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Ok, the statement that graphics don't make any difference whatsoever is going way too far. Say rather, that the level of graphics necessary for quality depends on the genre of a game. For example, Elder Scrolls demands a higher graphical quality than Pokemon. Why? Because the goals and art direction of the two games are totally different and each must have graphics tailored to their purpose. If Skyrim came out with Morrowind graphics, I (along with 99% of all Elder Scroll fans, both old and new) would be furious. And the reason is because the goal of Elder Scrolls has been total immersion since day one and significant graphical improvements from one game to the next has been a major part of their pursuit of that goal since the earliest Elder Scrolls games. Now, I think that this level of graphics is acceptable for the art direction and genre of this game. I actually kinda like it. But to say that graphics mean absolutely nothing is just absurd.
There are some pics here that you could add: Elderscrolls.net
If you port to skyrim, I think the new magic system would work to your advantage. You could make the wand a "spell" that you equip but the model for the spell is a wand (assuming you could make that work). Also, Skyrim has various ways magic can be cast (bolts/shots, continues fire (flamethrower), traps, shields, etc). You could probably get some of this into Oblivion though with a really good scripter.
lol that joke is gonna get old before Skyrim even comes out! :P
The Night Mother says Goodbye...
Why in the world have I been downvoted for that? It was a compliment! Ruins should be drab. It's part of the ruin look! If it looked bright and cheerful, that just wouldn't fit at all.
Anyone else who read the books annoyed by the movies idiotic portrayal of Faramir in this scene? The movie makes him into a depressed moron!
Pics are awesome though. This mod is gonna own!
Yeah, after this we will mostly be waiting. However, since Skyrim uses the same model format (.nif), our modeling department will continue work as usual, as will our concept art, literature, and music deparments.
Wow. That guard has some serious balls.
Decapitation only. Not Fallout type dismemberment.
What the...that much detail on a mudcrab?! Now Bethesda's just showin' off :P .
Now THAT is a shrine!
Awesome! That is such a cooler way of introduction then some one randomly finding you when you sleep. Skyrim is going to be awesome! :D
I suppose you could set it up so that the city is almost empty (one unit) and you attack it with one unit. That would give you a very clean scene for pics.
Its been in ruins for centuries. Of course its drab!
Well, I cannot answer all of these as I have not played/seen all the derivitive works mentioned. It should be noted that we try to avoid directly copying derivative works, though we obviously make acceptions. The best derivative work that has a chance of showing influence in ours is LOTRO, as it does follow the lore in many places that others do not. I have not seen the animated movies, so I cannot comment on those. To sum it up, if we find a derivative work that is of good quality, aligns with our goals, and would fit our current art direction to some extent, it could quite possibly influence our designs. Though we also aim to have plenty of unique designs as well ;)
Argh stupid edit restriction. I was tired when I posted this. the word "aline" is supposed to be "align". sorry about that :P
I am not bashing quality. I would not insult the quality of the games anymore than I would insult the artistic quality of John Howe's illustrations. However, the artistic vissions and goals don't line up with our own. BFME 2 is a game developed by a company for one, and as such is first and formost designed to sell. So things were added that would sell the product, even though there was no grounds for them in Tolkien's writings. Secondly, the game seems to take the devs' Tolkien-inspired vision and super-impose it over the LOTR universe. Our goals are different. Obliviously, we aren't a company tying to turn profit. And we are also dedicated to creating a vission that best fits Tolkien's vission and carries the spirit of the writings, not the films. THe films we use for vissuals where it lines up. For example, we used the films Minas Tirith cause it quite closely alines with Tolkien's description. However, we will not use the movie' Pelargir cause it is totally contradictory to the writings. SO you see, it isn't quality but how these things aline with our goal that determines whether they are used. Similarly, you will not see much of John Howe's work manifested in our mod due to heavy lore contradictions. His Barad Dur is being used, but there isn't a chance of seeing his Minas Tirith, Dol Amroth, or Rivendell. His illustrations are high quality art, but they don't aline with our goals at all. Ted Nasmith and Alan Lee are better candidates as they more aline with our goals.
And I know it was a broad question, but it is dificult to answer due to it being so broad. I am not familiar with ALL of the derivitive works. However, if they are good, we may use them if they aline with our goals.
This doesn't appear to be ruined like the other screnes. Does that mean that if we take ruined Osgiliath and rebuild the city, it will look like this in game? That would be awesome! :D
Hmmm. Not entirely true. The Gondorians are actually the Numenoreans in Exile. Numenoreans were a monotheistic culture according to the Akalabeth, worshipping Eru (Illuvitar), the God in the Middle Earth cosmology. However, I doubt they built churches. The Numenoreans only worshipped in a small grove on the upper slopes of Meneltarma without a temple. A similar place is described on the slopes of Mindoluin above Minas Tirith.
Glad to hear a release is getting closer. I have patience and respect that a great work of art such as this takes time. I'm not surprised that you plan to take a break; you guys have worked hard through what some said was an impossible situation. I applaud your skill and determination and look forward to the release of the final product.
I wasn't referring to the movies, but the games. Specifically BFME (and even more specifically, BFME 2). That game is not a source for our designs.
Orthanc also wasn't THAT tall in the books, as indicated by Tolkien's own illustration.
Tolkien doesn't describe every detail so it is "possible", but unlikely. As for video games (BFME, the movie based action/adventure series, etc), we aren't overly fond of those to put it mildly. That is part of the reason this mod excists. So don't count on that stuff showing up at all. Other works could theoretically appear, but it is not likely.
I remember one of the Devs saying it has Dx11 support, but does not take advantage of the various capabilities. So it won't make a spectacular difference with just the vanilla stuff. However, perhaps modders could add things that do take advantage of the various Dx 11 features. Personally, I think Bethesda should take a sort of MMO approach in graphics settings. By this I mean have a VERY wide range from Very Low to Very High and have different hard caps built in for various platforms. That way, it could look its absolute best on all platforms. Would be more work though.
I thought you would have. You guys are doing a great job! I am looking forward to the release :)
Awesome work so far guys. I have been watching this mod for a while and since you started updating again I have been very impressed, keep it up. Your mod is in my top five greatest LOTR mods ever, right alongside Third Age: Total War and MERP. I look forward to the release; from what I am seeing, its gonna be really epic. :)
Ah I see. I have seen this and many other of Tolkien's illustration sketches before. The details can be a bit lacking sometimes though (as Tolkien himself admitted when illustrating the Hobbit). So, if you are looking for really accurate illustrations that have much more details, check Ted Nasmith out: Tednasmith.com . He is one of my favorite artists as far as Tolkien illustrations go. Him and Alan Lee really bring Middle Earth to life (though Alan Lee can be a bit off sometimes, as with his Rivendell illustrations; his best work is in the Children of Hurin).
Ah I see you went with more of a Ted Nasmith style Isengard as opposed to the Alan Lee style used in the movies. Looks pretty good ;) .
No, THIS...IS...ARDA!!! *kicks guy off the cliff at Minas Tirith*