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This is the most basic sword in the Thenodrim lineup. There will be more ornate designs in some areas of course. But our art direction isn't the type to go insane with the crazy designs. There will be armors with more flare, especially ancient sets, but they will be rare loot.
Also the Engine as a Service subscription system that CE3 released is a huge disappointment. Really hurts more than helps indies. UE4 is very user friendly and the subscription system is very good and indie friendly
Well this EaaS is a colossal disappointment. Way to screw over your hobbyist fans while simultaneously doing very little for your indie fans all under the guise of being "indie friendly."
Definitely hear you on that. The First Look series just does such a broad sweep, far beyond areas that are currently the focus of development. We will have more to show on that end soon.
I really like the lighting and the almost painting like feel. Gives the world a mystifying air, really draws you in. Excellent work, can't wait to see more
"But I am different from the others! I will create a better world than any that came before me!"
A huge shout out from us at Epoch Games to everyone who voted to get Lays of Althas: Sundered Order in the Top 100 in its first ever IOTY competition! You've shown a lot of confidence in us early on and we are going to strive not to let you down! :)
Actually, for the middle ages this is about right xD
But another thing to keep in mind is that this individual might be of a heavy/stocky build. Which would create an illusion of shortness. But of course, it's not lije everyone who is wearing this in game will look exactly the same in terms of height and build anyway :P
You will have to wait and see. And I apologize for all the terms. I have been trying to keep it limited but a lot of these were kinda necessary.
Thanks. Glad to see these lore posts aren't boring you all to tears xD
There will be in engine and asset images and demonstrations as soon as they're ready, we promise ;)
Yeah the pictures not being there is partly because magic and its related groups and factions aren't our focus so concept art for them is not being developed right now. However, this is by far the most bland post in the three part series :P . Origins almost always are...well kinda dull. Hopefully, you will find the next two more interesting. If not, well...next week will be a new subject :P
Note that the sword in this concept isn't the final, but sort of a placeholder. The finish on the plates of the armor is a type of white cracked paint.
Tim is one of our newer members, so expect to see more of his work in the future.
Landmass, it is several times the size. Thenodar is about the size of Skyrim.
OOOooooooh. That was a formatting error when the post was created. And Moddb brilliantly has no reliable way to undo that after the post is made.
Just in case you hadn't noticed, this isn't part of the "First Look" series but a special post. There was a delay in the next "First Look" post, so we decided to give you a special little bit about Thenodar in the interim. The next post in the "First Look" series will be coming soon: The Kingdom of Anorthile
The engine is vastly superior in almost every respect. Screenshots will come in due time. The first will most likely be screens demonstrating assets in engine such as new foliage, architecture, or armor.
Well one thing we wanted was a variety of landscapes. Vast plains is one of the things that many games lack ;)
There's another image in the vid this is from without a helmet; looks much better.
I think the part where it tailors the loot to your play style is a bit...too much? I would suggest simply making hard to find chests have nice stuff worth a good amount of money. And have a legitimate use for money of course.
Mortal Online just went Free to Play: Mortalonline.com
I might have to really give this a shot now
Well...That can't be good.
Perhaps also add some large graveyards scattered around, from long battles where the dead needed to be buried near the place of battle?
And very nice work here ;)
Note that the houses seen here are unmodified. The final version will have modified Whiterun houses, so it will better fit Rohan.
This is actually Angatur, a frontier fort in northern Rohan.
It is a fishing village actually. ;)
Played Skyrim much :P
These are MERP original designs, the first original weapons to be made and placed in game! :D From top to bottom they are:
Rohan Officer's Sword
Eastern Rohan Soldier's Sword
Sword of Erkenbrand (for which we have yet to think of a name :P)
we may add it as a realism mode option. Weapons outright breaking is kinda silly though :P
And yes, it is a spear. Eowyn's spear, which will also function as the officer's spear for people like Eomer, Erkenbrand, etc.
"Holy mother of Varda!" screamed the player three minutes later, after being reduced to cinders on the ground :P
I think you misplaced this comment names :P
We aren't going to be doing it like we did in Oblivion. We will explain more later, but the way we are doing it will give you a playable version of MERP much faster. However, we are debating releasing the heightmap to explore freely, but no promises on that.
We already have. Search MERP under mods, and we have our Skyrim page up already ;)
Aragorn is pretty close to pure Numenorean and he will be carrying it, unless the player, by some stroke of luck, manages to kill him.
Ered Nimrais, the mountains of Gondor. It is close to the western end I think, near Andrast
Actually, those are the Ered Nimrais, the White Mountains. The mountain in the center is Starkhorn :P
This is Gondor seen from Dol Amroth.
That is a good question. It was wielded both ways in the books. So it could go either way.
That latter part is debatable, but the CK is more than enough to get me excited :D
Lothlorien lamp by Conlan. And yes, it is awesome;)
Yep. This is the Knight of Dol Amroth armor. The Dol Amroth Men at Arms armor will be different and a little lighter, but with the same helmet and shield.
lol that joke is gonna get old before Skyrim even comes out! :P
Wow. That guard has some serious balls.
Now THAT is a shrine!
Hmmm. Not entirely true. The Gondorians are actually the Numenoreans in Exile. Numenoreans were a monotheistic culture according to the Akalabeth, worshipping Eru (Illuvitar), the God in the Middle Earth cosmology. However, I doubt they built churches. The Numenoreans only worshipped in a small grove on the upper slopes of Meneltarma without a temple. A similar place is described on the slopes of Mindoluin above Minas Tirith.
Beautiful design! These knights look awesome. The swords are beautiful as well; I remember seeing the concept for them way back.
The engine does look very impressive. What is more impressive is that this is XBox 360 quality. If they can get that kinda quality out of the 360, I can't wait to see what can be done on a computer with mods!
LOL this is an epic fail. I hope some one fixes this...
Sort of. It will be taller. However, it will still have a somewhat elegant form as it is Numenorean (Gondorian/Arnorian) in style.
They are separate. However, the final won't be like that; way too many polies. Also, this was created to help make the destroyed version. The actual rebuilt version won't be exactly like what you see here.
If it doesn't, we all deserve to get slapped. I mean, this is Middle Earth! (but then again, that didn't help EA very much...) Don't get me wrong, Nehrim is very epic. But I for one am confident MERP will top it.
In the movies it was but the book makes no such refrence. The people are describex as decent but simple folk. The only one noted as dirty and untidy was the scoundrel Bill Ferny.
Actually, the top three are all lord of the rings mods :D
Mount and Blade is cool, don't get me wrong. But it is too limited for our needs, particularly in the areas of landscape graphics and open world gameplay. All we really like from M&B for MERP is the combat.
Dude...LOTR and ES are as different as apples and Hondas. The fact that you insinuate that we aren't changing much is kind of insulting. And most LOTR games suck, with LOTRO being a possible exception.
We will likely go for something both a taller and more tall-looking (not so wide). Anyways, a long ways off ;).
Ps: Before we get complaints about the complete Amon Sul model talkin about how Amon Sul is supposed to be really tall and all that: we know. What you see is a rough model created by Justb to establish the shapes, designs and proportions for the destroyed version. The actual finished version won't be exactly what is depicted here. ;)
UPDATE!!! :D :D :D
And....I got the first post!
I officially protest this comment...
My sense of amazement is certainly bigger :P
Hmmmm...does this qualify as spam? It is completely off-topic advertising...
We are currently focussing on and only have plans for the current LOTR focused mod. As for addons, we honestly can't say. A Harad and Rhun addon (AFTER 1.0, NOT now) have been talked about, but nothing we can say for certain as that is a long ways off. As for a the Fall of Numenor (the Akalabeth) addon, I don't know if that would work, but that doesn't stop another group from doing it in the future.
Well, in Oblivion it is kinda limited as when you "fly", what is happening is that the creature is essentially lifted via a script on an invisible "plane". That is why the Akatosh flying mount, while a very cool mod, doesn't look really natural in its motion. It is also why the Akatosh mount doesn't fly without the player riding it.
Up to a point yes, but eventually we will release betas less frequently as we near the 1.0 release (the current release isn't such a case, we have simply had internal merger problems)
Between TA:TW and MERP the epicness is just...too much...*faints*
Yes, it is as it appears. We will have side quests and a large main quest (actually, two: a Ringbearer storyline and a storyline called the White Council storyline; however, the Ringbearer storyline will be larger). As for released dates, it is impossible to know for sure as there are just so many variables. However, you can be certain that it will be years from now.
You don't have to man all seven. If you can man two or three and then execute relatively clean tactical retreats up the levels, you would be able to hold Minas Tirith against a pretty massive force. ;)
I think they will get to the northern ones eventually; however the southern ones are more "center stage" in the LOTR so they naturally take priority
Yeah, the movie had amazing visuals but the acting was so bad that it made my ears bleed and echos of it still return to haunt me at strange hours....
It was that bad...
This is the same as in the latest beta release actualy. And movie accuracy isn't the number one focus anyways, but rather book accuracy (which is good as the books are far more epic than the movie :P). Also, Minas Morgul won't be restored to Minas Ithil as that is in direct contradiction to the lore, which states that Minas Morgul and the Morgul Vale are unfit to live in and High King Elesar (Aragorn) has the city razed to the ground and the vale burnt. However, a new city is built at Emyn Arnen and the great cities of Arnor are rebuilt (Fornost, Anuminas, etc) and that will be done in MERP.
Of course. Middle Earth doesn't have two moons :P
I don't think there are any Maiar weapons other than the five staffs of the Istari. If you could find any, first age Noldor (or even Vanyar) would be the strongest armor other than Dwarven Mithril
Why am I not surprised that I got a negative vote -_-.
These are pics from the WIP 3.0 update; it is being worked on now and will include all the custom settlements seen in the pics ;)
Reported. Idiots like this annoy me -_-
"When I was in the corps we didn't face no fancy tanks. You know what we had? A stick! Two sticks and a rock to a whole platoon! And we had to share the rock!"
One of my favorite parts of halo. Nice tanks
Please don't site John Howe as a reliable and lore accurate refrence. His illustrations are sooo far off the lore its rediculous (just look up his Dol Amroth and Minas Tirith concepts...)
The hill is bald. This is true. However, around the tree there was a dense forest of dark pines if I remember correctly from my reading. Now of course, how you depict it depends on what part you consider to be "the hill", where the tree line stops.
What are you asking about?....
It was your own fault. Use your head when you word your questions. You could have said something like this: "I like the elven towns you are doing! They look really nice. If you don't mind my asking, will you also be redoing some other generic towns in the future, namely the orc towns? Would be awesome if you did!" If you had said that, I doubt anyone would have minded or said a thing against you.
Personally, I wouldn't mind seeing custom orc settlements myself, but I recognize that this mod is MASSIVE and those sorts of things get done when they get done. And I think that all the awesome custom settlements will more than make up for any "flaws" (if you can even call them that) in 3.0.