I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.

Comment History  (960 - 985 of 985)
NullSoldier Sep 26 2011, 10:24pm says:

I have been playing NS2 since I got in the beta and every time one of these updates comes out the difference is massive.

+1 vote   article: NS2 Build 185 released
NullSoldier Jul 2 2011, 2:32pm says:

This looks brilliant, and your artist is fantastic.

+1 vote   article: Hello IndieDB Community!
NullSoldier Jun 4 2011, 3:17pm says:

Good job, it looks like a pretty interesting indie game. It reminds me of ilomilo.

+1 vote   article: gShift - 2.5d puzzler released!
NullSoldier Nov 17 2010, 10:40pm says:

My god this does look awesome.

+1 vote   article: The Spire
NullSoldier Nov 14 2010, 9:08pm says:

I understand that one of your target platforms is the Xbox 360, however I do implore you to use some anti aliasing in your game. The lack of it is painfully obvious. Also, those shadows look like 8 bit pixel art.

+1 vote   article: Updated Screenshots of Earth1
NullSoldier Nov 5 2010, 11:25pm says:

Downloading now...

+2 votes   article: Demo! Box! Reviews!
NullSoldier Oct 31 2010, 1:06am says:

This game is so beautiful it's not even funny. The art style just attracts me alone which isn't to say you're awesome game play isn't notable as well!

+2 votes   article: Jeklynn Heights Site Launch
NullSoldier Oct 29 2010, 2:27pm says:

Thanks for posting this, I think many developers who just want to jump right into making games can benefit from this. Documentation and planning is one of the most important stages, without it you are highly likely to fail.

+1 vote   article: Wiki: A Guide to Pitching Your Game
NullSoldier Oct 4 2010, 5:04pm says:

This is pretty epic, it's crazy to see the developer doing community events, it shows he (now they) care about doing things to keep the game's community happy and not let the game become boring or stale.

+6 votes   article: Boo! Coming October 31!
NullSoldier Oct 4 2010, 2:13am says:

Yeah, it looks pretty sweet. I'm sad I don't have an Xbox 360 either for games like this.

I think Xbox has been behind the times in terms of both games and hardware but every time I see a game like this it actually makes me want to buy a console. True story.

+3 votes   article: Fez Gameplay Video 2
NullSoldier Sep 30 2010, 7:31pm says:

This looks REALLY REALLY good.

+2 votes   article: FUEL: REFUELED - V15 BETA Now Available
NullSoldier Sep 22 2010, 5:39pm says:

Looks really well done and polished, why isn't this on the PC as well? heh

+2 votes   article: Didgery has been released onto Xbox Live!
NullSoldier Sep 14 2010, 11:19am says:

Please don't show off your normal coop mode, show off your DM and TDM modes instead.

Alien Swarm without lights looks far less appealing and is most likely not fun. I hate to say it but I think you missed the point of Alien Swarm. Do you not remember what happened to Doom 3 when it released and people complained about it being too dark? It's a good lesson to learn.

Games are fun when they are challenging, but the challenge shouldn't be the basic ability to play the game. That is not fun.

This is friendly constructive criticism, keep up the good work.

+3 votes   article: Work Currently In Progress
NullSoldier Sep 4 2010, 5:38pm replied:

Ah I see. So it turns out that this is a more abstract experimental game style than a standard interactive game.

+1 vote   article: Fish Fish Bang Bang Demo Available
NullSoldier Aug 31 2010, 8:06pm replied:

You are as dense as the water. Have you no concept of gameplay? Realism hardly ever equals good gameplay. If you couldn't turn very fast it wouldn't feel natural to PC players.

Thank god you aren't designing this game.

+2 votes   article: Look ma, news!
NullSoldier Jul 16 2010, 12:46pm says:

LOL I love the idea of this game. I can sense incoming rage while playing and thats just fantastic. The music fits perfectly with this trailer.

+1 vote   article: Demo Update
NullSoldier Jul 10 2010, 5:35pm says:

This is easily some of the most high quality work I've seen done with the Unreal engine. And obviously Epic agrees with you because you won the MSU contest.

+1 vote   article: Last 5 days of our screenshots special, plus another interview
NullSoldier Jun 7 2010, 5:29am says:

That looks so beautiful.

+3 votes   article: Media Release - Inner Sphere Uziel
NullSoldier Jun 6 2010, 12:40pm says:

Looking good :D

+1 vote   article: Dominoze Editor Beta Now Available!
NullSoldier Jun 6 2010, 12:17am says:

This looks super good.

+5 votes   article: Vision Talk
NullSoldier Apr 29 2010, 2:48am says:

Why is this even posted here? This is spam and shameless advertising. Get out.

+2 votes   article: World of WarCraft 2010 Arena Tournament Begins!
NullSoldier Apr 26 2010, 9:41am says:

Does this have multiplayer yet? I go to a LAN party every month and we love LAN games like this. I just hope when you do add Multiplayer you take the time to do it right and not make it a second thought.

+5 votes   article: Sanctum Update - Spring 2010
NullSoldier Apr 22 2010, 11:48pm says:

The character art styles are killer.

+3 votes   article: Elementary School Warfare Update Time
NullSoldier Apr 7 2010, 1:51pm says:

Thanks for the advice, I've received similar feedback from other people as well so I'll probably end up doing that.

+1 vote   media: Ranger Sight
NullSoldier Apr 5 2010, 8:41pm replied:

You get negative karma for your retarded comment.

Do you want to know what the purpose is? The purpose is to make a game, have fun doing it as well as to let people enjoy your work.

+1 vote   article: Milestone 1
NullSoldier Apr 1 2010, 2:25am says:

It's almost too easy to make fun of Modern Warfare. Their developers are a joke they should be embarrassed. I loved this article.

+13 votes   article: FANet: Drops Dedicated Server Support
NullSoldier Mar 30 2010, 10:00pm says:

I can't wait to start playing around with making mods, even if I'll be forced to write in LUA. :(

0 votes   article: Engine Test Release Date Set - Friday, April 9th!
NullSoldier Mar 26 2010, 3:03pm says:

I've been following Boxycraft for awhile because it impressed me for a few reasons. It combines a scripting language with a powerful physics engine. It's essentially a playground for physics lovers.

+1 vote   article: Physics engines
NullSoldier Mar 22 2010, 9:48am says:

This does look super cool.

+1 vote   article: #1 Gameplay - Characters - Hiring
NullSoldier Mar 2 2010, 3:43pm says:

I can't wait for the 7th, prepare to eat my disks of steel! I'm here to shoot disks and chew bubblegum, and I'm all outa gum.

+3 votes   article: Gaming Events for March 3rd, 6th and 7th
NullSoldier Mar 2 2010, 1:00am says:

This does look ******* epic

+1 vote   article: Army Men Extended Work In Progress 3
NullSoldier Feb 26 2010, 10:26pm says:

I saw this hours ago, I was wondering when it would show up on ModDB!

It looks so ******* sexy.

+2 votes   article: Friday Update - Lerk Reveal
NullSoldier Feb 26 2010, 12:06am says:

Uhg, I don't think I like those pirate balances. The key to pirates is the fact that they were so fast I especially don't like the fact that the lung ability was nerfed since it felt perfect. Especially since it took more skill to use for the most part since unlike all other specials you had to stand in place and lunge in a straight line. Most newbs failed at it.

Oh well, I'll get used to it. It's just making it easier for newbies. :O

+2 votes   article: PVKII Update Released!
NullSoldier Feb 23 2010, 1:20pm says:

I vote #2! It definitely matches the game feel and it looks the best in my opinion.

+1 vote   article: Tribes of Mexica makeover.
NullSoldier Feb 12 2010, 4:11pm replied:

Looks good, man. Also the profile now looks good at higher resolutions. The top just doesn't match as well with the red. ;)

Also, rofl at the little kids who down voted my comments because I criticized the aesthetics. I'll remember next time not to criticize. You sure taught me!

+1 vote   article: GraviNULL: Red.Green.Blue
NullSoldier Feb 11 2010, 9:18pm replied:

I'm assuming you didn't think hard enough? It's not just the CSS, it's more or less the choice of pictures and their general location. Even if they improve the CSS that's still going to be an issue.

-2 votes   article: GraviNULL: Red.Green.Blue
NullSoldier Feb 11 2010, 7:50pm says:

Please consider changing your ModDB page customization. There's so many things wrong with it on my 1080p resolution it hurts. It just needs a little more work...

Other than that the mod is looking great so far.

-1 votes   article: GraviNULL: Red.Green.Blue
NullSoldier Feb 9 2010, 11:44pm says:


+2 votes   article: Outpost 16 is released!
NullSoldier Feb 6 2010, 8:36pm replied:

Probably plenty, and if you create your own team you can create and submit your own design to be approved and used in game for your team.

+1 vote   media: February 6th Server Stress Test
NullSoldier Feb 6 2010, 11:58am says:

Thanks, I appreciate your hard work. I think when developing XNA games people really should consider targeting both platforms from the beginning. I think for the most part supporting Xbox 360 controller will be enough but it shouldn't take a lot of extra work to make sure you have at least some somewhat native controls for PC users. Do some research and tests to figure out what works best.

Regardless, I don't know how you wrote your engine but do you plan to expose the game's DLLs for modders? If you do, we could easily develop mods.

+1 vote   article: Gameplay video
NullSoldier Feb 4 2010, 3:49pm replied:

Bad explanation, can do that with AngelScript to my knowledge as well. Angelscript is more native to programmers as well since it uses a real mans syntax.

0 votes   article: Spark Engine Questions and Answers #1
NullSoldier Feb 1 2010, 9:05pm says:

I agree, like the video but the music is complete garbage and kind of irritating. We have IQ's over 50 so what is this music I don't even..

0 votes   article: Animations are almost complete
NullSoldier Jan 26 2010, 6:41pm says:

It actually looks good but the problem is you don't have parallax backgrounds showing so it looks plain. Parallax backgrounds add a lot to maps.

Also you should consider using one of the many particle engines out there for XNA. Particle effects and simple and interesting things can really add to the game such as clouds, and butterflies flittering around etc..

+1 vote   article: Treasure maps
NullSoldier Jan 24 2010, 1:43am says:

I'm going to give you some serious advice for both your sake and the public. Please find beta testers outside of your development team. It will benefit you more than you will know. I can tell just by looking that most of your testers probably consist of your development team which isn't a good idea for your own sake.

+1 vote   article: Coming Soon
NullSoldier Jan 24 2010, 1:29am says:

When reading this news article, all I could think about was "Has anyone really been far even as decided to use even go want to do look more like?". Google Language tools produces interesting results. The game overall looks really amazing and interesting.

+1 vote   article: Romeo & Juliet.
NullSoldier Jan 11 2010, 9:13pm says:

This screenshot totally reminds me of Myst or Riven.

+2 votes   article: Hangover MOD status update
NullSoldier Jan 4 2010, 9:47pm says:

I've certainly been keeping an eye on this. I have really high hopes for this but remember it's in my side view because theres not enough released to know about this mod right now. While I think your mod deserves a vote it'll have to wait till next year.

+2 votes   article: News Update #15 - Officers Equipment
NullSoldier Jan 2 2010, 2:50am says:

I'm liking where this is going, I just really need to find some of my friends to play with but the improvements so far are great. I just wish there was a way to go from the game back to the main menu instead of exiting the entire game.

I thought the comment above mine was also funny because essentially what I got out of it was, "Hey listen to my complaint because it's important and then completely ignore it because it doesn't matter since it's Alpha."

+3 votes   article: New alpha version available (build #13)
NullSoldier Dec 23 2009, 12:43am says:

This looks really good, I got into the beta and have loved it ever since. Give this a try!

+1 vote   article: Dominoze Demo Beta Available
NullSoldier Dec 18 2009, 10:50am says:

I'm excited to see your game/engine grow.

+1 vote   article: News (Lua Support!)
NullSoldier Dec 18 2009, 9:39am replied:

That's because that build is for nightly alpha tests and the server is not online. You should see a much more polished client for our upcoming christmas release.

+1 vote   article: Launching PokeWorld Site
NullSoldier Nov 23 2009, 8:17pm says:

I agree, it would be fun to see what the Cat-life experience of HL1 would feel like. :)

+1 vote   article: Cat-Life Code
NullSoldier Nov 1 2009, 10:55pm says:

I am certainly looking forward to this update. :O I hope you get on steam works.

+2 votes   article: RnL November Update
NullSoldier Oct 30 2009, 10:36am says:

Good job, I believe I may apply for testing. I just want to make sure I have enough time to fully test it and supply good feedback before I apply.

+1 vote   article: Star Sentinel Tactics Beta Applications Open
NullSoldier Oct 8 2009, 9:51pm says:

This trailer looks amazing, I can tell you guys put a lot of work into your mapping. It looks fantastic.

+1 vote   article: Degeneration Theory: Cataclysm - Teaser Trailer Released
NullSoldier Oct 5 2009, 1:31pm says:

I agree, I think you did a really good job on this. It will be really useful to other HL1 modders.

+1 vote   article: Information about whole thing
NullSoldier Sep 28 2009, 7:36pm says:

Is this post written then translated with Google language tools? The grammar makes it hard to follow at times.

+1 vote   article: EXIL : September update
NullSoldier Sep 21 2009, 10:37pm says:

Personally I believe you guys have the best PR I have ever seen. In fact, I believe in one of my articles I flat out said that I hope to follow your style of PR. I still do. I will follow your amazing example because it's a great way to build a community, and a game.

+7 votes   article: GDC Austin: Wolfire’s PR Tips
NullSoldier Sep 12 2009, 8:47pm says:

I'm not sure how I managed to miss this but it looks really good.

+1 vote   article: Noontide Update
NullSoldier Sep 11 2009, 11:01am replied:

Heheh, CDs & DVDs are soo old school. Steam baby.

Great game, great mod. They blow my mind every time they release something. I wonder when EA will start making as good games as modders do? Maybe one day if EA tries really hard they can strive to be as good as the hard working modders seen on this website.

+3 votes   article: WSIP: The Ball Hueca
NullSoldier Sep 6 2009, 10:18pm says:

WTF why haven't I heard of this until now! Downloading for sure! I'm so excited as a gamer that I don't know what to say. The art style looks like you built it just for me...

+4 votes   article: First Release of Airborn
NullSoldier Aug 29 2009, 3:53am says:

I have Crysis, now I finally have a reason to play it. The Crysis community really needs a jump start.

+2 votes   article: Casus Belli - Update #06
NullSoldier Aug 28 2009, 4:47pm replied:

Trivial? What the ****? Are you serious? I sense a bad design decision impending. Please don't ever say something like that when referring to one of the most important elements in software and game design, the UI.

Filtering is INCREDIBLY important for plenty of reasons. What if you wanted to "sort" by low ping servers and empty servers? Why do I still have to look at them in my potential server list and clutter up my screen with servers I can't even play in? All because you thought it was "trivial"? Pffft.

+1 vote   article: New multiplayer server browser
NullSoldier Aug 24 2009, 3:45pm says:

It's obviously falling water. There are god rays as well as falling water. Not sure how you can't see it. Get glasses?

+2 votes   media: August Update
NullSoldier Aug 19 2009, 8:40am replied:

I disagree. Any game that doesn't let you filter on the most basic of attributes such as full server, or ping is instantly a failure. Please don't replicate their server browser.

Every time a developer doesn't add the ability to filter servers based on ping, god kills a kitten.

+3 votes   article: New multiplayer server browser
NullSoldier Aug 4 2009, 6:30pm replied:

Um, obviously? Of course they look like models from the original.

+1 vote   article: PSPortal Update 1
NullSoldier Jul 28 2009, 5:33pm says:

Great. This means the users can manipulate the game anyway they want then if it's truly the SDK? I have to ask because L4D keeps using the term "SDK" when in fact there is nothing source about their development kit because it's a lie. I look forward to seeing combat system changes the most as well as new melee and ranged weapon additions.

-3 votes   article: Zeno Clash SDK released
NullSoldier Jul 17 2009, 5:28pm replied:

Who ever voted this guy down is a retard. His post makes absolute sense and I agree with him. Karma++

Why would you show off a new feature in a really dark map?

+1 vote   article: Exodus: Crosshairs, Maps, and Developers
NullSoldier Jun 28 2009, 5:23pm replied:

I think the amazingly unique gameplay and amazing art style with great variety of crazy cool looking weapons and sounds looks absolutely amazing. I can't wait to play. It seems that most people critisizing this mod really have no base for their points.

ANYONE who calls this a Half-life 2 clone is an absolute retard and hasn't ever played any Quake game. New generation and console gamers are so stupid. Fools, this is much more like Quake than Half-life 2.

+2 votes   article: Gameplay Video
NullSoldier Jun 19 2009, 12:32am says:

Ok, the biggest complaint I ever had was the clunky feel to AoC. Sweet ******* jesus you fixed that! I'm almost jizzing myself in antici....pation.

Good ******* job, seriously.

+1 vote   article: Age of Chivalry CR2 Update Due in June!
NullSoldier Jun 17 2009, 7:46am replied:

That may be true, but you have to think of the user as well. While I'm more than ecstatic to support an indie developer...

I'll wait to buy this when it's on Steam. I simply don't see any reason to buy games that aren't on Steam anymore. (Can you imagine people Still buy games in the store? How archaic)

-1 votes   article: Pre-Orders, Exclusive Goodies for Aaaaa AAaaa AAAaa AAAAa AAAAA!!!
NullSoldier Jun 5 2009, 4:56pm replied:

Awesome, who ever decided to turn Tower Defense style map into a first person shooter is a freaking genius.

+4 votes   article: Sanctum Alpha Released
NullSoldier Jun 5 2009, 4:25pm replied:

This is coop right?

The best part about Tower Defense is being able to play with friends.

+2 votes   article: Sanctum Alpha Released
NullSoldier Jun 5 2009, 4:20pm says:

Holy crap, it IS amazing. This is like Tower Defense for a first person shooter. DOWNLOADING!

+3 votes   article: Sanctum Alpha Released
NullSoldier May 28 2009, 7:14pm replied:

Well I agree with the freedom part as in what you play but Half-life itself is very linear, however linear is not a bad thing infact it adds to the quality of gameplay very much by allowing the developers to give you a 300% better game where they know you'll be likely to go than a huge open travelable world that they have no idea which areas you'll go.

+1 vote   article: Guiding the Player's Eye
NullSoldier May 28 2009, 1:54pm replied:

I respect your opinion but I disagree extremely, HL2 is a prime example of one of the most real time, dynamic, and organic games. They almost always let you move during "cinematics" with npcs and the primary tool they use to instruct the player is Instinct. If you think listening to your instincts is restrictive then I don't know what to tell you. Maybe bad consoles games that force you to pay attention via prompts and cut scenes are for you.

One example is in Half-life 1 when you jump into a small square room of water with two exists, the roof starts opening and they are dumping flaming barrels onto you. Everyone i've seen play instinctively dives into the water absolutely immediately. This is an amazing use of instinct and I think valve displays it amazingly of all people throughout all of their HL2 series games.

+8 votes   article: Guiding the Player's Eye
NullSoldier May 21 2009, 11:29pm replied:

I'm curious I've been looking into pre-ordering to get the alphas. In the scripting engine will you have access to things like camera's and camera controls? What about viewports and input?

BTW: Amazing work.

+1 vote   article: HD Video - Initial decal editor
NullSoldier May 17 2009, 9:49pm says:

Fantastic work, It's Conkers bad Fur Day with Gerbals! Though, you need a new animator for your main character. HARDCORE.

Shall I expect to see mountains of feces singing opera?

+1 vote   article: Final Release Trailer
NullSoldier May 17 2009, 3:17pm replied:

Holy crap, thats really original! I'm really looking forward to playing this now. Good explanation! Karma up!

+2 votes   article: 3d Promos & Character Concepts
NullSoldier May 11 2009, 1:50pm says:

You certainly took me for a "ride". Excellent video, especially in the end where you get to see how it all comes together and the customisability of the game! Very awesome! I'm very much looking forward to pre-ordering this game.

+1 vote   article: Time-Lapse Zero Gear Modeling Video
NullSoldier May 8 2009, 8:46pm says:

I really Envy you, good job. I've been trying to do the exact same thing in Unreal 3. I just don't know where to get started and I cant find much documentation on the SDK.

This is an AWESOME idea.

+1 vote   article: Eldervale - UT2004 RPG - Old/New Media
NullSoldier Apr 5 2009, 2:20am says:

Hell, it's about time for an update from you guys.

+1 vote   article: Deferred lighting and more
NullSoldier Mar 18 2009, 12:39am says:

I'm so ****** I get to miss GDC this year, I'm still working on my RPG Engine to present at the GDC one year.

I love the indie scene and I want to get into it so bad! Unfortunately I missed the boat this year, but hopefully next year I will plan ahead.

I just hope someone at GDC asks at the Halo Wars panel, "At what point did you figure it would be a good idea to ever release an RTS on the console? Especially one without hot keys."

+2 votes   article: Attending GDC?
NullSoldier Mar 15 2009, 9:35pm says:

It's certainly not easy, but great work excellent development.

+1 vote   article: Masochistic Mario Brothers
NullSoldier Mar 13 2009, 9:27pm replied:

The only reason they didn't win is because L4D gamers are similar to the zerg. And ModDB staff failed epically.

+1 vote   article: NEOTOKYO° - Official NT OST, March Media, and In-game Footage
NullSoldier Mar 13 2009, 2:42am says:

Fantastic, I am working on a video review of the first episode as it was very professional work. GREAT job. No, not just great, amazing job.

+1 vote   article: First info about second episode
NullSoldier Feb 27 2009, 11:06pm says:

I'll be there. This kind of thing is really awesome.

+1 vote   article: Dystopia's Release Internet Broadcast Event!
NullSoldier Feb 14 2009, 11:37pm says:

Yeah, I agree. Good job overall.

+3 votes   article: Media Release #5
NullSoldier Feb 8 2009, 11:53pm says:

This is exactly what the mod world needs, short episodic games with fun and well developed gameplay. Remember googles motto, release early, release often.

+2 votes   article: Eye of the Storm episode I released!
NullSoldier Feb 3 2009, 7:44pm says:

Every time I read these dystopia countdown threads, this song plays in my head... Youtube.com

Go go dystopia go. I hope you sell you're game as a retail product. If you made Dystopia a retail product I would buy it without a second thought. It deserves far more money than half the crappy FPS's that are shoved out the door every year.

+6 votes   article: Dystopia: January 09 Update - Triple Release Update Pt. #2
NullSoldier Jan 30 2009, 12:27am says:

Already voted for you, and all my favorite source mods. Go getem tiger.

+3 votes   article: Mapping Competition
NullSoldier Jan 22 2009, 5:28pm says:

Yeah, you absolutely deserve it. I voted for you in the top 100. Excellent work. I think if EA/Dice ever pulled their head out of the hole it's in and end up putting the BF series on steam, more people will end up playing your mod and realizing what great work you've done.

+1 vote   article: First Strike Makes Top 100 Mods of 2008
NullSoldier Jan 19 2009, 10:03pm replied:
Quote:Fixed: Reviving player getting stuck in player revived.

I installed the mod and hopped in an infentry server and it was just as bad as it has always been. I however, did not restart steam but it should have overwritten the files anyway, correct me if im wrong. I believe I was on the latest version as I was able to join all the 2.22 servers just fine.

+1 vote   article: Empires 2.22 Update Released
NullSoldier Jan 19 2009, 8:08pm says:

I'm downloading now. I hope the server admins can keep up.

+1 vote   article: Empires 2.22 Update Released
NullSoldier Jan 18 2009, 7:20pm replied:

I hate gamers like you. Your the kind of gamer who says Unreal 3 should be slow paced, like the PS3 version. Disgusting. This game would be Terrible if it was slow paced.

+1 vote   article: Smashball Update Released
NullSoldier Jan 9 2009, 5:32pm says:

Why is the trailer so low quality? It hurts my eyes to watch. You know ModDB can support near HD quality yes???

+1 vote   article: Belated New Year's Update
NullSoldier Jan 1 2009, 10:41pm says:

I thought this mod was dead! Excellent update! I just know this is going to be a high quality LAN mod.

+1 vote   article: News Update!
NullSoldier Dec 23 2008, 7:00pm replied:

Just because someone made a great game years ago has absolutely nothing to do with the mindset it takes to make a great game.

The problem with most people today is they go into game development with the wrong mindset. I heard the people at Fullsail tell me that it was hilarious to hear all the newbie freshmen come in and say they wanted to make the next Halo. "Wtf is this code ****? I actually have to write coded?"

I don't mean to state the obvious but console gamers often have a flawed view of how games are made and don't full understand technical details of games. Everyone console gamer I know of wants to make the next Halo but they think the work just does it by itself.

This is a common view amongst beginners who don't put much effort into learning and when they realize how much work and learning must be done they just get bored and go back to playing games.

+2 votes   article: Characteristics of Successful Game Designers
NullSoldier Dec 21 2008, 3:58am says:

Why not import custom textures and try modeling your own solids to make it look closer to the original? Oh wait, it's the far cry 2 map editor and it's a piece of garbage.

+1 vote   download: G
NullSoldier Dec 2 2008, 12:41am says:

Very interesting, I can't wait to see some of these awesome Crysis mods come out.

+1 vote   article: December 1st Media Updates
NullSoldier Nov 24 2008, 1:08am replied:

No the teleporter to the next level.

Also, please stop calling this mod bioshock. Your only insulting the creator and his hard work. <bias>It's really disrespectful to even claim that that game could even come close to a fully polished mod like this.</bias>

+1 vote   media: Curse total conversion - ingame screenshot 0003
NullSoldier Nov 13 2008, 10:57pm says:

I'm so glad to see this map back in AoC. Excellent work.

+1 vote   article: Preview Thursday #2 - A Legend Returns
NullSoldier Nov 10 2008, 8:56pm says:

That totally reminds me of Conkers Bad Fur Day. I hope you guys find the time to do lip synching and face motions later.


+1 vote   article: November Update
NullSoldier Nov 6 2008, 5:48pm says:

Very nice, I love that your taking advantage of Steamworks and polishing your mod quiet a bit in such as short period of time. I bet you guys are praising the auto updater to hell.

+1 vote   article: Age of Chivalry Preview Thursday #1
NullSoldier Nov 5 2008, 12:06am says:

This is exactly what developers need. It seems like the equivelent of what Steam provides for those who put their games on steam.

+1 vote   article: NEW: Detailed Statistics Feature
NullSoldier Nov 4 2008, 7:59pm says:

I'll certainly be following this.

+1 vote   article: Udeval of the Morchanin
NullSoldier Oct 26 2008, 4:32am says:

That certainly looks good.

Note: I don't think the face looks manly. :O

+2 votes   article: We're still at it
NullSoldier Oct 21 2008, 10:45pm replied:

Same load game dynamic library error. I'm using the steam version. Doesn't work at all.

-1 votes   article: New Mission: The Tears of St. Lucia
NullSoldier Oct 21 2008, 10:18pm says:

Yeah, the first mission doesn't work and your forum is totally borked. You have to REGISTER TO USE THE SEARCH! Also you can't register accounts. What the crap?

Anyway the first mission won't even load up. The image of the title screen shows and then it crashes with a "couldn't load game dynamic library" error.

-1 votes   article: New Mission: The Tears of St. Lucia
NullSoldier Oct 19 2008, 6:45pm says:

Really nice map quality.

+3 votes   article: News for 2008
NullSoldier Oct 6 2008, 8:26am says:

Unreal 3 mods certainly arent very popular or in number but the few there are are pretty interesting. I hope this version will actually work this time. :) The last version just crashed over and over and multiple people had this problem so I never had a chance to try it out. Hopefully this is more stable than the last!

Still waiting on a self built mod, like Ut2k4 and all source mods. I know Ut3 has the capability. Even if Epic has gone downhill and degraded over time it wouldn't make sense for them to remove modding features especially since Unreal is their main game. Running mods through the actual games are so last generation. ;) Especially since this looks like its going somewhere.

+1 vote   article: RELEASED - Exclusive Version for the Make Something Unreal Contest
NullSoldier Sep 27 2008, 11:55pm replied:

I believe in learning the right way, not the WYSIWYG way. We have been moving forward for years with the evolution of modding tools, why are we now going backwards? When it comes to modding yes, it actually takes a brain and some effort to learn and do and thats the way it should be.

Theres tons of other reasons here too that I see people seem to understand where I come from.

-4 votes   article: Far Cry 2 - Mapping made easy?
NullSoldier Sep 27 2008, 9:22pm buried:


This is garbage, it's just a WYSIWYG. Sorry for the negative comments but this is NOT a positive benefit to the mod community. Get a clue Ubisoft.

I support modding and Ubisoft NOT that.

-6 votes   article: Far Cry 2 - Mapping made easy?
NullSoldier Sep 27 2008, 9:18pm says:


+2 votes   mod: BattlePaint2
NullSoldier Sep 15 2008, 8:10pm says:

Exccellleeent work. I look forward to playing it. I'll be buying Crysis and Crysis Warhead on steam soon to play.

+1 vote   article: X32I - Progress Report Trailer + Gameplay Video
NullSoldier Sep 11 2008, 11:47pm says:

Everything about this mod screams high quality and well design. I can't wait to try it out.

+1 vote   article: State of Decadence – Part Two: Characters and weapons
NullSoldier Sep 3 2008, 9:23pm says:

That HUD is looking pretty slick. :) However I have a beef with those models, although it may just be because they don't look shaded from such a small screenshot.

+1 vote   article: September 08 News
NullSoldier Sep 3 2008, 8:14am says:

Consoles are far too slow in the technological department, even though they are just now beginning to see custom user creation content, at the lowest level its still something along the lines of WYSIWYG and thats just abysmal for me. I don't settle for half score, I go for the big picture. Obviously these companies just can't see it yet.

However, I think Ubisoft has actually gone pretty down hill at this point and it'll be very unlikely to see any game in the future with an SDK from them. If you've looked at their recent past history they've left the PC community in the dark and I feel like the only reason they even released Farcry 2 on the PC was for the extra sales and because they felt like they had to since Farcry was an original PC title.

Theres tons of companies leaving the PC Markets and there all blaming piracy when infact it's only because they've developed bad games and have no other scape goat. Simply look at Unreal 3 for an example. Unreal 3 was certainly not as successful as they wanted it to be, and they blamed it on piracy. While i'm sure piracy was a factor, no extent of piracy can hide the fact that you simply developed a game that people won't play.

(Not to say that Unreal 3 isn't a good game I really like it but I say this looking at the numbers)

and BTW... Little Big Planet is an amazing game. I wish I owned a console period, if I did it would be a PS3 so I could play that game. I don't see why they don't port it over and tailor it to the PC. You could do some crazy stuff if they supported custom scripted events and worlds. The possibilities are endless on a PC game. :)

+2 votes   article: Changing the Game... on Consoles
NullSoldier Sep 1 2008, 8:43pm says:

Now they just need to fix the massive amounts of bugs in 2.5. I've run into tons of game-stopping bugs.

* If you pick up a gun with no ammo it completely bugs out your inventory. It fills it up weight wise but you can't see it to sell it.
* Just opening doors is more dangerous than fighting monsters. The doors will do MORE damage than the monsters.
* Some times doors appear opened or closed but its a trick! Then when you try to stand there and weld it and open/close it'll kill you.

+2 votes   article: Killing Floor 2.5 Review
NullSoldier Aug 24 2008, 11:01pm says:

Holy crap, this mod is full of WIN.

+1 vote   article: New Monsters
NullSoldier Aug 23 2008, 8:48pm says:

This is what happens when you give a map editor to a console gamer for the first time. "Omg you can actually edit and make maps! omfg hax!"

0 votes   download: tf_bob_b1
NullSoldier Aug 23 2008, 7:08pm says:

Awesome concept, I can't believe I haven't seen this one before.

+2 votes   article: News #19 - Huge Media Update
NullSoldier Aug 22 2008, 12:48am says:

I think this looks pretty impressive. The only complaints I have are..

* Explosions
* Charging animations + lack of effects.

Shouldnt you see the balls of energy being formed at their hands as they charge up? They would be great. Also the explosions seem pretty "lacking" for being massive balls of energy.

+2 votes   article: Earth's Special Forces :: Countdown - Day 3
NullSoldier Aug 19 2008, 3:45pm says:

Sven team is still around? I'm happy, but surprised. Are you guys ever going to finish 4.0 and work on Sven source? I think Synergy beat you guys to the punch line... and made it to Steamworks. :O

+2 votes   article: Sven Co-op Mystery Media, Contest Continues!
NullSoldier Aug 16 2008, 3:03pm says:

It seems like you should have just shared this on google docs. Docs.google.com

+1 vote   download: Game dialogue chart templates
NullSoldier Jul 26 2008, 11:14pm says:

Dancing's easy! Now if I ever need to know how to dance i'll just watch Robot Rob! He really knows how to dance.

+2 votes   media: Dancing's Easy
NullSoldier Jul 26 2008, 11:04pm says:

Very nice.

+1 vote   media: Jill's Song
NullSoldier Jul 26 2008, 10:00pm says:

Thats aweomse, when I was doing Machinima you guys are the prime example I was using as a base reference to show my team members. You are, infact, some of the best Machinima makers that I know of.

+5 votes   article: Lit Fuse Films listed on ModDB
NullSoldier Jul 12 2008, 5:51pm says:

Holy heart failure batman, thats good work. Video quality could be better though, especially if your demonstrating what people will see at what the game they are going to want to play is. Marketing is important. ;)

I also have a beef with his running animation, even though I know thats just the art style and how its supposed to be.

+1 vote   article: Level Demonstration - Part 2
NullSoldier Jun 5 2008, 1:07am says:

Very polished even though im not even in the game yet. Box art, CD image? Autorun CD installer?? Very nice. I cant wait to finish installing.

+2 votes   article: Bloodstone - Release Version
NullSoldier May 24 2008, 10:46pm says:

The mod itself doesn't work. They have advised that the problem is on the users side, but after several of my friends having the same effects its obviously not the users fault.

I have a few comments, as well as questionse before I even start.

Why use the Unreal 3 menu and only have Snowreal as a game mode? I feel that as developers, you can strive to go a little bit farther. You should polish it a little bit more with simple things such as a Title screen, and ATLEAST your own binary. It was kind of annoying that I had to open Unreal 3 just to play the mod. Most people who play mods have been spoiled by the Half-life 2 mods which have heightened all of our expectations.

Of course, my biggest fear is that you design the game around the Ps3 version, and what I mean by that is that you nerf the overall experience for the mod players for the ps3 players.

My suggestions:

- Ditch the Unreal 3 binary or at minimum use your own shortcut that points to the Unreal 3 binary with custom parameters to open Snowreal itself.

- Don't use Unreal 3 itself as the base, use what you have and strip all of the UT content. What I mean is take out all the other stuff and have it as stand alone. (from the first suggestions)

- Create a game installer. There are so many free installers out there, especially ones with support to automatically whether the steam copy is installed or they have a non-steam version installed. I think it was unnecessary that I had to unzip the files myself. Reminded me of the Half-life and Counter-strike 1.6 days when mods were unrefined.

Continue to have fun developing the software but remember to have the users experience in mind when developing. Good luck. I have pretty high expectations for this mod, thats why I have critiqued it so much. I really hope you guys take this project farther and continue development.

-4 votes   article: RELEASED: SNOWREAL - snowboarding for UT3
NullSoldier May 23 2008, 12:22am says:

Sweet jesus, i herd u leik agez of chialvryz.

+1 vote   article: Dawn of a New Age, 1.1 Released!
NullSoldier Apr 16 2008, 6:34pm says:

Yeah, great stuff. Kind of reminds me of Dystopia.

+1 vote   media: Jailbreak! Preview shots
NullSoldier Apr 4 2008, 11:14pm says:

Definately waiting on this. Man I feel so bad for console gamers. They don't even understand what mods are! They are robbed of the real gaming experience. Customization! :D There so damn stupid.

+4 votes   article: Exodus Mod Bi-Weekly Update #3
NullSoldier Mar 19 2008, 7:13pm says:

Neat, a HL2 version of The Killing Floor Mod for Ut2k4.

+1 vote   article: ReDead - Zombie Survival Mode
NullSoldier Feb 19 2008, 9:31am says:

I'm extremely jealous I wish I could be there to meet and talk with the developers.

+1 vote   article: GDC '08: The First Day - Be Creative
NullSoldier Feb 16 2008, 9:09pm says:

AWESOME PATCH! A+! But what is the new objective map/mode?

+1 vote   article: Zombie Panic: Source v1.2b Fullbuild & Patch
NullSoldier Jan 14 2008, 10:29pm says:

Just plain awesome!

+2 votes   article: Dystopia: Back to the Updates with January
NullSoldier Jan 12 2008, 5:24pm says:

That is really great, but I think Synergy should get to work fixing the bugs in Synergy one. This would be an AMAZING mod if they just polished what they already have.

Half-life 2 campaign bugs i've seen include
- Using melee in a car while you are the passenger will do damage to yourself.
- If a car falls off the cliff into the water you all have to truck it. Please reset the car if a player dies driving it off the cliff. Walking through the entire map was NOT fun some times.
- In cliffside when you meet up in the town where they give the briefing in the bsaement, the rocket launcher would not appear. He dropped it but when we dropped our weapons to pick it up our weapons all disapeared and the rocket launcher did too.
- Can not spawn at team mates even though all conditions seem to have been met to do so.
- Some unpredictable game crashes.
- Cinematic scenes would not play for everyone. An example would be when you fall through the stairs at the beginning and meet alex for the first time. The camera track did not go for everyone. This was a disapointment.
- MAJOR ISSUE: Near the end of the game when you ride the track_trains when you use the pods, after it loads the next map your all stuck on the platform and can't procede because you can't get into the pods! Please find a game design solution to this, perhaps when the map loads everyones camera is merged into one perspective riding one pod?

+1 vote   article: Synergy version 1.1 Released
NullSoldier Dec 28 2007, 3:07am says:

I installed it and it says "Step 3 Install Complete" but when I go to open it it says, "Unable to locate game!" Whats going on? I have my Starcraft disk in and it installed so what is it looking for????

0 votes   download: Terran Demo
NullSoldier Feb 17 2008, 11:50pm says:

vary nice! I'll be sure to play!!! <3 my ID Pack on steam.

+1 vote   article: Shamblers Castle
NullSoldier Feb 16 2008, 1:37pm says:

I would like to help you as I am a big fan of Gauntlet and a C++ and C# programmer myself. I'm not sure how much I can help you at this point because I have not dabbled into the Source SDK YET but i'll open up and poke around. I don't think it should be that hard. Are you attempting to make a full remake? With the classes and different models and weapons for each class that were in gauntlet?

+1 vote   article: Beta 2.0 Gameplay video
NullSoldier Feb 13 2008, 8:17pm says:

LOL. Especially at the Team Fortress 2 stuff!

0 votes   article: Zero Punctuation - SimCity Societies
NullSoldier Jan 28 2008, 11:34am says:

I have to agree, I hope they get a team of people to translate it or at the lea-st a few good writers. As a fan of Myst and Riven, the game itself looks amazing in all aspects. Keep on workin!

+1 vote   article: Until I'm Gone - 2008!
NullSoldier Jan 28 2008, 12:15am replied:

LOL! Did you seriously just say "hope it gets to the mac"?

Does it use opengl or directx? Why don't you just get a real computer, or better yet I have to point out the fact that all those retarded mac commercials insult themselves by pointing out that windows runs faster on a mac than osx does. Just format and install windows on your mac. It will run faster!

-1 votes   article: Until I'm Gone - 2008!
NullSoldier Jan 11 2008, 6:29pm says:

Thirdperson = inaccuracy. It's not for single player but not for real competition though I guess it doesn't matter since the PS3 version isnt fast and competative anyway.

Console gamers seem to really dig the third person thing. Logically I guess they have to compensate for lack of ability to aim. I'd have to say it would like really nice though as you can see the environment in a whole new way!

-1 votes   article: Action Cam for Unreal Tournament 3 released on PS3
NullSoldier Jan 3 2008, 1:07am says:

This seems very pointless to post about an Xbox game on ModDB when your fanbase consists mostly of PC gamers. This game doesn't even exist to most PC gamers because it DOESN'T exist. If a game is not on the PC it doesn't deserve to be mentioned because it won't be modded and it shouldn't be on ModDB.

Aka get this **** off here.

+1 vote   article: Mass Effect
NullSoldier Dec 30 2007, 3:23pm says:

The Terran demo is simply amazing! We had a LAN party yesterday and we all played the PR Demo as well as regular Starcraft and we all pretty much loved it! Can't wait for the full release.

+1 vote   mod: Project Revolution
NullSoldier Dec 10 2007, 8:01pm replied:

From experience, not sure what PC gamers you know but I have yet to find someone who plays Pc games that doesn't activley play mods of some kind.

People who play flash games don't count as PC gamers!

+1 vote   article: Epic announces UT3 PS3 modding support
NullSoldier Dec 9 2007, 10:43pm replied:

well, hopefully console gamers will learn their place in competative gaming when we get to play them cross-platform.

0 votes   article: Epic announces UT3 PS3 modding support
NullSoldier Dec 9 2007, 6:54pm says:

history? Mods are old news they've been around for so long but as I stated before there a new concept to console gamers so they either Don't really care or don't really know what a mod is.

0 votes   article: Epic announces UT3 PS3 modding support
NullSoldier Dec 9 2007, 12:33pm says:

Even if someone manages to develop one mod, I don't think console gamers are intelligent enough to know what mods are in the first place. A mod to a console to a console user is inserting a chip into their xbox.

It's not a flame im just stating the fact that 95% of console gamers don't know what a mod is. I have yet to find a single console gamer that doesn't activley play PC games that know what a mod is.

Consoles should stick to what their good at, racing and fighting games and nothing more. The optimization to make a mod work on a ps3 is going to be rediculous anyway since its a garbage machine with little ram, atleast the last time I heard. And i'm guessing there gonna have to switch hard drives out every time they want to install a new mod. Ps3 hard drives are 3 gb? maybe 10?

0 votes   article: Epic announces UT3 PS3 modding support
NullSoldier Nov 15 2007, 5:36pm says:

Why is this being advertised here? I hope there isn't any more console news. This must be since they added those console sections for mods. I don't think you'll really find anyone here since we all have skill at FPS and we don't play FPS on a console. This whole news post is a joke.

Just a sidenote, PMS aren't real gamers there just more sterotypical girls, not liek they play real games just console FPS. Theres like 5 PC gamers there for every 50 Xbox gamers. What a joke, go back to painting your nails and stop trying to play games.

+1 vote   article: Call of Duty 4 Xbox Live weekend begins tomorrow
NullSoldier Nov 3 2007, 8:01pm says:

Your idea is absolutely amazing! Fantastic work!

Some issues with the demo that you might want to consider fixing because as a massive RTS and FPS gamer I feel that the following things are a must to fix.

- Smooth out the scrolling of the over-head view. I have a good machine theres no reason there should be such a delay when moving my overhead view around. It's very annoying.

- Use Hotkeys. PLEASE use hot keys. I should NOT have to click any buttons at all to play this game. It is very frusterating when I want to tell my guys to use a granade and I have to keep on clicking it will trying to micro at the same time.

+1 vote   mod: Lambda Wars
NullSoldier Aug 5 2007, 9:20pm says:

Don't get your hopes so high on this game.
Remember, this game is so popular on consoles because console gamers have such low standards. They have never had a good game before. I don't know why this is here unless they ahve announced that it will be for PC. In any case I think it will be a bad engine to mod. A few reasons I say this is because

A: The game is bad to begin with, 2 players max? Even if there are online servers how many can they hold what 10? Console ports are known to be lazy as **** and barely change it over to PC to use the power that it can be used for.

B: It's originally from the console. If it's been tuned down to the point that a console can play it fat chance there going to actually restore the engine to a point where any PC gamer would even want to use it.

Don't think you'll need a super graphics card to run this. Just think, the Xbox could hardly run Oblivion even on High. Most PC graphics cards that are high end can handle Oblivion Oblivion on Max and then some. Consoles are weak hardware wise so if a Console can run this it's probably pretty nerfed. Just imagine what a PC could do with this engine. You'll only probably need a 7000 series card to run it. What's that like $130 now? And thats a high end card. Just because it's not DX10 and you don't have vista doesn't mean you can't run it either. I run most Vista only games on XP just fine.

-1 votes   game: Gears of War
NullSoldier Mar 28 2007, 9:49pm says:

That's not hypocritical at all. If you think about it, if you are adding content to the game, that changes the game. If you add coop, the game is still remaining the same. No new content is added and the only difference is that more people can join in one persons game. Changing content is changing the game, Coop is not adding content, theirfore not changing the game.

Now, if they decided to add some special coop features like a warp gun that you could teleport to friendlies then THAT would be changing content, and therefore being hypocritical.

+1 vote   mod: Black Mesa
NullSoldier Mar 28 2007, 2:55am says:

I have begun to sketch out gameplay, modes, and other details. Beginning progress seems bright. I'll update the progress every week or bi-weekly on my progress. I'll announce the planned game information when I finalize it. Right now, I am a team of one so we'll see.

A general description of my goal is the nunchuck and the wii mote will both be used. Using the nun-chuck you will move, and can wield a shield, a second weapon, or if your using two hands, must use that for your two handed weapons. (I am still planning this out)

Everything is one touch so your going to have to learn to menuver your equipment to defend yourself. The rules will be very similar to real Dagorhir so visit their website if you need to learn more.

+1 vote   mod: Dagorhir Mod
NullSoldier Mar 27 2007, 10:41pm says:

please stay true to your original thought process. Don't let any of these idiots try to convince you to have two different weapons. If you did, it simply wouldn't be Half-life 1. It would be Half-life 1 Source with a new twist. The worst thing you can possibly do is to listen to your fans pre-release. They usually don't know what they are talking about. They just don't think of the real reason you are doing it.

Keep on fighting on! Great work! Looks fantastic! I was also surprised to hear the word, "Coop". That will definately be an awesome idea, it might even make alot of people want to buy Hl2 just to play Hl1 coop and then the Hl2 series.

+1 vote   mod: Black Mesa
NullSoldier Mar 27 2007, 9:53pm says:

Also, they need to know that their server running at is running on an older or newer version, thus resulting in none of us being able to join! Please update it to the version you have downloadable so we can play! We may be able to join a dedicated server.

+1 vote   mod: Kreedz Climbing
NullSoldier Mar 27 2007, 9:51pm says:

None of the solutions work. I believe everyone is continously getting the same error.

"Unable to load authentication library, Exiting..."

I think all we can do is sit back and hold on till they do something about it and release a patch. They might wonder why no servers are up and no ones playing, probably because the games broken.

+1 vote   mod: Kreedz Climbing
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