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The whole thing is porting to Skyrim! Read the news and check the pic of our new heightmap.
You mean 11,430 views today :D
Holly crap! 8,600 views! Ok, today is a competition for second place :P .
What do you mean by evil? We will have plenty of evil quests and the player can be as evil as he wants. However, we won't have evil races playable nor an evil main quest in 1.0.
It is a heightmap comparison that shows the size differences. Don't worry, Tamriel won't be in MERP ;)
just the two parts of 3.0 and the 3.1 patch
Yeah, it will be pretty sick. We will of course try to offer a parchment version if the engine can be made to allow that. However, that will of course be optional.
We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.
We are going to do one more big update for Oblivion and then move completely to Skyrim.
Probably not that long :P . But don't worry, there are awesome locations throughout Middle Earth and you will get plenty of them throughout development releases. ;)
I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.
Don't be so sure. Skyrim is far more optimized in terms of what it can do with given resources than Oblivion was. I can push Skyrim further than I could push Oblivion with my computer. So long as you meet the minimums, you should be fine.
Yes, this is the sword for the Knights if Dol Amroth. The Men at Arms will have a different sword, but I didn't feel it was ready to show just yet. Also, this sword will have a slight leaf blade shape to it, like Glamdring in the films.
Lothlorien lamp by Conlan. And yes, it is awesome;)
This is one of the various designs we have for the numerous elven armors there will be. This one is very light, mostly leather and will appear in Mirkwood.
This was done by our other concept artist, Conlan.
These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.
This is the Dale Soldier armor. Forgive the thin hips; that was a stupid mistake on my part. The colors will probably be navy and royal blue with the patterns in light grey and white except for the bow and arrow, which will be black. I am not entirely satisfied with the patterns on the chest. Also, keep in mind that this is standard soldiers gear. Elite units will be much nicer.
Yep. This is the Knight of Dol Amroth armor. The Dol Amroth Men at Arms armor will be different and a little lighter, but with the same helmet and shield.
Well, we have kept track of it and Steam is essentially an activation method and nothing more. The features that affect modding (specifically scripting) are not being used in Skyrim; this has been confirmed by Bethesda.
There is a manual. Download it and follow ALL the instructions. It is just common courtesy to read and follow the ENTIRE readme before coming to the team with questions that have 1) been answered in advance in the readme and 2) have been answered multiple times already outside the readme.
There are very few mods (and indeed very few games) that I feel get Minas Tirith right. And this is one of them. Amazing work guys, just amazing ;)
Dude, I am looking at a SIDE BY SIDE comparison of Fallout screens, Oblivion screens, and Skyrim screens. Skyrim is an improvement in almost every single way. Textures are better, model forms are MUCH better, characters are better, lod is a LOT better, weather is better, water is better, anims are MUCH better, the tree system is better. Your statement is just rediculous.
What is the color of Night?
If the launcher doesn't work, follow the further instructions in the manual, directly overwriting the files in the mount and blade data foulder. This will make it impossible to play any other modes (including native), so you might want to make a copy of your current mount and blade folder first under a different name (mount and blade native or some such thing). That way, to switch between TLD and other mods you need only rename the TLD one to something else and renaming the other copy to mount and blade.
You are quite right from what I have read. However, the engine hardly resembles the original Gamebryo package as they stripped it down to almost nothing and rewrote almost everything. Hence it is a "new" engine. Kinda like multiple cars built on the same chassis design.
Looking forward to this. Congratulations in advance on your success. :)
The only fps killing thing in this pic is the grass really, as it is set to a rediculously long draw distance. Other than that, these settings are quite reasonable if your pc handles Oblivion well. It is achieved through tweaking the .ini file. The LOD draw distance in this is set to at leas 5000 as opposed to the vanilla setting of 500 and the view angle has been extended as well. He also has some extra grids loading and the LOD tree draw distance extended as well. The only lag problems this causes really is if you look at a very un-optimized LOD model like Minas Tirith. Then you may have a problem :P
Just out of curiosity, is it possible to fix the life spans for the good races? I think it would be a good balance agains the ability for evil nations to call an invasion. For example, Aragorn lives all the way to the year 119 of the Fourth Age (he lives to be 207), as would his descendants, also being Dunedain. However, the Elves not being immortal is more important of a problem, but I don't know if that can be fixed. But it would be nice if it could. Just some thoughts ;)
I am looking forward to the next release
There are no plans for that right now. THe work load increase for doing that is not worth the return. It would require duplicates of 90% of all models for architecture, alternatives for landscapes, scripting work, dialogue, quest creation. It would be like creating two mods at once. Also, killing children will be a serious offense and we aim to have the justice system in Middle Earth actually administer justice. Killing a child will be a capital offense and resisting arrest will be much more dangerous as MERP guards won't be whimps like the ones in Oblivion. We really want to ballance the evil and good lives in MERP, so criminals don't just reap benefits but also have to pay a price (a steep price) if caught. One considered option for example (hope I am not saying too much) is that if you commit a really horrible crime (like killing a child) in a region and it becomes known, if you sleep in that region there is a possibility of being captured in your sleep, in which case you will wake up in a cell. You would then have a limited ammount of time to escape before you executed (you will have control over your character all the way to right before you die, so you could escape in route to your execution). This is just a possiblity, so don't quote me on that.
Good points. The first part will likely be dropped as it is taken from a much older song that we will not be directly using. However, the concept of Minas Tirith as portrayed by the movies is off. A lot. Denehtor wasn't insane like the movies portrayed him to be. And he wasn't a complete moron. And Faramir wasn't either, though the movies portray him as such for reasons beyond me. So all and all, the feel of Minas Tirith will follow the books not the movies.
Ps: I will point out he went insane later on when he used the Palantir, but he wasn't straight up crazy the whole time and he wasn't certainly not stupid.