I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.

Comment History  (90 - 120 of 985)
NullSoldier Oct 6 2010, 12:38am says:

I've been playing the Closed Beta for awhile and this game is a pretty great game to play with friends.

+1 vote     article: Vindictus Open Beta
NullSoldier Oct 5 2010, 11:46pm replied:

somonels -> No, you're wrong. You sound like an armchair developer.

+1 vote     article: Vindictus Open Beta
NullSoldier Oct 4 2010, 5:04pm says:

This is pretty epic, it's crazy to see the developer doing community events, it shows he (now they) care about doing things to keep the game's community happy and not let the game become boring or stale.

+6 votes     article: Boo! Coming October 31!
NullSoldier Oct 4 2010, 2:18am replied:

Entirely different situation. Eternal silence could afford to cut corners, it's not the same.

+1 vote     article: Empires 2.27 Released
NullSoldier Oct 4 2010, 2:13am says:

Yeah, it looks pretty sweet. I'm sad I don't have an Xbox 360 either for games like this.

I think Xbox has been behind the times in terms of both games and hardware but every time I see a game like this it actually makes me want to buy a console. True story.

+3 votes     article: Fez Gameplay Video 2
NullSoldier Oct 2 2010, 11:50pm replied:

He made a valid point, I'm sad to see so many people down vote him.

+5 votes     article: The Flamethrower - Gameplay Video
NullSoldier Sep 30 2010, 7:31pm says:

This looks REALLY REALLY good.

+2 votes     article: FUEL: REFUELED - V15 BETA Now Available
NullSoldier Sep 27 2010, 12:57am says:


+1 vote     download: Noobwarfare Beta 0.1
NullSoldier Sep 24 2010, 11:00am says:

Thanks for this little tidbit of information, I'll definitely use this when working in C++. Though I guess those of us using managed only languages are pretty much screwed! You really can do a lot by jumping down into processor instruction.

+3 votes     article: SIMD optimization
NullSoldier Sep 22 2010, 5:39pm says:

Looks really well done and polished, why isn't this on the PC as well? heh

+2 votes     article: Didgery has been released onto Xbox Live!
NullSoldier Sep 21 2010, 4:04pm says:

I absolutely love the art style, it looks really good.

0 votes     article: Stats
NullSoldier Sep 20 2010, 11:05pm replied:

I played the tech demo and I have a LOT of suggestions. I would like to find a place to post them such as your forum or your survay. The game has a lot of good elements to it, it just needs a bit of reworking. I have a few major logical complaints that I think all players suffer from, and I'm not saying this because "I think that what ever I hate must suck" as most gamers who suggest things do.

+1 vote     article: Oasis 1.1 technology demo released
NullSoldier Sep 19 2010, 7:12pm says:

Downloading immedietly! Using my 35mbit connection this should'nt take any time at all.

0 votes     article: Oasis 1.1 technology demo released
NullSoldier Sep 15 2010, 4:37pm says:

Awww yeah, Dystopia is one of the most polished and fun games of all time.

+2 votes     article: Dystopia 1.30 Released
NullSoldier Sep 15 2010, 4:37pm says:

This looks ace, me and my friends are all waiting on this.

+1 vote     article: Oasis 1.1 Countdown: Camera-, Quest- and Interaction System
NullSoldier Sep 14 2010, 4:38pm replied:

I like how you took a single mention of rendering engine I made and completely focused on that. What you should have done is realize I was judging it on multiple decisions (as I clearly listed) and not just graphics. Though your probably too narrow-visioned to realize that.

Usability, the integration of social features, and the fact that they used Unity are all decisions a developer makes and reflects their ability to develop and lead a team.

-2 votes     article: Trailer + Short term plans
NullSoldier Sep 14 2010, 11:33am says:

My god, this is why I play games. This definitely needs more attention, this is a BIG DEAL. I'll tweet about this.

+1 vote     article: Oasis 1.1 Release Countdown: Explorable Regions and Travelling System
NullSoldier Sep 14 2010, 11:30am replied:

I actually had to do a bit of research myself, Cubelands only started 4 months after Minecraft but it's obvious that you are significantly more talented than the Minecraft developer. This looks far more polished and well developed than Minecraft. I'm pretty happy to see more talented developers taking ideas which could be executed better and improving on them.

-2 votes     article: Trailer + Short term plans
NullSoldier Sep 14 2010, 11:23am says:

Clearly you took the idea of minecraft, but I'm impressed and happy to see that you've improved upon it heavily in your rendering engine, usability, and other places.

+1 vote     article: Trailer + Short term plans
NullSoldier Sep 14 2010, 11:21am says:

I love your artwork and idea of modular buildings. Keep up the good work.

+4 votes     article: SimMars Concept
NullSoldier Sep 14 2010, 11:19am says:

Please don't show off your normal coop mode, show off your DM and TDM modes instead.

Alien Swarm without lights looks far less appealing and is most likely not fun. I hate to say it but I think you missed the point of Alien Swarm. Do you not remember what happened to Doom 3 when it released and people complained about it being too dark? It's a good lesson to learn.

Games are fun when they are challenging, but the challenge shouldn't be the basic ability to play the game. That is not fun.

This is friendly constructive criticism, keep up the good work.

+3 votes     article: Work Currently In Progress
NullSoldier Sep 4 2010, 7:52pm says:

The models look absolutely fantastic, great use of creativity and imagination. The modeling is very well done too. It annoys me to see so much pointless criticism. There's a difference between constructive criticism and trying to influence your own opinion.

+4 votes     article: Meet… The Infiltrator
NullSoldier Sep 4 2010, 5:38pm replied:

Ah I see. So it turns out that this is a more abstract experimental game style than a standard interactive game.

+1 vote     article: Fish Fish Bang Bang Demo Available
NullSoldier Sep 3 2010, 6:11pm says:

Looking at the game it looks like you control the fish, I sware to god if you have to use the arrow keys or keyboard keys to control the way the fish is aiming this is unacceptable levels of fail. Hopefully I'm wrong.

Don't **** PC gamers off with ****** console style controls. I'll confirm this once I'm done downloading.

+1 vote     article: Fish Fish Bang Bang Demo Available
NullSoldier Sep 3 2010, 6:06pm says:

This looks excellent, good job. It almost reminds me of a more interactive and more mystery oriented Myst or Riven.

+1 vote     article: Amnesia: The Dark Descent - Demo release!
NullSoldier Aug 31 2010, 8:06pm replied:

You are as dense as the water. Have you no concept of gameplay? Realism hardly ever equals good gameplay. If you couldn't turn very fast it wouldn't feel natural to PC players.

Thank god you aren't designing this game.

+2 votes     article: Look ma, news!
NullSoldier Aug 18 2010, 11:10pm says:

This looks pretty nice, I'm making my own card game as we speak so I can really appreciate this.

+1 vote     article: The Special Cards: Imposter
NullSoldier Jul 29 2010, 6:00pm says:

Wewt, I thought this died! So glad to see news on it!

+4 votes     article: Dev Diaries: In the shadow of Russia
NullSoldier Jul 23 2010, 2:21pm says:

I for one welcome our new image eating SAN iSCSI overlords.

+11 votes     article: Server troubles
NullSoldier Jul 21 2010, 5:25pm says:

It looks great I just wish there was more contrast with the backgrounds. Great job! :D If I owned an Xbox/console, I would give it a try.

+1 vote     article: Starlight Trailer is here!
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