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Comment History  (840 - 870 of 888)
Nuvendil
Nuvendil Dec 19 2013, 2:15am replied:

Awesome! I didn't think that the trailer looked 2.5D :P . This game has a lot of potential imo

+1 vote   game: ProjectNimbus
Nuvendil
Nuvendil Sep 5 2013, 7:44pm says:

Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.

+3 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Jul 15 2013, 1:02am replied:

You have to define race. We won't have elves and what have you. But there will be several races of men. As well as some other variables that will create a degree of variety.

+1 vote   group: Epoch Games
Nuvendil
Nuvendil Dec 22 2012, 2:46am says:

It has been 24 hours since the countdown ended. We demand our results! :P

+4 votes   article: Mod of the Year 2012 Top 100
Nuvendil
Nuvendil Dec 19 2012, 5:13pm says:

THis game has a lot of potential. Hopefully, with some increased funding they can start to realize it more fully.

+4 votes   game: Mortal Online
Nuvendil
Nuvendil Jun 20 2012, 3:34am replied:

When we have something awesome to show of course ;)

+2 votes   media: Pre-industrial Isengard
Nuvendil
Nuvendil May 14 2012, 4:18am replied:

I will go out on a limb and say that he most likely would say the Numenoreans brought them to Middle Earth after their voyages around the world (both before and after the fall of Numenor itself). Anyway, Arda is set in a mythic age so it isn't an exact copy of the real Earth anyways.

+2 votes   media: New food
Nuvendil
Nuvendil Feb 2 2012, 12:51am replied:

Woah what? We don't have ten mainquests! There are two storylines that serve that function: Ringbearer (male hobbits only) and White Council (any race and gender). We have a backstory and unique START planned for each race for White Council, but after that they converge with the rest of the story which is the same for all.

+1 vote   media: Moria Sneak Peek
Nuvendil
Nuvendil Mar 27 2011, 1:04am replied:

Yeah, the movie had amazing visuals but the acting was so bad that it made my ears bleed and echos of it still return to haunt me at strange hours....
It was that bad...

+3 votes   mod: Avatar (The Last Airbender)
Nuvendil
Nuvendil Mar 24 2011, 10:12pm replied:

Why am I not surprised that I got a negative vote -_-.

+2 votes   media: Dol Guldur
Nuvendil
Nuvendil Mar 22 2011, 11:56pm replied:

These are pics from the WIP 3.0 update; it is being worked on now and will include all the custom settlements seen in the pics ;)

+1 vote   media: Dol Guldur
Nuvendil
Nuvendil Mar 21 2011, 3:57pm says:

Please don't site John Howe as a reliable and lore accurate refrence. His illustrations are sooo far off the lore its rediculous (just look up his Dol Amroth and Minas Tirith concepts...)

+3 votes   media: Dol Guldur
Nuvendil
Nuvendil Mar 22 2011, 11:53pm replied:

Reported. Idiots like this annoy me -_-

+3 votes   mod: Third Age - Total War
Nuvendil
Nuvendil Mar 22 2011, 1:25pm says:

"When I was in the corps we didn't face no fancy tanks. You know what we had? A stick! Two sticks and a rock to a whole platoon! And we had to share the rock!"
One of my favorite parts of halo. Nice tanks

+3 votes   media: [OLD] UNSC Scorpion Tanks
Nuvendil
Nuvendil Mar 21 2011, 3:56pm replied:

The hill is bald. This is true. However, around the tree there was a dense forest of dark pines if I remember correctly from my reading. Now of course, how you depict it depends on what part you consider to be "the hill", where the tree line stops.

+1 vote   media: Dol Guldur
Nuvendil
Nuvendil Mar 21 2011, 3:51pm replied:

What are you asking about?....

+3 votes   mod: Third Age - Total War
Nuvendil
Nuvendil Mar 20 2011, 3:28pm replied:

It was your own fault. Use your head when you word your questions. You could have said something like this: "I like the elven towns you are doing! They look really nice. If you don't mind my asking, will you also be redoing some other generic towns in the future, namely the orc towns? Would be awesome if you did!" If you had said that, I doubt anyone would have minded or said a thing against you.

Personally, I wouldn't mind seeing custom orc settlements myself, but I recognize that this mod is MASSIVE and those sorts of things get done when they get done. And I think that all the awesome custom settlements will more than make up for any "flaws" (if you can even call them that) in 3.0.

+4 votes   mod: Third Age - Total War
Nuvendil
Nuvendil Mar 19 2011, 1:25am replied:

In the movies it was but the book makes no such refrence. The people are describex as decent but simple folk. The only one noted as dirty and untidy was the scoundrel Bill Ferny.

+1 vote   media: Clothes for the citizens of Bree-land
Nuvendil
Nuvendil Mar 16 2011, 10:27pm replied:

When the next Beta releases ;)

+2 votes   media: Dol Guldur
Nuvendil
Nuvendil Mar 16 2011, 10:24pm replied:

TO that cut and paste, I respond with my own :P .

Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).

+4 votes   media: Dol Guldur
Nuvendil
Nuvendil Mar 13 2011, 3:08pm replied:

Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).

+1 vote   media: Dol Guldur
Nuvendil
Nuvendil Mar 12 2011, 11:47pm replied:

I would prefer book over movie as it is generally far more epic. And I would prefer not to see any BFME2 stuff in this mod...

+1 vote   mod: Third Age - Total War
Nuvendil
Nuvendil Mar 9 2011, 9:42pm replied:

Amazing! I especially like the elven city. No, it isn't very Sylvan But its just awesome architecture and is distinctly "elven", which is the most important thing for this kinda mod/game.

+1 vote   mod: Third Age - Total War
Nuvendil
Nuvendil Feb 13 2011, 1:14am replied:

They're pretty good. However, this version of barad-dur is a little disappointing. Three levels? That's it? Minas Tirith has SEVEN! Barad-dur is supposed to be the invincible stronghold of Sauron; it should have at least eight, ten if possible.

+2 votes   mod: Third Age - Total War
Nuvendil
Nuvendil Jan 13 2011, 7:49pm replied:

I second the motion to second that motion :P

+1 vote   mod: Third Age - Total War
Nuvendil
Nuvendil Jan 13 2011, 7:12pm replied:

There are. You have to turn on general subtitles.

Ps: there are parts in Nehrim were this feature is pretty much necessary in the English version.

+1 vote   mod: Nehrim: At Fate's Edge
Nuvendil
Nuvendil Jan 10 2011, 5:47pm says:

Well, if you want to donate some texts without applying, that can be done. Just write them in the Tavern section of the forums or the MERP Discussion section and if they are good enough we will include them. If you apply and are accepted, then you will need to at least stay active on the forums or after a while you would be removed from the dev list. You are welcome to do either one ;)

+1 vote   article: Writing for MERP
Nuvendil
Nuvendil Jan 10 2011, 5:45pm replied:

Already been done ;)

+1 vote   article: Writing for MERP
Nuvendil
Nuvendil Dec 30 2010, 3:56am replied:

WE aren't. However, the Oblivion Online team were still trying to accomplish Oblivion multiplayer last time I looked. If they can make it work then you should, in theory, be able to use it to play MERP (so long as both you and the person you are playing with has MERP of course).

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 28 2010, 12:46am replied:

Yeah, for now. Wait until they add Barad Dur which is more like fourteen levels :P . Minas Tirith is strong, but its a sand castle compared to Barad Dur (both in the movies and the books).

+1 vote   media: Minas Tirith
Nuvendil
Nuvendil Dec 28 2010, 12:42am says:

Finally, a game that does it right! Battle For Middle Earth had the DUMBEST set up for Minas Tirith where you only defended three levels, less than half the dang city! THIS is how it should be. Thank you TA:TW team :D

+2 votes   media: Minas Tirith
Nuvendil
Nuvendil Dec 27 2010, 11:07pm replied:

They SHOULD seem helpless. Taking on a mounted adversary on foot is very tough. You essentially have four options: 1) kill him from a distance (tough but definitely what you hope you can do), 2) knock him of his horse and thus turn the odds in your favour, 3) sweep the horses legs with your sword (VERY tough and if you mess it up you are pretty much dead), or 4) use a spear (again much harder than it seems since misstiming the blow will mean that the horse's momentum will cause the horse to run you over or even land on you). These are the best options a dismounted oponent has against a foe on horseback cause killing him while he is riding past you is darn near impossible as his blow will almost certainly land first.

+4 votes   media: MERP & Blade - Player Mounted Combat - Early Beta
Nuvendil
Nuvendil Dec 27 2010, 10:58pm replied:

He encountered a sort of wraith. Can't remember the exact word used. But no vampires appear in LOTR. However, you are correct that "werewolves" and "vampires" appear in Tolkien's world in the Silmarilion. However, they are not like the mythology based vampires. They are a type of evil creature, a manifestation of a corrupt Maiar as it would seem. They aren't men that have become nocturnal blood sucking creatures or men that turn into wolves. Same words, different things ;) .

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 27 2010, 3:54am says:

This is one of the most EPIC things I have ever seen...

+1 vote   media: Minas Tirith
Nuvendil
Nuvendil Dec 27 2010, 2:59am says:

@Jedi_Farseer Just turn on the general subtitles; they've been translated. Don't let a little reading deter you from playing such an awesome mod.

+1 vote   mod: Nehrim: At Fate's Edge
Nuvendil
Nuvendil Dec 27 2010, 2:57am replied:

Just turn on the general subtitles. They are translated to english. And once you know what they are saying, the German voice acting is excelent as it is, after all, professional ;) .

+1 vote   mod: Nehrim: At Fate's Edge
Nuvendil
Nuvendil Dec 26 2010, 10:57pm replied:

You know what irritates me to no end? When somebody bashes the quality of a work of art just cause the style isn't their cup of tea. I will be honest: I am not a fan of most of the winners this year. They just don't appeal to me. However, I aknowledge and respect that they are all of extraordinary quality and are worthy of their award, even if they aren't a mod I would enjoy playing. Nehrim is the FARTHEST THING from crap and to call it that just cause your favorite didn't win is incredibly disrespectful to those who invested YEARS of work in this extraordinary mod (a mod that almost everyone would agree trumped Oblivion, a professionally made game). If you would have liked another mod to win, thats fine, say that; but DON'T call the winner crap when its not.

+3 votes   article: Editors Choice - Best Singleplayer Mod
Nuvendil
Nuvendil Dec 26 2010, 10:40pm replied:

1. Yes, we will add some custom sound affects; not sure how many or how detailed but it will be better than vanilla Oblivion

2. Yes. It won't be that tightly packed 50v50 that you see in M&B; thats impossible. However, the numbers will be higher with low-poly models (10v10 maybe). However, the battles will be huge. We have several strategies on how to do it but rest asured that the battles WILL contain huge groups and still be playable. One thing we mean to do is instance the battles into their own, lower-detail world spaces (Pelenor will take place in a "Pelenor" world space that is tailor made to increase performance).

3. yes. Details will be supplied later, but you can play as most of the good races but none of the evil ones.

4. The Beorns can change into bears. However, vampires and werewolves in ME don't work like in conventional mythology. They are supernatural creatures, not paranormal conditions that infect men.

5. most likely three years until a full playable version and four years until the finished 1.0 (DO NOT QUOTE ME ON THAT)

6. Not my department. However, I can say that landscaping is 60%-70% finished.

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 26 2010, 10:29pm replied:

That is the general plan. There will be Rohirrim and Gondorian soldiers protecting their respective territorries while there will be orc and uruk raiding parties wondering the areas as well and occassionally they will meet and skirmish. However, the big battles most likely won't have this sort of "openness" to them as they need to be done in very controlled environments and thus will most likely be "instanced", taking place in their own "world space" (much like cities in Oblivion were in their own world space). However, the plans for these things aren't final as they are a good ways off in the future. ;)

+2 votes   media: MERP&Blade - Cavalry formations - Proof of Concept
Nuvendil
Nuvendil Dec 26 2010, 10:24pm replied:

You'll just have to wait and see ;)

+2 votes   media: Sting Glow
Nuvendil
Nuvendil May 29 2014, 8:23pm replied:

Voila! Double post fixed ;)

+1 vote   media: Thavaiaros and Thal Shiath
Nuvendil
Nuvendil Dec 21 2013, 4:42am replied:

The awards are announced periodically over the course of the next several days, ending on Christmas with the Mod of the Year/Indie of the Year Awards (I think that it is either the Player's Choice or Editor's Choice that goes last; not sure). So you will see other awards like "best upcoming" and "best art direction" etc first. I think.

+2 votes   article: Indie of the Year 2013 Top 100
Nuvendil
Nuvendil Oct 27 2013, 3:13am says:

"Patching every week indefinitely"
...
What the crap? If you have to do that the game is just not finished. Even BGS doesn't have to do that!

0 votes   media: Total War: Rome II - Angry Review
Nuvendil
Nuvendil Oct 20 2013, 10:54pm replied:

Yes Vrossothos, the forest in the western Feralands, will be very large. About the size Mirkwood was going to be in MERP. So yeah, insanely massive.

+1 vote   media: The continent of Althas
Nuvendil
Nuvendil Sep 26 2013, 10:55pm replied:

You will be able to effect a lot of things in the Feralands for better or worse.

As for magic: patience, grasshopper :P

+3 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Sep 14 2013, 2:30am replied:

We know many of you do, especially our fans from MERP. But We want to make a good impression on others as well who might not be in the loop about what we have done before. You will like what you see, I promise.

+2 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Sep 13 2013, 10:52pm replied:

We have, but we want to present mostly polished screens of models and ingame content. One so that they are honest representations of what is going on, and two because we want to maintain an image of quality that represents our commitment to doing this right ;) . You will see more as it is ready to be seen.

+2 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Jul 3 2013, 2:09am says:

In 2009, apparently Sweden decided to disagree. Founders of the site were fined and sentenced to a year in prison.

+5 votes   media: Piratebay=1, Dreamworks=0.
Nuvendil
Nuvendil Oct 20 2012, 9:27pm replied:

Modding etiquette 101: if you want to do a compilation, make use of a model/resource, or otherwise redistribute or incorporate another modder's work, always always ALWAYS ask in advance.

+2 votes   mod: The Best Of
Nuvendil
Nuvendil Sep 30 2012, 3:16pm replied:

Yeah it looks kinda in between Oblivion and Skyrim, like Oblivion with maxed out OBGE. Very hefty improvement. Some of these improvements, the textures and models and stuff, should be passed on to the Skywind team.

+6 votes   media: Awesomnia
Nuvendil
Nuvendil Sep 1 2012, 5:08pm replied:

Unfortunately we only get to talk to lawyers of the publisher, not any developers. And lawyers don't give a rat's arse about games :(

+6 votes   article: MERP C&D
Nuvendil
Nuvendil Jun 22 2012, 4:06pm replied:

The top left and bottom right buildings are both stables. There are two patrols stationed here, one stays in one barracks with their horses in one stable, the other uses the other barracks and stables. Each acts as a garrison when the other is out on partrol. When the one returns the other leaves and they swap places, with the returning one acting as garrison and guards for the fortress. And if you noticed, the entrances to all the buildings face towards the center of the settlement roughly.

+4 votes   media: Concept - Rohan Fortress - Angatur
Nuvendil
Nuvendil Jun 2 2012, 4:41am replied:

Most likely no alpha releases of any kind. This is largely to speed things up to the regional releases. The wait will be a bit longer than if we did lots of alpha releases, but each region will be fully detailed, voiced, etc. with a storyline and quests. So I think we can all agree it will be worth the wait ;)

+3 votes   media: Mering Stream WIP
Nuvendil
Nuvendil May 31 2012, 5:59am replied:

No, I use WATER (though it wasn't called that back then).

+1 vote   media: Heightmap preview in Skyrim
Nuvendil
Nuvendil May 29 2012, 6:16am replied:

Don't know about that. If you had the skill, I suppose so.

Edoras 1 and 2 were preliminary I believe, this is the closest to final. Besides, even if we already had that many tracks finished, we wouldn't show them all and ruin the surprise ;)

+2 votes   media: Edoras Walkaround #3
Nuvendil
Nuvendil May 29 2012, 12:30am replied:

Well that doesn't make sense :S

+2 votes   media: Gap of Rohan
Nuvendil
Nuvendil May 27 2012, 10:01pm replied:

Moddb.com
That isn't the latest version, but it is still awesome :)

+4 votes   media: Gap of Rohan
Nuvendil
Nuvendil May 26 2012, 6:05am replied:

I love that one myself. But there are some you have probably not heard. Heroic Battle is one of my absolute favorites. That only appeared in a news update we posted and never made it to the vids list on our old page.

+2 votes   media: Gap of Rohan
Nuvendil
Nuvendil May 25 2012, 9:12pm replied:

Of course, you could do it yourself for personal usage. Would just have to replace our tracks with the movie ones.

+2 votes   media: Edoras Walkaround #3
Nuvendil
Nuvendil May 17 2012, 2:46am replied:

As an artist myself, I find that a tad bit insulting. That statement brings back what I would consider painful memories of Dadaism. "Art" is very inclusive, but not just anything is art. But for the record, I think video games can both be and contain powerful art.

0 votes   media: Dear Esther Official Trailer
Nuvendil
Nuvendil May 12 2012, 1:08am replied:

It is stone, but of a rough hewn, unquaried variety. We won't use too many of the "advanced" stone structures in Rohan. Many larger settlements will have custom and/or modified assets.

+2 votes   media: Fiscryne WIP
Nuvendil
Nuvendil May 1 2012, 1:03am replied:

custom assets and good old fashioned detailing. Some level of monotony is inevitable, but our workflow is designed to keep it to a minimum ;)

+1 vote   media: Firien Wood WIP
Nuvendil
Nuvendil Apr 13 2012, 2:10pm replied:

Yeah, but that is also partially personality. For example, Quickbeam talks faster than most ents (probably just normal speed for us) while others that are "treeish" talk slower.

+1 vote   media: Treebeard WIP Render
Nuvendil
Nuvendil Apr 13 2012, 1:42am replied:

They will be. A full unplayable race with dialogue, not just dumb giants like in Skyrim

+1 vote   media: Treebeard WIP Render
Nuvendil
Nuvendil Mar 26 2012, 12:18am replied:

We will make combat more fast paced and intense by default. Full realism is impractical (one hit kills for all characters, player included, would become a real drag in battles), but we will keep things more challenging. However, the fact you can take multiple hits simply make up for the fact that we can't simulate every kind of non-lethal blow one can sustain in combat. Spears and mounted combat will be in. Also, we will have a realism mode that will make things even more intense as an option for those who want it.

+1 vote   media: Andúril
Nuvendil
Nuvendil Mar 25 2012, 1:03am replied:

Yes, we will have voice acting and are shooting for the quality levels seen in Nehrim (only in English of course)

+1 vote   media: Gap of Rohan with the White Mountains
Nuvendil
Nuvendil Feb 25 2012, 9:02pm replied:

Not a tower, a mountain. It was a called Meneltarma. Legend has it that the summit, hallowed by one of the Valar (it was either Yavana or Varda, can't remember which (though I am relatively sure it was Varda)), didn't sink by became an island in the sea. However, no one has ever found it and returned. My personal theory as to why is that the peak lies on the edge of the two worlds, the Straight path which leads to Aman, and the bent path that leads around the world (the bent path is the world as it was after the Fall); as such the Isle of Meneltarma may or may not be found in either waters. It is said though, that men who die at see will come to/pass by that island and see affar the white shores of Aman before finally dying and departing from Arda. But then, that is just legend.

+2 votes   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Nuvendil
Nuvendil Feb 22 2012, 8:21pm replied:

On top of that, Numenor is sunk by the Third Age, Aman has been removed from the circles of the World, the New Lands in the distant east/west are uninhabbited, and we honestly haven't much info on what goes on out there. Even if we could, by some miracle, make a mod that occupied that much space, filling it effectively would be very dificult. Don't worry, there are a lot of things to see just in these regions. Pinnath Gellin, Dol Amroth, Pelargir (done right, unlike Peter Jackson's tumble-down shack version), Erebor, and many, many more will be in MERP in their entirety.

+8 votes   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Nuvendil
Nuvendil Feb 17 2012, 2:33pm says:

I believe this to be the Ered Nimrais, the White Mountains of Gondor.

+2 votes   media: Heightmap preview in Skyrim
Nuvendil
Nuvendil Feb 15 2012, 1:49pm replied:

I call bull on that. Peter's design is not ultimately authoritative. He took plenty of liberties in many areas. We will use what fits closely enough with Tolkien's vision. The rest we will replace with things that fit. We will of course harmonize these various parts. There are more artists than you obviously realize that portray Middle Earth.

+2 votes   media: MERP 0.2.6 Trailer: Bree
Nuvendil
Nuvendil Feb 8 2012, 11:55pm replied:

I think that was on purpose. They want the world up close to be grey, but also remind you that the big picture is still black and white. Whether you choose the Empire or the Stormcloaks, you are still on the "good guys" side. The Thalmor are the true enemy. I just wish there was a way to REALLY end the war peacefully. Personally, I think either way is leading to Skyrim becoming a protectorate state in the end, either because the Stormcloaks won but in the long run need the Empire, or the Empire wins and they want to prevent another uprising. As a protectorate, Skyrim would not have to abide by the terms of the White Gold Concordat (if the Thalmor tried to make them, the Emperor could respectfully tell them to cram it up their ***). But that is pure speculation.

I hope the next Elder Scrolls is Elder Scrolls: Dominion, taking place in Valenwood and Summerset, with the various forces of Tamriel allied together in a second war against the Thalmor, and perhaps even revolutionaries forming up in the Dominion (not all elves like the Thalmor).

Oh and awesome art work. I have it as my wallpaper.

+6 votes   media: Battle near Whiterun Ezhov
Nuvendil
Nuvendil Feb 2 2012, 12:44am replied:

Controlled fires are hardly a danger and are rather necessary for light :P. However, that is why I mentioned the combination idea in the post above yours. However, which design of these three I have drawn will be used is largely up to the modelers and exterior devs of the team ;)

+1 vote   media: December 2011 update
Nuvendil
Nuvendil Feb 2 2012, 12:41am replied:

Hmmm. You mean will the Knights of Dol Amroth in specific be joinable? That is a ways in the future. It is possible as we want to have military paricipation in the game. There may be other means of obtaining the gear, through favor with Imrahil or quests or other such things. And of course it will be lootable, IF you can kill one of these guys (they will be extremely tough).

+1 vote   media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:51pm says:

Yes, this is the sword for the Knights if Dol Amroth. The Men at Arms will have a different sword, but I didn't feel it was ready to show just yet. Also, this sword will have a slight leaf blade shape to it, like Glamdring in the films.

+4 votes   media: December 2011 update
Nuvendil
Nuvendil Oct 10 2011, 5:35pm says:

The Night Mother says Goodbye...

+1 vote   media: New images of skyrim that showed up.
Nuvendil
Nuvendil Oct 8 2011, 3:34pm says:

Awesome! That is such a cooler way of introduction then some one randomly finding you when you sleep. Skyrim is going to be awesome! :D

+2 votes   media: New images of skyrim that showed up.
Nuvendil
Nuvendil Jun 24 2011, 6:18pm replied:

I get what you're saying. If you look at the pic with the Nazgul in it, it gives and idea of scale. Also, there will be other ruins around the tower.

+1 vote   media: Amon Sul
Nuvendil
Nuvendil Jun 20 2011, 4:57am replied:

The movie shot is desceptive and the landscape makes it look bigger than it is from a distance. In the close up shots it is still pretty big, but not as big as it at first seems. The LOTRO version is just...well it is really big. I think that this version is to scale with the rest of our world.

+1 vote   media: Amon Sul
Nuvendil
Nuvendil Apr 9 2011, 11:32pm replied:

By the beard of Durin! That is just plain EPIC O.O .

+3 votes   media: Edoras
Nuvendil
Nuvendil Mar 29 2011, 10:28pm replied:

You don't have to man all seven. If you can man two or three and then execute relatively clean tactical retreats up the levels, you would be able to hold Minas Tirith against a pretty massive force. ;)

+4 votes   media: elven large city
Nuvendil
Nuvendil Dec 4 2010, 10:07pm replied:

Nope, they destroy the city. It is stated in the chapter called The Stewart and the King. Elessar (Aragorn) has Faramir build a new city at Emyn Arnen and live there as the prince of Ithilien. However, Minas Morgul he has razed to the ground as the vale was both poisonous and tainted from the long occupation by the Nazgul.

+3 votes   media: Minas Morgul WIP
Nuvendil
Nuvendil Dec 1 2010, 7:28am replied:

This is Isengard prior to Saruman's betrayal (the way it will be right at the start of the mod) so there aren't any fires. There is a pic with the fires further pack in the images though ;) .

+2 votes   media: Orthanc
Nuvendil
Nuvendil Nov 27 2010, 5:30pm says:

This song really does an excellent job of conveying the "ultimate evil" atmosphere of Barad Dur; just listening to it make gives me chills. And as for listening to this while trying to sneak around a fully populate Barad-Dur....wow talk about intense; gives the sense that there is something bad around every corner.

+2 votes   media: Mordor - Barad-Dur - Walkaround
Nuvendil
Nuvendil Nov 27 2010, 4:34pm says:

They don't recapture it, they raze it to the ground and burn the vale. As for the quest, you'll just have to wait and see ;) .

+3 votes   media: Minas Morgul WIP
Nuvendil
Nuvendil Sep 26 2010, 2:16am says:

*forget I said anything* :P

+1 vote   article: Q&A
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