This member has provided no bio about themself...
The Nehrim frame rate problems are caused by more than just the open cities. It is the density of trees and clutter more than anything else. Plus, they use some highpoly model resources.
We have special plans for the various dramatic scenes in the Ringbearer storyline. You will just have to wait and see what those are ;)
Not necessarily. Lord of the Rings Online isn't bound by contract obviously as it doesn't look like the movies at all. It is really a choice made by companies to make more proffit as more people are familiar with the movies than the books.
There will be three ways to play. The Ringbearer is for hobbit males only and you play as "Frodo", though you don't have to follow his exact path. The White Council mainquest is for any race or gender and you help with the War of the Ring in many regions accross Middle Earth. The other form of play is called free roaming and is a game with no mainquest. All the events of the book take place according to the book's timeline in all of the modes of play, so you can still fight in these battles for fun in the free roaming mode.
Skyrim is going to be awesome. And what is gonna make it more awesome is the mods that will be made for it, some of which are already planned. If I recall correctly, SureAI, the makers of Nehrim: At Fate's Edge, already have a project planned for Skyrim.
LOL this is an epic fail. I hope some one fixes this...
When our modders create a new part for the mod itself (not a model or a texture, but something like an exterior or interior), they create a new .esp file. We then merge these into one or a few large files called .esm files. The merge that is currently going on is dificult because we are having to restructure the mod's file structure. That is the basics of what is being talked about.
There actually are statues; they aren't in this pic. But yeah, we actually were debating about how to approach Amon Sul. One idea was to simply eliminate the dome arches from the movie version and have only the crumbling wall and pilars with cracks added to the floor or something. This version is what we have for now though, but things could change in the future
While you have a point, keep in mind that Osgiliath wasn't attacked and destroyed, it was simply abandoned. Amon Sul was attacked and destroyed. But still I see your point.
Well, rebuilding Osgiliath is possible, but Moria isn't rebuilt until the centuries after the LOTR by Durin VI.
Anyway, the White Council is a questline where the player aids the remnants of the White Council in defending ME until the ringbearer's quest is fulfilled. The player starts with in a particular place depending on his race and has a starter quest that establishes backstory, sort of like Dragon Age but different. After that, the player can go (you can always decide not to, but that would defeat the purpose of choosing this game mod :P ) to Rivendel and be present at the Council where the Fellowship is formed. Afterwards, the player can swear to aid Elrond (the sort of acting leader since Saruman has betrayed and Gandalf is leaving) in defencing ME. The quests will mainly focus on the player aiding the various forces of the Free Peoples in the major battles like Helms Deep, Fords of Isen, Dale, and Pelenor. That is the basic idea of it all. We will be ellaborating on it more as we go.
I like the movies and all. But we follow the books. Pluss, this is a crumbling tower that has been in ruins since the early third age. Time has worn away all ornamentel features and elegant form. Note how weathered the stone itself looks. The movies looks very "together" for a tower set on top of a hill like that, where it has no real shelter from the wind.
Maybe. But the world doesn't revolve around the player in MERP so some things will just get rebuilt over time whether the player does anything or not.
By the beard of Durin! That is just plain EPIC O.O .
Hmmm....my spammer senses are tingling....
SPAMMER SPOTTED! (Although the vid is kinda funny :P )
Sort of. It will be taller. However, it will still have a somewhat elegant form as it is Numenorean (Gondorian/Arnorian) in style.
Actually, the top three are all lord of the rings mods :D
Mount and Blade is cool, don't get me wrong. But it is too limited for our needs, particularly in the areas of landscape graphics and open world gameplay. All we really like from M&B for MERP is the combat.
Dude...LOTR and ES are as different as apples and Hondas. The fact that you insinuate that we aren't changing much is kind of insulting. And most LOTR games suck, with LOTRO being a possible exception.
They are separate. However, the final won't be like that; way too many polies. Also, this was created to help make the destroyed version. The actual rebuilt version won't be exactly like what you see here.
We will likely go for something both a taller and more tall-looking (not so wide). Anyways, a long ways off ;).
If it doesn't, we all deserve to get slapped. I mean, this is Middle Earth! (but then again, that didn't help EA very much...) Don't get me wrong, Nehrim is very epic. But I for one am confident MERP will top it.
Ps: Before we get complaints about the complete Amon Sul model talkin about how Amon Sul is supposed to be really tall and all that: we know. What you see is a rough model created by Justb to establish the shapes, designs and proportions for the destroyed version. The actual finished version won't be exactly what is depicted here. ;)
UPDATE!!! :D :D :D
And....I got the first post!
I officially protest this comment...
My sense of amazement is certainly bigger :P
Hmmmm...does this qualify as spam? It is completely off-topic advertising...
We are currently focussing on and only have plans for the current LOTR focused mod. As for addons, we honestly can't say. A Harad and Rhun addon (AFTER 1.0, NOT now) have been talked about, but nothing we can say for certain as that is a long ways off. As for a the Fall of Numenor (the Akalabeth) addon, I don't know if that would work, but that doesn't stop another group from doing it in the future.
Well, in Oblivion it is kinda limited as when you "fly", what is happening is that the creature is essentially lifted via a script on an invisible "plane". That is why the Akatosh flying mount, while a very cool mod, doesn't look really natural in its motion. It is also why the Akatosh mount doesn't fly without the player riding it.
Up to a point yes, but eventually we will release betas less frequently as we near the 1.0 release (the current release isn't such a case, we have simply had internal merger problems)
Between TA:TW and MERP the epicness is just...too much...*faints*
Yes, it is as it appears. We will have side quests and a large main quest (actually, two: a Ringbearer storyline and a storyline called the White Council storyline; however, the Ringbearer storyline will be larger). As for released dates, it is impossible to know for sure as there are just so many variables. However, you can be certain that it will be years from now.