I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.
Did someone say, Halo Soldat? Mehehe, just kidding... :P
It does look good though.
This looks super unique and fun. Great job!
I wish I could find my copy of 2142.
Generic and boring? It's obviously you didn't even bother to try out the prototype you only glanced across it and made a comment.
I've actually tested the prototype with multiple people and I've received very very positive feedback as a whole. Just wait and watch it evolve and you'll see it become a great game.
I'm gonna rape people with those pogo sticks. I'm jump around like a badass soldier taking out Germans left and right with my pea shooter.
It's almost too easy to make fun of Modern Warfare. Their developers are a joke they should be embarrassed. I loved this article.
You know I started to RAAAAAGE, then I realized I got trolled so hard.
(Although I hope this does happen, in a way. I would become a member instantly)
I use my custom built Valkyrie Engine Moddb.com
I played around with the LUA and made a UI or two. Do you plan to expose engine functions to LUA? Mmm
This is a good resource for beginners, good job.
Looks great, I think you should come up with a common theme and follow it. If your going to remodel your lobby to look like that you should have your game follow the same art-style and theme. I think it would be better all around.
I can't wait to start playing around with making mods, even if I'll be forced to write in LUA. :(
I think saying, "I can't learn anything from this" is a bit drastic. I learned how to build an engine and the problems that I can run into while doing so. I also learned plenty about network and server programming. I really did learn quiet a bit in the process.
As soon as ModDB approves it. They are a bit slow..
It definitely does, I would encourage anyone that has an interest in the industry to go there. It really opened my eyes.
I've been following Boxycraft for awhile because it impressed me for a few reasons. It combines a scripting language with a powerful physics engine. It's essentially a playground for physics lovers.
Eeeew, people still buy games in the store? If you do your either a console gamer or stuck in the last generation of gaming. Get with the times.
Oh jeese, so many good memories.
This does look super cool.
This is new and exciting, I am interested.
Looks awesome, man.
That looks great, I just wish your thumb nails linked to the images. It would be nice.
Note: It's being recorded, therefore lag. I bet this runs perfectly smoothly without using recording software.
Looks good, also remember this is most likely lagging because it's being recorded. There's no need to simplify animations any further.
What's with all the Celsius temperatures you crazy Aussie? I'll be in SF soon too.
Nice, I implemented texture "splatting" in my 2D engine recently and it works really well it's a great method for avoiding one repeating texture even in 2D games.
Though I am afraid that all the casual gamer's that were introduced to Portal will saturate the Half-life universe if they merge the story lines together. I hope this doesn't happen!
Looks ace, I can't wait to get this.
Who ever mapped this would you please <robotvoice>sit on my FACE.</robotvoice>
Sweet extension bro.