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You don't have to pay more than once. If you want, you can subscribe for one month ($20) and then cancel your subscription. You won't get access to the engine updates, but you will still be allowed to use the engine version you got for anything you want. Basically, for $20 you get the entire current version to use for any project you wish. That includes source code and all documentation as well as all the assets Epic puts on their marketplace. Yes, even the free ones can be used in your projects. So it's basically the whole of Unreal Engine 4 for $20. That's a steal if you ask me.
You definitely got the basics of it ;) . There are some in-universe specifics. The quills actually stand for Knowledge and Wisdom. The star in the center signifies Driomi, the God of the Althas universe, who is the source of all knowledge and wisdom. And yes, the Temple and Academy support monotheism. You will encounter pockets of other religions though.
On the performance issue, the beautiful thing is that Cryengine 3 actually is fairly efficient and yet still pretty gorgeous at even the default "low" setting. But if you want all the fanciness - tessellation and the highest resolutions possible - then yeah, definitely upgrade your computer. Basically, we want to reward those who have put a lot of time into building powerhouses but still let those with rigs that aren't quite at that level play ;)
Thanks! A lot of us have our eyes on Cradle too ;)
Another use for fire arrows could be intimidation. Seeing your buddy take a fireball to the face is pretty terrifying
Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.
Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.
The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.
The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.
The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.
I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.
CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.
Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.
Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?
we had over forty in the end. Around sixteen formed Epoch Games. We have since added some new members. A good start honestly. MERP started with five people who by their own admission barely knew what they were getting into :P
lol Thanks. Hopefully, we'll have some real pics to show you soon as well as some good info ;)
There will be, on our forums. A link for which will be coming soon.
As of right now, we are not going to sell it. And there are no plans to change that. ;)
Now Free. Major price drop. No royalties, one download, full source :P
The Jedi are intentionally based on eastern mystic beliefs. Study those and you'll see what is being said.
Don't you see the gun barrel that is part of the handle (pointing down in this pic)? THAT'S where it goes. Duh. :P
I assume you have never a made a mod? You don't know anything of the time and effort it takes. And many modders are willing to work with other modders if they contact them in advance. most don't. So how about you just shut up and go back under the bridge you ignorant troll.
I do like this. Crafting of a sort (more like improvising on the fly) was something that I always thought to be essential to a hardcore experience, but I do like where this is going. I may give this a shot ;)
Indeed, it is one of the original settlements you will see in MERP.
Oblivion is cheap and you need only the original game, no DLC. I would say that Nehrim is well worth the cost of Oblivion ;)
hey, it's not just pictures!...
There's music too :P
Our Dead will be more three dimensional in some ways, but more importantly, the Army will behave as it does in the book and the city of the dead will be laid out as such. And we will of course try to make the whole Paths quite dark and creepy.
We are going to use the mountain meshes to add detail to regions where it seems lacking. However, the color is meant to be light as these mountains are limestone as opposed to volcanic or another type of mountain.
Yeah, it has a Rohan feel. However, we are using textures from QTP3 to supplement Skyrim's since Rohan in the books is quite green
Instruction manual 2, Clueless users 0
Tomato IS Isilmeriel. Same person that created Amon Sul for us. In fact, on Skyrim Nexus, you can see that in one of her new pics of Sauron's Mace, she is standing in Amon Sul.
So no, we didn't steal anyone's work ;)
There are some npcs in Bree now
I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.
Not necessarily. Lord of the Rings Online isn't bound by contract obviously as it doesn't look like the movies at all. It is really a choice made by companies to make more proffit as more people are familiar with the movies than the books.
There actually are statues; they aren't in this pic. But yeah, we actually were debating about how to approach Amon Sul. One idea was to simply eliminate the dome arches from the movie version and have only the crumbling wall and pilars with cracks added to the floor or something. This version is what we have for now though, but things could change in the future
While you have a point, keep in mind that Osgiliath wasn't attacked and destroyed, it was simply abandoned. Amon Sul was attacked and destroyed. But still I see your point.
I like the movies and all. But we follow the books. Pluss, this is a crumbling tower that has been in ruins since the early third age. Time has worn away all ornamentel features and elegant form. Note how weathered the stone itself looks. The movies looks very "together" for a tower set on top of a hill like that, where it has no real shelter from the wind.
Maybe. But the world doesn't revolve around the player in MERP so some things will just get rebuilt over time whether the player does anything or not.
Oh don't worry about the engine. They have already said that they aren't using Gamebryo at all. In fact, they are creating a whole new engine for Skyrim! So this should be extra awesome as the engine will be tailored perfectly to their needs!
Small towns like Combe, Archet, and Staddle come to my mind when I here this, possibly Bree. Very cheery and cozy sounding tunes.
Well, rebuilding Osgiliath is possible, but Moria isn't rebuilt until the centuries after the LOTR by Durin VI.
Anyway, the White Council is a questline where the player aids the remnants of the White Council in defending ME until the ringbearer's quest is fulfilled. The player starts with in a particular place depending on his race and has a starter quest that establishes backstory, sort of like Dragon Age but different. After that, the player can go (you can always decide not to, but that would defeat the purpose of choosing this game mod :P ) to Rivendel and be present at the Council where the Fellowship is formed. Afterwards, the player can swear to aid Elrond (the sort of acting leader since Saruman has betrayed and Gandalf is leaving) in defencing ME. The quests will mainly focus on the player aiding the various forces of the Free Peoples in the major battles like Helms Deep, Fords of Isen, Dale, and Pelenor. That is the basic idea of it all. We will be ellaborating on it more as we go.
By the beard of Durin! That is just plain EPIC O.O .
Hmmm....my spammer senses are tingling....
SPAMMER SPOTTED! (Although the vid is kinda funny :P )
Sort of. It will be taller. However, it will still have a somewhat elegant form as it is Numenorean (Gondorian/Arnorian) in style.
Actually, the top three are all lord of the rings mods :D
Mount and Blade is cool, don't get me wrong. But it is too limited for our needs, particularly in the areas of landscape graphics and open world gameplay. All we really like from M&B for MERP is the combat.
Dude...LOTR and ES are as different as apples and Hondas. The fact that you insinuate that we aren't changing much is kind of insulting. And most LOTR games suck, with LOTRO being a possible exception.
They are separate. However, the final won't be like that; way too many polies. Also, this was created to help make the destroyed version. The actual rebuilt version won't be exactly like what you see here.
We will likely go for something both a taller and more tall-looking (not so wide). Anyways, a long ways off ;).
If it doesn't, we all deserve to get slapped. I mean, this is Middle Earth! (but then again, that didn't help EA very much...) Don't get me wrong, Nehrim is very epic. But I for one am confident MERP will top it.
Ps: Before we get complaints about the complete Amon Sul model talkin about how Amon Sul is supposed to be really tall and all that: we know. What you see is a rough model created by Justb to establish the shapes, designs and proportions for the destroyed version. The actual finished version won't be exactly what is depicted here. ;)
UPDATE!!! :D :D :D
And....I got the first post!
I officially protest this comment...
My sense of amazement is certainly bigger :P
Hmmmm...does this qualify as spam? It is completely off-topic advertising...
We are currently focussing on and only have plans for the current LOTR focused mod. As for addons, we honestly can't say. A Harad and Rhun addon (AFTER 1.0, NOT now) have been talked about, but nothing we can say for certain as that is a long ways off. As for a the Fall of Numenor (the Akalabeth) addon, I don't know if that would work, but that doesn't stop another group from doing it in the future.
Well, in Oblivion it is kinda limited as when you "fly", what is happening is that the creature is essentially lifted via a script on an invisible "plane". That is why the Akatosh flying mount, while a very cool mod, doesn't look really natural in its motion. It is also why the Akatosh mount doesn't fly without the player riding it.
Up to a point yes, but eventually we will release betas less frequently as we near the 1.0 release (the current release isn't such a case, we have simply had internal merger problems)
Between TA:TW and MERP the epicness is just...too much...*faints*
Yes, it is as it appears. We will have side quests and a large main quest (actually, two: a Ringbearer storyline and a storyline called the White Council storyline; however, the Ringbearer storyline will be larger). As for released dates, it is impossible to know for sure as there are just so many variables. However, you can be certain that it will be years from now.
You don't have to man all seven. If you can man two or three and then execute relatively clean tactical retreats up the levels, you would be able to hold Minas Tirith against a pretty massive force. ;)
I think they will get to the northern ones eventually; however the southern ones are more "center stage" in the LOTR so they naturally take priority
Yeah, the movie had amazing visuals but the acting was so bad that it made my ears bleed and echos of it still return to haunt me at strange hours....
It was that bad...
This is the same as in the latest beta release actualy. And movie accuracy isn't the number one focus anyways, but rather book accuracy (which is good as the books are far more epic than the movie :P). Also, Minas Morgul won't be restored to Minas Ithil as that is in direct contradiction to the lore, which states that Minas Morgul and the Morgul Vale are unfit to live in and High King Elesar (Aragorn) has the city razed to the ground and the vale burnt. However, a new city is built at Emyn Arnen and the great cities of Arnor are rebuilt (Fornost, Anuminas, etc) and that will be done in MERP.
Of course. Middle Earth doesn't have two moons :P
I don't think there are any Maiar weapons other than the five staffs of the Istari. If you could find any, first age Noldor (or even Vanyar) would be the strongest armor other than Dwarven Mithril
Why am I not surprised that I got a negative vote -_-.
These are pics from the WIP 3.0 update; it is being worked on now and will include all the custom settlements seen in the pics ;)
Awesome! I didn't think that the trailer looked 2.5D :P . This game has a lot of potential imo
Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.
You have to define race. We won't have elves and what have you. But there will be several races of men. As well as some other variables that will create a degree of variety.
It has been 24 hours since the countdown ended. We demand our results! :P
THis game has a lot of potential. Hopefully, with some increased funding they can start to realize it more fully.
When we have something awesome to show of course ;)
I will go out on a limb and say that he most likely would say the Numenoreans brought them to Middle Earth after their voyages around the world (both before and after the fall of Numenor itself). Anyway, Arda is set in a mythic age so it isn't an exact copy of the real Earth anyways.
Woah what? We don't have ten mainquests! There are two storylines that serve that function: Ringbearer (male hobbits only) and White Council (any race and gender). We have a backstory and unique START planned for each race for White Council, but after that they converge with the rest of the story which is the same for all.
Please don't site John Howe as a reliable and lore accurate refrence. His illustrations are sooo far off the lore its rediculous (just look up his Dol Amroth and Minas Tirith concepts...)