This member has provided no bio about themself...
Now THAT is a shrine!
Awesome! That is such a cooler way of introduction then some one randomly finding you when you sleep. Skyrim is going to be awesome! :D
I suppose you could set it up so that the city is almost empty (one unit) and you attack it with one unit. That would give you a very clean scene for pics.
Its been in ruins for centuries. Of course its drab!
Well, I cannot answer all of these as I have not played/seen all the derivitive works mentioned. It should be noted that we try to avoid directly copying derivative works, though we obviously make acceptions. The best derivative work that has a chance of showing influence in ours is LOTRO, as it does follow the lore in many places that others do not. I have not seen the animated movies, so I cannot comment on those. To sum it up, if we find a derivative work that is of good quality, aligns with our goals, and would fit our current art direction to some extent, it could quite possibly influence our designs. Though we also aim to have plenty of unique designs as well ;)
Argh stupid edit restriction. I was tired when I posted this. the word "aline" is supposed to be "align". sorry about that :P
I am not bashing quality. I would not insult the quality of the games anymore than I would insult the artistic quality of John Howe's illustrations. However, the artistic vissions and goals don't line up with our own. BFME 2 is a game developed by a company for one, and as such is first and formost designed to sell. So things were added that would sell the product, even though there was no grounds for them in Tolkien's writings. Secondly, the game seems to take the devs' Tolkien-inspired vision and super-impose it over the LOTR universe. Our goals are different. Obliviously, we aren't a company tying to turn profit. And we are also dedicated to creating a vission that best fits Tolkien's vission and carries the spirit of the writings, not the films. THe films we use for vissuals where it lines up. For example, we used the films Minas Tirith cause it quite closely alines with Tolkien's description. However, we will not use the movie' Pelargir cause it is totally contradictory to the writings. SO you see, it isn't quality but how these things aline with our goal that determines whether they are used. Similarly, you will not see much of John Howe's work manifested in our mod due to heavy lore contradictions. His Barad Dur is being used, but there isn't a chance of seeing his Minas Tirith, Dol Amroth, or Rivendell. His illustrations are high quality art, but they don't aline with our goals at all. Ted Nasmith and Alan Lee are better candidates as they more aline with our goals.
And I know it was a broad question, but it is dificult to answer due to it being so broad. I am not familiar with ALL of the derivitive works. However, if they are good, we may use them if they aline with our goals.
This doesn't appear to be ruined like the other screnes. Does that mean that if we take ruined Osgiliath and rebuild the city, it will look like this in game? That would be awesome! :D
Hmmm. Not entirely true. The Gondorians are actually the Numenoreans in Exile. Numenoreans were a monotheistic culture according to the Akalabeth, worshipping Eru (Illuvitar), the God in the Middle Earth cosmology. However, I doubt they built churches. The Numenoreans only worshipped in a small grove on the upper slopes of Meneltarma without a temple. A similar place is described on the slopes of Mindoluin above Minas Tirith.
Glad to hear a release is getting closer. I have patience and respect that a great work of art such as this takes time. I'm not surprised that you plan to take a break; you guys have worked hard through what some said was an impossible situation. I applaud your skill and determination and look forward to the release of the final product.
I wasn't referring to the movies, but the games. Specifically BFME (and even more specifically, BFME 2). That game is not a source for our designs.
Orthanc also wasn't THAT tall in the books, as indicated by Tolkien's own illustration.
Tolkien doesn't describe every detail so it is "possible", but unlikely. As for video games (BFME, the movie based action/adventure series, etc), we aren't overly fond of those to put it mildly. That is part of the reason this mod excists. So don't count on that stuff showing up at all. Other works could theoretically appear, but it is not likely.
I remember one of the Devs saying it has Dx11 support, but does not take advantage of the various capabilities. So it won't make a spectacular difference with just the vanilla stuff. However, perhaps modders could add things that do take advantage of the various Dx 11 features. Personally, I think Bethesda should take a sort of MMO approach in graphics settings. By this I mean have a VERY wide range from Very Low to Very High and have different hard caps built in for various platforms. That way, it could look its absolute best on all platforms. Would be more work though.
I thought you would have. You guys are doing a great job! I am looking forward to the release :)
Awesome work so far guys. I have been watching this mod for a while and since you started updating again I have been very impressed, keep it up. Your mod is in my top five greatest LOTR mods ever, right alongside Third Age: Total War and MERP. I look forward to the release; from what I am seeing, its gonna be really epic. :)
Ah I see. I have seen this and many other of Tolkien's illustration sketches before. The details can be a bit lacking sometimes though (as Tolkien himself admitted when illustrating the Hobbit). So, if you are looking for really accurate illustrations that have much more details, check Ted Nasmith out: Tednasmith.com . He is one of my favorite artists as far as Tolkien illustrations go. Him and Alan Lee really bring Middle Earth to life (though Alan Lee can be a bit off sometimes, as with his Rivendell illustrations; his best work is in the Children of Hurin).
Ah I see you went with more of a Ted Nasmith style Isengard as opposed to the Alan Lee style used in the movies. Looks pretty good ;) .
No, THIS...IS...ARDA!!! *kicks guy off the cliff at Minas Tirith*
Wow! The game play is really not my usual style so I may not by this game but the story seems really unique, intriguing and very moving. Maybe if Hollywood payed more attention to the incredible imagination of some of the individual/small teams developing unique games such as these, we would have more great movies and less of this constant fluctuation between good and horrible. If they made a movie with this story I would love to watch it. Excellent work! :)
If it were possible to implement rams, this would be a rediculously long and dificult siege. Imagine having to get through one wall, then another, then a gate through the cliff, then another wall, then another gate through the cliff, then another wall...wow I am not even sure it would be possible though it would be epic just to do!
If you are referring to the structure way off in the distance, that actually IS Dol Guldur. A place holder for now though; we will have a much better one eventually. Durin's Stone and the lake itself are just off the edge of the screen to the right.
Skyrim uses the same format for its heightmaps as Oblivion so yes, we can.
If you liked Oblivion without mods and are thinking about picking it up for computer I would absolutely recomend doing so. There are just so many great mods out for Oblivion. There are lots of awesome addon mods like Dibella's Watch, Elswyr Deserts of Anequina, Lost Spires, and lots of others that are really good. On top of that, there are a couple of total converstions that are essentially entirely new games for free! There's Nehrim: At Fate's Edge, an amazing total conversion by SureAI. There is also Middle Earth Roleplaying Project (MERP), a huge Lord of the Rings based total conversion that is in beta (it is planning to port to Skyrim, but another large release is on the way for Oblivion before Skyrim arives). There are even grapics enhancing mods like Qarls texture pack and Oblivion Graphics Extender (OBGE). Oblivion with mods is a totally different (and much better) experience than without mods. So long story short, I would absolutely recomend picking it up. It is fairly cheap.
Not only that, the quality of TA:TW is superb! It easily matches or tops any professional LOTR games (and it kicks the crap out of the Battle for Middle Earth series)! :D
Not all. The exteriors and interiors will need to be redone. But all our models will port as will our heightmap. Lumpypat is actually creating a new heightmap that is even better than the current one.
In my experience the keyboard and mouse work just fine for Elder Scrolls, but to each their own
Beautiful design! These knights look awesome. The swords are beautiful as well; I remember seeing the concept for them way back.
Love the design. More lore accurate than the movies, but still very nicely done. Just a thought, but Black tunics with the tree in silver might look better over all. Also, the stars are one of the signs of Elendil wich no one has worn since Isildur died and the kingdoms of Arnor and Gondor split, but now I am just being picky :P.
Anyways, very nice work :D. I will be keeping an eye on this.
The engine does look very impressive. What is more impressive is that this is XBox 360 quality. If they can get that kinda quality out of the 360, I can't wait to see what can be done on a computer with mods!