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"Are you really telling me that those cartoon graphics are really good for the game?"
Actually...yes? I mean, boohoo, you can't see every rendered hair follicle on that corpse's ***, how will I ever survive with all the other features that were included instead!
At this point, I think saying that would be like saying Germany could do with a better ideology than National Socialism in 1944.
Are we supposed to know it from anywhere? Because, quite frankly, not a single SG bell was rung.
I don't think it IS a Russian coil. The emitter looks, at best, like it was made by the GLA themselves, using knowledge they picked up by examining debris and disabled vehicles, rather than tearing one off a wreck. Either by pulling materials off husks, or scrapyards.
Feels at least slightly bigger than the one on the TT-1 for me, though. Could be just me not having a sense of scale, though.
Also, I screwed up a bit; Like the Frogfoot, the original tank still 'exists', it's just not going to be in the game because it reacts extremely poorly to incoming fire.
I'll just voice my disagreement here.
Nah, if those were replicators, everything but the two Beliskners would already have been disabled, and the only reason for that would be that they just haven't bothered with those old tubs.
We're going ,left, then. :P
You know what the word 'daily' means, right?
To be honest, it was kind of obvious. For the last release, the were pretty much dumping daily updates at this point.
Thanks for the Ant mission. Fair bit more interesting now. (And I swear I'll try and run a game through CNCnet...eventually.)
Trapezoid wings, actually. Your emphasis should be on 'almost,' since there's a considerable difference.
Of the three you mentioned, the 22 is a trap and the 50 looks like someone answered "Yes," when asked whether to make a flying wing, a delta wing, or a trapezoid.
Also, minor detail: Main issues with delta seems to be that they aren't as manoeuvrable as the other designs.
Dassault stuck canards on the Rafale to compensate, but I doubt I'd be overly keen on taking one into a dogfight with another supermaneuverable opponent.
Also worth noting, in addition to Gypsy: Seems bigger, especially since the new version is based on the RA2 vehicle, which has an even smaller coil, and most likely has some part in its service manual about how you're NOT supposed to overload the equipment.
No, I'm assuming it was due to your reaction to what was almost certainly a joke. This one, however, is on me.
Well, if it did it would probably clip through and look ugly, but assuming they set it to go full circle, they probably made sure the barrels clear the fence, right?
I wonder if the tanks are the scorpions are based on can even have that stuff without it doing more damage than the inbound fire. Not that it matters anyhow. :P
Someone gave it a bit too much juice?
Pretty shiny explosive ERA bricks! :D
Any special effects, or just pure dumb damage reduction?
So not a single redeeming quality after all? Oh, well, still got cool going for it. :P ...ish.
Fairly certain those are the intakes. So kind of obligatory on an aircraft if you don't want to bring your oxidizer.
And I'm guessing if you want a low radar cross-section, at least from the ground, putting them up top might even work.
What is it supposed to do? If has to sit at some intermediate altitude, taking pictures: B3.
If it's supposed to help the poor ***** on the ground not die by dispensing copious amounts of Armour-Penetrating judgement from up close: B2, or 3 again.
If it's a sooper-dooper stealthy fighta-bomba drone: A3, A1 or B1.
If you're going for some sort of supersonic interceptor: A4.
Yeah, the panzer was already posted, so I figured. Difference is only cosmetic, right? Also: Sqveee!™
Yeah, the Intermarum is a pretty obvious choice for extensive differences between green and veteran units, while the others could only have need for it if elite units got some really special equipment. But I think that'd only work with a Total War scale veterancy system.
They give it a really long operation with horrible syntax, and once they press '=' it gives a few seconds to beat it before it triggers the bomb.
So, the cluster munitions won't damage the bio-husk?
As someone who rarely played GLA before, this is going to suck and be fun on so many levels simultaneously...
Yoooouch. This is gonna burn a fair bit.
Two minor questions since I don't know where to stick them:
-Will the EU faction have a 'standardised language' as far as various unit names are concerned, or will it be a mixture of whoever built it and whatever sounds cooler?
-Will there be any visual changes to units as they gain veterancy levels? Sure, it would probably apply more to the Intermarum than the other factions, but it's not above professional armies to 'improve' their gear in the field either.