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Comment History  (840 - 870 of 882)
Nuvendil
Nuvendil Mar 20 2011, 3:28pm replied:

It was your own fault. Use your head when you word your questions. You could have said something like this: "I like the elven towns you are doing! They look really nice. If you don't mind my asking, will you also be redoing some other generic towns in the future, namely the orc towns? Would be awesome if you did!" If you had said that, I doubt anyone would have minded or said a thing against you.

Personally, I wouldn't mind seeing custom orc settlements myself, but I recognize that this mod is MASSIVE and those sorts of things get done when they get done. And I think that all the awesome custom settlements will more than make up for any "flaws" (if you can even call them that) in 3.0.

+4 votes     mod: Third Age - Total War
Nuvendil
Nuvendil Mar 19 2011, 1:25am replied:

In the movies it was but the book makes no such refrence. The people are describex as decent but simple folk. The only one noted as dirty and untidy was the scoundrel Bill Ferny.

+1 vote     media: Clothes for the citizens of Bree-land
Nuvendil
Nuvendil Mar 16 2011, 10:27pm replied:

When the next Beta releases ;)

+2 votes     media: Dol Guldur
Nuvendil
Nuvendil Mar 16 2011, 10:24pm replied:

TO that cut and paste, I respond with my own :P .

Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).

+4 votes     media: Dol Guldur
Nuvendil
Nuvendil Mar 13 2011, 3:08pm replied:

Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).

+1 vote     media: Dol Guldur
Nuvendil
Nuvendil Mar 12 2011, 11:47pm replied:

I would prefer book over movie as it is generally far more epic. And I would prefer not to see any BFME2 stuff in this mod...

+1 vote     mod: Third Age - Total War
Nuvendil
Nuvendil Mar 9 2011, 9:42pm replied:

Amazing! I especially like the elven city. No, it isn't very Sylvan But its just awesome architecture and is distinctly "elven", which is the most important thing for this kinda mod/game.

+1 vote     mod: Third Age - Total War
Nuvendil
Nuvendil Feb 13 2011, 1:14am replied:

They're pretty good. However, this version of barad-dur is a little disappointing. Three levels? That's it? Minas Tirith has SEVEN! Barad-dur is supposed to be the invincible stronghold of Sauron; it should have at least eight, ten if possible.

+2 votes     mod: Third Age - Total War
Nuvendil
Nuvendil Jan 13 2011, 7:49pm replied:

I second the motion to second that motion :P

+1 vote     mod: Third Age - Total War
Nuvendil
Nuvendil Jan 13 2011, 7:12pm replied:

There are. You have to turn on general subtitles.

Ps: there are parts in Nehrim were this feature is pretty much necessary in the English version.

+1 vote     mod: Nehrim: At Fate's Edge
Nuvendil
Nuvendil Jan 10 2011, 5:47pm says:

Well, if you want to donate some texts without applying, that can be done. Just write them in the Tavern section of the forums or the MERP Discussion section and if they are good enough we will include them. If you apply and are accepted, then you will need to at least stay active on the forums or after a while you would be removed from the dev list. You are welcome to do either one ;)

+1 vote     article: Writing for MERP
Nuvendil
Nuvendil Jan 10 2011, 5:45pm replied:

Already been done ;)

+1 vote     article: Writing for MERP
Nuvendil
Nuvendil Dec 30 2010, 3:56am replied:

WE aren't. However, the Oblivion Online team were still trying to accomplish Oblivion multiplayer last time I looked. If they can make it work then you should, in theory, be able to use it to play MERP (so long as both you and the person you are playing with has MERP of course).

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 28 2010, 12:46am replied:

Yeah, for now. Wait until they add Barad Dur which is more like fourteen levels :P . Minas Tirith is strong, but its a sand castle compared to Barad Dur (both in the movies and the books).

+1 vote     media: Minas Tirith
Nuvendil
Nuvendil Dec 28 2010, 12:42am says:

Finally, a game that does it right! Battle For Middle Earth had the DUMBEST set up for Minas Tirith where you only defended three levels, less than half the dang city! THIS is how it should be. Thank you TA:TW team :D

+2 votes     media: Minas Tirith
Nuvendil
Nuvendil Dec 27 2010, 11:07pm replied:

They SHOULD seem helpless. Taking on a mounted adversary on foot is very tough. You essentially have four options: 1) kill him from a distance (tough but definitely what you hope you can do), 2) knock him of his horse and thus turn the odds in your favour, 3) sweep the horses legs with your sword (VERY tough and if you mess it up you are pretty much dead), or 4) use a spear (again much harder than it seems since misstiming the blow will mean that the horse's momentum will cause the horse to run you over or even land on you). These are the best options a dismounted oponent has against a foe on horseback cause killing him while he is riding past you is darn near impossible as his blow will almost certainly land first.

+4 votes     media: MERP & Blade - Player Mounted Combat - Early Beta
Nuvendil
Nuvendil Dec 27 2010, 10:58pm replied:

He encountered a sort of wraith. Can't remember the exact word used. But no vampires appear in LOTR. However, you are correct that "werewolves" and "vampires" appear in Tolkien's world in the Silmarilion. However, they are not like the mythology based vampires. They are a type of evil creature, a manifestation of a corrupt Maiar as it would seem. They aren't men that have become nocturnal blood sucking creatures or men that turn into wolves. Same words, different things ;) .

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 27 2010, 3:54am says:

This is one of the most EPIC things I have ever seen...

+1 vote     media: Minas Tirith
Nuvendil
Nuvendil Dec 27 2010, 2:59am says:

@Jedi_Farseer Just turn on the general subtitles; they've been translated. Don't let a little reading deter you from playing such an awesome mod.

+1 vote     mod: Nehrim: At Fate's Edge
Nuvendil
Nuvendil Dec 27 2010, 2:57am replied:

Just turn on the general subtitles. They are translated to english. And once you know what they are saying, the German voice acting is excelent as it is, after all, professional ;) .

+1 vote     mod: Nehrim: At Fate's Edge
Nuvendil
Nuvendil Dec 26 2010, 10:57pm replied:

You know what irritates me to no end? When somebody bashes the quality of a work of art just cause the style isn't their cup of tea. I will be honest: I am not a fan of most of the winners this year. They just don't appeal to me. However, I aknowledge and respect that they are all of extraordinary quality and are worthy of their award, even if they aren't a mod I would enjoy playing. Nehrim is the FARTHEST THING from crap and to call it that just cause your favorite didn't win is incredibly disrespectful to those who invested YEARS of work in this extraordinary mod (a mod that almost everyone would agree trumped Oblivion, a professionally made game). If you would have liked another mod to win, thats fine, say that; but DON'T call the winner crap when its not.

+3 votes     article: Editors Choice - Best Singleplayer Mod
Nuvendil
Nuvendil Dec 26 2010, 10:40pm replied:

1. Yes, we will add some custom sound affects; not sure how many or how detailed but it will be better than vanilla Oblivion

2. Yes. It won't be that tightly packed 50v50 that you see in M&B; thats impossible. However, the numbers will be higher with low-poly models (10v10 maybe). However, the battles will be huge. We have several strategies on how to do it but rest asured that the battles WILL contain huge groups and still be playable. One thing we mean to do is instance the battles into their own, lower-detail world spaces (Pelenor will take place in a "Pelenor" world space that is tailor made to increase performance).

3. yes. Details will be supplied later, but you can play as most of the good races but none of the evil ones.

4. The Beorns can change into bears. However, vampires and werewolves in ME don't work like in conventional mythology. They are supernatural creatures, not paranormal conditions that infect men.

5. most likely three years until a full playable version and four years until the finished 1.0 (DO NOT QUOTE ME ON THAT)

6. Not my department. However, I can say that landscaping is 60%-70% finished.

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 26 2010, 10:29pm replied:

That is the general plan. There will be Rohirrim and Gondorian soldiers protecting their respective territorries while there will be orc and uruk raiding parties wondering the areas as well and occassionally they will meet and skirmish. However, the big battles most likely won't have this sort of "openness" to them as they need to be done in very controlled environments and thus will most likely be "instanced", taking place in their own "world space" (much like cities in Oblivion were in their own world space). However, the plans for these things aren't final as they are a good ways off in the future. ;)

+2 votes     media: MERP&Blade - Cavalry formations - Proof of Concept
Nuvendil
Nuvendil Dec 26 2010, 10:24pm replied:

You'll just have to wait and see ;)

+2 votes     media: Sting Glow
Nuvendil
Nuvendil Dec 26 2010, 10:17pm replied:

Actually, online multiplayer in Oblivion is NOT impossible ;) . Now, we aren't doing it and currently do not plan to coordinate with the Oblivion Online team to try, but IF Oblivion Online gets working, then who knows what we'll do? ;)

+1 vote     article: Christmas Release Update
Nuvendil
Nuvendil Dec 24 2010, 2:02am says:

Well, I am a little dissapointed that MERP didn't even make the top 5, but I really suppose it is to be expected given the early state of our development (beautiful landscapes and an ambitious vission will only take you so far in a competition with mods that are nearing the end of development or have more "playable" content). I was personally excited that we reached the Top 100 this year. Oh well, I am sure we will have more success in the future.

But at any rate, congratulations to the winner! All the mods in this list are impressive that much can't be denied even if they aren't my cup of tea.

+1 vote     article: Players Choice - Upcoming Modification
Nuvendil
Nuvendil Dec 20 2010, 11:41am replied:

Oh don't worry about the engine. They have already said that they aren't using Gamebryo at all. In fact, they are creating a whole new engine for Skyrim! So this should be extra awesome as the engine will be tailored perfectly to their needs!

+3 votes     game: The Elder Scrolls V: Skyrim
Nuvendil
Nuvendil Dec 4 2010, 10:07pm replied:

Nope, they destroy the city. It is stated in the chapter called The Stewart and the King. Elessar (Aragorn) has Faramir build a new city at Emyn Arnen and live there as the prince of Ithilien. However, Minas Morgul he has razed to the ground as the vale was both poisonous and tainted from the long occupation by the Nazgul.

+3 votes     media: Minas Morgul WIP
Nuvendil
Nuvendil Dec 4 2010, 9:49pm replied:

Orcs is a grab-all term for all different "breeds" of orc so you don't have to list them. As for the player riding wargs that is unlikely. They have an alliance with the orcs, but not anyone else so it isn't likely they would let any other race ride them. Also, orcs and other servants of Sauron will always be enemies of the player (the exception being post-war Harad who makes peace with Gondor after Mordor is defeated).

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 1 2010, 7:28am replied:

This is Isengard prior to Saruman's betrayal (the way it will be right at the start of the mod) so there aren't any fires. There is a pic with the fires further pack in the images though ;) .

+2 votes     media: Orthanc
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