Aspiring independent game developer, working on Kobo II. Responsible for Kobo Deluxe, the enhanced XKobo port, and various strange engines and stuff.
New base designs, new weapons, ammo, powerups, mouse support, fixed splash damage shockwaves, sound and music volume controls, brief documentation via...
New base designs, new weapons, ammo, powerups, mouse support, fixed splash damage shockwaves, sound and music volume controls, brief documentation via...
Experimental 64 bit Linux build from the development system. This one is not statically linked with anything but ChipSound and the Kobo II engine code...
There are now two game modes; a more true Survival Mode (much more aggressive spawning; no continues), and the beginnings of a new Campaign mode (seen...
Mostly internals this time, though there is now "all-to-all" physics going on (that turned out to be quite a bit of work), and background collisions have...
The first public release - a playable tech demo. There isn't much content yet, but there is a rudimentary survival mode that should be enough to get a...