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Comment History  (720 - 750 of 888)
Nuvendil
Nuvendil Jan 19 2012, 12:32am replied:

There are two types of politicians and people that support this: the corrupt and the naive, but well meaning. It is hard to say who is in the majority, as the corrupt often use the naive-but-well-meaning group to get their way. Starry eyed romantics or idealists that jump at anything that some one says is an "injustice" or "a violation of rights". And it is important for us, as the internet community, to recognize that the bills stated goal is sound and just. Life. Liberty. Property. These are essential elements of free society: the fact that I can live my life, the fact that I can live that life how I see fit, and the fact that I am the owner and responsible party for my personal pocesions. Piracy IS a voilation of the human right of property, just as this bill is a significant threat to the right of free speech. It is important to oppose this on principle, to oppose it not because its purpose is bad or because we want to keep our pirated things, but because we recognize that the power it gives the government to right one wrong poses a significant threat to another of the three essential human rights. If we shield one right and violate another for our own benefit, then we are no better than the government, who are doing the same thing with this bill. If we do that, we only give them more ammunition for their campaign, as it will only prove that there really IS something wrong with the internet community. But if we oppose this bill on principle, and stand on that principle, then they can say nothing against us. That is what I do. I don't oppose it cause I support Pirate Bay or other illegal sites or internet crimes. I oppose it on the principle that the government can not be given this power; it is too much.

+3 votes   news: SOPA and PIPA - our internet freedom
Nuvendil
Nuvendil Jan 17 2012, 9:42pm replied:

Oblivion. We can't speculate on the Skyrim version release date seeing as how Bethesda have yet to release the CK :P

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 16 2012, 12:35pm replied:

All canon events will take place on their appropriate dates, yes.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 14 2012, 6:53pm replied:

You can do that. We have three modes of play planned:

1 Ringbearer, where you play as "Frodo", but can go about the quest as you see fit (following his footsteps exactly is always an option)

2 White Council, where you start as a character with a backstory sending you to Rivendell where you hear the council and can become a servant of the Council and help defend Middle Earth in the major battles of the War of the Ring

3 Free Roaming, where you have no backstory, no main quest, but can play however you wish. There will be plenty of quests to do and the battles will still take place on their appropriate dates, but there is no "main objective" to the game as a whole.

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 12 2012, 4:08pm replied:

In all honesty, I don't even know if I want them to try. The Silmarillion would be next to impossible to do well without stretching it over several movies. The time lapses are too long; we're talkin centuries. It woul be really hard to do well and really easy to mess up BAD.

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 12 2012, 9:04am replied:

Have a little faith ;)

I am on the team and I promise you we are not going to give up.

+6 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 11 2012, 10:26pm replied:

The whole thing is porting to Skyrim! Read the news and check the pic of our new heightmap.

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 11 2012, 8:20pm replied:

You mean 11,430 views today :D

+2 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 11 2012, 1:47pm replied:

Holly crap! 8,600 views! Ok, today is a competition for second place :P .

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 10 2012, 4:47am replied:

What do you mean by evil? We will have plenty of evil quests and the player can be as evil as he wants. However, we won't have evil races playable nor an evil main quest in 1.0.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Jan 4 2012, 5:22pm replied:

It is a heightmap comparison that shows the size differences. Don't worry, Tamriel won't be in MERP ;)

+1 vote   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Nuvendil
Nuvendil Dec 23 2011, 2:59am replied:

just the two parts of 3.0 and the 3.1 patch

+1 vote   mod: Third Age - Total War
Nuvendil
Nuvendil Dec 22 2011, 10:40pm replied:

Yeah, it will be pretty sick. We will of course try to offer a parchment version if the engine can be made to allow that. However, that will of course be optional.

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 12 2011, 11:35pm replied:

We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.

+5 votes   media: December 2011 update
Nuvendil
Nuvendil Dec 12 2011, 4:50pm replied:

We are going to do one more big update for Oblivion and then move completely to Skyrim.

+1 vote   news: A small update
Nuvendil
Nuvendil Dec 12 2011, 2:39pm replied:

Probably not that long :P . But don't worry, there are awesome locations throughout Middle Earth and you will get plenty of them throughout development releases. ;)

+6 votes   media: December 2011 update
Nuvendil
Nuvendil Dec 12 2011, 2:38pm says:

I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.

+1 vote   media: December 2011 update
Nuvendil
Nuvendil Dec 12 2011, 1:23pm replied:

Don't be so sure. Skyrim is far more optimized in terms of what it can do with given resources than Oblivion was. I can push Skyrim further than I could push Oblivion with my computer. So long as you meet the minimums, you should be fine.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Dec 11 2011, 1:51pm says:

Yes, this is the sword for the Knights if Dol Amroth. The Men at Arms will have a different sword, but I didn't feel it was ready to show just yet. Also, this sword will have a slight leaf blade shape to it, like Glamdring in the films.

+4 votes   media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:48pm says:

Lothlorien lamp by Conlan. And yes, it is awesome;)

+2 votes   media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:42pm says:

This is one of the various designs we have for the numerous elven armors there will be. This one is very light, mostly leather and will appear in Mirkwood.

This was done by our other concept artist, Conlan.

+2 votes   media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:39pm says:

These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.

+2 votes   media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:36pm says:

This is the Dale Soldier armor. Forgive the thin hips; that was a stupid mistake on my part. The colors will probably be navy and royal blue with the patterns in light grey and white except for the bow and arrow, which will be black. I am not entirely satisfied with the patterns on the chest. Also, keep in mind that this is standard soldiers gear. Elite units will be much nicer.

+3 votes   media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:31pm says:

Yep. This is the Knight of Dol Amroth armor. The Dol Amroth Men at Arms armor will be different and a little lighter, but with the same helmet and shield.

+3 votes   media: December 2011 update
Nuvendil
Nuvendil Nov 9 2011, 8:00pm replied:

Well, we have kept track of it and Steam is essentially an activation method and nothing more. The features that affect modding (specifically scripting) are not being used in Skyrim; this has been confirmed by Bethesda.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Nuvendil
Nuvendil Nov 5 2011, 3:24pm replied:

There is a manual. Download it and follow ALL the instructions. It is just common courtesy to read and follow the ENTIRE readme before coming to the team with questions that have 1) been answered in advance in the readme and 2) have been answered multiple times already outside the readme.

+2 votes   mod: The Last Days (of The Third Age of Middle Earth)
Nuvendil
Nuvendil Nov 5 2011, 2:37am says:

There are very few mods (and indeed very few games) that I feel get Minas Tirith right. And this is one of them. Amazing work guys, just amazing ;)

+4 votes   media: Adorno's screenshots
Nuvendil
Nuvendil Nov 4 2011, 7:18pm replied:

Dude, I am looking at a SIDE BY SIDE comparison of Fallout screens, Oblivion screens, and Skyrim screens. Skyrim is an improvement in almost every single way. Textures are better, model forms are MUCH better, characters are better, lod is a LOT better, weather is better, water is better, anims are MUCH better, the tree system is better. Your statement is just rediculous.

+4 votes   game: The Elder Scrolls V: Skyrim
Nuvendil
Nuvendil Oct 31 2011, 10:03pm says:

What is the color of Night?

+4 votes   media: More screens of skyrim
Nuvendil
Nuvendil Oct 31 2011, 10:00pm says:

If the launcher doesn't work, follow the further instructions in the manual, directly overwriting the files in the mount and blade data foulder. This will make it impossible to play any other modes (including native), so you might want to make a copy of your current mount and blade folder first under a different name (mount and blade native or some such thing). That way, to switch between TLD and other mods you need only rename the TLD one to something else and renaming the other copy to mount and blade.

+1 vote   mod: The Last Days (of The Third Age of Middle Earth)
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