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Comment History  (720 - 750 of 882)
Nuvendil
Nuvendil Jan 11 2012, 10:26pm replied:

The whole thing is porting to Skyrim! Read the news and check the pic of our new heightmap.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 11 2012, 8:20pm replied:

You mean 11,430 views today :D

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 11 2012, 1:47pm replied:

Holly crap! 8,600 views! Ok, today is a competition for second place :P .

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 10 2012, 4:47am replied:

What do you mean by evil? We will have plenty of evil quests and the player can be as evil as he wants. However, we won't have evil races playable nor an evil main quest in 1.0.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 4 2012, 5:22pm replied:

It is a heightmap comparison that shows the size differences. Don't worry, Tamriel won't be in MERP ;)

+1 vote     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Nuvendil
Nuvendil Dec 23 2011, 2:59am replied:

just the two parts of 3.0 and the 3.1 patch

+1 vote     mod: Third Age - Total War
Nuvendil
Nuvendil Dec 22 2011, 10:40pm replied:

Yeah, it will be pretty sick. We will of course try to offer a parchment version if the engine can be made to allow that. However, that will of course be optional.

+3 votes     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 12 2011, 11:35pm replied:

We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.

+5 votes     media: December 2011 update
Nuvendil
Nuvendil Dec 12 2011, 4:50pm replied:

We are going to do one more big update for Oblivion and then move completely to Skyrim.

+1 vote     article: A small update
Nuvendil
Nuvendil Dec 12 2011, 2:39pm replied:

Probably not that long :P . But don't worry, there are awesome locations throughout Middle Earth and you will get plenty of them throughout development releases. ;)

+6 votes     media: December 2011 update
Nuvendil
Nuvendil Dec 12 2011, 2:38pm says:

I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.

+1 vote     media: December 2011 update
Nuvendil
Nuvendil Dec 12 2011, 1:23pm replied:

Don't be so sure. Skyrim is far more optimized in terms of what it can do with given resources than Oblivion was. I can push Skyrim further than I could push Oblivion with my computer. So long as you meet the minimums, you should be fine.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 11 2011, 1:51pm says:

Yes, this is the sword for the Knights if Dol Amroth. The Men at Arms will have a different sword, but I didn't feel it was ready to show just yet. Also, this sword will have a slight leaf blade shape to it, like Glamdring in the films.

+4 votes     media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:48pm says:

Lothlorien lamp by Conlan. And yes, it is awesome;)

+2 votes     media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:42pm says:

This is one of the various designs we have for the numerous elven armors there will be. This one is very light, mostly leather and will appear in Mirkwood.

This was done by our other concept artist, Conlan.

+2 votes     media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:39pm says:

These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.

+2 votes     media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:36pm says:

This is the Dale Soldier armor. Forgive the thin hips; that was a stupid mistake on my part. The colors will probably be navy and royal blue with the patterns in light grey and white except for the bow and arrow, which will be black. I am not entirely satisfied with the patterns on the chest. Also, keep in mind that this is standard soldiers gear. Elite units will be much nicer.

+3 votes     media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:31pm says:

Yep. This is the Knight of Dol Amroth armor. The Dol Amroth Men at Arms armor will be different and a little lighter, but with the same helmet and shield.

+3 votes     media: December 2011 update
Nuvendil
Nuvendil Nov 9 2011, 8:00pm replied:

Well, we have kept track of it and Steam is essentially an activation method and nothing more. The features that affect modding (specifically scripting) are not being used in Skyrim; this has been confirmed by Bethesda.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Nov 5 2011, 3:24pm replied:

There is a manual. Download it and follow ALL the instructions. It is just common courtesy to read and follow the ENTIRE readme before coming to the team with questions that have 1) been answered in advance in the readme and 2) have been answered multiple times already outside the readme.

+2 votes     mod: The Last Days (of The Third Age of Middle Earth)
Nuvendil
Nuvendil Nov 5 2011, 2:37am says:

There are very few mods (and indeed very few games) that I feel get Minas Tirith right. And this is one of them. Amazing work guys, just amazing ;)

+4 votes     media: Adorno's screenshots
Nuvendil
Nuvendil Nov 4 2011, 7:18pm replied:

Dude, I am looking at a SIDE BY SIDE comparison of Fallout screens, Oblivion screens, and Skyrim screens. Skyrim is an improvement in almost every single way. Textures are better, model forms are MUCH better, characters are better, lod is a LOT better, weather is better, water is better, anims are MUCH better, the tree system is better. Your statement is just rediculous.

+4 votes     game: The Elder Scrolls V: Skyrim
Nuvendil
Nuvendil Oct 31 2011, 10:03pm says:

What is the color of Night?

+4 votes     media: More screens of skyrim
Nuvendil
Nuvendil Oct 31 2011, 10:00pm says:

If the launcher doesn't work, follow the further instructions in the manual, directly overwriting the files in the mount and blade data foulder. This will make it impossible to play any other modes (including native), so you might want to make a copy of your current mount and blade folder first under a different name (mount and blade native or some such thing). That way, to switch between TLD and other mods you need only rename the TLD one to something else and renaming the other copy to mount and blade.

+1 vote     mod: The Last Days (of The Third Age of Middle Earth)
Nuvendil
Nuvendil Oct 30 2011, 2:34am replied:

You are quite right from what I have read. However, the engine hardly resembles the original Gamebryo package as they stripped it down to almost nothing and rewrote almost everything. Hence it is a "new" engine. Kinda like multiple cars built on the same chassis design.

+2 votes     engine: Gamebryo
Nuvendil
Nuvendil Oct 25 2011, 6:37pm says:

Looking forward to this. Congratulations in advance on your success. :)

+5 votes     mod: The Last Days (of The Third Age of Middle Earth)
Nuvendil
Nuvendil Oct 20 2011, 2:18am replied:

The only fps killing thing in this pic is the grass really, as it is set to a rediculously long draw distance. Other than that, these settings are quite reasonable if your pc handles Oblivion well. It is achieved through tweaking the .ini file. The LOD draw distance in this is set to at leas 5000 as opposed to the vanilla setting of 500 and the view angle has been extended as well. He also has some extra grids loading and the LOD tree draw distance extended as well. The only lag problems this causes really is if you look at a very un-optimized LOD model like Minas Tirith. Then you may have a problem :P

+1 vote     media: WIP Fangorn
Nuvendil
Nuvendil Oct 20 2011, 12:26am says:

Just out of curiosity, is it possible to fix the life spans for the good races? I think it would be a good balance agains the ability for evil nations to call an invasion. For example, Aragorn lives all the way to the year 119 of the Fourth Age (he lives to be 207), as would his descendants, also being Dunedain. However, the Elves not being immortal is more important of a problem, but I don't know if that can be fixed. But it would be nice if it could. Just some thoughts ;)

I am looking forward to the next release

+3 votes     mod: Third Age - Total War
Nuvendil
Nuvendil Oct 16 2011, 10:39pm replied:

There are no plans for that right now. THe work load increase for doing that is not worth the return. It would require duplicates of 90% of all models for architecture, alternatives for landscapes, scripting work, dialogue, quest creation. It would be like creating two mods at once. Also, killing children will be a serious offense and we aim to have the justice system in Middle Earth actually administer justice. Killing a child will be a capital offense and resisting arrest will be much more dangerous as MERP guards won't be whimps like the ones in Oblivion. We really want to ballance the evil and good lives in MERP, so criminals don't just reap benefits but also have to pay a price (a steep price) if caught. One considered option for example (hope I am not saying too much) is that if you commit a really horrible crime (like killing a child) in a region and it becomes known, if you sleep in that region there is a possibility of being captured in your sleep, in which case you will wake up in a cell. You would then have a limited ammount of time to escape before you executed (you will have control over your character all the way to right before you die, so you could escape in route to your execution). This is just a possiblity, so don't quote me on that.

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Oct 15 2011, 3:25am replied:

Good points. The first part will likely be dropped as it is taken from a much older song that we will not be directly using. However, the concept of Minas Tirith as portrayed by the movies is off. A lot. Denehtor wasn't insane like the movies portrayed him to be. And he wasn't a complete moron. And Faramir wasn't either, though the movies portray him as such for reasons beyond me. So all and all, the feel of Minas Tirith will follow the books not the movies.
Ps: I will point out he went insane later on when he used the Palantir, but he wasn't straight up crazy the whole time and he wasn't certainly not stupid.

+1 vote     media: Minas Tirith Walkaround
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