I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.

Comment History  (180 - 210 of 985)
NullSoldier
NullSoldier Oct 15 2011, 8:34pm says:

This game looks really neat, I'm definitely going to pick it up for my iPhone.

+2 votes   game: Tiltz
NullSoldier
NullSoldier Aug 9 2011, 9:45pm says:

This looks absolutely fenominal. I am extremely shocked by the production quality in such a mod. Keep up the good work you are doing amazing things. This may be one of the most under-rated mods on ModDB to be honest.

(I also think the voice actors are lacking but understand that you're working with what you have. I have to say the female voice actor you used for engineering isn't bad at all)

+1 vote   article: Gameplay Trailer and New Details
NullSoldier
NullSoldier Jun 17 2011, 4:59pm says:

I'm sorry to see that you chose Java over Mono but it's understandable considering that MonoTouch and XNATouch (XNA cross platform implementation) are both dead when Novell was purchased.

There are other mono alternatives which are much faster in performance.

+1 vote   article: Porting "Blocks That Matter" to Win/Mac/Linux
NullSoldier
NullSoldier Jun 2 2011, 6:12pm says:

Do you find that in combat there are problems with perception of death? as in lining up your character side ways to hit enemies?

I'm preparing to begin building a multiplayer game using this style of engine but I'm concerned for the problems using 2D sprites in a 3D block world with this perspective creates.

+1 vote   article: Alphatest: Status Report One.
NullSoldier
NullSoldier May 13 2011, 8:10pm replied:

THERE CAN ONLY BE ONE.

+1 vote   article: Pon full release!
NullSoldier
NullSoldier May 3 2011, 2:01am says:

The way those weapons stick into the surfaces just makes me all warm and fuzzy inside.

+13 votes   article: New Overgrowth a129 video devlog
NullSoldier
NullSoldier Mar 2 2011, 1:46pm says:

It looks pretty interesting, though it looks like it follows an MMO formula pretty heavily. Is this a sand box game or a linear adventure?

+2 votes   article: Numen: Contest of Heroes now out on Desura
NullSoldier
NullSoldier Jan 23 2011, 1:06pm says:

It looks really impressive, the art style is really well done, and the use of dynamic lighting is also nice. The overall atmosphere you've created from the combination of art style, music, and character design is really good.

+1 vote   article: We just released our Open Beta!
NullSoldier
NullSoldier Dec 29 2010, 4:47pm replied:

I agree, as a UI designer and future tools developer it makes me cringe. As a tools developer, your number one focus should be usability.

+1 vote   article: New Core and GUI
NullSoldier
NullSoldier Nov 19 2010, 10:47pm says:

May I ask who your pixel artist is? It's quiet beautiful.

+6 votes   article: Survivors of Ragnarök
NullSoldier
NullSoldier Oct 17 2010, 1:02pm says:

I really like this graphical art style. The other people say it's too "busy" but I can't say the same. Keep up the great work.

+1 vote   article: Graphics
NullSoldier
NullSoldier Oct 16 2010, 12:06am says:

This is a HUGE improvement over the old UI.

+2 votes   article: New GUI
NullSoldier
NullSoldier Oct 6 2010, 5:00pm says:

Really good job! Also through you I found the beautiful tile sets of those artists. :D I'm curious what language and graphics API you used to do this. Was it XNA or perhaps SDL?

+1 vote   article: Through v0.9 release
NullSoldier
NullSoldier Jul 23 2010, 2:21pm says:

I for one welcome our new image eating SAN iSCSI overlords.

+11 votes   article: Server troubles
NullSoldier
NullSoldier Jul 21 2010, 5:25pm says:

It looks great I just wish there was more contrast with the backgrounds. Great job! :D If I owned an Xbox/console, I would give it a try.

+1 vote   article: Starlight Trailer is here!
NullSoldier
NullSoldier Jun 22 2010, 8:23pm says:

This is really great work, congratulations on your release. I'll absolutely be picking this up.

+1 vote   article: Puzzle Dimension is now out on Steam
NullSoldier
NullSoldier May 11 2010, 6:59pm replied:

You've already given your information to a machine and it's publicly available on the internet. Did you sign up with ModDB? Did you sign up with a web mail? Are you a registered citizen of a country that posts public records online? Don't say silly things. Titi Freeman, a 19 year old from Canada.

Also, this is a great feature. I'm going to pick up Zombie Driver just because you guys are so innovative.

+2 votes   article: Steam Leadearboards on Facebook
NullSoldier
NullSoldier Apr 15 2010, 12:25am says:

That does look super cool, well done. Very well done.

+1 vote   article: Throwing Tutorial Preview Video
NullSoldier
NullSoldier Apr 7 2010, 5:37pm replied:

It's more trouble than it's worth, let the indie devs make and sell their own shirts.

I would really like a classic White text black outline on red ModDB shirt though. I can't believe there isn't one already. =\

+4 votes   article: Mod DB Shirt Sale!
NullSoldier
NullSoldier Apr 4 2010, 12:10am says:

Did someone say, Halo Soldat? Mehehe, just kidding... :P

It does look good though.

0 votes   article: H:OWaW March Update
NullSoldier
NullSoldier Apr 1 2010, 4:56pm says:

I'm gonna rape people with those pogo sticks. I'm jump around like a badass soldier taking out Germans left and right with my pea shooter.

+2 votes   article: April 1st Update
NullSoldier
NullSoldier Mar 5 2010, 12:44pm says:

Looks ace, I can't wait to get this.

+1 vote   article: Dominoze Editor Demo Video
NullSoldier
NullSoldier Mar 2 2010, 2:06pm replied:

Cool story bro, except that it's nothing like a silly flash game off the web. It's an actual game that runs on the Xbox 360 or PC and can be played with a friend. It's not some crappy makeshift project it's a full fledged project.

+2 votes   article: New trailer
NullSoldier
NullSoldier Feb 12 2010, 11:21am says:

Great article, and I don't see how anyone could disagree with you. I personally believe there's no reason ever to strive for lower standards. People that push for lower standards are just lowering expectations and poisoning the market. They themselves are the venom that is slowly killing quality in the industry.

Mr Kadish, I believe the article was arguing his point independent of developer inadequacy.

+1 vote   article: Framerates do matter.
NullSoldier
NullSoldier Feb 9 2010, 12:21am replied:

I disagree because Obisidian Conflict suffers from worse problems. I love the down voting because I stated the truth. :) Sorry kids, some times the truth hurts. Regardless of the critique Synergy is still the best HL2 Coop experience and every once in awhile I do play through it which just reminds me every time of all of it's vanilla HL2 issues.

+3 votes   article: "Still Alive..."
NullSoldier
NullSoldier Feb 8 2010, 8:38pm says:

Eh, new content with the HL2 campaign features hardly working.. Awesome.

No cinematic camera's for non-gordon/first players. Entirely broken citadel levels that require you to ride the "pods".

0 votes   article: "Still Alive..."
NullSoldier
NullSoldier Feb 8 2010, 8:32pm replied:

XNA doesn't have a built in particle engine. Whatchyou talkin about willis? I would hardly call XNA an engine as well.

In any case I was more talking about the techniques they used while developing the game or something like a post-mortem.

+1 vote   article: Legend of Vraz - Released
NullSoldier
NullSoldier Feb 1 2010, 11:35am says:

I enjoyed the article it was a great explanation at social experiment games that just blow your mind when you really think about them and how people interact with them.

Silly Soulseker, there was no front page real-estate wasted. This article is as valuable a contribution as any other and maybe one day you'll realize that. Please ignore Soulseker, he's not intelligent.

+2 votes   article: Classic Mods: Don't Move the Tauren!
NullSoldier
NullSoldier Jan 24 2010, 1:25am says:

So NS2 is also focusing on moddability. Neat.

+1 vote   article: Spark SDK (Build 133) Released
NullSoldier
NullSoldier Jan 20 2010, 9:43pm says:

Some of those are very original and definitely deserve the recognition they have received.

+1 vote   article: 2010 IGF Reveals Student Showcase Winners
NullSoldier
NullSoldier Jan 19 2010, 8:18pm says:

I found the little bit at the end very funny, "vote early, vote often".

+1 vote   article: TNM for MotY - A message from our sponsor
NullSoldier
NullSoldier Jan 15 2010, 9:49am says:

Tristram was destroyed at the end of Diablo I so I'm actually curious maybe I haven't been paying attention but did they rebuild it?

Also this is a very neat and notable project.

+1 vote   article: Tristram Concepts
NullSoldier
NullSoldier Jan 5 2010, 5:38pm says:

Awesome, I'm so happy to be a game developer. I feel somewhat connected to all other indie developers in the world like were our own faction.

I really can't wait for GDC 2010 and hope to see a lot of you there! When are we going to schedule the ModDB meetup?

+2 votes   article: 2010 Independent Games Festival Finalists
NullSoldier
NullSoldier Jan 4 2010, 2:28am says:

I hope that messenger dog can fight because I can tell that those gang of mutts are probably going to back stab him or something when they find his food.

Just like humans.

+2 votes   article: Overgrowth Comic Update
NullSoldier
NullSoldier Jan 4 2010, 2:22am says:

The point system is a bit sketchy. I'm a skill based gamer, when I used to play Jailbreak I would always have some rediculous score like 20 in 2 so I'm always sketchy of game play mechanics that help inadequet players. Infact, thats one reason why I don't play TF2 anymore. We'll see how it all works out when it comes out. Naturally I prefer the prior but I think I'll live.

I also have been slightly wary about the models and the hit box sizes. They seem rather thin in the screenshots and the robots seem MUCH smaller than the dinosaurs. Will the robots have smaller hit boxes? And if they have the same size hit boxes theres going to be a lot of complaining because if you shoot where there is no model and kill them it seems very awkward.

+1 vote   article: The Perks of Jailbreak!
NullSoldier
NullSoldier Nov 30 2009, 12:29am replied:

Are you retarded or just kidding? I hope your kidding.

Do I seriously have to draw it? He's not just talking about the shaking look but he's talking about this: Img691.imageshack.us

0 votes   article: HLP - November Media Release
NullSoldier
NullSoldier Nov 5 2009, 4:53pm says:

Seriously, congratulations. If your going "commercial" or selling the game at any point I would love to purchase it you deserve the money. Of course I'm sure Epic Fail would want to pocket some of your hard earned money.

-2 votes   article: The Ball Stand Alone UDK Demo
NullSoldier
NullSoldier Oct 1 2009, 4:10pm says:

Take a look at your fog and perform quality control, do it.

+1 vote   article: Fog effects
NullSoldier
NullSoldier Sep 20 2009, 12:00am says:

Yeah... the real Team Fortress 2.

+6 votes   article: Fortress Forever 2.4 Released!
NullSoldier
NullSoldier Sep 18 2009, 4:55pm replied:

Right on! You totally should have mentioned that in your news article. I've used Unity when they had the free Windows beta. It was really neat. However, I'll probably end up sticking with XNA and Mono and write my own engines.

Take that $$Apple$$! We refuse to use your crappy XCode and Objective-C!

+1 vote   article: SpringFling springs onto iPhones this October
NullSoldier
NullSoldier Sep 18 2009, 1:10pm says:

You know what's cool though? Now that MONO and XNA Touch run on the iPhone you can actually develop iPhone games without having to use a ******* garbage language like Objective C. I am looking forward to developing a Pokemon Online client for the iPhone.

+1 vote   article: SpringFling springs onto iPhones this October
NullSoldier
NullSoldier Sep 15 2009, 10:18pm says:

This is good because the biggest problem in the game is that people don't work together very often. However, applying bonuses if you fight near your NCO is fantastic. I just hope that you've improved the entire squad system because not only were squads loosely defined in the players eyes in previous versions but keeping track of your squad and moving together was difficult.

Although there were so many times my whole squad had microphones, we would travel together like a real group of soldiers and we kicked ***. God those times are what make this game so ******* awesome and the reason I love it. I have some unforgettable moments in my gaming experience from this game.

Also, the new news post color scheme is great! It really matches your theme.

+1 vote   article: September 15th RTTF
NullSoldier
NullSoldier Sep 9 2009, 7:23am says:

Co-op and upgradable towers will make this game 10x what it currently is, and that's notable because it's already basically awesome.

+2 votes   article: Sanctum News Flash (September 2009)
NullSoldier
NullSoldier Aug 11 2009, 11:55pm says:

Definately going to try this out. A very creative and positive use of the HL2 stock engine without just creating new maps and throwing tons of enemies into it.

+2 votes   article: WSIP: Research and Development
NullSoldier
NullSoldier Jul 31 2009, 11:47am replied:

I have been playing Savage 2 again online and it does have a LOT of improvements. I suggest everyone give it a try as it definitely is worth the download. These guys really have done a great job developing it.

I don't think you understand. Savage is a Multiplayer game. The other players in the server are your army.

+1 vote   article: A Second Wind for Tortured Souls
NullSoldier
NullSoldier Jul 24 2009, 9:31am replied:

My question is why is SD The default when HD should be the default. If you can't enforce HD on video playback then I don't find a reason to end up using ModDB's video player. Internet has improved a lot theres no reason to assume someone can't render HD video if your playing isn't written badly or your servers are slow. If you wan't to compete with the best your competing with Stage 6 and stage 6 could do that easily.

+1 vote   article: HD videos and audio visualization
NullSoldier
NullSoldier Jun 16 2009, 9:08pm says:

I'll need this when I start up my indie studio. Excellent read.

+1 vote   article: The Zero Budget Indie Marketing Guide
NullSoldier
NullSoldier May 17 2009, 5:04pm says:

I have really high hopes for this mod I'm really excited. Everytime you release a news update I get all giddy and excited.

+1 vote   article: News Update #8: Achtung! Feuerstrahl!
NullSoldier
NullSoldier Mar 18 2009, 6:44pm says:

I like the maps, the video however does not do this mod justice. It does not look polished and needs work of course, which I'm sure it will. You shouldn't have demoed off that video, it hurt it more than it helped however I still have plenty of faith in the mod.

+3 votes   article: MarchUpdate
NullSoldier
NullSoldier Feb 26 2009, 4:31pm says:

This mod already wins because they took out the terrible Crysis nano suit.

+1 vote   article: Petrograd - February 25th Update - Teaser Commentary
NullSoldier
NullSoldier Jan 8 2009, 6:41pm says:

You've got my vote. This is becoming so very polished.

Is it bad that all of my votes this year have gone to HL2 Mods? It's okay Mech Crysis mod and Renegade UT3 mod I still love you too.

+1 vote   article: Age of Chivalry Preview Thursday #9- Becoming a Legend
NullSoldier
NullSoldier Jan 4 2009, 7:34pm replied:

No doubt, and I think this is excellent quality. I'm just saying these are not mods. I wanted to make sure people were aware. I am in no way criticizing this custom campaign. I think it will be one of the most high quality custom packs for L4D that we will probably ever see.

+3 votes   article: Dead Before Dawn Teaser Released
NullSoldier
NullSoldier Jan 4 2009, 4:55pm says:

It's not a mod, unfortunately. Valve screwed up by not releasing the SDK for L4D. It's only a custom map. Nothing about the game is modified.

0 votes   article: Dead Before Dawn Teaser Released
NullSoldier
NullSoldier Dec 23 2008, 6:54pm says:

Yeah they ninjad the alpha awhile back. I was ****** that they didnt make an announcecment but they did ti for a good reason. This is exactly what I wanted for christmas!

RnL is CLEARLY the best WWII game I have EVER played.

+1 vote   article: Alpha 3 Patch - MGs under the christmas tree
NullSoldier
NullSoldier Dec 23 2008, 1:41am says:

Wow, how many 3 year olds think they can map? Seriously.

+1 vote   download: Desert_War
NullSoldier
NullSoldier Dec 4 2008, 11:48pm says:

Great job, I'll be watching your development.

Quote:it’s awesome to think that Overgrowth is going to be sold next to games like Far Cry 2, Crysis, and GTA IV."

You don't have very high expectations do you? lol

+1 vote   article: Steam and Shadows
NullSoldier
NullSoldier Nov 20 2008, 1:21pm says:

It looks like that guy died while playing Crysis. See what violence in video games does?

Very nice screenshots.

+2 votes   article: Petrograd - November 20 Update
NullSoldier
NullSoldier Oct 29 2008, 10:21pm says:

Hold on, your telling me that the turrets actually do something now? NO WAY!

Nice map, gun and turret models.

+1 vote   article: Jailbreak! Turrets & Auto Shotguns!
NullSoldier
NullSoldier Oct 29 2008, 8:27am says:

Quick! Hit the flux capacitor and reinstall a copy of San Andreas! Were going Back to the future!

+3 votes   article: Back To The Future: Hill Valley 0.2e Released!
NullSoldier
NullSoldier Oct 22 2008, 1:25pm replied:

I'm so glad that it explains that. :) I can't figure out why theres not an installer and just pure files. I had thought we advanced past those stages in technology...

Anyway, the original thiefs den has the DevIL.dll but the ONLY dll in the second game is the gamex86.dll

-1 votes   article: New Mission: The Tears of St. Lucia
NullSoldier
NullSoldier Oct 22 2008, 8:21am says:

The DLL file goes in the mods folder, C:\program files\steam\steamapps\common\doom 3\saintlucia because Doom3 detects the mod by finding the DLL in the folder, or finding a pk4 with the file. However, I have copied the mod's dll to the base directory for doom 3 (which wouldn't make sense because then you can only ever have 1 mod installed) as you've suggested but the results are still the same as I expected. "couldn't load game dynamic library" Maybe some time in the future we'll see working releases for the steam version?

-1 votes   article: New Mission: The Tears of St. Lucia
NullSoldier
NullSoldier Oct 20 2008, 5:46pm says:

I'm on it! Time to play!

+3 votes   article: Angels Fall First: Planetstorm V1.00 Released!
NullSoldier
NullSoldier Oct 15 2008, 5:21pm says:

FLCL Guitar style zombie beat down!

+1 vote   article: The Mortewood Plaza - Update 01
NullSoldier
NullSoldier Oct 9 2008, 3:12pm says:

Great to know I can't play this awesome mod yet but other people are... heh

+2 votes   article: Decadence closed alpha is released, media release for mere mortals
NullSoldier
NullSoldier Oct 8 2008, 5:05pm says:

Alright, i'll look forward to playing when you release it for the MSU competition. To bad Unreal 3's online play fails horribly. You even need to authenticate for a LAN game! What the crap?

+1 vote   article: Back from the dead
NullSoldier
NullSoldier Oct 1 2008, 5:19pm says:

Excellent! However I'm still disappointed that you have not yet been chosen for the Steamworks movement.

+1 vote   article: Dystopia: September Update - RC3 build ready, New Website
NullSoldier
NullSoldier Sep 27 2008, 11:58pm says:

Yeah, looks great. Another mod i've added to my watch list since the first few media releases.

+1 vote   article: Scary pictures - From the 1800s!
NullSoldier
NullSoldier Sep 27 2008, 9:20pm says:

Yeah i've been following the news. I expect ZPS will release a news post too. :) Right on!

+1 vote   article: D.I.P.R.I.P. available on Steam next week
NullSoldier
NullSoldier Sep 23 2008, 2:01am says:

Excellent media, you totally deserve the Make something unreal award.

+3 votes   article: Aquila 9
NullSoldier
NullSoldier Aug 30 2008, 6:37pm says:

Aperture science was the second leading company in technology next to black mesa. They, like black mesa developed technology, tools, and weapons. The combine most likley developed it and then the combine stole the weapon and technology for their own use.

+3 votes   media: Rail gun- concept
NullSoldier
NullSoldier Aug 24 2008, 10:59pm says:

Finally. It seems from past and future trends there are always alot of mods that give us an insight into the HL2 universe (even if unofficially) from other points of view. It's fantastic to see what happens in the view of another city, City 24. I love how in your story and dialog you reference other cities and events that are going on while perhaps HL2 is happening. Thats absolutely fantastic, great job.

+8 votes   article: City24 administrator
NullSoldier
NullSoldier Aug 18 2008, 7:38pm says:

Not everyone has quicktime, including myself and I won't install it. Please use the ModDB video functionality as it makes everything so much easier!

0 votes   article: New screenshot & quicktime VR image
NullSoldier
NullSoldier Aug 18 2008, 1:19am says:

I'm not a big Halo fan but this mod looks like you put alot of work into it. Great job.

+1 vote   article: Years come and go
NullSoldier
NullSoldier Aug 11 2008, 7:22pm says:

Yeah I don't like Naruto but this definately shows that even with a legacy engine you can STILL make a game that shines.

+1 vote   article: Friday update #14
NullSoldier
NullSoldier Aug 10 2008, 11:54pm says:

Very nice models. I like them alot. Especially good detail on the MAIR-40.

+2 votes   article: Sorry Mod DB
NullSoldier
NullSoldier Aug 10 2008, 2:31pm says:

I agree with the above posters. It will be interesting to see Killing floors "remade" on Crysis.

+1 vote   article: Videos
NullSoldier
NullSoldier Jul 22 2008, 11:56pm says:

Capture the Lolly?... Lollicons! Ahhh!

+1 vote   article: WoP is back with ENTE's PadCloister
NullSoldier
NullSoldier Apr 1 2008, 7:37am says:

You guys like, need to hurry up there with that update.

+1 vote   article: 2.1 News and New Site
NullSoldier
NullSoldier Mar 11 2008, 7:27pm says:

These are custom maps? Someone actually modded this game?

I give GoW an E for effort. No reason to mod it when these mappers could put their talent to a more useful cause on the Unreal 3 Engine. I don't even think many PC gamers play GoW or have played it so I doubt they will really harvest the fruit of their labor.

-1 votes   article: Gears of War SP Maps
NullSoldier
NullSoldier Mar 1 2008, 1:16am says:

Absolutely fascinating. I'm going there next year to try to snag me a job!

+1 vote   article: Valve's GDC presentations available
NullSoldier
NullSoldier Feb 17 2008, 11:50pm says:

vary nice! I'll be sure to play!!! <3 my ID Pack on steam.

+1 vote   article: Shamblers Castle
NullSoldier
NullSoldier Apr 3 2010, 10:50pm says:

This looks super unique and fun. Great job!

+1 vote   article: Battle Jump 0.9.1
NullSoldier
NullSoldier Apr 3 2010, 1:59pm says:

I wish I could find my copy of 2142.

+1 vote   article: Gaming Events for April 3rd and 4th
NullSoldier
NullSoldier Apr 1 2010, 10:50pm replied:

Generic and boring? It's obviously you didn't even bother to try out the prototype you only glanced across it and made a comment.

I've actually tested the prototype with multiple people and I've received very very positive feedback as a whole. Just wait and watch it evolve and you'll see it become a great game.

+1 vote   article: Introducing Project Alpha
NullSoldier
NullSoldier Apr 1 2010, 2:25am says:

It's almost too easy to make fun of Modern Warfare. Their developers are a joke they should be embarrassed. I loved this article.

+13 votes   article: FANet: Drops Dedicated Server Support
NullSoldier
NullSoldier Apr 1 2010, 1:39am says:

You know I started to RAAAAAGE, then I realized I got trolled so hard.

(Although I hope this does happen, in a way. I would become a member instantly)

+7 votes   article: ModDB Gold Membership
NullSoldier
NullSoldier Mar 31 2010, 6:27pm says:

I use my custom built Valkyrie Engine Moddb.com

+1 vote   poll: The engine I (am/would) develop my games on is
NullSoldier
NullSoldier Mar 31 2010, 6:24pm says:

I played around with the LUA and made a UI or two. Do you plan to expose engine functions to LUA? Mmm

+1 vote   article: Moddable Lua UI
NullSoldier
NullSoldier Mar 30 2010, 10:53pm says:

This is a good resource for beginners, good job.

+1 vote   article: Game Maker: Beginner's Tutorial (Part 3)
NullSoldier
NullSoldier Mar 30 2010, 10:02pm says:

Looks great, I think you should come up with a common theme and follow it. If your going to remodel your lobby to look like that you should have your game follow the same art-style and theme. I think it would be better all around.

+2 votes   article: Bounce Features
NullSoldier
NullSoldier Mar 30 2010, 10:00pm says:

I can't wait to start playing around with making mods, even if I'll be forced to write in LUA. :(

0 votes   article: Engine Test Release Date Set - Friday, April 9th!
NullSoldier
NullSoldier Mar 29 2010, 6:25pm replied:

I think saying, "I can't learn anything from this" is a bit drastic. I learned how to build an engine and the problems that I can run into while doing so. I also learned plenty about network and server programming. I really did learn quiet a bit in the process.

+1 vote   article: PokeWorldOnline - Canceled
NullSoldier
NullSoldier Mar 29 2010, 5:47pm replied:

As soon as ModDB approves it. They are a bit slow..

-2 votes   article: PokeWorldOnline - Canceled
NullSoldier
NullSoldier Mar 29 2010, 1:33am replied:

It definitely does, I would encourage anyone that has an interest in the industry to go there. It really opened my eyes.

+3 votes   article: PokeWorldOnline - Canceled
NullSoldier
NullSoldier Mar 26 2010, 3:03pm says:

I've been following Boxycraft for awhile because it impressed me for a few reasons. It combines a scripting language with a powerful physics engine. It's essentially a playground for physics lovers.

+1 vote   article: Physics engines
NullSoldier
NullSoldier Mar 22 2010, 5:01pm says:

Eeeew, people still buy games in the store? If you do your either a console gamer or stuck in the last generation of gaming. Get with the times.

-1 votes   poll: I buy my games from
NullSoldier
NullSoldier Mar 22 2010, 2:41pm says:

Oh jeese, so many good memories.

+1 vote   article: Revived from double dead!
NullSoldier
NullSoldier Mar 22 2010, 9:48am says:

This does look super cool.

+1 vote   article: #1 Gameplay - Characters - Hiring
NullSoldier
NullSoldier Mar 21 2010, 7:02pm says:

This is new and exciting, I am interested.

+1 vote   article: March monster update
NullSoldier
NullSoldier Mar 19 2010, 12:48am says:

Looks awesome, man.

+1 vote   article: The Great Class Dash Released!
NullSoldier
NullSoldier Mar 18 2010, 1:11am says:

That looks great, I just wish your thumb nails linked to the images. It would be nice.

+1 vote   article: Welcome to Party of Sin
NullSoldier
NullSoldier Mar 17 2010, 9:52am replied:

Note: It's being recorded, therefore lag. I bet this runs perfectly smoothly without using recording software.

+3 votes   media: Dev Video
NullSoldier
NullSoldier Mar 16 2010, 5:56pm says:

Looks good, also remember this is most likely lagging because it's being recorded. There's no need to simplify animations any further.

+2 votes   media: Dev Video
NullSoldier
NullSoldier Mar 9 2010, 2:00am says:

What's with all the Celsius temperatures you crazy Aussie? I'll be in SF soon too.

-2 votes   poll: What is your favourite climate temperature range to live in?
NullSoldier
NullSoldier Mar 6 2010, 4:22am says:

Nice, I implemented texture "splatting" in my 2D engine recently and it works really well it's a great method for avoiding one repeating texture even in 2D games.

+1 vote   article: New technology: composite texture
NullSoldier
NullSoldier Mar 5 2010, 4:55pm says:

Awesome possum.

Though I am afraid that all the casual gamer's that were introduced to Portal will saturate the Half-life universe if they merge the story lines together. I hope this doesn't happen!

-1 votes   article: Portal 2 Announced!
NullSoldier
NullSoldier Mar 5 2010, 1:41am buried:

(buried)

Who ever mapped this would you please <robotvoice>sit on my FACE.</robotvoice>

-5 votes   article: Halfway there!
NullSoldier
NullSoldier Mar 4 2010, 6:18pm says:

Sweet extension bro.

+2 votes   article: Google Chrome ModDB Extension
NullSoldier
NullSoldier Jan 29 2010, 9:49am says:

All are great possible winners. This looks like it's going to be a close one.

+1 vote   article: Editors Choice - Best Upcoming Mod
NullSoldier
NullSoldier Oct 31 2009, 6:06pm says:

O dang, shibang. Those look better than I initially thought they would. I think it's time to preorder.

My real question is, who's going to make the Full Starcraft Conversion skins and sounds that Natural Selection I made? Natural Selection is an excuse for us to feel like were playing Marines in Starcraft. :P

+1 vote   article: First ingame screenshots of Natural Selection 2
NullSoldier
NullSoldier Jul 28 2009, 5:42pm says:

When it's on Steam I'll buy it. No reason to buy games not no steam anymore for gamers.

Looks great though, I look forward to buying it + playing if you put it on steam.

+3 votes   game: Dark Salvation
NullSoldier
NullSoldier Feb 24 2009, 1:44pm says:

Savage 2 definately.

0 votes   article: Editors' Choice: Best Indie Game
NullSoldier
NullSoldier Dec 16 2008, 10:55pm says:

Anyone whos voting yes is just talking out of their ***. Console gamers don't even appreciate moddable content because they don't have any. When you mention modding games they think hacking and cheating and installing mod chips in their Xbox. I have never seen a more idiotic group of gamers in my life.

+11 votes   poll: Would you mod console games if the platform was open like the PC?
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