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it's perfect, it's definitely a great job
I really like the new design
very good animations are building structures.
very good design, it's perfect
It is a great design.
god, this mod is a masterpiece.
Rohirim91 I'll give you a tip to improve strength cetral replace the base camp for a more appropriate thing for goblins.
It is an amazing job and I am looking forward to play with this great faction.
Very good picture, better than the original concept (it was only the tower of the elves of the original game).
Si somos una minoria.
is much better than the strength of the previous versions, this mod so keep improving every day.
Esta muy bien hecho, en serio tienes mucho talento.
Creo que estaria bien como una invocación del palantir.
Me gusta tu boceto.
A ver si tienes suerte y el equipo edain lo retextura.
know where you can download the mod currently walroth.
you're very talented
this creature belongs to skyrim
me alegra que haiga un español
not cancel the faction of the hobbits because it is original
future would be better that they put away the helmet is not well
MorguLord these are the top uruks designs I've seen to date. I wonder if you do not mind if the Orcs of Gundabad faction will be present in the misty mountains. And I look forward to playing this version.
MorguLord congratulations for all the work done to date. I look forward to playing this new version, otherwise you think it will be released before this summer.
Merovech believes that there will be a new version of the mod this year.
I also congratulate the new design of isengard uruks.
Rohirrin91 could indicate that units will have the faction of the misty mountains.
I have to say that your model Azog echo is very bad, but as I imagine going to work in the model.
I would also like to know whether the next version will add mod embers of the campaign and also solve the problems that this has.
Thanks and continue with the good progress that you've done.
Rohirrin91 good design of the Orcs of Gundabad, the only thing you would have to add are skeletal remains for armor but everything else is fine.
In the next version harad and think elves will be able to have IA.
Thanks and continues to work well.
Rohirim91 have some concepts to improve faction harad:
1 - the creation of a new structure rhun barracks, where will be able to recruit forces rhun (still requires power Allies of The East)
2 - replace the power to summon corsairs umbar by allies khand (three battalions variangs that will come equipped with spears and shields were convened).
3 - Adding two new heroes umbar and the captain of the Lord of rhun.
4 - umbar corsairs were recruited in the palace of the Haradrim.
That's all and please respond Might see what you think of these concepts.
I would have liked to design films that really threatening, but anyway bolg design must be updated to and resembling the orcs of Gundabad ha the design of version 3.8.1 does not inspire much fear of enemies, just like a goblin memory.
Please edain canviad equipment design bolg even be the movie of it one good shirt.
Gnomi after I finish the version 4.0 Could start creating BFME campaign with elements of BFME 2 would work much like you said, but it would be a great novelty.
long live the Edain mod.
Goods edain team, ye show us an upgrade (as isengard) before the year ends. Merry Christmas
hello Edain team, today I want to give a concept for a dwarven subfacion Dale.
Dale will be built outside the fort specifically in the outposts, but this will have four plots construction.
The scepter of a plaza will be built with a source indicating that it is the central place of the city, around the dwarf craft markets where they bought (excluding improvements will unlock fire arrows), will be built this is due to the dalle village has a trading relationship with the very large dwarves.
the barracks is the structure dode recruit archers, soldiers, spearmen and the hero brand.
The following structure has Esgaroth belongs:
The house of fishermen, in this structure benefits will be obtained by fishing there in the near Esgaroth, is also the place of recruitment bard.
Thanks and I hope you respond.
I think the spell that can be replaced is the earthquake, it is a spell that really is not necessary, however Dwarf Fortress by demonstrating the ability of construction with the dwarves, but the earthquake feels more like a casual phenomenon that caused by the power of the dwarves. but if the power to summon his strength Thor i feel much better.
Checanos no crees que podrias hacer tambien una versión en español, se que es mucho trabajo pero el resultado vale la pena buena suerte.
goods team edain I have a question:
Pesais add new voices of the characters seen in the hobbit an unexpected journey and desolation of Smaug (when released), and what language will (English or German).
Edain team great job in this faction, the wait has been worth it.
Might expect to release version 4.0 until you exit the second film of the Hobbit, I mean to add new elements seen in the movie, is that many people would like to play in this version (jo I have also wanted to leave) but would be very well add some new detail seen in the film.
Thank you very much for this wonderful work.
checanos estas haciendo un trabajo estupendo, podrias decir que facciones habrá en tu primera beta.
Gracias y no dejes que el mod muera ja que tiene un futuro prometedor.
Ruudy93 have plans to add more variety of economic buildings and civil buildings, and also dol amroth infantry in the future.
think you can launch the first version of the mod before the end of the year.
Another thing you can say for the mod concepts on this page.
Just out of curiosity do you plan dum khazad faction is true that there has been very himportanciahasta the last alliance (a small army led by Durin IV). They have to work on other factions but I think the dwarves would kazad dum a representation of free people against the power of sauron.
I agree orcs shields deserves a wider variety of shields similar to rj rotwk, and also think it could give an importance to black numeroneans mordor ha which are the most powerful servants of the dark lord apart from nazgûl.
Rohirrim 91 When do you think will be available the next version of the mod.
I would also like to know if the AI will improve in future updates ha that little offensive.
MorguLord when you think you will be the new beta of the mod.
very good mod, but I would add some new units to Gundabad as some siege engines, would also add some heroes as Azog retextura the Defiler and the armor of the orcs to be the closest thing the orcs we've seen in the hobbit .
Merovech still working on this mod ja assure you it is a great project to lthough it you're just in the beginning.
Radspakr see you have a lot of material for the next version of the mod, the second beta think that could be launched this year, very good job.
MorguLord in the next grain of the mod will see new elements of the Hobbit movies, as a new design for Azog, the Dwarves of Erebor, and many other things.
I have wanted to see the new features of Agmar and Arnor.
Hello gnomi, I will explain in detail the concept ruins of Dol Guldur or abandoned fortress ruins:
It will be a small torreon in ruins in the qual inhabit the powerful bats, they will have little attack and intimidate the enemy armor causing a reduction of 25% horn.
This concept has been removed from the movie the hobbit part 1, when the necromancer sends a group of bats against radagash making the need to escape from the fortress of Dol Guldur. sauron had a great command over the dark beasts (spiders, bats) when dominated Dol Guldur and so I like this concept, the domain that sauron can exercise over dark beasts.
The building could replace the power of the barricade or build a parcelaeconomica "can not remember what it's called" well here is the conceto explained and I would like to see the opinion edain team.
gnomi mordor I have a suggestion for a structure called the ruins of Dol Guldur,
in which to temporarily summon some bats to attack the enemy, just would have a totally defensive function.