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Very good picture, better than the original concept (it was only the tower of the elves of the original game).
hello Edain team, today I want to give a concept for a dwarven subfacion Dale.
Dale will be built outside the fort specifically in the outposts, but this will have four plots construction.
The scepter of a plaza will be built with a source indicating that it is the central place of the city, around the dwarf craft markets where they bought (excluding improvements will unlock fire arrows), will be built this is due to the dalle village has a trading relationship with the very large dwarves.
the barracks is the structure dode recruit archers, soldiers, spearmen and the hero brand.
The following structure has Esgaroth belongs:
The house of fishermen, in this structure benefits will be obtained by fishing there in the near Esgaroth, is also the place of recruitment bard.
Thanks and I hope you respond.
I think the spell that can be replaced is the earthquake, it is a spell that really is not necessary, however Dwarf Fortress by demonstrating the ability of construction with the dwarves, but the earthquake feels more like a casual phenomenon that caused by the power of the dwarves. but if the power to summon his strength Thor i feel much better.
Checanos no crees que podrias hacer tambien una versión en español, se que es mucho trabajo pero el resultado vale la pena buena suerte.
goods team edain I have a question:
Pesais add new voices of the characters seen in the hobbit an unexpected journey and desolation of Smaug (when released), and what language will (English or German).
Edain team great job in this faction, the wait has been worth it.
Might expect to release version 4.0 until you exit the second film of the Hobbit, I mean to add new elements seen in the movie, is that many people would like to play in this version (jo I have also wanted to leave) but would be very well add some new detail seen in the film.
Thank you very much for this wonderful work.
checanos estas haciendo un trabajo estupendo, podrias decir que facciones habrá en tu primera beta.
Gracias y no dejes que el mod muera ja que tiene un futuro prometedor.
Ruudy93 have plans to add more variety of economic buildings and civil buildings, and also dol amroth infantry in the future.
think you can launch the first version of the mod before the end of the year.
Another thing you can say for the mod concepts on this page.
Just out of curiosity do you plan dum khazad faction is true that there has been very himportanciahasta the last alliance (a small army led by Durin IV). They have to work on other factions but I think the dwarves would kazad dum a representation of free people against the power of sauron.
I agree orcs shields deserves a wider variety of shields similar to rj rotwk, and also think it could give an importance to black numeroneans mordor ha which are the most powerful servants of the dark lord apart from nazgûl.
Rohirrim 91 When do you think will be available the next version of the mod.
I would also like to know if the AI will improve in future updates ha that little offensive.
MorguLord when you think you will be the new beta of the mod.
very good mod, but I would add some new units to Gundabad as some siege engines, would also add some heroes as Azog retextura the Defiler and the armor of the orcs to be the closest thing the orcs we've seen in the hobbit .
Merovech still working on this mod ja assure you it is a great project to lthough it you're just in the beginning.
Radspakr see you have a lot of material for the next version of the mod, the second beta think that could be launched this year, very good job.
MorguLord in the next grain of the mod will see new elements of the Hobbit movies, as a new design for Azog, the Dwarves of Erebor, and many other things.
I have wanted to see the new features of Agmar and Arnor.
Hello gnomi, I will explain in detail the concept ruins of Dol Guldur or abandoned fortress ruins:
It will be a small torreon in ruins in the qual inhabit the powerful bats, they will have little attack and intimidate the enemy armor causing a reduction of 25% horn.
This concept has been removed from the movie the hobbit part 1, when the necromancer sends a group of bats against radagash making the need to escape from the fortress of Dol Guldur. sauron had a great command over the dark beasts (spiders, bats) when dominated Dol Guldur and so I like this concept, the domain that sauron can exercise over dark beasts.
The building could replace the power of the barricade or build a parcelaeconomica "can not remember what it's called" well here is the conceto explained and I would like to see the opinion edain team.
gnomi mordor I have a suggestion for a structure called the ruins of Dol Guldur,
in which to temporarily summon some bats to attack the enemy, just would have a totally defensive function.
Rohirrim 91 over time and in future updates wrath añadiedo factions that have not been voted, I would love to see the deep and Erebor faction.
Thank you very much for making a mod so awesome.
MorguLord I have a bug that when you upgrade to the goblin warriors with heavy armor become invisible
Si somos una minoria.
very good job, a pate de Rohan in the future you will create new factions.
is much better than the strength of the previous versions, this mod so keep improving every day.
Gnomi and if simply given new skin for the Orcs of Gundabad of the goblins faction present in the mod for those seen in the movie of the hobbit.
I wish I could play the beta. This worked very well.
Esta muy bien hecho, en serio tienes mucho talento.
Creo que estaria bien como una invocación del palantir.
hello edain team, I have a suggestion you could create a palantir in the ability of the convening temporarily hills trolls. One is a proposal that could be applied.
Me gusta tu boceto.
A ver si tienes suerte y el equipo edain lo retextura.