Is that the Bat-boat?
The side bar only shows the MK II, and that base has nod structures...
Why not do a full single player story with RenX? Or could that be in the works for later? Please say it's still a possibility! With the cut-scenes I've seen up to date, I feel that this team has too much talent to not make a full campaign, not to mention all the work you've already put into it, seems like your already more than half-way there... For now though, please don't give any absolute against it happening. Just a "It's not in the plans" would be great!
I like this mod and would like to see some form of update, even just a post informing me of the progress of the next release. Between this mod and C&C: RA2: YR: Reloaded, I don't even really play the newer C&Cs... It's about the newest game I play on my PC anymore... Sooo... Would definitely appreciate hearing about a new release as soon as humanly possible.
Hmm, speaking of other mods, perhaps a future project, but I'd like to see The Forgotten: Reloaded... Adding the forgotten as a factionto your mod, and bringing a lot of outside units (C&C4, RA3) to theirs. Just a thought, and both mods are definitely worth the download! (Playing both back and forth is... unique. I'm constantly wishing I had something from one in the other... Like the GDI ability to create up to 3 Tib-Fields and the Forgotten's itself.)
Any chance of them acting similar to the GDI Firehawk? Have a choice at the airfield between unlimited week lasers, or a few round burst of powerful plasma bombs/missiles...
Any chance of hover actually working like hover instead of a pretty ground unit? I played a on a map with water, and tried to send HMRLS over... it said "Oh hell no, I ain't gettin' wet!"
No hallucinogenic grenades then? Great!
Have you checked out the scavenger(?) from The Forgotten mod? They have a repair vehicle feature which may be similar to what your looking for. May have to surrender an ability (Which I thought you took the call for transport out, anyways...)
Soo, after this mod is FINALLY over... Will there be and attempt at make similar mods parallel to Reborn and A Path Beyond? Both of which do a great job with their mods on the original renegade, but I can't imagine the possibilities if they were to move to UT3!
Again, I think a little bit of dirt on the platform to help it blend into the environment a little couldn't hurt.
Might want to add some dirt tire tracks where the harvester drives... That part seems a little to clean, and could use some blending into the environment.
Looks like it'd fit right in with the Carmageddon crew.
Any way to see a quick mock-up of him in a Nod style Uniform? (The plate metal shaded nice and dark, more black than blue, the pants a light black, and the shirt a blood red, and a Nod logo here or there (Left side of chest plate, eye patch, etc.)...)
Love the moon way up there in the background! lol
That harvester is unnaturally safe in this picture... lol
@AmaroqDricaldari
Wow, nice catch! I didn't even notice at first!...
As for the Cyborgs of this game, can we please fix EA's fnck-up and have them at least immune to tiberium, if not healed by it, like in the old days?...
I think this model should be saved for later, and put to use to replace the Kane's Wrath version. A more devastated version would fit the forgotten better, if at all.
With all theses amazing promo pictures, I'm surprised that you're team hasn't started working on a RA2 TC for Renegade (Or Renegade X, lol)
Here's a few mods I'd like to see...
1. A C&C Mod with all factions, from all eras, all seperate. (No building a 1st era M.A.D.D. tank with 3rd era Stingray protection.)
2. A mod with either Warcraft, or Starcraft (or both), vs. Command & Conquer (Any or all eras).
Now were half way there. The Starcraft and Warcraft worlds have collided, now just make the minerals they're mining into tiberium, and we may have the greatest game ever on our hands! --I don't really think they should mine tiberium, however, adding WC, SC, & C&C together would be mind boggling!--
Oh, and the Elite upgrade for the grunts, is that the same upgrade nod has that adds a confessor to the infantry and rocket squads? And if so, does it currently, or have plans to, apply to any other types of units?
I felt that the banshees were moving a little slow, and thought that perhaps they could keep the speed of the skrin aircraft that they replaced. Also, I have a curiousity, did you just use shrunken models from the original halo? (A technique I noticed being used in a lot of mods attempting to make C&C: Renegade into an RTS)
Are you going to change the human transport graphics to be more like the one in WC2? And the Orc's Troll Destroyer (I think that's what it was called) looks a little flat from here. Plus, I don't see it here, but this is the first pic I've seen, are you including the Human's flying machine? And does the Orc Zepplin no longer transport troops?
-P.S. That was a lot, sorry for the bother. Doubly so if all these topics have been covered in other posts or changelists.
I'm more concerned with the angle of his right hand... would that be painful?
Perhaps his face should look more like the guy from the Starcraft II Videos?
I like the details on the power-plant, and those i can see on the refinery.
Omaga010
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