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Comment History  (30 - 60 of 132)
numeronean 6hours 48mins ago says:

the truth would be nice to integrate the edain mod, is a machine very distinctive and unique siege, also gives importance to angmar trolls.

It's a great job.

+1 vote   media: Angmar Battering Ram
numeronean Mar 13 2015, 5:11pm says:

It is a magnificent job

+2 votes   media: Morgul Riders
numeronean Mar 3 2015, 4:31am says:

It is a very good design

+1 vote   media: Azog
numeronean Jan 18 2015, 3:19pm says:

nice armor

+2 votes   media: Glorfindel
numeronean Dec 27 2014, 2:45pm says:

great work

+7 votes   media: Mordor farm
numeronean Nov 8 2014, 11:27am says:

it's perfect, it's definitely a great job

+3 votes   media: Isengard Officer
numeronean Aug 17 2014, 1:43pm says:

I really like the new design

+3 votes   media: Heroic Statue
numeronean Aug 13 2014, 1:14pm says:

very good animations are building structures.

+3 votes   media: Building Animation
numeronean Aug 8 2014, 10:53am says:

very good design, it's perfect

+1 vote   media: Gondor Farm
numeronean Aug 3 2014, 3:55pm says:

It is a great design.

+7 votes   media: Mirkwood Warrior
numeronean Mar 14 2014, 9:44am says:

god, this mod is a masterpiece.

+4 votes   mod: The Elder Scrolls: The Last Dragon
numeronean Feb 16 2014, 11:23am says:

Rohirim91 I'll give you a tip to improve strength cetral replace the base camp for a more appropriate thing for goblins.

It is an amazing job and I am looking forward to play with this great faction.

+2 votes   media: Dol-Guldur
numeronean Dec 20 2013, 6:39am says:

Very good picture, better than the original concept (it was only the tower of the elves of the original game).

+7 votes   media: Lindon Spire
numeronean Jun 5 2013, 7:32am replied:

Si somos una minoria.

+2 votes   member: Rubilax023
numeronean Apr 22 2013, 10:04am says:

is much better than the strength of the previous versions, this mod so keep improving every day.

+1 vote   media: Evilman building
numeronean Feb 28 2013, 7:24am says:

Esta muy bien hecho, en serio tienes mucho talento.
Creo que estaria bien como una invocación del palantir.

+2 votes   media: Fëanor
numeronean Feb 19 2013, 7:26am says:

I like

+2 votes   media: Hwaldar
numeronean Feb 19 2013, 6:34am says:

Me gusta tu boceto.
A ver si tienes suerte y el equipo edain lo retextura.
Un saludo

+2 votes   media: Glorfindel
numeronean Jan 3 2013, 3:06pm says:

know where you can download the mod currently walroth.

+1 vote   member: art100
numeronean Sep 19 2012, 9:49am says:

you're very talented

+1 vote   member: _FgF_
numeronean Aug 27 2012, 2:02pm replied:

this creature belongs to skyrim

+3 votes   media: Chaurus
numeronean Aug 27 2012, 11:53am says:

me alegra que haiga un español

+2 votes   member: ARTEAGA
numeronean Aug 3 2012, 5:18am says:

not cancel the faction of the hobbits because it is original

+3 votes   mod: Rise of the Arnor
numeronean Jun 26 2012, 7:28am says:

future would be better that they put away the helmet is not well

+1 vote   media: Gondor Rangers
numeronean Aug 5 2014, 10:53am says:

my favorite faction for version 4.0 is mordor, for the variety of units and to use to sauron.

+3 votes   mod: Edain Mod
numeronean Aug 1 2014, 6:21am replied:

Is a great concept and it would be nice to implement mod.

+2 votes   mod: Edain Mod
numeronean Jul 30 2014, 4:12pm says:

Hi everyone, I would like a concept of chivalry for dwarfs.

Ered luin dwarves retain current Battle Wagon, these improvements will have current standard except improving thereby be a versatile unit, the unit will be more resistant against pikemen but would cause less damage.

Erebor'll get the battle chariots, they will be moved by the rams and unlike luin ered improvements will only have standard and oven unit will be less versatile than their cousins ​​luin ered but will be stronger.

Iron hills have riders rams his strong point is speed and attack against infantry but offer a major weakness by pikemen and archers.

This concept gives more feeling we're playing with different dwarven kingdoms.
Thank you.

+6 votes   mod: Edain Mod
numeronean Jul 1 2014, 3:25pm says:

Congratulations for the great work you have done with mordor, it really is spectacular.

+6 votes   mod: Edain Mod
numeronean Apr 26 2014, 4:18pm says:

Morgulord want to give you a concept for misty mountains.

Add to the horsemen of Gundabad as units recruited outside the inn, and instead to recruit dol Guldur Orcs, and that these orcs; because their leader is Azog the Defiler (movie only crash) and leads the army of orcs to take the lonely mountain.


+3 votes   mod: Battles of the Third Age
numeronean Apr 26 2014, 4:08pm says:

very good design, yes sir.

+4 votes   media: Goblins of the Goblin Town
numeronean Apr 13 2014, 6:01am replied:

pues yo creo que los lossoth seria una buena invocación para arnor.

+1 vote   mod: Edain Mod
numeronean Apr 4 2014, 12:55pm says:

MorguLord as the Haradrim are obtained in this release and also a bard and men of dale.

Thank you.

+2 votes   mod: Battles of the Third Age
numeronean Apr 1 2014, 5:55am says:

edain team very good update of modding union, is somewhat different to that seen till date. You can tell how happy this saruman.

+1 vote   mod: Edain Mod
numeronean Mar 6 2014, 4:25pm says:

MorguLord these are the top uruks designs I've seen to date. I wonder if you do not mind if the Orcs of Gundabad faction will be present in the misty mountains. And I look forward to playing this version.

+1 vote   mod: Battles of the Third Age
numeronean Mar 1 2014, 2:16pm says:

MorguLord congratulations for all the work done to date. I look forward to playing this new version, otherwise you think it will be released before this summer.

+3 votes   mod: Battles of the Third Age
numeronean Feb 16 2014, 11:10am says:

Merovech believes that there will be a new version of the mod this year.

I also congratulate the new design of isengard uruks.

+1 vote   mod: Shadow and Flame
numeronean Feb 16 2014, 6:54am says:

Rohirrin91 could indicate that units will have the faction of the misty mountains.

I have to say that your model Azog echo is very bad, but as I imagine going to work in the model.

I would also like to know whether the next version will add mod embers of the campaign and also solve the problems that this has.

Thanks and continue with the good progress that you've done.

+2 votes   mod: Middle Earth-Extended Edition
numeronean Feb 8 2014, 11:34am says:

Rohirrin91 good design of the Orcs of Gundabad, the only thing you would have to add are skeletal remains for armor but everything else is fine.

In the next version harad and think elves will be able to have IA.

Thanks and continues to work well.

+2 votes   mod: Middle Earth-Extended Edition
numeronean Feb 3 2014, 6:20am says:

Rohirim91 have some concepts to improve faction harad:

1 - the creation of a new structure rhun barracks, where will be able to recruit forces rhun (still requires power Allies of The East)

2 - replace the power to summon corsairs umbar by allies khand (three battalions variangs that will come equipped with spears and shields were convened).

3 - Adding two new heroes umbar and the captain of the Lord of rhun.

4 - umbar corsairs were recruited in the palace of the Haradrim.

That's all and please respond Might see what you think of these concepts.

+2 votes   mod: Middle Earth-Extended Edition
numeronean Jan 22 2014, 5:26am says:

I would have liked to design films that really threatening, but anyway bolg design must be updated to and resembling the orcs of Gundabad ha the design of version 3.8.1 does not inspire much fear of enemies, just like a goblin memory.

Please edain canviad equipment design bolg even be the movie of it one good shirt.

+1 vote   mod: Edain Mod
numeronean Jan 6 2014, 6:45am replied:

Gnomi after I finish the version 4.0 Could start creating BFME campaign with elements of BFME 2 would work much like you said, but it would be a great novelty.

long live the Edain mod.

+4 votes   mod: Edain Mod
numeronean Dec 26 2013, 11:15am says:

Goods edain team, ye show us an upgrade (as isengard) before the year ends. Merry Christmas

+3 votes   mod: Edain Mod
numeronean Dec 12 2013, 5:13am says:

hello Edain team, today I want to give a concept for a dwarven subfacion Dale.

Dale will be built outside the fort specifically in the outposts, but this will have four plots construction.

The scepter of a plaza will be built with a source indicating that it is the central place of the city, around the dwarf craft markets where they bought (excluding improvements will unlock fire arrows), will be built this is due to the dalle village has a trading relationship with the very large dwarves.

the barracks is the structure dode recruit archers, soldiers, spearmen and the hero brand.

The following structure has Esgaroth belongs:

The house of fishermen, in this structure benefits will be obtained by fishing there in the near Esgaroth, is also the place of recruitment bard.

Thanks and I hope you respond.

+2 votes   mod: Edain Mod
numeronean Nov 29 2013, 5:44am replied:

I think the spell that can be replaced is the earthquake, it is a spell that really is not necessary, however Dwarf Fortress by demonstrating the ability of construction with the dwarves, but the earthquake feels more like a casual phenomenon that caused by the power of the dwarves. but if the power to summon his strength Thor i feel much better.

+2 votes   mod: Edain Mod
numeronean Nov 17 2013, 4:56pm says:

Checanos no crees que podrias hacer tambien una versión en español, se que es mucho trabajo pero el resultado vale la pena buena suerte.

+1 vote   mod: Wars of Middle Earth
numeronean Nov 9 2013, 5:44pm says:

goods team edain I have a question:

Pesais add new voices of the characters seen in the hobbit an unexpected journey and desolation of Smaug (when released), and what language will (English or German).

Thank you.

+1 vote   mod: Edain Mod
numeronean Nov 1 2013, 7:50pm says:

Edain team great job in this faction, the wait has been worth it.
Might expect to release version 4.0 until you exit the second film of the Hobbit, I mean to add new elements seen in the movie, is that many people would like to play in this version (jo I have also wanted to leave) but would be very well add some new detail seen in the film.

Thank you very much for this wonderful work.

+2 votes   mod: Edain Mod
numeronean Oct 24 2013, 7:46am says:

checanos estas haciendo un trabajo estupendo, podrias decir que facciones habrá en tu primera beta.

Gracias y no dejes que el mod muera ja que tiene un futuro prometedor.

+1 vote   mod: Wars of Middle Earth
numeronean Oct 20 2013, 6:47am says:

Ruudy93 have plans to add more variety of economic buildings and civil buildings, and also dol amroth infantry in the future.

+2 votes   mod: BFME: Tactics
numeronean Aug 6 2013, 6:05pm says:

Hello gnomi, I will explain in detail the concept ruins of Dol Guldur or abandoned fortress ruins:
It will be a small torreon in ruins in the qual inhabit the powerful bats, they will have little attack and intimidate the enemy armor causing a reduction of 25% horn.

This concept has been removed from the movie the hobbit part 1, when the necromancer sends a group of bats against radagash making the need to escape from the fortress of Dol Guldur. sauron had a great command over the dark beasts (spiders, bats) when dominated Dol Guldur and so I like this concept, the domain that sauron can exercise over dark beasts.
  The building could replace the power of the barricade or build a parcelaeconomica "can not remember what it's called" well here is the conceto explained and I would like to see the opinion edain team.

+3 votes   member: Gnomi
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Mar 26, 2015
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