I'm a game programmer trying to get into the industry. I'm working on several projects at any given time. I play and review mods all the time because I love to see user made content.
I don't agree. I like the fact that ModDB are getting deals like this so they can have pretty much effortless contests and give their users free games.
Have you never tried to record a video in game on your computer before? ;)
Merry Christmas to all, and to all a good fragging.
Good job, but why did you host it at Fileplanet period? There is a 10 minute que just to download the freaking mod. Are you kidding me? There has GOT to be better mirrors than garbage planet.
Looking forward to playing it when the non-existent 16 people ahead of me in line start their download. **** you file planet you are the worst hosting site on the internet.
This is now ModDB's most anticipated mod next to Black Mesa: Source.
Very impressive, great job.
You guys disapeared for the longest time, but im glad your back. It's looking really good at this point and i'll point out the things that I want to see in the game that I hope you guys haven't forgotten about, some of wish are just my wants and not really specified by you guys but I still think would be awesome feature wise. Of course feature-creep is always a bad thing.
* No map, you have to hold a map out to actually find out where your going.
* All voicechat is only transmitted to those within a certain distance around you while it gets quieter the farther a person is. Only radiomen can communicate between each other long distances (would be awesome... but seems like it would take a bit of tweaking to get functional)
* Emphasize teamwork!
I've still got your mod on watch.
Good job, it looks like a pretty interesting indie game. It reminds me of ilomilo.
Do you find that in combat there are problems with perception of death? as in lining up your character side ways to hit enemies?
I'm preparing to begin building a multiplayer game using this style of engine but I'm concerned for the problems using 2D sprites in a 3D block world with this perspective creates.
I really hope adding custom weapons doesn't become rampant. One of the biggest problems with Synergy and SVEN is that if you want to play the campaigns in coop how they were meant to be played you're experience is muddied with all these custom weapons that were never in the original games. Believe it or not, this is a massive detriment to the experience. The developers might think it's unique and interesting but it just really doesn't fit.
You know what would be interesting? Having a working cooperative campaign. So many elements of the campaign are completely broken. Cinematics generally never work for more than one player if I recall correctly, and some levels are just totally broken such as the level where you're riding in the container in the citadel. If I remember properly you just spawn on the platform and nothing happens. I had to manually use the changelevel command because we were all stuck.
In short, the mod has very poor support for cooperative elements where it was intended to be for a single person. This really needs to be addressed.
The UI needs a lot of work. It's almost the opposite of user friendly. Although there are a lot larger problems with the interface I've made a few suggestions here: I.imgur.com If you're going to build a UI based game you really need to study and focus on the UI more. Usability is the #1 downfall of these types of games.
* ALL the text is bold and not just important text or titles
* All the text is centered within the panels
* Upgrade to level X does not look like a link/button. Replace it with some kind of up arrow that you can click on as well as the text which should be underlined as users associate underlined text with links that navigate (I assume this navigates in your game)
* Your background really irks me because it's black on one side and appears to be an image background on the other side. IT's incredibly unbalanced.
* You've ALREADY established an image association with your resources so why are you using text for your requirements?
* Using copyright images. Those are the minerals from Starcraft.
* Perhaps the Fields should be displayed as a resource at the top like minerals, crystal, or deuterium and not in a badly formatted way specifically on this page. I don't really know what it's used for so I can't comment well here.
Are you guys going to be at GDC 2012? I may miss you at E3 but that's my second change. Maybe you all can get me into those crazy invitation only steam/valve parties. :)
And yet we don't see a PC version of Little Big Planet 2. Way to go Sony. thanks for keeping great games as exclusives so only console gamers can play them. </idealism>
This is incredibly buggy. From the second I started the game I ran into bugs. During the introduction scene, if you click quickly the game spazzes out and I was outside of the room in the dark to the left.
Then, when I finally stood there to watch the entire introduction scene after going outside and going left to the left map the game was stuck with a black screen and a repeating sound as if it was lagging (but not crashed or unresponsive)
THERE CAN ONLY BE ONE.
Wow, that looks really impressive. I can't wait to try it out and see some gameplay videos.
The way those weapons stick into the surfaces just makes me all warm and fuzzy inside.
This game looks so beautiful. Holy crap.
Translation: How am I supposed to install this game? I am trying to use your odd installer but I don't quiet understand it. Do I need another game to get this to work? Can you please make a better readme file?
You should apply both of the translation LERP's to your menu items at the same time. It looks like each item moves up and snaps into rotation. Rotate and move up at the same time. It's just something small I noticed.
Or they could just edit the article and do it correctly instead of forcing people to use a work-around..
This is a great article, but please make the pictures links to larger versions. I can only squint so much... Your levels are beautiful by the way, the organic feel really does come out in them well.
He didn't compare them, he just said if you can play those you should be fine. Hinting at them being greater than or equal to Overgrowth.
Ah, if you wanted to get my attention you probably should have sent me a message. Send me a message again if you're still looking.
Dumb DLC that isn't for the PC to boot.
It looks pretty interesting, though it looks like it follows an MMO formula pretty heavily. Is this a sand box game or a linear adventure?
The game itself was actually pretty fun but the controls were horrible, mainly because it's unintuitive for an RTS. It's not entirely your fault because it's made in flash.
However, some things that really bugged me were that I'd tell my ships to move when I wanted to deselect them. I couldn't right click to tell my ships to perform actions and that's pretty standard in an RTS.
That is a seriously sexy buy button you have there. I love those easy buttons.
Oh god this game is hilarious. The first time I saw that video I kind of burst out laughing.
In the alpha, the mouse feels as though it's software emulated. What I mean by that is instead of grabbing the input from the mouses drivers you seem to be emulating the mouse by taking mouse input and calculating your own values as to where the mouse should be.
It's pretty evident because the mouse input is actually delayed causing the cursor to trail behind where you'e actually moving the mouse and therefore making the input feel laggy and unresponsive.
I noticed it while playing, and because of it I had to slow down my rate of input since my mouse movements were not 1:1 with my mouse because of the delay.
There's a few technical changes that need to be made. You need to have a matrix translated camera, and not redraw using the camera offset which causes it to look blocky and jumpy because the camera offset obviously redraws in 32 pixel increments.
Also, please get rid of the software emulated mouse. It's EXTREMELY obvious and not friendly to users. It's rather annoying to use.
I have to say, that is pretty motivational to not only consumers and fans of Natural Selection, but other developers.
This is a really nice step forward, good job.
This game looks so good, so why is the video of such low quality??
As always, this game is looking very good. Some of those levels look pretty difficult though. They should be really fun. Masochism seems to be an ever popular theme in new indie games such as Super Meat Boy.
Aww yeah, I look forward to trying this out.
It looks good overall, though I hope you realize you need more anti aliasing than you could possibly ever know. :P
Wewt, I thought this died! So glad to see news on it!
Looks good, I've always wanted to build a game that was something like this, I think a persistent world combined with this type of gameplay would really make for some amazing game situations.
Heh I know my friend is entering the contest, good luck to him.
Line battles are the cancer that is killing Battlegrounds 2. Those servers are ruining the game by siphoning off the player base. Also all the admins of those servers are douche bags.
Whale man bones.
Looks awesome, man.
I support this, I'll probably pick it up. It'll just be strange keeping track of games that aren't on steam.
It's just as awesome as the mod.
Oh god, I just read insomniac's article on frame rate. Are they serious? What a ******* ****** company that they would lower their standards because main stream reviews don't talk about frame rates. That's not because people don't care about them but because console gamer's have lower expectations and accept it which was actually explained in the article! I lost all respect for insomniac as a development studio.
The whole "Better frame rates don't sell but graphics do" argument is so ridiculous it makes me naucious because their analysis is totally off. They are however dealing with console gamers and console gamers are inherently stupid so they won't know the difference I guess.
You broskis are doing a great job. This is a really brotacular update.
Burn the Rope is another great one, you should do another write up on that. Actually you can choose if your articles are posted to the front page there is a check box when you write the article about making it public.
Just now, I came to realize theres one thing I would really like to see in this engine. Cheaply rendered Flora. I believe you posted an update about it but I'd like to see it in these examples. Games that use textures for grass are nice, but lets go to the next level? Crysis and Oblivion did it right I only hope that the engine might support this. It could even be a texture effect so it's automatically generated (no mapping required)
Nice update, as always.
Seems like a great opportunity for artists, and I know we have some great ones around here.
You MUST install the XNA 3.1 redistributable as stated on our download page.
Let me ask you a question, do those other Pokemon MMO's have seemless worlds with no loading screens or loading times, remixed high quality music, both open PVP and PVE servers, support for 6v6 player Pokemon battles, custom animations such as jumping over cliffs, and built in voice chat?
You see, I believe those other Pokemon MMO's are nice but they lack polish and features. In fact the main reason I decided to start the project was because of the low quality that every single other Pokemon MMO consists of. Instead of speaking for my game I'll just let it speak for itself when we open the doors to you.
I use the one that doesn't suck, SVN.
It's running in debug mode as well as being recorded. I can easily add 4 cameras without any loss in frames.
I'm really looking forward to this. Good work.
I agree with this poster, turn up the BASS and cut off the end where the announcer ex-hales. Take these suggestions and play around with them.
The best male announcers in games have very bass-oriented deeper breathless voices.
If you mean combat, then no. We need a solid platform to work with before we can start working on the game-specific features. Hopefully soon enough we will though.
Yeah, great tutorials! I just had to add my two cents in because I believe managed code game programming has it's place in the market. (Xbox live arcade for one)
From the land of managed game programming, you should start out by teaching C#. It's easy to pick up, and XNA is extremely easy to use in comparison with SDL and Allegro for new game programmers. I'll make managed game programming popular even if it kills me!
I am installing it now.
I'm so happy to see this coming back. I loved this game, I had so much enjoyment yelling out various absurd revolutionary phrases like, "For the tea!" in crazy British accents.
For king and country!
That's pretty immature of you. Nothing about this is crap. Obviously they are taking design into consideration as to avoid the cookie cutter FPS model. The maps and details are absolutely fantastic and promote the tactical feel. Good job, don't listen to fools.
Shouldn't you be playing Halo P5ych0?
That looks absolutely fantastic!
God Carmack is the ******* god of game creation. This engine, and it's open Sourceness will be the answer to so many developers dreams.
Who the hell needs chuck norris? John Carmack only took one vacation ever and in that one vacation he wrote a mobile game engine. (True ******* story, the guy is a ******* genius) He is the reason you ALL have graphics cards that do what they do. He originally pushed hardware developers to create hardware to hardware accelerate games past the CPU. THANK THIS MAN.
I would give John Carmack a ******* no questions asked.
Looks very nice for an RPGMaker game. Your maps look pretty neat, and your overall polish to take away the feel of a premade RPGMaker game is exremely notable. I suggest everyone give this a try and download it.
I hope everyone votes your karma down. You are so ignorant it's not even funny. Gamers like you are ruining PC gaming. HELLO MODDB is ALL FREE DLC. 95% of DLC is free. DLC That you have to pay for is the minority. ******* fool.
I can't find this blasted thing in this level.
Wait, an INSTALLER for an Unreal Tournament 3 mod? Maybe the developers of other unreal 3 mods can actually learn from your example and stop giving players crappy rar files with obscure instructions.
Woot, I have been waiting for this for so long.
Absolutely amazing idea. I can't wait to try this concept out. I assume your game will be available on steam? ;)
umm Kreedz Climbing is a terrible choice. It's not a single player mod. What? It HAS multiplayer, and Kreedz does not fit the Denotation of a single player mod.
Not only that but I think it's just a terrible choice for the selection.
Amazing, great job. I'll buy it once it's on steam you can be sure of that.
I voted for you in the top 100 because you aren't disappointing me and I don't believe you will. Great work.
I'm not gonna troll i'm only going to post ONE comment. Are you ready? You can learn the entire Far cry 2 map editor in a few simple instructions. I guarantee I'm going to get some flack for this but when will they stop, and I also have the right to voice my negative opinion because this whole heartedly deserves it. You could save 1000 trees this year by not even printing out this book.
1. Learn to press buttons on an interface
2. Learn to understand an image, if the button has a picture of a level ground with raised ground than its most likely going to teraform raise the ground.
4. You've made a map! Profit!
Are they making this for the people that want to make maps that haven't graduated elementary school yet because thats fine. Otherwise, this is getting really out of hand. If you can use the map editor with a controller and you need a map editing guide, theres something wrong.
This is certainly going to be one of the top mods released. The artistic style here is far from any HL2 mod I have ever seen.
Wow, this is a terrible map. Any 4 year old can terraform yet you even fail at that.
* Your terraforming is terribad
* Trees cant live in the sand
* Why are there only a few trees in one spot and no where else?
* Stop trying to make far cry 2 maps
If you give someone a fish, you'll feed them for a day. If you teach them how to fish, you'll feed them for a life time.
Let them learn. Feeding someone the knowledge isn't going to teach them anything but how to use that one tool your telling them how to use. Let them learn to think for themselves. Thats the problem with people today, they want everything to be fed to them. They don't want to have to figure anything out themself. How depressing.
If you need a tutorial for the Farcry 2 map editor, perhaps you should learn how to use a computer first. :P I'm being biased but seriously, why do people need a tutorial to learn this editor? I guess this is childs play, so I guess this tutorial is for children. Thats the whole reason they created the map editor right? For small children?
Yep, certainly a good selection.
High number of game releases? The only game that got released really that anyone cared about in gaming was Left 4 Dead. I would love to play that Stargate mod but Battlefield 2 isn't on steam and I don't buy games that aren't on steam. There just not worth it.
Call of Duty 4.1 anyone? CoD has never really been a MOD heavy game and I doubt anyone's really going to start now. It doesn't seem like CoD's engine is very flexible. Of course, I've never used it so I'm not one to say.
Agreed. That does look freakin awesome.
I'm glad this mod won't suffer from the same Crysis suit other mods will. I hate those crysis upgrades when people use them in every single mod instead of giving us a normal FPS.
Are you gonna put Iron Grip: Warlord on steam?
You ARE, RIGHT?
Your doing a great job, don't quit now.
Why wouldn't they? As another commentor said, it's just as easy to implement updates among other things. Were talking about Valve not EA. A company who has openly supported indie gaming many times, (especially with the release of steamworks). They will most likely do this in the future for non-valve made game mods.
Crap I didn't get to participate. I have the ZMonsters team but how much does ModDB support indie games that aren't mod?
God I hope all the bugs are fixed, including all the inventory bugs where you can pick up infinite items, and being able to light up entire rooms by forcing the flash light decal to stay creating duplicates.
I like what you did there.
It'll probably be very similar to the "Play Dead" feature of Unreal 3. Though I still question why there would even be a play dead feature in Unreal 3...
Yeah, I had no idea this mod was in development. I'll be "watching" you!
This should be interesting. I'll follow your project. Good work so far.
You guys are doing great work and I don't think people are as excited or hyped as they should be. :)
I think... "Developers developers developers developers"! should have been.. "Community community community community!"
Thats good to hear. ;)
* The Map - The overall interface needs control work. I the RPG-style but using it in general needs a bit of ease-of-use work done. The map was a huge thing. Having a real-time map is very important to an RPG. Finding my way around town was very unorthodox and even looking at the map gave me a headache since it didn't even resemble the town. I was hoping it would tell me where on the map I was currently but it was just a static picture.
* Doors, entering buildings - Perhaps a more simpler way to go through doors? While at the gate, I couldn't figure out how to get through the door to go outside of the town to talk to the quest NPC. Nothing that Should work such as F, or space bar worked unless it was unreactive. I think it would be easier if there was a much simpler and more reactive-feedback way of going through doors such as placing your cross hair over the door and having the name of the area that door goes to at the top of your screen in a little temporary transparent window or something.
I hope you can use my feedback, good luck.
I'm going to make a big post here with alot of things to critique. There just my suggestions for what needs to be worked reviewed.
** General Gameplay **
* Running speed - I know you commented on some posts before saying that it was default Hl2 speed but I'd like to reiterate their concerns that the running speed is too much.
* Character turning, moving animations - I think one of the main things that needs to be worked on is the character animations and moving. Perhaps you don't have an animator? Thats very understandable. If you had blended movement animations as well as proper turning and backing up animations it would boost the games control feel significantly.
** User Interface and Controls **
* Dialogs, Notes - I like the RPGish interface but some things need some work. What I mean by that is the note that you first read as well as most dialogs should be easier to use. One of the most unfriendly interface elements were having to press space bar to close a dialog or note. Easy way to handle it is to add a link label at the bottom to close it or even let the user click on the note and or dialog itself to close it.
Awesome screenshots. Looking forward to the day this is released. The dystopia servers are gonna be packed.
I'm not exactly sure what to say about the mod itself. It seems like... madness. Madness you say?
Mmm, too bad the penny arcaders are mostly console gamers so they probably won't appreciate your work. "Half-life 2 mod? isn't that illegal to hack games? *goes back to playing halo*"
I have to agree, I hope they get a team of people to translate it or at the lea-st a few good writers. As a fan of Myst and Riven, the game itself looks amazing in all aspects. Keep on workin!
Thirdperson = inaccuracy. It's not for single player but not for real competition though I guess it doesn't matter since the PS3 version isnt fast and competative anyway.
Console gamers seem to really dig the third person thing. Logically I guess they have to compensate for lack of ability to aim. I'd have to say it would like really nice though as you can see the environment in a whole new way!