I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.

Comment History  (30 - 60 of 981)
NullSoldier
NullSoldier @ RIFT ModDB Contest, 10 copies to win!

I don't agree. I like the fact that ModDB are getting deals like this so they can have pretty much effortless contests and give their users free games.

Good karma0 votes
NullSoldier
NullSoldier @ gShift - 2.5d puzzler released!

Good job, it looks like a pretty interesting indie game. It reminds me of ilomilo.

Good karma+1 vote
NullSoldier
NullSoldier @ Alphatest: Status Report One.

Do you find that in combat there are problems with perception of death? as in lining up your character side ways to hit enemies?

I'm preparing to begin building a multiplayer game using this style of engine but I'm concerned for the problems using 2D sprites in a 3D block world with this perspective creates.

Good karma+1 vote
NullSoldier
NullSoldier @ The FINALLY!!1 Update

I really hope adding custom weapons doesn't become rampant. One of the biggest problems with Synergy and SVEN is that if you want to play the campaigns in coop how they were meant to be played you're experience is muddied with all these custom weapons that were never in the original games. Believe it or not, this is a massive detriment to the experience. The developers might think it's unique and interesting but it just really doesn't fit.

You know what would be interesting? Having a working cooperative campaign. So many elements of the campaign are completely broken. Cinematics generally never work for more than one player if I recall correctly, and some levels are just totally broken such as the level where you're riding in the container in the citadel. If I remember properly you just spawn on the platform and nothing happens. I had to manually use the changelevel command because we were all stuck.

In short, the mod has very poor support for cooperative elements where it was intended to be for a single person. This really needs to be addressed.

Good karma+1 vote
NullSoldier
NullSoldier @ Star Trader - Beta Version Announced

The UI needs a lot of work. It's almost the opposite of user friendly. Although there are a lot larger problems with the interface I've made a few suggestions here: I.imgur.com If you're going to build a UI based game you really need to study and focus on the UI more. Usability is the #1 downfall of these types of games.

Problems:
* ALL the text is bold and not just important text or titles
* All the text is centered within the panels
* Upgrade to level X does not look like a link/button. Replace it with some kind of up arrow that you can click on as well as the text which should be underlined as users associate underlined text with links that navigate (I assume this navigates in your game)
* Your background really irks me because it's black on one side and appears to be an image background on the other side. IT's incredibly unbalanced.
* You've ALREADY established an image association with your resources so why are you using text for your requirements?
* Using copyright images. Those are the minerals from Starcraft.
* Perhaps the Fields should be displayed as a resource at the top like minerals, crystal, or deuterium and not in a badly formatted way specifically on this page. I don't really know what it's used for so I can't comment well here.

Good karma+2 votes
NullSoldier
NullSoldier @ Who wants to meet at E3?

Are you guys going to be at GDC 2012? I may miss you at E3 but that's my second change. Maybe you all can get me into those crazy invitation only steam/valve parties. :)

Good karma+2 votes
NullSoldier
NullSoldier @ Creator Makes Full-fledged FPS in LittleBigPlanet 2

(buried)

And yet we don't see a PC version of Little Big Planet 2. Way to go Sony. thanks for keeping great games as exclusives so only console gamers can play them. </idealism>

Good karma-5 votes
NullSoldier
NullSoldier @ Pon full release!

This is incredibly buggy. From the second I started the game I ran into bugs. During the introduction scene, if you click quickly the game spazzes out and I was outside of the room in the dark to the left.

Then, when I finally stood there to watch the entire introduction scene after going outside and going left to the left map the game was stuck with a black screen and a repeating sound as if it was lagging (but not crashed or unresponsive)

Good karma+1 vote
NullSoldier
NullSoldier @ Pon full release!

THERE CAN ONLY BE ONE.

Good karma+1 vote
NullSoldier
NullSoldier @ Gamieon Announces Hyperspace Pinball!

Wow, that looks really impressive. I can't wait to try it out and see some gameplay videos.

Good karma+2 votes
NullSoldier
NullSoldier @ New Overgrowth a129 video devlog

The way those weapons stick into the surfaces just makes me all warm and fuzzy inside.

Good karma+13 votes
NullSoldier
NullSoldier @ Get to know "So Many Me", feel free to check out our design document

This game looks so beautiful. Holy crap.

Good karma+2 votes
NullSoldier
NullSoldier @ FUEL: REFUELED - Competition!

wat.

Translation: How am I supposed to install this game? I am trying to use your odd installer but I don't quiet understand it. Do I need another game to get this to work? Can you please make a better readme file?

Good karma+1 vote
NullSoldier
NullSoldier @ Hi, we're new and we'll just sit over here.

You should apply both of the translation LERP's to your menu items at the same time. It looks like each item moves up and snaps into rotation. Rotate and move up at the same time. It's just something small I noticed.

Good karma+2 votes
NullSoldier
NullSoldier @ Level Design - VisionaryX style!

Or they could just edit the article and do it correctly instead of forcing people to use a work-around..

Good karma+4 votes
NullSoldier
NullSoldier @ Level Design - VisionaryX style!

This is a great article, but please make the pictures links to larger versions. I can only squint so much... Your levels are beautiful by the way, the organic feel really does come out in them well.

Good karma+4 votes
NullSoldier
NullSoldier @ New Overgrowth a123 video devlog

He didn't compare them, he just said if you can play those you should be fine. Hinting at them being greater than or equal to Overgrowth.

Good karma+3 votes
NullSoldier
NullSoldier @ NullSoldier

Ah, if you wanted to get my attention you probably should have sent me a message. Send me a message again if you're still looking.

Good karma+2 votes
NullSoldier
NullSoldier @ Dead Space 2: Severed DLC lopping off limbs on March 1

Dumb DLC that isn't for the PC to boot.

Good karma+3 votes
NullSoldier
NullSoldier @ Numen: Contest of Heroes now out on Desura

It looks pretty interesting, though it looks like it follows an MMO formula pretty heavily. Is this a sand box game or a linear adventure?

Good karma+2 votes
NullSoldier
NullSoldier @ The Pixel Pirate was released.

The game itself was actually pretty fun but the controls were horrible, mainly because it's unintuitive for an RTS. It's not entirely your fault because it's made in flash.

However, some things that really bugged me were that I'd tell my ships to move when I wanted to deselect them. I couldn't right click to tell my ships to perform actions and that's pretty standard in an RTS.

Good karma+1 vote
NullSoldier
NullSoldier @ Auralux Released on Desura

That is a seriously sexy buy button you have there. I love those easy buttons.

Good karma+1 vote
NullSoldier
NullSoldier @ Smuggle Truck playable demo and level design contest live on the web

Oh god this game is hilarious. The first time I saw that video I kind of burst out laughing.

Good karma+2 votes
NullSoldier
NullSoldier @ Survivors of Ragnarök - Alpha Released

In the alpha, the mouse feels as though it's software emulated. What I mean by that is instead of grabbing the input from the mouses drivers you seem to be emulating the mouse by taking mouse input and calculating your own values as to where the mouse should be.

It's pretty evident because the mouse input is actually delayed causing the cursor to trail behind where you'e actually moving the mouse and therefore making the input feel laggy and unresponsive.

I noticed it while playing, and because of it I had to slow down my rate of input since my mouse movements were not 1:1 with my mouse because of the delay.

Good karma+1 vote
NullSoldier
NullSoldier @ Survivors of Ragnarök - Alpha Released

There's a few technical changes that need to be made. You need to have a matrix translated camera, and not redraw using the camera offset which causes it to look blocky and jumpy because the camera offset obviously redraws in 32 pixel increments.

Also, please get rid of the software emulated mouse. It's EXTREMELY obvious and not friendly to users. It's rather annoying to use.

Good karma+4 votes
NullSoldier
NullSoldier @ Words of wisdom on the return home.

I have to say, that is pretty motivational to not only consumers and fans of Natural Selection, but other developers.

Good karma+6 votes
NullSoldier
NullSoldier @ Embed Unity Games

This is a really nice step forward, good job.

Good karma+1 vote
NullSoldier
NullSoldier @ Means of Escape: Premature Evacuation arrives at IndieDB!

This game looks so good, so why is the video of such low quality??

Good karma+2 votes
NullSoldier
NullSoldier @ Bobbing Level Showcase

As always, this game is looking very good. Some of those levels look pretty difficult though. They should be really fun. Masochism seems to be an ever popular theme in new indie games such as Super Meat Boy.

Good karma+1 vote
NullSoldier
NullSoldier @ Developer commentary & Build 162

Aww yeah, I look forward to trying this out.

Good karma+1 vote
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