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Environments for figments. Creating our last alpha build.
We have released a standalone alpha build for Somewhere. It is called Rituals.
Rituals : our alpha build is almost complete. Take a look !
Completing environments for all the three acts in Rituals.
The first environment from Rituals : our alpha build.
Creating stories through details, interactions and dialogue.
Walk into images, new characters and reworked fictions.
Creating stories, people and the places that they live in. (Part Two.)
Creating stories, people and the places that they live in. (Part One.)
Rebuilding our tiny turn based puzzle game from scratch.
Eavesdropping ! Recrafting and adding insidious abilities to the conversation system.
Creating environments for the next build and articulating the cadence of storytelling within the game world.
Rebuilding the game world after fictions, with emphasis on the role of stealth.
fictions. (the pre-alpha build for Somewhere ). is a small exploration and stealth game.
tweaking stealth systems and agonising over the final bits.
walk through from a part of the build as it nears completion.
an update regarding the creation of environments.
a discussion regarding the process of creating environments and behavior within the game.
A very quick (and very early) look at game play in Somewhere.
the first in a series of " one minute game " experiments.
a short video demonstrating the character flip mechanism.
Exploring the absurd spaces of a storytelling system.
A small playable build for the single player version for oxygen.
an article about Somewhere was recently published on PC Gamer!
We have reached our Kickstarter goal for Oxygen. Thank you for your support !
Implications of an infinite gameworld and an experiment in rule based procedural tiling system.
an attempt at - controlled narrative dissonance, through a level-flipping system in the gameworld.