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Comment History  (60 - 90 of 116)
OldBoy Apr 10 2010, 5:58am replied:


+2 votes   mod: Project Reality: Battlefield 2
OldBoy Mar 19 2010, 11:05am says:

Does this mod work with the trial version of M&B?
Looks promising :)

+3 votes   mod: Star Wars Conquest
OldBoy Mar 19 2010, 3:55am says:

So... Why is there a Star Wars ship model of another mod in your mod? :D

+1 vote   media: Wiz-Advertisement 2
OldBoy Mar 17 2010, 1:10pm says:

Hope you'll get featured ;)
Pity it can't be a standalone game.

+2 votes   mod: Tribal Wars
OldBoy Feb 5 2010, 2:17pm replied:

Read the video descritption first ...

Sep 29th, 2008 "

So I don't think it's supposed to be marked as "updated". It's just an old vid, nothing more.

+1 vote   media: Dear Esther promo movie
OldBoy Feb 4 2010, 12:18pm replied:

Better not! They're already working on their own game (PR2 obviously) without limitations on the part of EA / DICE. Way better than to be hired by some greedy publisher.

+8 votes   news: Project Reality v0.9 Preload and Trailer
OldBoy Jan 16 2010, 7:11pm replied:

Is it possible to have something like a 'wreck model' for each capital ship? Once it explodes, it transforms into such a burning wreck until it finally explodes completely after 'x' minutes. After all they're 'Capital' ships. Would quite add a bit to the atmosphere :P

But I think that would be a bit too much work. All those new models and hitboxes xD I'm happy with how it is at the moment.

+1 vote   mod: Freeworlds: Tides of War
OldBoy Jan 16 2010, 4:55pm says:

Sorry if I ask, but when will you guys release this mod approximately? This just looks so great, can't wait. Hope there will be enough players, it definately deserves it!

+1 vote   mod: Freeworlds: Tides of War
OldBoy Jan 12 2010, 3:53am replied:

Hah, just imagine this in the Star Wars setting :P

+2 votes   news: Community videos
OldBoy Jan 6 2010, 5:43am says:

Why do you tweak the menu so much? I don't really care about the menu. As long as the game/mod is good I give a *chocolate cookie* about the menu.

+1 vote   media: Tweaking the Menu
OldBoy Jan 2 2010, 1:08pm says:

I thought having different sized players is impossible in the BF2 engine. This means you can either have deer sized playermodels OR human sized playemodels but not both at the same time... Am I wrong? And good luck with the animation of the deer lol :P

+1 vote   mod: Blackforest Hunt
OldBoy Dec 24 2009, 3:34am says:

this got my vote for sure! Good luck

+1 vote   mod: Freeworlds: Tides of War
OldBoy Dec 14 2009, 10:24am says:

Inspired by TRIBES? Mhmmmm, Ima try this one :P

+1 vote   news: Orion Beta 1.0 Released!
OldBoy Nov 30 2009, 3:51pm replied:

Well, you could just flip the ship around and the bridge would be on top again xD In space it doesn't really matter anyway I think.

+1 vote   media: Armormite spaceship
OldBoy Nov 10 2009, 2:51pm says:

wow, did you get the same actors as in Oblivion? Some voices sound very familiar. Great work!

+1 vote   media: Nehrim Professional Voice Acting German Version
OldBoy Nov 5 2009, 4:21pm says:

This is great, thank you epic. truly epic... This is how game development should be.
NOT filled with people with greed of gain but with people that love making games!

+2 votes   news: Unreal Engine 3 Free to Indies
OldBoy Oct 31 2009, 4:27am says:

Now what would make those stations look 10 times better are good shadowing effects :) Since it's space, the light shouldn't be diffuse.
But nice work nonetheless.

+1 vote   news: Freeworlds: Tides of War - Star Wars Mod Update
OldBoy Oct 8 2009, 9:42am says:

I loved it how they made the saving mechanism in a fairly old game called 'Outcast'. You took some sort of stone with you and if you wanted to save, you just activated the stone. You were encicled by an aura and it saved. This whole procedure took some time to finish.

I think, this was the best save mechanism I've ever seen in a game. It prevented you from saving during a fight and thereby kept the fights intense. It was always a pleasure to see the very beautiful particle effects during saving. Also, it was somehow put into the story.
Absolutely the best way to do it :)

Most older games just have more love put into them than most of the new ones :(

+3 votes   news: How Saving Mechanics Affect Fun
OldBoy Sep 20 2009, 4:24pm says:

haha, looks interesting, what's that grid for?

0 votes   media: MAN HX 18.330 4x4 Truck - Desert
OldBoy Sep 19 2009, 2:51pm says:

I like the animated background but the animated menu will be annoying after some time for example when you want to quickly click through the options etc...

0 votes   media: Animated Menu Testing
OldBoy Aug 28 2009, 9:25am says:

haha, nice

+1 vote   download: Construction Mod - Side Project
OldBoy Aug 4 2009, 4:36am says:

I thought about achievements for excellent performances during missions. For example accomplishing all secondary mission objectives. So more 'unique' achievements.
Medal of charity for ruescueing all villagers or whatever :D

+3 votes   news: What kind of tropy / achievement system is the best?
OldBoy Jul 7 2009, 5:04am says:

Revert to the standard Fallout brown-grey dystopia :)
Otherwise it's not Fallout with its very own ambiance...

+1 vote   news: Two Directions...
OldBoy Jul 6 2009, 5:20am says:

Reminds me of Mass Effect, like it!

+1 vote   media: Mod Team Logo Video
OldBoy May 24 2009, 3:08pm says:

wtf? banhammer?

+1 vote   media: Konusma LaAaAaAaAaAaAaN
OldBoy May 20 2009, 11:02am says:


+2 votes   media: Galactic map
OldBoy Apr 17 2009, 10:46am replied:

To select every seed just left click on the astroid and drag them where you want them to go.

+2 votes   news: Welcome All
OldBoy Apr 15 2009, 5:09am says:

um lol? :D

+1 vote   media: Megablast
OldBoy Mar 23 2009, 1:08pm says:

" space no one can hear you board. "

Oh oh

+1 vote   news: New Maps, New Toys, New Fun
OldBoy Feb 26 2009, 6:11pm replied:

Ok, thank you :)

+1 vote   mod: Project Reality: Battlefield 2
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Jan 14, 2015
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