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Comment History  (810 - 840 of 887)
Nuvendil Jun 16 2014, 5:57pm replied:

You don't have to pay more than once. If you want, you can subscribe for one month ($20) and then cancel your subscription. You won't get access to the engine updates, but you will still be allowed to use the engine version you got for anything you want. Basically, for $20 you get the entire current version to use for any project you wish. That includes source code and all documentation as well as all the assets Epic puts on their marketplace. Yes, even the free ones can be used in your projects. So it's basically the whole of Unreal Engine 4 for $20. That's a steal if you ask me.

+1 vote   article: Althas is Upgrading Engines!
Nuvendil Mar 18 2014, 1:28am replied:

You definitely got the basics of it ;) . There are some in-universe specifics. The quills actually stand for Knowledge and Wisdom. The star in the center signifies Driomi, the God of the Althas universe, who is the source of all knowledge and wisdom. And yes, the Temple and Academy support monotheism. You will encounter pockets of other religions though.

+2 votes   article: First Look: The Temple and Academy
Nuvendil Jan 19 2014, 6:37pm says:

On the performance issue, the beautiful thing is that Cryengine 3 actually is fairly efficient and yet still pretty gorgeous at even the default "low" setting. But if you want all the fanciness - tessellation and the highest resolutions possible - then yeah, definitely upgrade your computer. Basically, we want to reward those who have put a lot of time into building powerhouses but still let those with rigs that aren't quite at that level play ;)

+2 votes   media: Tracks through the Forest
Nuvendil Jan 3 2014, 9:59pm replied:

Thanks! A lot of us have our eyes on Cradle too ;)

+3 votes   media: Dauphin: Concept and Model
Nuvendil Oct 20 2013, 10:50pm replied:

Another use for fire arrows could be intimidation. Seeing your buddy take a fireball to the face is pretty terrifying

+2 votes   media: Scúrende Hunter
Nuvendil Oct 11 2013, 10:08pm replied:

Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.

+1 vote   article: A First Look: Magic Part II
Nuvendil Sep 26 2013, 8:45pm replied:

Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.

Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.

+4 votes   article: A First Look: The Feralands
Nuvendil Sep 4 2013, 10:15am replied:

Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.

+2 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil Sep 2 2013, 9:25pm replied:

The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.

The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.

+2 votes   media: Anorthile Swordsman
Nuvendil Aug 4 2013, 2:16am replied:

The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.

+1 vote   media: Early Cartography of Althas
Nuvendil Aug 4 2013, 12:07am replied:

I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.

+1 vote   media: Early Cartography of Althas
Nuvendil Aug 3 2013, 8:25pm replied:

CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.

+1 vote   media: Early Cartography of Althas
Nuvendil Aug 3 2013, 5:14pm replied:

Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.

+2 votes   media: Early Cartography of Althas
Nuvendil Aug 3 2013, 10:35am replied:

Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?

+4 votes   article: First Look: Lays of Althas: Sundered Order
Nuvendil Jul 12 2013, 2:02am replied:

we had over forty in the end. Around sixteen formed Epoch Games. We have since added some new members. A good start honestly. MERP started with five people who by their own admission barely knew what they were getting into :P

+1 vote   group: Epoch Games
Nuvendil Jul 12 2013, 12:48am replied:

lol Thanks. Hopefully, we'll have some real pics to show you soon as well as some good info ;)

+1 vote   group: Epoch Games
Nuvendil Jul 12 2013, 12:16am replied:

There will be, on our forums. A link for which will be coming soon.

As of right now, we are not going to sell it. And there are no plans to change that. ;)

+3 votes   group: Epoch Games
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote   engine: Torque 3D
Nuvendil Jan 16 2013, 2:01am replied:

The Jedi are intentionally based on eastern mystic beliefs. Study those and you'll see what is being said.

+3 votes   media: Admiral Ackbar, all ships are awaiting orders sir
Nuvendil Nov 1 2012, 5:29pm replied:

Don't you see the gun barrel that is part of the handle (pointing down in this pic)? THAT'S where it goes. Duh. :P

+1 vote   media: THE WEAPON
Nuvendil Oct 20 2012, 9:30pm replied:

I assume you have never a made a mod? You don't know anything of the time and effort it takes. And many modders are willing to work with other modders if they contact them in advance. most don't. So how about you just shut up and go back under the bridge you ignorant troll.

+2 votes   mod: The Best Of
Nuvendil Aug 12 2012, 11:04pm says:

I do like this. Crafting of a sort (more like improvising on the fly) was something that I always thought to be essential to a hardcore experience, but I do like where this is going. I may give this a shot ;)

+2 votes   article: Boundless - No crafting system, exploration instead!
Nuvendil Jul 4 2012, 6:05am replied:

Indeed, it is one of the original settlements you will see in MERP.

+2 votes   media: Fiscryne
Nuvendil Jun 12 2012, 4:10pm replied:

Oblivion is cheap and you need only the original game, no DLC. I would say that Nehrim is well worth the cost of Oblivion ;)

+4 votes   mod: Enderal - The Shards of Order
Nuvendil May 26 2012, 6:14am replied:

hey, it's not just pictures!...
There's music too :P

+5 votes   media: Isengard area (Wizard's Vale)
Nuvendil May 19 2012, 6:05am replied:

of course!

+3 votes   media: Pukel Man concept art
Nuvendil Mar 27 2012, 12:53am replied:

Our Dead will be more three dimensional in some ways, but more importantly, the Army will behave as it does in the book and the city of the dead will be laid out as such. And we will of course try to make the whole Paths quite dark and creepy.

+9 votes   media: The Paths of the Dead WIP
Nuvendil Mar 19 2012, 3:41pm replied:

We are going to use the mountain meshes to add detail to regions where it seems lacking. However, the color is meant to be light as these mountains are limestone as opposed to volcanic or another type of mountain.

+1 vote   media: Gap of Rohan with the White Mountains
Nuvendil Mar 10 2012, 3:19am replied:

Yeah, it has a Rohan feel. However, we are using textures from QTP3 to supplement Skyrim's since Rohan in the books is quite green

+3 votes   media: Gap of Rohan
Nuvendil Mar 7 2012, 12:23am says:

Instruction manual 2, Clueless users 0

+7 votes   download: The Last Days of the Third Age 3.1 - OBSOLETE
Nuvendil Feb 27 2012, 3:13pm replied:

Tomato IS Isilmeriel. Same person that created Amon Sul for us. In fact, on Skyrim Nexus, you can see that in one of her new pics of Sauron's Mace, she is standing in Amon Sul.
So no, we didn't steal anyone's work ;)

+5 votes   media: Andúril
Nuvendil Feb 6 2012, 11:12pm says:

There are some npcs in Bree now

+1 vote   article: MERP 0.2.6 beta release!
Nuvendil Dec 12 2011, 2:38pm says:

I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.

+1 vote   media: December 2011 update
Nuvendil Jun 17 2011, 4:58pm replied:

Not necessarily. Lord of the Rings Online isn't bound by contract obviously as it doesn't look like the movies at all. It is really a choice made by companies to make more proffit as more people are familiar with the movies than the books.

+1 vote   media: MERP Concept Art
Nuvendil Apr 15 2011, 11:53pm replied:

There actually are statues; they aren't in this pic. But yeah, we actually were debating about how to approach Amon Sul. One idea was to simply eliminate the dome arches from the movie version and have only the crumbling wall and pilars with cracks added to the floor or something. This version is what we have for now though, but things could change in the future

+1 vote   media: Amon Sul
Nuvendil Apr 15 2011, 8:17am replied:

While you have a point, keep in mind that Osgiliath wasn't attacked and destroyed, it was simply abandoned. Amon Sul was attacked and destroyed. But still I see your point.

+2 votes   media: Amon Sul
Nuvendil Apr 11 2011, 11:12pm replied:

I like the movies and all. But we follow the books. Pluss, this is a crumbling tower that has been in ruins since the early third age. Time has worn away all ornamentel features and elegant form. Note how weathered the stone itself looks. The movies looks very "together" for a tower set on top of a hill like that, where it has no real shelter from the wind.

+1 vote   media: Amon Sul
Nuvendil Apr 11 2011, 11:08pm replied:

Maybe. But the world doesn't revolve around the player in MERP so some things will just get rebuilt over time whether the player does anything or not.

+1 vote   media: Amon Sul Rebuilt
Nuvendil Dec 20 2010, 11:41am replied:

Oh don't worry about the engine. They have already said that they aren't using Gamebryo at all. In fact, they are creating a whole new engine for Skyrim! So this should be extra awesome as the engine will be tailored perfectly to their needs!

+3 votes   game: The Elder Scrolls V: Skyrim
Nuvendil Dec 1 2010, 4:44am says:

Small towns like Combe, Archet, and Staddle come to my mind when I here this, possibly Bree. Very cheery and cozy sounding tunes.

+1 vote   media: Town - Walkaround
Nuvendil Apr 11 2011, 11:31pm replied:

Well, rebuilding Osgiliath is possible, but Moria isn't rebuilt until the centuries after the LOTR by Durin VI.

Anyway, the White Council is a questline where the player aids the remnants of the White Council in defending ME until the ringbearer's quest is fulfilled. The player starts with in a particular place depending on his race and has a starter quest that establishes backstory, sort of like Dragon Age but different. After that, the player can go (you can always decide not to, but that would defeat the purpose of choosing this game mod :P ) to Rivendel and be present at the Council where the Fellowship is formed. Afterwards, the player can swear to aid Elrond (the sort of acting leader since Saruman has betrayed and Gandalf is leaving) in defencing ME. The quests will mainly focus on the player aiding the various forces of the Free Peoples in the major battles like Helms Deep, Fords of Isen, Dale, and Pelenor. That is the basic idea of it all. We will be ellaborating on it more as we go.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 9 2011, 11:32pm replied:

By the beard of Durin! That is just plain EPIC O.O .

+3 votes   media: Edoras
Nuvendil Apr 6 2011, 11:29pm replied: spammer senses are tingling....
SPAMMER SPOTTED! (Although the vid is kinda funny :P )

+2 votes   mod: Third Age - Total War
Nuvendil Apr 5 2011, 9:59pm replied:

Sort of. It will be taller. However, it will still have a somewhat elegant form as it is Numenorean (Gondorian/Arnorian) in style.

+1 vote   media: Amon Sul Rebuilt
Nuvendil Apr 5 2011, 2:10pm replied:

Actually, the top three are all lord of the rings mods :D

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 5 2011, 12:30pm replied:

Mount and Blade is cool, don't get me wrong. But it is too limited for our needs, particularly in the areas of landscape graphics and open world gameplay. All we really like from M&B for MERP is the combat.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 5 2011, 12:26pm replied:

Dude...LOTR and ES are as different as apples and Hondas. The fact that you insinuate that we aren't changing much is kind of insulting. And most LOTR games suck, with LOTRO being a possible exception.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 5 2011, 12:20pm replied:

They are separate. However, the final won't be like that; way too many polies. Also, this was created to help make the destroyed version. The actual rebuilt version won't be exactly like what you see here.

+3 votes   media: Amon Sul Rebuilt
Nuvendil Apr 4 2011, 11:37pm replied:

We will likely go for something both a taller and more tall-looking (not so wide). Anyways, a long ways off ;).

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 4 2011, 9:42pm replied:

If it doesn't, we all deserve to get slapped. I mean, this is Middle Earth! (but then again, that didn't help EA very much...) Don't get me wrong, Nehrim is very epic. But I for one am confident MERP will top it.

+13 votes   article: April Update
Nuvendil Apr 4 2011, 9:25pm says:

Ps: Before we get complaints about the complete Amon Sul model talkin about how Amon Sul is supposed to be really tall and all that: we know. What you see is a rough model created by Justb to establish the shapes, designs and proportions for the destroyed version. The actual finished version won't be exactly what is depicted here. ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 4 2011, 9:12pm says:

UPDATE!!! :D :D :D

And....I got the first post!

0 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 3 2011, 9:14pm replied:

I officially protest this comment...
My sense of amazement is certainly bigger :P

+3 votes   media: elven large city
Nuvendil Apr 3 2011, 8:59pm replied:

Hmmmm...does this qualify as spam? It is completely off-topic advertising...

+1 vote   mod: Third Age - Total War
Nuvendil Apr 2 2011, 11:17pm replied:

We are currently focussing on and only have plans for the current LOTR focused mod. As for addons, we honestly can't say. A Harad and Rhun addon (AFTER 1.0, NOT now) have been talked about, but nothing we can say for certain as that is a long ways off. As for a the Fall of Numenor (the Akalabeth) addon, I don't know if that would work, but that doesn't stop another group from doing it in the future.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Apr 1 2011, 4:18pm replied:

Well, in Oblivion it is kinda limited as when you "fly", what is happening is that the creature is essentially lifted via a script on an invisible "plane". That is why the Akatosh flying mount, while a very cool mod, doesn't look really natural in its motion. It is also why the Akatosh mount doesn't fly without the player riding it.

+1 vote   media: Fellbeast
Nuvendil Apr 1 2011, 4:09pm replied:

Up to a point yes, but eventually we will release betas less frequently as we near the 1.0 release (the current release isn't such a case, we have simply had internal merger problems)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Mar 30 2011, 10:54pm says:

Between TA:TW and MERP the epicness is just...too much...*faints*

+3 votes   media: elven large city
Nuvendil Mar 30 2011, 10:27pm replied:

Yes, it is as it appears. We will have side quests and a large main quest (actually, two: a Ringbearer storyline and a storyline called the White Council storyline; however, the Ringbearer storyline will be larger). As for released dates, it is impossible to know for sure as there are just so many variables. However, you can be certain that it will be years from now.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Mar 29 2011, 10:28pm replied:

You don't have to man all seven. If you can man two or three and then execute relatively clean tactical retreats up the levels, you would be able to hold Minas Tirith against a pretty massive force. ;)

+4 votes   media: elven large city
Nuvendil Mar 28 2011, 10:21pm replied:

I think they will get to the northern ones eventually; however the southern ones are more "center stage" in the LOTR so they naturally take priority

+1 vote   mod: Third Age - Total War
Nuvendil Mar 27 2011, 1:04am replied:

Yeah, the movie had amazing visuals but the acting was so bad that it made my ears bleed and echos of it still return to haunt me at strange hours....
It was that bad...

+3 votes   mod: Avatar (The Last Airbender)
Nuvendil Mar 26 2011, 6:36pm replied:

This is the same as in the latest beta release actualy. And movie accuracy isn't the number one focus anyways, but rather book accuracy (which is good as the books are far more epic than the movie :P). Also, Minas Morgul won't be restored to Minas Ithil as that is in direct contradiction to the lore, which states that Minas Morgul and the Morgul Vale are unfit to live in and High King Elesar (Aragorn) has the city razed to the ground and the vale burnt. However, a new city is built at Emyn Arnen and the great cities of Arnor are rebuilt (Fornost, Anuminas, etc) and that will be done in MERP.

+1 vote   media: Minas Tirith
Nuvendil Mar 26 2011, 5:21pm replied:

Of course. Middle Earth doesn't have two moons :P

+1 vote   media: Minas Morgul WIP
Nuvendil Mar 26 2011, 5:15pm replied:

I don't think there are any Maiar weapons other than the five staffs of the Istari. If you could find any, first age Noldor (or even Vanyar) would be the strongest armor other than Dwarven Mithril

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil Mar 24 2011, 10:12pm replied:

Why am I not surprised that I got a negative vote -_-.

+2 votes   media: Dol Guldur
Nuvendil Mar 22 2011, 11:56pm replied:

These are pics from the WIP 3.0 update; it is being worked on now and will include all the custom settlements seen in the pics ;)

+1 vote   media: Dol Guldur
Nuvendil Dec 19 2013, 2:15am replied:

Awesome! I didn't think that the trailer looked 2.5D :P . This game has a lot of potential imo

+1 vote   game: ProjectNimbus
Nuvendil Sep 5 2013, 7:44pm says:

Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.

+3 votes   game: The Lays of Althas : Sundered Order
Nuvendil Jul 15 2013, 1:02am replied:

You have to define race. We won't have elves and what have you. But there will be several races of men. As well as some other variables that will create a degree of variety.

+1 vote   group: Epoch Games
Nuvendil Dec 22 2012, 2:46am says:

It has been 24 hours since the countdown ended. We demand our results! :P

+4 votes   article: Mod of the Year 2012 Top 100
Nuvendil Dec 19 2012, 5:13pm says:

THis game has a lot of potential. Hopefully, with some increased funding they can start to realize it more fully.

+4 votes   game: Mortal Online
Nuvendil Jun 20 2012, 3:34am replied:

When we have something awesome to show of course ;)

+2 votes   media: Pre-industrial Isengard
Nuvendil May 14 2012, 4:18am replied:

I will go out on a limb and say that he most likely would say the Numenoreans brought them to Middle Earth after their voyages around the world (both before and after the fall of Numenor itself). Anyway, Arda is set in a mythic age so it isn't an exact copy of the real Earth anyways.

+2 votes   media: New food
Nuvendil Feb 2 2012, 12:51am replied:

Woah what? We don't have ten mainquests! There are two storylines that serve that function: Ringbearer (male hobbits only) and White Council (any race and gender). We have a backstory and unique START planned for each race for White Council, but after that they converge with the rest of the story which is the same for all.

+1 vote   media: Moria Sneak Peek
Nuvendil Mar 21 2011, 3:57pm says:

Please don't site John Howe as a reliable and lore accurate refrence. His illustrations are sooo far off the lore its rediculous (just look up his Dol Amroth and Minas Tirith concepts...)

+3 votes   media: Dol Guldur
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