Aspiring independent game developer, working on Kobo II. Responsible for Kobo Deluxe, the enhanced XKobo port, and various strange engines and stuff.

Report RSS Kobo II gameplay video and LD48

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I'll be participating in the Ludum Dare 48 hour competition next weekend, using the tech behind Kobo II; EEL, ZeeSpace (though I probably won't be using that much, this time), ChipSound, OpenGL etc. Right now I'm trying to clean things up a little, and maybe make some little micro-LD entry for the Warmup Weekend thing running right now.

What this means is that some time before next weekend, I'll release a minimal package with the "Kobo II executive", along with some EEL code that I consider engine/library code rather than part of the game. This includes configuration management, a plugin/addon subsystem, a GUI toolkit and some other handy stuff. Also, a simple tool for visually marking up bitmap fonts, and a "ball editor." (Yeah, I'll let you think about that last one. ;-)

And, I just uploaded a small gameplay video from the Kobo II Tech Preview: Youtube.com

More to come, soon!

David

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AlexVSharp
AlexVSharp - - 215 comments

I gave the tech-demo a spin and I must say the game has great potential indeed. For now I'll argue that it is very polished for it's current state, and that is always a plus in my book.

Let's see where this goes, shall we? ;)

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Olofson Author
Olofson - - 8 comments

Thank you! :-)

It's quite a bit of work to get all the details right, but I believe it matters a great deal. I want software to feel like solid, reliable machinery - like driving a nice car, or using a quality tool; that sort of feel.

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