Aspiring independent game developer, working on Kobo II. Responsible for Kobo Deluxe, the enhanced XKobo port, and various strange engines and stuff.

Image RSS Feed Latest Screens
Kobo II TP3 - Campaign and Survival modes Kobo II TP3 - Campaign and Survival modes Kobo II TP3 – Input Configuration
Blog RSS Feed Report abuse Latest Blog: Kobo II developments

0 comments by Olofson on Feb 29th, 2012

Hi there!

Things (apart from time, that is!) haven't been moving as fast as I would have liked around here, and it doesn't help that I need to take on some contract work to pay the bills. However, the state of affairs with this account here is, as you've probably noticed, even worse! So, here's a short summary of what I've been up to since TP2.

GUI improvements

Input processing has received a few bug fixes, and the configuration dialogs are a bit nicer; most importantly properly working OK/APPLY/RESET buttons, and visual feedback on the currently configured controls. Also, new, handpixeled fixed and proportional fonts; both based on Korataki, and some minor cosmetic tweaks to the GUI toolkit.
Kobo II TP3 – Input Configuration

Music: Cranking up the tempo!

Started working on some new tracks, one of which is pretty much finished, as far as that goes with the current state of ChipSound. Using this one as the ingame track for now.

There's also a preview of another track in a much earlier stage. (That's how I usually start out; a basic "sound", a rudimentary song structure and a rough outline of the melodies and chord progressions I have in mind - and then I tweak it until it sounds right and/or matches my original vision.) Lots of little details left to do on that one, and the melody (chorus only so far) needs some work, but you get the idea...

And yes, both of these were handcoded entirely in ChipSound, as usual. While "simple" chords, melodies and rhythms would be quicker to record from the MIDI keyboard (which is a feature I plan to add soon), the text editor has turned out to be surprisingly effective! Thing is, I tend to "hear" parts of the music before I even start, so it all really comes down to implementing it one way or another. Less distraction is better, and that's exactly what you get with a single minimalistic tool like ChipSound. It's much like dealing with simple 8 bit sound chips, except you can use a few hundred of them if you like. Not much tech to get lost in - just get on with the music!

Well, what about the GAME!?

I've actually done some work on that too! ;-) I've been working a bit on the physics engine, adding damped springs and some other useful features, over which I've implemented a framework that allows the construction of physics driven bases by locking modules of various kinds together.
The modules are implemented as vehicles - and yes, they can still have shields, weapons, thrusters and even pilots, allowing for some true weirdness. Some indestructible modules, some modules with serious guns on them, a bunch of interesting base layouts, and this is starting to look like a game, I think!




Official group with 10,122 members, open to all members

Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...

Editor's Notes

Editor's Notes

Official group with 224 members, open to all members

News is a big thing for gaming and so far we have only dabbled into the blogging news field, up until now that is. Welcome to the Editor's Notes, updated...

Linux Gamers

Linux Gamers

Fans & Clans group with 2,911 members, open to all members

The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.

Tru Music Designing

Tru Music Designing

Educational group with 14 members, open to all members

Tru Music Designing is meant for people who create music electronically, or want to learn how to create music electronically, or want to upload their...

Post comment Comments
AskaLangly Jan 4 2012, 11:03pm says:

Hey! See you are on here... Well, I'm on here because of you, lol. Thanks for the interesting site.

+1 vote     reply to comment
Olofson Creator
Olofson Jan 10 2012, 1:08pm replied:

Well, hope I'm not getting you in trouble or anything then...! :-D

This site seems rather nice and has a lot of traffic. However, it seems like one needs to make a fair bit of noise not to fall down the lists and become invisible. This is not a good situation for a one man team using custom tech (some things just take too long), but I'll see what I can do. Unfortunately, it seems like I'll have to spend some time doing other stuff now, so the situation isn't exactly improving.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Jan 26, 2014
Sweden Sweden
Member Watch
Track this member
Desura Editor's Notes
Activity Points
17,934 of 509,559
3 members
Time Online
1 second
Site Visits
Profile Visitors
12,888 (4 today)
Private Message
Send Now
Members Only

Latest tweets from @arcadecat

RT @OlofsonArcade: Very bedtime... Much sleepy. But first, a #KoboRedux screenshot!

May 18 2015, 2:39am

Calm down, new followers! Cut a dead cat some slack. Internet is dodgy on this side.

May 10 2015, 6:40pm

My first name is "Spirit," apparently. Makes it easy to spot the DM bots.

Apr 10 2015, 5:56pm

I live again...! Fear me, mere mortals.

Apr 1 2015, 3:11pm

I regret that I won't see the Olofson Arcade projects finished. I will miss you all, and can only hope there is Twitter in the spirit world.

Feb 14 2015, 5:39pm

I'm afraid my earthly body has suddenly failed me, and I cannot remain with you in my current form of feline perfection for much longer.

Feb 14 2015, 5:33pm

RT @OlofsonArcade: And suddenly, @ArcadeCat isn't feeling very well at all. I'm afraid he's not going to make the night.

Feb 14 2015, 12:54pm

Some shiny bits and pieces... #KoboRedux

Jan 31 2015, 10:32pm

RT @OlofsonArcade: Got sick and tired of the #KoboRedux logo with its awkward checkerboard dithering, so here's a new version... T.c

Jan 28 2015, 11:46am

RT @OlofsonArcade: Been doing other stuff this week, but I decided to place a few pixels before bed... Almost done, I think!

Jan 23 2015, 6:42am

LazyGuysStudio friends since May 15, 2013
AskaLangly friends since Jan 5, 2012
Knarktomte friends since Dec 12, 2013
MissScripter friends since Oct 14, 2012
VisualPark friends since Mar 1, 2012