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Well, unfortunatelly this one looks dead :( There's been no traffic on the forum either, since July.
Official page down, no update for half a year...Looks dead. Am I right, anyone?
Are you working with StarWraith 3D Games? Some of the ships look as if they were made of the modules available in Evochron Mercenary.
Gameplay footage, at last! And it looks fantastic. My hopes are high for this one. Actually higher than for the upcoming new Enemy Unknown. Keep up the good work and don't let as wait for it too long...please.
Ohh! I honestly didn't expect an answer. Good to hear. We would appreciate some updates though. It's hard to keep people interested, when there is absolutely no info on the game for almost a year.
Are you sure? Looks as dead as Elvis...
I see. That should make it interesting. I wonder if you thought about chaining some quest together to form randomly generated small campains?
Hmmm. This inspired another set of questions. Will there be a story in the game? How will you go about quests in a game world that big? Will there be reasons to go to those far away places other than sheer exploration and monster hunting?
Uffff...You got me scared there :). Thanks for the explanation.
Great to hear about the progress. One thing, though. What do you mean when saying "you'll be able to tell your friends about it and they'll be able to go and explore the exact same catacomb that you did"? Is Malevolence going to be an MMO??!!
Tried it; looks good, but there is one serious problem: camera rotation is limited to 360 degrees, meaning that if your rotate in one direction 360 degrees you can't go any further in that direction. You have to go the other way round to change your camera orientation. The Tron feel is there though :)
Gr8 news. Is it multiplayer only or is there a single player campaign too?
Now, this is nice. I want to play...
I more or less know how it works, but I'm not sure about one thing. You stated yourself that the world that is being generated "on the fly" will "remain" there and the player will be able to return to that same spot. My understanding is that, for this to be possible, every time a portion of the world is generated around the player, the information about the result of this process will have to be stored somewhere. And this data will then be used to recreate the environment when the player returns to the same exact spot. And this is the kind of data I was writing about, that will grow and grow. Tell me, if I'm horribly wrong here. Just don't punish ;)
Nice to see the surface again. I'm just wondering though. It's the 2nd time I've read in one of your posts, that the game world is going to be INFINITE. If that really is the plan, than all that information will have to be stored somehow. Aren't you afraid, that the size of the file/files is going to grow beyond control, after some time? Besides, an RPG world that never ends...I know...on paper it sounds like a great idea. But for me at least, an infinite world is not very believable. It lacks a frame of reference, both literally and memetaphorically. I would definitely like to know, that if I travel in one direction long enough, I will eventually end-up in the place I started from. Mind you, I'm just throwing ideas at you...not critisizing at all, because creating na infinite world is a excellent idea from some perspectives and a grat feat. But wouldn't you prefer to make the world extremely big instead, like a "small planet" big?
Great job so far. Not sure if you'll agree, but I believe it would be great, if the final version had really dark night and dungeons, so that using a torch or a magical source of light was a necessity, not just a fancy feature. I remember that when I played Elder Scrolls, one of the first mods I always installed was dark nights. Oh and I'm an Elder Scrolls fan and I'm not gonna turn on you Mr_Cyberpunk :D. I don't believe myself to be an ignorant either...
The problem with old-school RPGs is that they're old-school RPGs. Lots of developers did them a long time ago and some were very successful. I'm not sure however, that the exact same formula will work today. A relatively small group of gamers will definitely love you for such an RPG, and if that is what you're aiming for you'll do well. If, however, you want to make a name for yourself with this game, you'll probably need to introduce some modifications that alter the gameplay experience and make the end product fresher. Animated weapons could be one of those innovative touches. In the end, it all depends on what your goals are...
Voted even before it was possible. Anything to support developers that want to give us RPGs, instead of platformers disguised as RPGs (yes, I'm alluding to Mass Defect 3)
And this is where I lose interest. Good luck...
Can we assume this one is now dead?
Is it dead?