Thank you very much :)
Thanks for the kind words! The art team puts a lot of care in how we create our concepts, models, and compositions to achieve an effect similar to a painting. Level design is effectively painting in a three dimensional space :)
Interesting idea, the design team will consider some other visual cues to enhance the presentation of the curse. Maybe saturation/hue changes or overlays? Guess we will have to find out! Thanks for the input :)
Thanks so much. Everyone's doing a stellar job though!
OgloO
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