaking? I'm pretty sure Military/Mercs/Maybe Freedom and Veteran to Elite Stalkers would only carry well maintained weapons. What I'm wondering, is what/how the Monolith carry/maintain their weapons in the more severe environments of the zone, or are they just another form of bandits? Will the creatures (New Creatures?) have a place, or will they be meaningless bullet fodder?

+2 votes   mod: S.T.A.L.K.E.R. Whispers Of The Zone
OmeG Mar 16 2012, 2:20am says:

"Idea"/thought: If there are "thousands" of stalkers in the zone with "deadly skirmishes between factions", what will you do about players that scavenge loot/supplies off the dead or pick off remaining stalkers to take what they have and amass a huge fortune and deadly arsenal of weapons & ammo from the start of the game?

The idea of the Zone was that it was a deserted, lonely, abandoned land retaken by Nature and the creatures that adapted within the zone. The only few humans that dared to venture into the Radio Active, Creature infested zone were Military/Scientists/Traders or STALKERS that looked for artifacts or evaded authorities.

For the most part I could see outposts or small camps where humans would go for safety/relief. But having thousands dying and littering the zone with loot and weapons, takes all the danger, mystery and excitement of obtaining/restoring rare items/weapons/artifacts etc. from the zone, that STALKERS make their niche from. Instead of, wait for factions to destroy each other, grab their loot, become filthy rich, kill anything in the zone, get bored of the zone... play another newly released game. I hope my thoughts help with the creation of this welcomed addition to the STALKER modding community. :)

+4 votes   mod: S.T.A.L.K.E.R. Whispers Of The Zone
OmeG Oct 14 2011, 4:49pm says:

Barefoot butch girl... XD I thought the model was only partially done, everyone else in the zone is clothed up for survival from mutants and radiation. She's not mutant looking enough to be local to the zone, but not geared out enough to look like she has purpose for the zone... unless she was someone's plaything and finally got a chance wander around camp...

It's great to see a female in game, great job, just needs to look more like she belongs there :)

+1 vote   media: New character test
OmeG Jul 26 2011, 2:05pm says:

I'm wondering about a human faction building or special human unit "mechanic" that can produce/modify civilian vehicles for offensive, support vehicle (ambulance heals nearby humans, people shooting on pickup truck) reconnaissance, transport & supply gathering purposes.

Dawn of the Dead vehicle scene & Land of the Dead vehicle scenes (Dead Reckoning XD & motorcycle although not sure about motorcycles) come to mind as good examples of human ingenuity.

Hope you like my suggestion :D

+1 vote   media: Progress
OmeG Mar 31 2011, 11:45pm says:

I still hope you're keeping this mod free...and if it's an April Fools joke, then... xD ---> -_-

+2 votes   article: C&C3 Generals Evolution Small Update [ APRIL FOOLS ]
OmeG Mar 31 2011, 11:41pm says:

It's so pretty, welcome to the game of the future! Fully explorable environments of "I am Legend" meets "Stalker"!!! Ahem...and throw in some Dawn of the dead...

+1 vote   media: Lost Alpha April Foolz 2011
OmeG Feb 21 2011, 6:40am says:

I'm going to enjoy playing your mod, let's hope "mature" humans never resort to using such weapons.

I like this concept.

+1 vote   media: Let's start shelling!
OmeG Oct 16 2010, 10:57pm replied:

XD ...too bad my poem can't win me something! jk jk... a funny unit for fun's sake would be Beetlejuice! Could you imagine him smiling & running at you in his striped suit? All hail Burton! If you figure out the exclamation's double meaning you win something!

+1 vote   article: Attention Fans!
OmeG Aug 26 2010, 8:43pm replied:

Sounds fun, when do we start?

+1 vote   article: Initiation, History and Backstory
OmeG Aug 25 2010, 4:45am replied:

Wow, thank you, and here I was just hoping for a little credit in the mod. What would I do as a moderator for you? Again just happy to be of help.

+1 vote   article: Initiation, History and Backstory
OmeG Aug 24 2010, 3:36am says:

- World war 3 Begins. (This is a very brief world war 3 scenario you put together & it leaves out South/Central Americas & Africa, but due to Zero Hours outdated game engine, it is understandable that not all the countries depicted in this brief outline will be able to be represented as full factions in the game. You have a total of 12 different Factions that can be portrayed in the game. If you go with the Democracy vs Communist game then it's 6 factions vs 6 factions. If you go with Democracy vs Communist vs Terrorist, then it's 4 vs 4 vs 4 which can then use S. & C. Americas & Africa. If you just want Factions based on regions then you could do 3 (USA, Europe, Allies) vs 3 (China, Russia, Satellites) vs 3 (Drug-lords, Warlords, Terrorists) vs 3 (Other countries military you want to see in your game. Again all up to you, I hope I've helped you on your project.)

+1 vote   article: Initiation, History and Backstory
OmeG Aug 21 2010, 6:17am replied:

LOL, well he did admit that it was his fault. I would suggest adding command dialog like "stay here" or "disband". That looked like terrible pathfinding from that one npc or maybe he was still targeting the pseudo dog while also trying to get into cover. In that case it priority should have been given to finding cover rather then fight dog. Maybe make the npc's dog on friend status to not have that happen.

I'm not sure what you mean by the booster, the stats seem to mean you can carry 10kg more for 60 secs and greater weight for less secs.

I find that this helps for ammo:

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 20 2010, 6:02pm replied:

Glad to hear sleep will actually be needed now, maybe to heal & get rid of side effects encountered in the zone. I know it would be hard to program an AI when to sleep, since there's no animations of a frightened npc fleeing from mutants or running from gunfire from a npc who gets too close. What are the various misc items besides drugs/meds? Will there be more weapons/ammo (incendiary, tracer, explosive, AP, FMJ, HP) types in the game?

You have a lot to do, let me/us know how your doing. I'm thinking people will only start to follow this mod once you have the unique features working & then have uploaded the "feedback" mod. Hope you find people in the forums/development sections to help you with parts that your having trouble with.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 20 2010, 1:54am says:

I'm currently making my comic based on my game concepts that utilize the ideas that I'm giving to most STALKER mods b/c the game is similar in game type. The COP STALKER engine and clear sky have become very rigid unlike shoc where you could give slots for just about anything to fit into. I would suggest having most armors only able to save you against 3 or so direct hits, and adding more artifacts into the zone that can offer more protection. Radiation does not degrade items, it affects the biology of organisms. Weapons are made for rugged conditions and should not degrade as fast as armor unless the weapon itself struck by bullets or strong mutants.

Things that should be placed back in are:
-sleeping bag (I should be allowed to sleep anywhere)
-tool kit (should not be able to fully restore an item)
-mutant parts (make new mutant parts that should have certain effects like boar hide for more bullet protection. or carrying zombie part makes zombies ignore you. Blind dog tail scares away cats. etc.

It's too bad they limited what can be done in COP. I do believe you have a lot to do with what we've discussed. AI will take up a lot of your time, what else do you plan to do with everything we've discussed so far?

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 20 2010, 2:23am replied:

The release date or the release itself?

+1 vote   mod: Contra
OmeG Aug 19 2010, 11:01pm replied:

The (rank/faction) list shouldn't really exist if your AI's are smart, meaning they will scavenge/buy weapons & addons that suit their personality. I'm almost sure no npcs can rank up like the player, and there is no script that treats the player differently according to rank. Another concept of real economy, where npcs buy & trade with each other rather then having set inventory is also something to think about.

But I'm sure you're talking about the current state of things such as randomly spawned npcs that have a set (inventory/items) according to (rank/faction) when they spawn in. In that case see below:

rookie - has only common items: medkit, food, common weapon (pistol, sawed-off shotgun, simple rifle "nagant")

stalker - common items(as above), anti-rads/meds, common assault rifles, body armor, common artifact(s)

master - less need for common items, better armor, uncommon weapons/artifacts, night vision, special ammo

expert - "master" setup but with elite/upgraded weapons/armor/ammo/nightvision, rare artifact(s), uses explosives


Bandits & loners are most likely to be rookies
Stalkers are...well...stalkers & military
Masters are Duty & Freedom & Mercs
Expert are also Duty & Freedom & Mercs but they are specialists usually equipped with sniper when solo, or rocket/grenade launcher when in a group.

This is a very basic list, let me know if you need clarification on it.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 19 2010, 10:29pm says:

Sounds good, I wrote to team LURK awhile ago, to no response ofcourse. So I'll pitch the idea to you as I believe it solves our problem, and ofcourse make your mod unique and challenging at the same time.

"I have a "suggestion" on realism concerning body armor. In the real world, taking hits from rifle calibers severely compromises the body armor of a soldier. It would be nice if I had to buy new armor plates or new suits; which would in turn keep players from amassing great sums of wealth, which would also place more focus on artifacts having special properties."

This would also help with your 1vs1 problem.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 19 2010, 10:22am replied:

o...right...darn...see...I'm starting to see certain words that I want to see xD Not that a video teaser wouldn't provide some more eye candy while we continue to wait patiently for the main course.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 19 2010, 5:34am replied:

Woo! Almost There!

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 19 2010, 5:32am replied:

uh...I'm not trying to create an argument, I think you're misreading my comment. People are just talking about STALKER related stuff here when they come to see if anything new is posted on the comments, much like you & I are doing right now.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 18 2010, 11:41pm replied:

Darn, you thwarted my plan for massive profits & a virtual hug! O well, at least we know now that they are 75% done and will soon have a "possible" English release date! ;p Do I get a virtual hug for that?

+1 vote   mod: Edain Mod
OmeG Aug 18 2010, 11:02pm replied:

lol, but no feedback on what I wrote under your new post...

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 18 2010, 3:21pm says:

Good another mod for a great game.

I looked at your factions and have some suggestions, some of your factions are interesting choices.

-The UN (United Nations) I'm assuming is the main faction? The US is the prime contributor to these armed forces, and largely includes most sub-factions you have stated in in other factions. Also they're meant for peace keeping, aid/relief operations rather then a fighting force. It would be better to name it NATO faction to add realism.

-United Kingdom would do better in the European Union, but you could add Israeli Forces in its place since you're going for stealth.

-Communist Federation is missing Cuba, and you might want to check out the news on Venezuela & Brazil for their guerrilla fighters & drug lords. Russia although formidable has given way to China...which brings me to the next suggestion.

-Asian Empire: China, Japan & South Korea have been at odds with each other since early history, all are very proud of their heritage. China backs North Korea, while Japan is in dispute with China and alarmed by North Korea's missile tests. Territory in the China Sea between all of them is also an issue between all of them. The chances of all ever becoming an Asian Empire is slim. South Korea, Taiwan & maybe Japan would be the better option in factions. Japan however has taken a vow of pacifism after the two Atomic Bombs were dropped and were only allowed a limited "police" force while US bases became its protection. I would no doubt believe that Japan would be a force to reckon with should it be allowed to develop a robot military...which I believe fits your special tech faction.

Hope this helps, I can map as well, let me know.

+1 vote   mod: Command and Conquer Initiation
OmeG Aug 18 2010, 2:21pm replied:

Lol, unfortunately, Dez0 said that suggestions and comments should be made on the official page, so... we talk to each other on this one b/c we are all fans of STALKER & team Dez0, eagerly awaiting their posts about Lost guys?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 18 2010, 2:10pm says:

LOL, I'm about ready to translate your mod to English myself, who's willing to donate to me to do this?

+2 votes   mod: Edain Mod
OmeG Aug 18 2010, 2:06pm says:


This mod is intense, is there anyway to increase the camera view, so I can watch my butt get handed to me by the countless hordes?

+2 votes   mod: Master Hero Mod
OmeG Aug 18 2010, 2:03pm says:

Hi LURK team,

I have a "suggestion" on realism concerning body armor. In the real world, taking hits from rifle calibers severely compromises the body armor of a soldier. It would be nice if I had to buy new armor plates or new suits; which would in turn keep players from amassing great sums of wealth, which would also place more focus on artifacts having special properties.

I read your articles above, and by no means am I ordering your team to implement this. I find that this would provide more of a challenge for master stalkers & solve the economy problem that all mods go through. Let me know what you guys think & keep up the good work!

+1 vote   mod: L.U.R.K.
OmeG Aug 18 2010, 1:34pm says:

Hi again Pendaelose,

How are your other AI's coming along? Can't believe someone would negate your comment on the AI's that you have worked hard to currently enabled.

Would love to try out your next beta, even if you added just one more AI to the working list. Keep up the good work!

0 votes   mod: Remix Escalation
OmeG Aug 18 2010, 1:10pm says:

LOL, your "Latest News: SMP 2.5 Status Update" gave me a mind ******! I'm wondering if you guys will incorporate Lost Alpha's maps when they are complete. That would be "icing" on the cake! ;p

0 votes   mod: Super Mod Pack 2.4
OmeG Aug 18 2010, 12:54pm replied:

Trust me, I love the STALKER series, if they want to make a multi-platform game to bring in more money to further STALKER's development; I'm all for it! It's my hope that you are correct, that they will build the game from the ground up for both platforms, and that no disadvantages will be present in either build. It was not my intention to start a rumor, I was merely stating my fear.

Long Live the Zone!

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 18 2010, 12:34pm replied:

Yes, no doubt it'll need saving by Complete Mod & other mod teams. Not sure why the developers don't incorporate fan made content. Anyhow keep your fingers crossed that they don't 'dumb down' the game b/c of multi-platform comparability.

+4 votes   mod: STALKER Complete 2009 (2012)
OmeG Aug 18 2010, 12:23pm says:

There's some exceptions to your well stated opinions. Halo & Call of Duty series are most notable console fps successes. I'm however no fan of consoles as they are outdated within a year or two, and are not mod friendly.

Games geared towards RPG/FPS/Strat genres are meant to have more options, not stripped 'dumnbed down' game-play. I fear STALKER 2 will be a disappointment, that will once again be saved by team Dez0 and other modding teams...well at least the single player computer version.

What do you guys think?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 17 2010, 8:16pm replied:

Have you seen this page?

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 17 2010, 7:40pm says:

I'm happy to help you, because that helps all STALKER fans have a better game experience.

One of the hardest things to tweak in all games, is the game balance. One dilemma would be the player trying to take out an NPC who's status is "expert" compared to the player's "rookie" status. Naturally the expert NPC would have very good items, in good condition, and is a very capable AI to use those items. That would be logical and yet give the player the thought that the game is "unbalanced". I would much rather have the unbalanced "expert" NPC in the game, and use what items I obtained & Strategy, to outsmart the NPC. Remember, weapons are only as good as the user. The NPC might have the better gear, but once it dies, I get his gear.

The Zone is not a nice, easy place to live, it's suppose to be difficult, especially if I'm a "loner" "rookie". Even with the best gear, I should not be able to survive a 1 vs Many gunfight or creature attack unless I have a good strategy &/or Unless you put in script that can have "friend" NPCs join you or you pay for their services.

Difficulty should be very hard for the player, most players will have already played the previous STALKER games by now. If not, only the damage settings should be changed for the different difficulty levels.

As for ammo & weapons, I'd have to play your mod to see how that plays out. Unfortunately I have no clue about tutorials for spawn/coordinates & AI. If the game creator's came out with a world editor like Warcraft 3, I would be making my own mod for these games already. I'll post some links if I find them useful to you.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 17 2010, 6:45pm says:

If you go to their official page, it says the mod is dormant until Rob's return. So nothing has happened since last year. If there are modders out there who want to continue adding to this mod, I'd suggest you contact them or make "add-ons" to keep the fans entertained.

Hope this information helps.

+2 votes   mod: RJ-RotWK
OmeG Aug 17 2010, 2:43am says:

Read your readme,

-corpses should be eaten off the map by mutants

-NPCs should carry what we would carry (both you and I would not carry only 10 ammo per gun right?) A good way to remedy this is to have NPCs place items in stashes & have those locations pop up in pda map when we loot their corpses...which gives more incentive to loot stashes. A unique script would be to have NPCs loot stashes & be able to place stashes where they/we choose.

-Food, Meds, Bullets & Artifacts are like gold in the STALKER world. Guns (most common) are a dime a dozen in the zone, the trader should not have to sale any gun except maybe unique guns. No trader would buy a gun that they could just pick up off a dead body.

Hope this helps you out.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 17 2010, 2:16am says:

No problem, I understand, I'd like to suggest making the AIs of NPCs smarter and more behavior orientated. Meaning bandits stick in groups like a gang when in the zone. Loners are well...loners or in groups of 2 or 3. Military/Mercs are in groups of 4 or 5. Boar/Fleshes travel in herds lair in brush. Dogs in Packs, Bloodsuckers hunt in groups & stay in buildings which make them deadly...not the unload a clip into them and they still run around like nothing happened. Rats should be near buildings and travel in hordes of 20+ The controller surrounds himself with stalker zombies. Burers live underground/basements like dwarfs. Snorks in swamps/buildings.

Basically making a logical mod with realistic AI and not randomness is what will set this mod apart from other mods. Also unique items that certain factions carry, like smoke grenades from mercs, mines from military, unique detectors from ecologists. Along with tons of new items, modifications, weapons/ammo & artifacts will send this mods rank & fans to the top of moddb.

I'd like to hear more about you view on making this mod different.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 16 2010, 5:26pm says:

wow, my comment was meant to be funny, hence the "lol". lighten up ppl. Nice to know kuznetsow.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
OmeG Aug 16 2010, 1:52pm says:

Hi, I love the beautiful scenery, I was wondering about some of the plants changing while you were panning the camera, is that a bug or is that part of the draw distance? What are the other changes you are planning to do for this mod? Will the models of the npcs look less "plastic" looking?

Your mod has me interested again in Far Cry, please keep us updated on your progress, all the best.

+1 vote   article: Video HD Work In Progress FarCry2010 v0.15.36
OmeG Aug 16 2010, 1:09pm says:

Hi, when will your feedback version be available? Judging by the interface pictures, I like that you took out the noob mini-map. I would also suggest taking out the noob binocular identifiers that blatantly point out npcs. Just some friendly fist suggestions for you to consider. It would be nice if you could upload the readme here, so that we could leave more feedback prior to the first feedback version.

Good luck on your mod.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 16 2010, 12:52pm says:

lol, we have Star Wars STALKERS, wonder if they'll put in an easter egg such as a laser blaster or light saber! ;p

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
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