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You are quite right from what I have read. However, the engine hardly resembles the original Gamebryo package as they stripped it down to almost nothing and rewrote almost everything. Hence it is a "new" engine. Kinda like multiple cars built on the same chassis design.
Looking forward to this. Congratulations in advance on your success. :)
The only fps killing thing in this pic is the grass really, as it is set to a rediculously long draw distance. Other than that, these settings are quite reasonable if your pc handles Oblivion well. It is achieved through tweaking the .ini file. The LOD draw distance in this is set to at leas 5000 as opposed to the vanilla setting of 500 and the view angle has been extended as well. He also has some extra grids loading and the LOD tree draw distance extended as well. The only lag problems this causes really is if you look at a very un-optimized LOD model like Minas Tirith. Then you may have a problem :P
Just out of curiosity, is it possible to fix the life spans for the good races? I think it would be a good balance agains the ability for evil nations to call an invasion. For example, Aragorn lives all the way to the year 119 of the Fourth Age (he lives to be 207), as would his descendants, also being Dunedain. However, the Elves not being immortal is more important of a problem, but I don't know if that can be fixed. But it would be nice if it could. Just some thoughts ;)
I am looking forward to the next release
There are no plans for that right now. THe work load increase for doing that is not worth the return. It would require duplicates of 90% of all models for architecture, alternatives for landscapes, scripting work, dialogue, quest creation. It would be like creating two mods at once. Also, killing children will be a serious offense and we aim to have the justice system in Middle Earth actually administer justice. Killing a child will be a capital offense and resisting arrest will be much more dangerous as MERP guards won't be whimps like the ones in Oblivion. We really want to ballance the evil and good lives in MERP, so criminals don't just reap benefits but also have to pay a price (a steep price) if caught. One considered option for example (hope I am not saying too much) is that if you commit a really horrible crime (like killing a child) in a region and it becomes known, if you sleep in that region there is a possibility of being captured in your sleep, in which case you will wake up in a cell. You would then have a limited ammount of time to escape before you executed (you will have control over your character all the way to right before you die, so you could escape in route to your execution). This is just a possiblity, so don't quote me on that.
Good points. The first part will likely be dropped as it is taken from a much older song that we will not be directly using. However, the concept of Minas Tirith as portrayed by the movies is off. A lot. Denehtor wasn't insane like the movies portrayed him to be. And he wasn't a complete moron. And Faramir wasn't either, though the movies portray him as such for reasons beyond me. So all and all, the feel of Minas Tirith will follow the books not the movies.
Ps: I will point out he went insane later on when he used the Palantir, but he wasn't straight up crazy the whole time and he wasn't certainly not stupid.
I take it from your description that the outcome of the War of the Ring in this mod is entirely up in the air. Am I correct in assuming this?
Ok, the statement that graphics don't make any difference whatsoever is going way too far. Say rather, that the level of graphics necessary for quality depends on the genre of a game. For example, Elder Scrolls demands a higher graphical quality than Pokemon. Why? Because the goals and art direction of the two games are totally different and each must have graphics tailored to their purpose. If Skyrim came out with Morrowind graphics, I (along with 99% of all Elder Scroll fans, both old and new) would be furious. And the reason is because the goal of Elder Scrolls has been total immersion since day one and significant graphical improvements from one game to the next has been a major part of their pursuit of that goal since the earliest Elder Scrolls games. Now, I think that this level of graphics is acceptable for the art direction and genre of this game. I actually kinda like it. But to say that graphics mean absolutely nothing is just absurd.
There are some pics here that you could add: Elderscrolls.net
If you port to skyrim, I think the new magic system would work to your advantage. You could make the wand a "spell" that you equip but the model for the spell is a wand (assuming you could make that work). Also, Skyrim has various ways magic can be cast (bolts/shots, continues fire (flamethrower), traps, shields, etc). You could probably get some of this into Oblivion though with a really good scripter.
lol that joke is gonna get old before Skyrim even comes out! :P
The Night Mother says Goodbye...
Why in the world have I been downvoted for that? It was a compliment! Ruins should be drab. It's part of the ruin look! If it looked bright and cheerful, that just wouldn't fit at all.
Anyone else who read the books annoyed by the movies idiotic portrayal of Faramir in this scene? The movie makes him into a depressed moron!
Pics are awesome though. This mod is gonna own!
Yeah, after this we will mostly be waiting. However, since Skyrim uses the same model format (.nif), our modeling department will continue work as usual, as will our concept art, literature, and music deparments.
Wow. That guard has some serious balls.
Decapitation only. Not Fallout type dismemberment.
What the...that much detail on a mudcrab?! Now Bethesda's just showin' off :P .
Now THAT is a shrine!
Awesome! That is such a cooler way of introduction then some one randomly finding you when you sleep. Skyrim is going to be awesome! :D
I suppose you could set it up so that the city is almost empty (one unit) and you attack it with one unit. That would give you a very clean scene for pics.
Its been in ruins for centuries. Of course its drab!
Well, I cannot answer all of these as I have not played/seen all the derivitive works mentioned. It should be noted that we try to avoid directly copying derivative works, though we obviously make acceptions. The best derivative work that has a chance of showing influence in ours is LOTRO, as it does follow the lore in many places that others do not. I have not seen the animated movies, so I cannot comment on those. To sum it up, if we find a derivative work that is of good quality, aligns with our goals, and would fit our current art direction to some extent, it could quite possibly influence our designs. Though we also aim to have plenty of unique designs as well ;)
Argh stupid edit restriction. I was tired when I posted this. the word "aline" is supposed to be "align". sorry about that :P
I am not bashing quality. I would not insult the quality of the games anymore than I would insult the artistic quality of John Howe's illustrations. However, the artistic vissions and goals don't line up with our own. BFME 2 is a game developed by a company for one, and as such is first and formost designed to sell. So things were added that would sell the product, even though there was no grounds for them in Tolkien's writings. Secondly, the game seems to take the devs' Tolkien-inspired vision and super-impose it over the LOTR universe. Our goals are different. Obliviously, we aren't a company tying to turn profit. And we are also dedicated to creating a vission that best fits Tolkien's vission and carries the spirit of the writings, not the films. THe films we use for vissuals where it lines up. For example, we used the films Minas Tirith cause it quite closely alines with Tolkien's description. However, we will not use the movie' Pelargir cause it is totally contradictory to the writings. SO you see, it isn't quality but how these things aline with our goal that determines whether they are used. Similarly, you will not see much of John Howe's work manifested in our mod due to heavy lore contradictions. His Barad Dur is being used, but there isn't a chance of seeing his Minas Tirith, Dol Amroth, or Rivendell. His illustrations are high quality art, but they don't aline with our goals at all. Ted Nasmith and Alan Lee are better candidates as they more aline with our goals.
And I know it was a broad question, but it is dificult to answer due to it being so broad. I am not familiar with ALL of the derivitive works. However, if they are good, we may use them if they aline with our goals.
This doesn't appear to be ruined like the other screnes. Does that mean that if we take ruined Osgiliath and rebuild the city, it will look like this in game? That would be awesome! :D
Hmmm. Not entirely true. The Gondorians are actually the Numenoreans in Exile. Numenoreans were a monotheistic culture according to the Akalabeth, worshipping Eru (Illuvitar), the God in the Middle Earth cosmology. However, I doubt they built churches. The Numenoreans only worshipped in a small grove on the upper slopes of Meneltarma without a temple. A similar place is described on the slopes of Mindoluin above Minas Tirith.
Glad to hear a release is getting closer. I have patience and respect that a great work of art such as this takes time. I'm not surprised that you plan to take a break; you guys have worked hard through what some said was an impossible situation. I applaud your skill and determination and look forward to the release of the final product.
I wasn't referring to the movies, but the games. Specifically BFME (and even more specifically, BFME 2). That game is not a source for our designs.
Orthanc also wasn't THAT tall in the books, as indicated by Tolkien's own illustration.