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About ten times the size of Skyrim. So...A LOT bigger ;)
To put it in perspective, Rohan will be about the same size as Skyrim.
Middle Earth is rougly ten times the size of Skyrim. We will enhance combat by first adding spears and mounted combat and later a Mount&Blade inspired combat system. This system will be optional, but the spears and mounted combat will be standard. Throwing weapons are also a posibility.
Well, the reclamation of Moria happens some time later under the rain of Durin VII, long after the events of the War. So that will not be in. However, we could have a small expedition after the war, in which the player could have a part.
Ered Nimrais, the mountains of Gondor. It is close to the western end I think, near Andrast
We'll see if you say that when we are done. This is only the beginning ;)
The whole thing is right around ten times the size of Skyrim. So you can se why we have to be a bit more selective with our use of the mountain meshes than Bethesda was ;). Of course, our bas heightmap is much better formed so we don't need them as much as Bethesda either
We will make arrows more deadly, yes. Although, Skyrim's get pretty deadly if your skill is high enough.
Actually, those are the Ered Nimrais, the White Mountains. The mountain in the center is Starkhorn :P
We will try, but those huge rocks have to be placed by hand and we have a much larger map than Skyrim with much larger mountains. However, we will use the clouds and we will have every known Middle Earth river possible on the map.
We are certainly gonna try ;)
The heightmap was created with the program L3DT. As for the first beta, 1) we try not to give dates on releases since development is unpredictable and we may have a hard time keeping those dates and 2) we will have a different development plan and organization this time around. It will be further explained when this page is fully updated by Captain ;)
This is Eastfold, the heart of Rohan. You can see the hill of Edoras near the center of the pic, at the foot of the White Mountains.
This is Gondor seen from Dol Amroth.
Looking across the Gulf of Lhun to Forlindon and Ered Luin, the Blue Mountains.
Rohan at sunset, with the Gap of Rohan in the distance.
The Mouths of Entwash feeding into Anduin. The moutains to the Right are the Ered Nimrais with Minduluin at the eastern end. The mountains to the left are the Ephel Duath, forming the western border of Mordor.
That is a good question. It was wielded both ways in the books. So it could go either way.
I believe this to be the Ered Nimrais, the White Mountains of Gondor.
Impossible as Steam has to low a file size limit and doeasn't allow .esm files.
Skyrim MERP page is up on Moddb :D . Search "MERP" and you will see. It has preview picks of some new models as well as the new heightmap ;)
I call bull on that. Peter's design is not ultimately authoritative. He took plenty of liberties in many areas. We will use what fits closely enough with Tolkien's vision. The rest we will replace with things that fit. We will of course harmonize these various parts. There are more artists than you obviously realize that portray Middle Earth.
Yeah that is an impressive set of improvements. Most of that should be possible, though we may not do it ourselves. I think my favorites are the seasonal foliage (just SOOO cool and a whole new level of landscape immersion), spears, mounted combat, and the verlet surfaces. Like I said, we might not get some of those (like the seasonal foliage), but so long as a standalone is developed that doesn't conflict with our mod, it could theoretically be used with it.
The description isn't TOO distinct. However, Bree was a decent sized town given its location. The houses in Bree were brick and wood, with perhaps some stone. So the architecture isn't too far off. The layout is not spot on, but pretty close. The paved roads represent the influence of the Arnorian-Gondorian cultured that dominated the area in the late second and early third ages and are the remnants of the once fully paved Greenway (the main road linking Gondor and Arnor, the Kingdoms of the Numenoreans in Exile)
Yeah, that is one of several little LOTR mods that have started up. Alot of the teams there don't think a LOTR total conversion can be done. We aim to prove them wrong.
yes, please read the thread at least a few pages before you post!
Well, we will use the books as guidelines and use those to determine probability of certain things. For example, we won't have dragons roaming about in northern Eriador like LOTRO does because the books make that extremely improbable (as in almost impossible). Where we have to add villages (mainly Rohan and Anduin vale), we will place them in areas that are logical given circumstances and cultures defined in the writings. What those will look like, well you will have to wait and see; can't go spoiling all the surprise ;)
fix your comments functionality Moddb!!!
Well, the block is intended to be auto; trust m, you don't want it manual :P (by that the direction is auto, not the blocking itself)
MERP&Blade will be in Skyrim, but it will be optional. That was always the intent. However, the mounted combat and spear implementation won't be, for obvious reasons.
Bethesda already demonstrated in a modding session of their own (called Game Jam) that it is possible to have mounted combat. Also, our lead scripter has been looking at the new scripting language and seems certain that MERP&Blade can be done in Skyrim and even that it will be easier to do.