I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.
I really dig the animation style you created. The trailer is really intersting.
I don't really meet the requirements, but I may use this service.
You have some very talented designers. Keep up the good work.
It looks really impressive, the art style is really well done, and the use of dynamic lighting is also nice. The overall atmosphere you've created from the combination of art style, music, and character design is really good.
I agree, as a UI designer and future tools developer it makes me cringe. As a tools developer, your number one focus should be usability.
This is very amusing to me, good job. I'm surprised you were able to do this in Multimedia Fusion.
I started following your project and looking at your website. It's horribly obvious that you need a project designer badly. I started to look at some of the articles written on your website, primarily the one where you talk about UI. You start talking about how you have interfaces built in HTML and I'm so sorry but you are making such a huge mistake.
Your game clearly reflects the fact that you have no one in charge of your marketing, PR, or design. I'm not saying this to make you angry but you are making some HORRIBLE decisions as developers and it's so very, very clear. You should raise your standards a bit. If you don't have a UI, find a cross platform UI framework or build your own. Do it correctly or you'll just regret it in the end.
Don't set low standards for yourselves. Make a good game.
I like your art style very much, and that's important in these puzzle indie games.
Is that an RPG? Does anyone else have that specific RPG sound stuck in their head that almost sounds like a wheezing sneeze?
I have to admit, I've played the recent beta and it is a LOT more playable.
Oh my god I saw this so long ago and it has been part of my inspiration, I can't believe you are restarting it awesome!
May I ask who your pixel artist is? It's quiet beautiful.
My god this does look awesome.
Hah, I know what you mean about building an RPG. Developers tend to shy away from it and make fun of people who strive to make console style RPG's or RPGs in general. ButI want to congratulate you for taking the step forward and just going it. You totally have my vote. Keep up the great work.
I understand that one of your target platforms is the Xbox 360, however I do implore you to use some anti aliasing in your game. The lack of it is painfully obvious. Also, those shadows look like 8 bit pixel art.
I've been following your progress for a bit now, I'm still impressed. Good job.
I'm glad to see these updates, hopefully with updates more people will play the game and less people will **** it up with their ****** nazi line battle servers.
This mapping is right up there next to Zeitgeist. It's absolutely amazing. This deserves more compliments.
Oh man, this type of web based sandbox definitely looks fun. I think everyone should give it a try.
This game is so beautiful it's not even funny. The art style just attracts me alone which isn't to say you're awesome game play isn't notable as well!
Thanks for posting this, I think many developers who just want to jump right into making games can benefit from this. Documentation and planning is one of the most important stages, without it you are highly likely to fail.
It looks good overall, though I hope you realize you need more anti aliasing than you could possibly ever know. :P
This art style is amazing, the whole feel is just super polished. Wow.
I'm very excited. This game looks pretty awesome. The art style is absolutely fantastic. It really makes me happy.
I really like this graphical art style. The other people say it's too "busy" but I can't say the same. Keep up the great work.
This is a HUGE improvement over the old UI.
Eh, I've never seen this before for some reason.
Really good job! Also through you I found the beautiful tile sets of those artists. :D I'm curious what language and graphics API you used to do this. Was it XNA or perhaps SDL?