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I think...it is a model that our level designer who put together this scene left in by accident :P .
Well that is a sort of compromise you have to make. You can either have fewer npcs but have them be somewhat intelligent with routines and dialogue or you can have huge masses of brain-dead npcs (more like Assassin's Creed). We want to try and strike a balance to have good sized crowds but still plenty of intelligent npcs to maintain immersion.
They already confessed that they are sticking very close to the tropes of current MMOs. Saddly this isn't BGS doing this so don't be looking for them to break the mold (heaven forbid they try something unique >_>)
Actually, if you read the copyright law, there is a difference. The law has several complex factors.
The fortress is designed as a support and base of operations for the mounted patrols, not a great stronghold. It is meant to prevent easy passage into Rohan from the north.
No, it is located in northern Rohan between the bend in the Entwash and the western edge of the Emyn Muil.
That is a problem with the lod meshes. We will release a patch to fix that. The fps won't be great, as Oblivion is not very well optimized and Minas Tirith and Pelargir are a lot of meshes, but it will be much better than it is pressently.
Ok, the statement that graphics don't make any difference whatsoever is going way too far. Say rather, that the level of graphics necessary for quality depends on the genre of a game. For example, Elder Scrolls demands a higher graphical quality than Pokemon. Why? Because the goals and art direction of the two games are totally different and each must have graphics tailored to their purpose. If Skyrim came out with Morrowind graphics, I (along with 99% of all Elder Scroll fans, both old and new) would be furious. And the reason is because the goal of Elder Scrolls has been total immersion since day one and significant graphical improvements from one game to the next has been a major part of their pursuit of that goal since the earliest Elder Scrolls games. Now, I think that this level of graphics is acceptable for the art direction and genre of this game. I actually kinda like it. But to say that graphics mean absolutely nothing is just absurd.
Why in the world have I been downvoted for that? It was a compliment! Ruins should be drab. It's part of the ruin look! If it looked bright and cheerful, that just wouldn't fit at all.
Anyone else who read the books annoyed by the movies idiotic portrayal of Faramir in this scene? The movie makes him into a depressed moron!
Pics are awesome though. This mod is gonna own!
Its been in ruins for centuries. Of course its drab!
There will be three ways to play. The Ringbearer is for hobbit males only and you play as "Frodo", though you don't have to follow his exact path. The White Council mainquest is for any race or gender and you help with the War of the Ring in many regions accross Middle Earth. The other form of play is called free roaming and is a game with no mainquest. All the events of the book take place according to the book's timeline in all of the modes of play, so you can still fight in these battles for fun in the free roaming mode.
Between TA:TW and MERP the epicness is just...too much...*faints*
Of course. Middle Earth doesn't have two moons :P
There are some pics here that you could add: Elderscrolls.net
If you port to skyrim, I think the new magic system would work to your advantage. You could make the wand a "spell" that you equip but the model for the spell is a wand (assuming you could make that work). Also, Skyrim has various ways magic can be cast (bolts/shots, continues fire (flamethrower), traps, shields, etc). You could probably get some of this into Oblivion though with a really good scripter.
lol that joke is gonna get old before Skyrim even comes out! :P
The Night Mother says Goodbye...
Yeah, after this we will mostly be waiting. However, since Skyrim uses the same model format (.nif), our modeling department will continue work as usual, as will our concept art, literature, and music deparments.
Wow. That guard has some serious balls.
Decapitation only. Not Fallout type dismemberment.
What the...that much detail on a mudcrab?! Now Bethesda's just showin' off :P .
Now THAT is a shrine!
Awesome! That is such a cooler way of introduction then some one randomly finding you when you sleep. Skyrim is going to be awesome! :D
I suppose you could set it up so that the city is almost empty (one unit) and you attack it with one unit. That would give you a very clean scene for pics.
Well, I cannot answer all of these as I have not played/seen all the derivitive works mentioned. It should be noted that we try to avoid directly copying derivative works, though we obviously make acceptions. The best derivative work that has a chance of showing influence in ours is LOTRO, as it does follow the lore in many places that others do not. I have not seen the animated movies, so I cannot comment on those. To sum it up, if we find a derivative work that is of good quality, aligns with our goals, and would fit our current art direction to some extent, it could quite possibly influence our designs. Though we also aim to have plenty of unique designs as well ;)
Argh stupid edit restriction. I was tired when I posted this. the word "aline" is supposed to be "align". sorry about that :P
I am not bashing quality. I would not insult the quality of the games anymore than I would insult the artistic quality of John Howe's illustrations. However, the artistic vissions and goals don't line up with our own. BFME 2 is a game developed by a company for one, and as such is first and formost designed to sell. So things were added that would sell the product, even though there was no grounds for them in Tolkien's writings. Secondly, the game seems to take the devs' Tolkien-inspired vision and super-impose it over the LOTR universe. Our goals are different. Obliviously, we aren't a company tying to turn profit. And we are also dedicated to creating a vission that best fits Tolkien's vission and carries the spirit of the writings, not the films. THe films we use for vissuals where it lines up. For example, we used the films Minas Tirith cause it quite closely alines with Tolkien's description. However, we will not use the movie' Pelargir cause it is totally contradictory to the writings. SO you see, it isn't quality but how these things aline with our goal that determines whether they are used. Similarly, you will not see much of John Howe's work manifested in our mod due to heavy lore contradictions. His Barad Dur is being used, but there isn't a chance of seeing his Minas Tirith, Dol Amroth, or Rivendell. His illustrations are high quality art, but they don't aline with our goals at all. Ted Nasmith and Alan Lee are better candidates as they more aline with our goals.
And I know it was a broad question, but it is dificult to answer due to it being so broad. I am not familiar with ALL of the derivitive works. However, if they are good, we may use them if they aline with our goals.
This doesn't appear to be ruined like the other screnes. Does that mean that if we take ruined Osgiliath and rebuild the city, it will look like this in game? That would be awesome! :D
Hmmm. Not entirely true. The Gondorians are actually the Numenoreans in Exile. Numenoreans were a monotheistic culture according to the Akalabeth, worshipping Eru (Illuvitar), the God in the Middle Earth cosmology. However, I doubt they built churches. The Numenoreans only worshipped in a small grove on the upper slopes of Meneltarma without a temple. A similar place is described on the slopes of Mindoluin above Minas Tirith.
Glad to hear a release is getting closer. I have patience and respect that a great work of art such as this takes time. I'm not surprised that you plan to take a break; you guys have worked hard through what some said was an impossible situation. I applaud your skill and determination and look forward to the release of the final product.
I wasn't referring to the movies, but the games. Specifically BFME (and even more specifically, BFME 2). That game is not a source for our designs.
Orthanc also wasn't THAT tall in the books, as indicated by Tolkien's own illustration.
Tolkien doesn't describe every detail so it is "possible", but unlikely. As for video games (BFME, the movie based action/adventure series, etc), we aren't overly fond of those to put it mildly. That is part of the reason this mod excists. So don't count on that stuff showing up at all. Other works could theoretically appear, but it is not likely.
I remember one of the Devs saying it has Dx11 support, but does not take advantage of the various capabilities. So it won't make a spectacular difference with just the vanilla stuff. However, perhaps modders could add things that do take advantage of the various Dx 11 features. Personally, I think Bethesda should take a sort of MMO approach in graphics settings. By this I mean have a VERY wide range from Very Low to Very High and have different hard caps built in for various platforms. That way, it could look its absolute best on all platforms. Would be more work though.
I thought you would have. You guys are doing a great job! I am looking forward to the release :)
Awesome work so far guys. I have been watching this mod for a while and since you started updating again I have been very impressed, keep it up. Your mod is in my top five greatest LOTR mods ever, right alongside Third Age: Total War and MERP. I look forward to the release; from what I am seeing, its gonna be really epic. :)
Ah I see. I have seen this and many other of Tolkien's illustration sketches before. The details can be a bit lacking sometimes though (as Tolkien himself admitted when illustrating the Hobbit). So, if you are looking for really accurate illustrations that have much more details, check Ted Nasmith out: Tednasmith.com . He is one of my favorite artists as far as Tolkien illustrations go. Him and Alan Lee really bring Middle Earth to life (though Alan Lee can be a bit off sometimes, as with his Rivendell illustrations; his best work is in the Children of Hurin).
Ah I see you went with more of a Ted Nasmith style Isengard as opposed to the Alan Lee style used in the movies. Looks pretty good ;) .
No, THIS...IS...ARDA!!! *kicks guy off the cliff at Minas Tirith*
Aerial would be rare if it was present at all. That would be a magic thing. We want naval combat; it is certainly possible in the engine. Whether that will appear in the first chapter or not we don't know. But naval combat and travel we do want in the game. Other types of things like fighting in the trees is not something we have discussed really.
Amen! Preach it! I am SOOOOOO sick of WoW knock offs. LOTRO was pretty good. But now, it has gotten ridiculous. None of these MMO developers have any stones. They always chicken out of doing anything innovative and just go copy paste WoW to their design. Mortal Online is the only - I repeat: THE ONLY - fantasy MMO that truly ignores convention in its entirety. It combines the player driven world of EVE with the real time combat of TES and similar titles. It is still young and is an indie title, but it has a lot of potential and is really the only viable alternative to this WoW knock off mess.
Also, the visual inconsistency of ESO is gonna be a huge issue. Areas already done bare a striking resemblance to their single player counter parts. But areas outside of there are straight up Everquest II knock off design. Just sad. Just. Sad.
Well someone's a critic >_>
We aren't giving those cause we don't know. How many times do we have to say that. We MAY give a ballpark estimate when we know the release is very very close, but that time isn't here yet.
Good points. The first part will likely be dropped as it is taken from a much older song that we will not be directly using. However, the concept of Minas Tirith as portrayed by the movies is off. A lot. Denehtor wasn't insane like the movies portrayed him to be. And he wasn't a complete moron. And Faramir wasn't either, though the movies portray him as such for reasons beyond me. So all and all, the feel of Minas Tirith will follow the books not the movies.
Ps: I will point out he went insane later on when he used the Palantir, but he wasn't straight up crazy the whole time and he wasn't certainly not stupid.
Wow! The game play is really not my usual style so I may not by this game but the story seems really unique, intriguing and very moving. Maybe if Hollywood payed more attention to the incredible imagination of some of the individual/small teams developing unique games such as these, we would have more great movies and less of this constant fluctuation between good and horrible. If they made a movie with this story I would love to watch it. Excellent work! :)
Well, in Oblivion it is kinda limited as when you "fly", what is happening is that the creature is essentially lifted via a script on an invisible "plane". That is why the Akatosh flying mount, while a very cool mod, doesn't look really natural in its motion. It is also why the Akatosh mount doesn't fly without the player riding it.
"When I was in the corps we didn't face no fancy tanks. You know what we had? A stick! Two sticks and a rock to a whole platoon! And we had to share the rock!"
One of my favorite parts of halo. Nice tanks
When the next Beta releases ;)
Well, if you want to donate some texts without applying, that can be done. Just write them in the Tavern section of the forums or the MERP Discussion section and if they are good enough we will include them. If you apply and are accepted, then you will need to at least stay active on the forums or after a while you would be removed from the dev list. You are welcome to do either one ;)
There really aren't many option's for vissual refrences for the people that are lore accurate (and don't EVEN suggest the illustrator John Howe or any of the others; they're less lore accurate than the films(except for Alan Lee but he didn't do illustrations for the LOTR)).