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Does this mod work with the trial version of M&B?
Looks promising :)
So... Why is there a Star Wars ship model of another mod in your mod? :D
Hope you'll get featured ;)
Pity it can't be a standalone game.
Read the video descritption first ...
Sep 29th, 2008 "
So I don't think it's supposed to be marked as "updated". It's just an old vid, nothing more.
Better not! They're already working on their own game (PR2 obviously) without limitations on the part of EA / DICE. Way better than to be hired by some greedy publisher.
Is it possible to have something like a 'wreck model' for each capital ship? Once it explodes, it transforms into such a burning wreck until it finally explodes completely after 'x' minutes. After all they're 'Capital' ships. Would quite add a bit to the atmosphere :P
But I think that would be a bit too much work. All those new models and hitboxes xD I'm happy with how it is at the moment.
Sorry if I ask, but when will you guys release this mod approximately? This just looks so great, can't wait. Hope there will be enough players, it definately deserves it!
Hah, just imagine this in the Star Wars setting :P
Why do you tweak the menu so much? I don't really care about the menu. As long as the game/mod is good I give a *chocolate cookie* about the menu.
I thought having different sized players is impossible in the BF2 engine. This means you can either have deer sized playermodels OR human sized playemodels but not both at the same time... Am I wrong? And good luck with the animation of the deer lol :P
this got my vote for sure! Good luck
Inspired by TRIBES? Mhmmmm, Ima try this one :P
Well, you could just flip the ship around and the bridge would be on top again xD In space it doesn't really matter anyway I think.
wow, did you get the same actors as in Oblivion? Some voices sound very familiar. Great work!
This is great, thank you epic. truly epic... This is how game development should be.
NOT filled with people with greed of gain but with people that love making games!
Now what would make those stations look 10 times better are good shadowing effects :) Since it's space, the light shouldn't be diffuse.
But nice work nonetheless.
I loved it how they made the saving mechanism in a fairly old game called 'Outcast'. You took some sort of stone with you and if you wanted to save, you just activated the stone. You were encicled by an aura and it saved. This whole procedure took some time to finish.
I think, this was the best save mechanism I've ever seen in a game. It prevented you from saving during a fight and thereby kept the fights intense. It was always a pleasure to see the very beautiful particle effects during saving. Also, it was somehow put into the story.
Absolutely the best way to do it :)
Most older games just have more love put into them than most of the new ones :(
haha, looks interesting, what's that grid for?
I like the animated background but the animated menu will be annoying after some time for example when you want to quickly click through the options etc...
I thought about achievements for excellent performances during missions. For example accomplishing all secondary mission objectives. So more 'unique' achievements.
Medal of charity for ruescueing all villagers or whatever :D
Revert to the standard Fallout brown-grey dystopia :)
Otherwise it's not Fallout with its very own ambiance...
Reminds me of Mass Effect, like it!
To select every seed just left click on the astroid and drag them where you want them to go.
um lol? :D
"...in space no one can hear you board. "
Ok, thank you :)