I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.
I don't agree. I like the fact that ModDB are getting deals like this so they can have pretty much effortless contests and give their users free games.
Good job, it looks like a pretty interesting indie game. It reminds me of ilomilo.
Do you find that in combat there are problems with perception of death? as in lining up your character side ways to hit enemies?
I'm preparing to begin building a multiplayer game using this style of engine but I'm concerned for the problems using 2D sprites in a 3D block world with this perspective creates.
I really hope adding custom weapons doesn't become rampant. One of the biggest problems with Synergy and SVEN is that if you want to play the campaigns in coop how they were meant to be played you're experience is muddied with all these custom weapons that were never in the original games. Believe it or not, this is a massive detriment to the experience. The developers might think it's unique and interesting but it just really doesn't fit.
You know what would be interesting? Having a working cooperative campaign. So many elements of the campaign are completely broken. Cinematics generally never work for more than one player if I recall correctly, and some levels are just totally broken such as the level where you're riding in the container in the citadel. If I remember properly you just spawn on the platform and nothing happens. I had to manually use the changelevel command because we were all stuck.
In short, the mod has very poor support for cooperative elements where it was intended to be for a single person. This really needs to be addressed.
The UI needs a lot of work. It's almost the opposite of user friendly. Although there are a lot larger problems with the interface I've made a few suggestions here: I.imgur.com If you're going to build a UI based game you really need to study and focus on the UI more. Usability is the #1 downfall of these types of games.
* ALL the text is bold and not just important text or titles
* All the text is centered within the panels
* Upgrade to level X does not look like a link/button. Replace it with some kind of up arrow that you can click on as well as the text which should be underlined as users associate underlined text with links that navigate (I assume this navigates in your game)
* Your background really irks me because it's black on one side and appears to be an image background on the other side. IT's incredibly unbalanced.
* You've ALREADY established an image association with your resources so why are you using text for your requirements?
* Using copyright images. Those are the minerals from Starcraft.
* Perhaps the Fields should be displayed as a resource at the top like minerals, crystal, or deuterium and not in a badly formatted way specifically on this page. I don't really know what it's used for so I can't comment well here.
Are you guys going to be at GDC 2012? I may miss you at E3 but that's my second change. Maybe you all can get me into those crazy invitation only steam/valve parties. :)
And yet we don't see a PC version of Little Big Planet 2. Way to go Sony. thanks for keeping great games as exclusives so only console gamers can play them. </idealism>
This is incredibly buggy. From the second I started the game I ran into bugs. During the introduction scene, if you click quickly the game spazzes out and I was outside of the room in the dark to the left.
Then, when I finally stood there to watch the entire introduction scene after going outside and going left to the left map the game was stuck with a black screen and a repeating sound as if it was lagging (but not crashed or unresponsive)
THERE CAN ONLY BE ONE.
Wow, that looks really impressive. I can't wait to try it out and see some gameplay videos.
The way those weapons stick into the surfaces just makes me all warm and fuzzy inside.
This game looks so beautiful. Holy crap.
Translation: How am I supposed to install this game? I am trying to use your odd installer but I don't quiet understand it. Do I need another game to get this to work? Can you please make a better readme file?
You should apply both of the translation LERP's to your menu items at the same time. It looks like each item moves up and snaps into rotation. Rotate and move up at the same time. It's just something small I noticed.
Or they could just edit the article and do it correctly instead of forcing people to use a work-around..
This is a great article, but please make the pictures links to larger versions. I can only squint so much... Your levels are beautiful by the way, the organic feel really does come out in them well.
He didn't compare them, he just said if you can play those you should be fine. Hinting at them being greater than or equal to Overgrowth.
Ah, if you wanted to get my attention you probably should have sent me a message. Send me a message again if you're still looking.
Dumb DLC that isn't for the PC to boot.
It looks pretty interesting, though it looks like it follows an MMO formula pretty heavily. Is this a sand box game or a linear adventure?
The game itself was actually pretty fun but the controls were horrible, mainly because it's unintuitive for an RTS. It's not entirely your fault because it's made in flash.
However, some things that really bugged me were that I'd tell my ships to move when I wanted to deselect them. I couldn't right click to tell my ships to perform actions and that's pretty standard in an RTS.
That is a seriously sexy buy button you have there. I love those easy buttons.
Oh god this game is hilarious. The first time I saw that video I kind of burst out laughing.
In the alpha, the mouse feels as though it's software emulated. What I mean by that is instead of grabbing the input from the mouses drivers you seem to be emulating the mouse by taking mouse input and calculating your own values as to where the mouse should be.
It's pretty evident because the mouse input is actually delayed causing the cursor to trail behind where you'e actually moving the mouse and therefore making the input feel laggy and unresponsive.
I noticed it while playing, and because of it I had to slow down my rate of input since my mouse movements were not 1:1 with my mouse because of the delay.
There's a few technical changes that need to be made. You need to have a matrix translated camera, and not redraw using the camera offset which causes it to look blocky and jumpy because the camera offset obviously redraws in 32 pixel increments.
Also, please get rid of the software emulated mouse. It's EXTREMELY obvious and not friendly to users. It's rather annoying to use.
I have to say, that is pretty motivational to not only consumers and fans of Natural Selection, but other developers.
This is a really nice step forward, good job.
This game looks so good, so why is the video of such low quality??
As always, this game is looking very good. Some of those levels look pretty difficult though. They should be really fun. Masochism seems to be an ever popular theme in new indie games such as Super Meat Boy.
Aww yeah, I look forward to trying this out.