I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.
Wow, look at that! ANOTHER Voxel game. You're real original aren't you?
Oh? But yours is different? Oh really. Your trailer totally shows all the differences your game has besides the myriad of other voxel games. Welcome to the pile.
I'm not gonna lie, it looks incredibly slick. I love the feeling, and the music. I really liked when the room was being deconstructed and replaced with the island in the trailer.
And yet we don't see a PC version of Little Big Planet 2. Way to go Sony. thanks for keeping great games as exclusives so only console gamers can play them. </idealism>
In the alpha, the mouse feels as though it's software emulated. What I mean by that is instead of grabbing the input from the mouses drivers you seem to be emulating the mouse by taking mouse input and calculating your own values as to where the mouse should be.
It's pretty evident because the mouse input is actually delayed causing the cursor to trail behind where you'e actually moving the mouse and therefore making the input feel laggy and unresponsive.
I noticed it while playing, and because of it I had to slow down my rate of input since my mouse movements were not 1:1 with my mouse because of the delay.
There's a few technical changes that need to be made. You need to have a matrix translated camera, and not redraw using the camera offset which causes it to look blocky and jumpy because the camera offset obviously redraws in 32 pixel increments.
Also, please get rid of the software emulated mouse. It's EXTREMELY obvious and not friendly to users. It's rather annoying to use.
I've been playing the Closed Beta for awhile and this game is a pretty great game to play with friends.
Looks great, I just have one or two minor suggestions. Don't let other planes move the players camera, and add more interpolation turning so it isn't so jerky and looks much smoother. I'm talking about when you move and seem to let go of the movement keys and level out the movement isn't as smooth as it could be.
Why are you suggest changes to the jetpack when the jetpack worked perfectly fine in the first NS? Your just overly complicating it for the sake of complicating it because you want more features. Stop suggesting things, thanks.
Wow speaking to all the commentors I want to say.. get a life and get a clue. You could make it as realistic as you want. You could even make a game that reenacts columbine. You people have very shallow imaginations and very narrow ideas of what is "acceptable".
Even through raw and vulgar violence you can portray a message to the person playing the game and that's a great method to teach. Stop making stupid comments about school violence.
The breaking of the glass at the end was ace.
It's for global banning on all servers for people that hack. Instead of banning them from one server and have them just change servers they are banned from all servers and it must be done by a PVK Admin which is my guess.
This probably isn't doable by each individual server admin so don't worry.
I'll see you all tonight, dead of course.
This is pretty short notice, but epic none-the-less. I'm pretty excited.
The company of heroes mod won over Jailbreak, Living Hell, and Mechwarrior? Cool story bro.
I'll be there
Wow, I totally slaughtered that gramatically. I had to fix it.
"Heh, that gap is going to grow even larger when DX11 comes out. It's supposed to have an amazing new API for parallelization."
Heh, that gap is growing to grow even larger then DX11 comes out. It's supposed to have an amazing new API for parallelization.
Thank Darwin there is a media update. I love this game. One day, I shall propose to her.
Thank you for using high resolution textures. It looks like you are using 1024x textures, I can't stand when people use 512x resolution textures. Even some of the lowest machines today have enough RAM on their graphics card to handle 1024x textures.
This is a pretty good post. You've definitely captured the Warhammer feeling. :) Sorry that the first poster is just stupid.
So good, I really am looking forward to the release with the new classes.
Considering the video player for Youtube was written by 3 year olds it's not hard to compete with "the best video site(s)".
Good job, awesome.
Sure there is, it's called game natural selection. You develop a bad game, you are out of the market. It's pretty simple I think.
Besides that, it's a good thing there no quality selection it creates a barrier-to-entry free environment. If companies like EA had their way though no one would be able to create games except them.
Small player base? Excuse me? You do realize that Unreal sold out of CD keys right?
Theres a huge player base for unreal 3 you just need to get people interested in reinstalling their copy with something great like this.
Heh, this mod came out of nowhere but have easily made this into many mod players watch lists. Congratulations half of your popularity is in the beauty of which you present the mod.
I have HUGE hopes for this mod, keep on keeping on.
Finaly, a shirt that doesn't suck. Why can't we just buy that red shirt you've drawn as a concept?
Maybe next year a custom map pack for Mount and blade will win the best upcoming mod.
The haunted is one of those awesome mods that actually make UT3 worth buying.
Absolutely fantastic work.
Of course you do, they are probably shelling out plenty of cash, and tax payers money.
You guys deserve nominations for MOTYD for all your hard work. This is genius. Excellent idea!
There is plenty of win in this post. I'm glad to see modders take advantage of the Episode grasslands and forest content. It really looks great. I hope to see more Episode 2 forest content in HL2 mods.
Yes, you guys win!
It's gonna be crazy to fight that thing. It looks really creepy.
Looks good so far, i'm waiting for the steamworks version. It's gonna be fun.
Your doing a great job and Ican't wait to play the final product.
I hope valve looks at this and actually implements these things in the Episode 3 engine. They should have had all these improvements such as dynamic lighting a long time ago.
Alright, you guys win. Although I'm saddened that this won't be for source. I'm a source *****. :) However I have no doubt that this will be completely and utterly awesome.
Signed up. Looks awesome.
YES! It's booty time!
Crap, now that you've made such a good mod i'll have to play it when it comes out. I say that meaning I hate scary games and don't play games to have heart attachs. However your mod may change my mind. I barely got through Doom 3...
I was wondering when the heck you guys would update. I have all my eve obsessed friends (including myself) just waiting to jump on this game at a second notice!
The website looks fantastic.
Yeah, just don't shoot the wockets!
As soon as I have a chance I'll download this and try but I have no doubt the quality will be no less than amazing from their previous work.
This looks alot like what I expect out of Huxley, the Unreal 3 FPS MMORPG.
You can't run unreal 3 on your PC? I can even run it on my laptop. It's not that intensive. ;)
Mmm I just bought Unreal 3 on Steam for some of the mods coming out. It was about time, I was still playing Utk4 for awhile there but theres finaly some mods that are coming out that made me want to buy it.
Looks awesome. I'm just curious if your going to add a variety of tricks and other interesting things you can do? Such as in the old n64 snowboard game 1080? I probably will remap some of those old n64 maps for this mod.
I'm thinking of... "Grinding" + balance meter and lots of other air tricks you can perform with keyboard key combinations.
Definately not realism mod. Look at the trailer first next time. =\
Awesome progress. I can't wait to play this. I just hope you guys don't water it down for the PS3 players. Keep modding where it should be.
I would like to help you as I am a big fan of Gauntlet and a C++ and C# programmer myself. I'm not sure how much I can help you at this point because I have not dabbled into the Source SDK YET but i'll open up and poke around. I don't think it should be that hard. Are you attempting to make a full remake? With the classes and different models and weapons for each class that were in gauntlet?
This seems very pointless to post about an Xbox game on ModDB when your fanbase consists mostly of PC gamers. This game doesn't even exist to most PC gamers because it DOESN'T exist. If a game is not on the PC it doesn't deserve to be mentioned because it won't be modded and it shouldn't be on ModDB.
Aka get this **** off here.
somonels -> No, you're wrong. You sound like an armchair developer.
This is pretty epic, it's crazy to see the developer doing community events, it shows he (now they) care about doing things to keep the game's community happy and not let the game become boring or stale.
Entirely different situation. Eternal silence could afford to cut corners, it's not the same.
Yeah, it looks pretty sweet. I'm sad I don't have an Xbox 360 either for games like this.
I think Xbox has been behind the times in terms of both games and hardware but every time I see a game like this it actually makes me want to buy a console. True story.
He made a valid point, I'm sad to see so many people down vote him.
This looks REALLY REALLY good.
Thanks for this little tidbit of information, I'll definitely use this when working in C++. Though I guess those of us using managed only languages are pretty much screwed! You really can do a lot by jumping down into processor instruction.
Looks really well done and polished, why isn't this on the PC as well? heh
I absolutely love the art style, it looks really good.
I played the tech demo and I have a LOT of suggestions. I would like to find a place to post them such as your forum or your survay. The game has a lot of good elements to it, it just needs a bit of reworking. I have a few major logical complaints that I think all players suffer from, and I'm not saying this because "I think that what ever I hate must suck" as most gamers who suggest things do.
Downloading immedietly! Using my 35mbit connection this should'nt take any time at all.
Awww yeah, Dystopia is one of the most polished and fun games of all time.
This looks ace, me and my friends are all waiting on this.
I like how you took a single mention of rendering engine I made and completely focused on that. What you should have done is realize I was judging it on multiple decisions (as I clearly listed) and not just graphics. Though your probably too narrow-visioned to realize that.
Usability, the integration of social features, and the fact that they used Unity are all decisions a developer makes and reflects their ability to develop and lead a team.
My god, this is why I play games. This definitely needs more attention, this is a BIG DEAL. I'll tweet about this.
I actually had to do a bit of research myself, Cubelands only started 4 months after Minecraft but it's obvious that you are significantly more talented than the Minecraft developer. This looks far more polished and well developed than Minecraft. I'm pretty happy to see more talented developers taking ideas which could be executed better and improving on them.
Clearly you took the idea of minecraft, but I'm impressed and happy to see that you've improved upon it heavily in your rendering engine, usability, and other places.
I love your artwork and idea of modular buildings. Keep up the good work.
Please don't show off your normal coop mode, show off your DM and TDM modes instead.
Alien Swarm without lights looks far less appealing and is most likely not fun. I hate to say it but I think you missed the point of Alien Swarm. Do you not remember what happened to Doom 3 when it released and people complained about it being too dark? It's a good lesson to learn.
Games are fun when they are challenging, but the challenge shouldn't be the basic ability to play the game. That is not fun.
This is friendly constructive criticism, keep up the good work.
The models look absolutely fantastic, great use of creativity and imagination. The modeling is very well done too. It annoys me to see so much pointless criticism. There's a difference between constructive criticism and trying to influence your own opinion.
Ah I see. So it turns out that this is a more abstract experimental game style than a standard interactive game.
Looking at the game it looks like you control the fish, I sware to god if you have to use the arrow keys or keyboard keys to control the way the fish is aiming this is unacceptable levels of fail. Hopefully I'm wrong.
Don't **** PC gamers off with ****** console style controls. I'll confirm this once I'm done downloading.
This looks excellent, good job. It almost reminds me of a more interactive and more mystery oriented Myst or Riven.
You are as dense as the water. Have you no concept of gameplay? Realism hardly ever equals good gameplay. If you couldn't turn very fast it wouldn't feel natural to PC players.
Thank god you aren't designing this game.
This looks pretty nice, I'm making my own card game as we speak so I can really appreciate this.
Wewt, I thought this died! So glad to see news on it!
I for one welcome our new image eating SAN iSCSI overlords.
It looks great I just wish there was more contrast with the backgrounds. Great job! :D If I owned an Xbox/console, I would give it a try.
This game looks really neat, I'm definitely going to pick it up for my iPhone.
This looks absolutely fenominal. I am extremely shocked by the production quality in such a mod. Keep up the good work you are doing amazing things. This may be one of the most under-rated mods on ModDB to be honest.
(I also think the voice actors are lacking but understand that you're working with what you have. I have to say the female voice actor you used for engineering isn't bad at all)
I'm sorry to see that you chose Java over Mono but it's understandable considering that MonoTouch and XNATouch (XNA cross platform implementation) are both dead when Novell was purchased.
There are other mono alternatives which are much faster in performance.
Do you find that in combat there are problems with perception of death? as in lining up your character side ways to hit enemies?
I'm preparing to begin building a multiplayer game using this style of engine but I'm concerned for the problems using 2D sprites in a 3D block world with this perspective creates.
THERE CAN ONLY BE ONE.
The way those weapons stick into the surfaces just makes me all warm and fuzzy inside.
It looks pretty interesting, though it looks like it follows an MMO formula pretty heavily. Is this a sand box game or a linear adventure?
It looks really impressive, the art style is really well done, and the use of dynamic lighting is also nice. The overall atmosphere you've created from the combination of art style, music, and character design is really good.
I agree, as a UI designer and future tools developer it makes me cringe. As a tools developer, your number one focus should be usability.
May I ask who your pixel artist is? It's quiet beautiful.
I really like this graphical art style. The other people say it's too "busy" but I can't say the same. Keep up the great work.
This is a HUGE improvement over the old UI.
Really good job! Also through you I found the beautiful tile sets of those artists. :D I'm curious what language and graphics API you used to do this. Was it XNA or perhaps SDL?
This is really great work, congratulations on your release. I'll absolutely be picking this up.
You've already given your information to a machine and it's publicly available on the internet. Did you sign up with ModDB? Did you sign up with a web mail? Are you a registered citizen of a country that posts public records online? Don't say silly things. Titi Freeman, a 19 year old from Canada.
Also, this is a great feature. I'm going to pick up Zombie Driver just because you guys are so innovative.
That does look super cool, well done. Very well done.
It's more trouble than it's worth, let the indie devs make and sell their own shirts.
I would really like a classic White text black outline on red ModDB shirt though. I can't believe there isn't one already. =\
Did someone say, Halo Soldat? Mehehe, just kidding... :P
It does look good though.
I'm gonna rape people with those pogo sticks. I'm jump around like a badass soldier taking out Germans left and right with my pea shooter.
Looks ace, I can't wait to get this.
Cool story bro, except that it's nothing like a silly flash game off the web. It's an actual game that runs on the Xbox 360 or PC and can be played with a friend. It's not some crappy makeshift project it's a full fledged project.
Great article, and I don't see how anyone could disagree with you. I personally believe there's no reason ever to strive for lower standards. People that push for lower standards are just lowering expectations and poisoning the market. They themselves are the venom that is slowly killing quality in the industry.
Mr Kadish, I believe the article was arguing his point independent of developer inadequacy.
I disagree because Obisidian Conflict suffers from worse problems. I love the down voting because I stated the truth. :) Sorry kids, some times the truth hurts. Regardless of the critique Synergy is still the best HL2 Coop experience and every once in awhile I do play through it which just reminds me every time of all of it's vanilla HL2 issues.
Eh, new content with the HL2 campaign features hardly working.. Awesome.
No cinematic camera's for non-gordon/first players. Entirely broken citadel levels that require you to ride the "pods".
XNA doesn't have a built in particle engine. Whatchyou talkin about willis? I would hardly call XNA an engine as well.
In any case I was more talking about the techniques they used while developing the game or something like a post-mortem.
I enjoyed the article it was a great explanation at social experiment games that just blow your mind when you really think about them and how people interact with them.
Silly Soulseker, there was no front page real-estate wasted. This article is as valuable a contribution as any other and maybe one day you'll realize that. Please ignore Soulseker, he's not intelligent.
So NS2 is also focusing on moddability. Neat.
Some of those are very original and definitely deserve the recognition they have received.
I found the little bit at the end very funny, "vote early, vote often".
Tristram was destroyed at the end of Diablo I so I'm actually curious maybe I haven't been paying attention but did they rebuild it?
Also this is a very neat and notable project.
Awesome, I'm so happy to be a game developer. I feel somewhat connected to all other indie developers in the world like were our own faction.
I really can't wait for GDC 2010 and hope to see a lot of you there! When are we going to schedule the ModDB meetup?
I hope that messenger dog can fight because I can tell that those gang of mutts are probably going to back stab him or something when they find his food.
Just like humans.
The point system is a bit sketchy. I'm a skill based gamer, when I used to play Jailbreak I would always have some rediculous score like 20 in 2 so I'm always sketchy of game play mechanics that help inadequet players. Infact, thats one reason why I don't play TF2 anymore. We'll see how it all works out when it comes out. Naturally I prefer the prior but I think I'll live.
I also have been slightly wary about the models and the hit box sizes. They seem rather thin in the screenshots and the robots seem MUCH smaller than the dinosaurs. Will the robots have smaller hit boxes? And if they have the same size hit boxes theres going to be a lot of complaining because if you shoot where there is no model and kill them it seems very awkward.
Are you retarded or just kidding? I hope your kidding.
Do I seriously have to draw it? He's not just talking about the shaking look but he's talking about this: Img691.imageshack.us
Seriously, congratulations. If your going "commercial" or selling the game at any point I would love to purchase it you deserve the money. Of course I'm sure Epic Fail would want to pocket some of your hard earned money.
Take a look at your fog and perform quality control, do it.
Yeah... the real Team Fortress 2.
Right on! You totally should have mentioned that in your news article. I've used Unity when they had the free Windows beta. It was really neat. However, I'll probably end up sticking with XNA and Mono and write my own engines.
Take that $$Apple$$! We refuse to use your crappy XCode and Objective-C!
You know what's cool though? Now that MONO and XNA Touch run on the iPhone you can actually develop iPhone games without having to use a ******* garbage language like Objective C. I am looking forward to developing a Pokemon Online client for the iPhone.
This is good because the biggest problem in the game is that people don't work together very often. However, applying bonuses if you fight near your NCO is fantastic. I just hope that you've improved the entire squad system because not only were squads loosely defined in the players eyes in previous versions but keeping track of your squad and moving together was difficult.
Although there were so many times my whole squad had microphones, we would travel together like a real group of soldiers and we kicked ***. God those times are what make this game so ******* awesome and the reason I love it. I have some unforgettable moments in my gaming experience from this game.
Also, the new news post color scheme is great! It really matches your theme.
Co-op and upgradable towers will make this game 10x what it currently is, and that's notable because it's already basically awesome.
Definately going to try this out. A very creative and positive use of the HL2 stock engine without just creating new maps and throwing tons of enemies into it.
I have been playing Savage 2 again online and it does have a LOT of improvements. I suggest everyone give it a try as it definitely is worth the download. These guys really have done a great job developing it.
I don't think you understand. Savage is a Multiplayer game. The other players in the server are your army.
My question is why is SD The default when HD should be the default. If you can't enforce HD on video playback then I don't find a reason to end up using ModDB's video player. Internet has improved a lot theres no reason to assume someone can't render HD video if your playing isn't written badly or your servers are slow. If you wan't to compete with the best your competing with Stage 6 and stage 6 could do that easily.
I'll need this when I start up my indie studio. Excellent read.
I have really high hopes for this mod I'm really excited. Everytime you release a news update I get all giddy and excited.
I like the maps, the video however does not do this mod justice. It does not look polished and needs work of course, which I'm sure it will. You shouldn't have demoed off that video, it hurt it more than it helped however I still have plenty of faith in the mod.
This mod already wins because they took out the terrible Crysis nano suit.
You've got my vote. This is becoming so very polished.
Is it bad that all of my votes this year have gone to HL2 Mods? It's okay Mech Crysis mod and Renegade UT3 mod I still love you too.
No doubt, and I think this is excellent quality. I'm just saying these are not mods. I wanted to make sure people were aware. I am in no way criticizing this custom campaign. I think it will be one of the most high quality custom packs for L4D that we will probably ever see.
It's not a mod, unfortunately. Valve screwed up by not releasing the SDK for L4D. It's only a custom map. Nothing about the game is modified.
Yeah they ninjad the alpha awhile back. I was ****** that they didnt make an announcecment but they did ti for a good reason. This is exactly what I wanted for christmas!
RnL is CLEARLY the best WWII game I have EVER played.
Wow, how many 3 year olds think they can map? Seriously.
Great job, I'll be watching your development.
You don't have very high expectations do you? lol
It looks like that guy died while playing Crysis. See what violence in video games does?
Very nice screenshots.
Hold on, your telling me that the turrets actually do something now? NO WAY!
Nice map, gun and turret models.
Quick! Hit the flux capacitor and reinstall a copy of San Andreas! Were going Back to the future!
I'm so glad that it explains that. :) I can't figure out why theres not an installer and just pure files. I had thought we advanced past those stages in technology...
Anyway, the original thiefs den has the DevIL.dll but the ONLY dll in the second game is the gamex86.dll
The DLL file goes in the mods folder, C:\program files\steam\steamapps\common\doom 3\saintlucia because Doom3 detects the mod by finding the DLL in the folder, or finding a pk4 with the file. However, I have copied the mod's dll to the base directory for doom 3 (which wouldn't make sense because then you can only ever have 1 mod installed) as you've suggested but the results are still the same as I expected. "couldn't load game dynamic library" Maybe some time in the future we'll see working releases for the steam version?
I'm on it! Time to play!
FLCL Guitar style zombie beat down!
Great to know I can't play this awesome mod yet but other people are... heh
Alright, i'll look forward to playing when you release it for the MSU competition. To bad Unreal 3's online play fails horribly. You even need to authenticate for a LAN game! What the crap?
Excellent! However I'm still disappointed that you have not yet been chosen for the Steamworks movement.
Yeah, looks great. Another mod i've added to my watch list since the first few media releases.
Yeah i've been following the news. I expect ZPS will release a news post too. :) Right on!
Excellent media, you totally deserve the Make something unreal award.
Aperture science was the second leading company in technology next to black mesa. They, like black mesa developed technology, tools, and weapons. The combine most likley developed it and then the combine stole the weapon and technology for their own use.
Finally. It seems from past and future trends there are always alot of mods that give us an insight into the HL2 universe (even if unofficially) from other points of view. It's fantastic to see what happens in the view of another city, City 24. I love how in your story and dialog you reference other cities and events that are going on while perhaps HL2 is happening. Thats absolutely fantastic, great job.
Not everyone has quicktime, including myself and I won't install it. Please use the ModDB video functionality as it makes everything so much easier!
I'm not a big Halo fan but this mod looks like you put alot of work into it. Great job.
Yeah I don't like Naruto but this definately shows that even with a legacy engine you can STILL make a game that shines.
Very nice models. I like them alot. Especially good detail on the MAIR-40.
I agree with the above posters. It will be interesting to see Killing floors "remade" on Crysis.
Capture the Lolly?... Lollicons! Ahhh!
You guys like, need to hurry up there with that update.
These are custom maps? Someone actually modded this game?
I give GoW an E for effort. No reason to mod it when these mappers could put their talent to a more useful cause on the Unreal 3 Engine. I don't even think many PC gamers play GoW or have played it so I doubt they will really harvest the fruit of their labor.
Absolutely fascinating. I'm going there next year to try to snag me a job!
vary nice! I'll be sure to play!!! <3 my ID Pack on steam.