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There are two types of politicians and people that support this: the corrupt and the naive, but well meaning. It is hard to say who is in the majority, as the corrupt often use the naive-but-well-meaning group to get their way. Starry eyed romantics or idealists that jump at anything that some one says is an "injustice" or "a violation of rights". And it is important for us, as the internet community, to recognize that the bills stated goal is sound and just. Life. Liberty. Property. These are essential elements of free society: the fact that I can live my life, the fact that I can live that life how I see fit, and the fact that I am the owner and responsible party for my personal pocesions. Piracy IS a voilation of the human right of property, just as this bill is a significant threat to the right of free speech. It is important to oppose this on principle, to oppose it not because its purpose is bad or because we want to keep our pirated things, but because we recognize that the power it gives the government to right one wrong poses a significant threat to another of the three essential human rights. If we shield one right and violate another for our own benefit, then we are no better than the government, who are doing the same thing with this bill. If we do that, we only give them more ammunition for their campaign, as it will only prove that there really IS something wrong with the internet community. But if we oppose this bill on principle, and stand on that principle, then they can say nothing against us. That is what I do. I don't oppose it cause I support Pirate Bay or other illegal sites or internet crimes. I oppose it on the principle that the government can not be given this power; it is too much.
Oblivion. We can't speculate on the Skyrim version release date seeing as how Bethesda have yet to release the CK :P
All canon events will take place on their appropriate dates, yes.
You can do that. We have three modes of play planned:
1 Ringbearer, where you play as "Frodo", but can go about the quest as you see fit (following his footsteps exactly is always an option)
2 White Council, where you start as a character with a backstory sending you to Rivendell where you hear the council and can become a servant of the Council and help defend Middle Earth in the major battles of the War of the Ring
3 Free Roaming, where you have no backstory, no main quest, but can play however you wish. There will be plenty of quests to do and the battles will still take place on their appropriate dates, but there is no "main objective" to the game as a whole.
In all honesty, I don't even know if I want them to try. The Silmarillion would be next to impossible to do well without stretching it over several movies. The time lapses are too long; we're talkin centuries. It woul be really hard to do well and really easy to mess up BAD.
Have a little faith ;)
I am on the team and I promise you we are not going to give up.
The whole thing is porting to Skyrim! Read the news and check the pic of our new heightmap.
You mean 11,430 views today :D
Holly crap! 8,600 views! Ok, today is a competition for second place :P .
What do you mean by evil? We will have plenty of evil quests and the player can be as evil as he wants. However, we won't have evil races playable nor an evil main quest in 1.0.
It is a heightmap comparison that shows the size differences. Don't worry, Tamriel won't be in MERP ;)
just the two parts of 3.0 and the 3.1 patch
Yeah, it will be pretty sick. We will of course try to offer a parchment version if the engine can be made to allow that. However, that will of course be optional.
We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.
We are going to do one more big update for Oblivion and then move completely to Skyrim.
Probably not that long :P . But don't worry, there are awesome locations throughout Middle Earth and you will get plenty of them throughout development releases. ;)
I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.
Don't be so sure. Skyrim is far more optimized in terms of what it can do with given resources than Oblivion was. I can push Skyrim further than I could push Oblivion with my computer. So long as you meet the minimums, you should be fine.
Yes, this is the sword for the Knights if Dol Amroth. The Men at Arms will have a different sword, but I didn't feel it was ready to show just yet. Also, this sword will have a slight leaf blade shape to it, like Glamdring in the films.
Lothlorien lamp by Conlan. And yes, it is awesome;)
This is one of the various designs we have for the numerous elven armors there will be. This one is very light, mostly leather and will appear in Mirkwood.
This was done by our other concept artist, Conlan.
These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.
This is the Dale Soldier armor. Forgive the thin hips; that was a stupid mistake on my part. The colors will probably be navy and royal blue with the patterns in light grey and white except for the bow and arrow, which will be black. I am not entirely satisfied with the patterns on the chest. Also, keep in mind that this is standard soldiers gear. Elite units will be much nicer.
Yep. This is the Knight of Dol Amroth armor. The Dol Amroth Men at Arms armor will be different and a little lighter, but with the same helmet and shield.
Well, we have kept track of it and Steam is essentially an activation method and nothing more. The features that affect modding (specifically scripting) are not being used in Skyrim; this has been confirmed by Bethesda.
There is a manual. Download it and follow ALL the instructions. It is just common courtesy to read and follow the ENTIRE readme before coming to the team with questions that have 1) been answered in advance in the readme and 2) have been answered multiple times already outside the readme.
There are very few mods (and indeed very few games) that I feel get Minas Tirith right. And this is one of them. Amazing work guys, just amazing ;)
Dude, I am looking at a SIDE BY SIDE comparison of Fallout screens, Oblivion screens, and Skyrim screens. Skyrim is an improvement in almost every single way. Textures are better, model forms are MUCH better, characters are better, lod is a LOT better, weather is better, water is better, anims are MUCH better, the tree system is better. Your statement is just rediculous.
What is the color of Night?
If the launcher doesn't work, follow the further instructions in the manual, directly overwriting the files in the mount and blade data foulder. This will make it impossible to play any other modes (including native), so you might want to make a copy of your current mount and blade folder first under a different name (mount and blade native or some such thing). That way, to switch between TLD and other mods you need only rename the TLD one to something else and renaming the other copy to mount and blade.
We make use of Mod Organiser, which isolates MERP giving it its own Data directory. We use a stripped Skyrim.esm so MERP exists independently of Skyrim.