Comment History  (60 - 90 of 635)
nopushbutton Oct 22 2011, 11:03pm says:

Looks cool from the side, but I agree with piedoom that it needs more in the way of the third dimension

+3 votes     article: Weekly Update #10: New assault rifle renders, progress, and team restructuring!
nopushbutton Oct 18 2011, 7:18pm says:

Wait, so will we get to swab stuff to death with enormous, filthy Q-Tips?

+3 votes     media: Keypad
nopushbutton Oct 14 2011, 7:59pm says:

I think the left one fits most with the rest of the armor.

+1 vote     media: Soldier tier 3
nopushbutton Oct 12 2011, 3:57pm says:

Looks nice
Does it really have the little lcd screen thing on both sides, or is one of the views flipped?

+3 votes     media: Rocket Launcher
nopushbutton Oct 12 2011, 3:54pm says:

triple nice

+1 vote     media: Baow baow baow baow
nopushbutton Oct 12 2011, 4:14am replied:

I dunno, it's not like it's firing a really powerful cartridge, or is disproportionately light in comparison to the cartridge fired. It looks about right to me.

+1 vote     media: Cry of Fear - Weapon Animations
nopushbutton Oct 5 2011, 6:29pm says:

Is there a way to turn off bloom without turning off specular maps and other DX9 effects?

+1 vote     mod: 2027
nopushbutton Oct 4 2011, 2:31am says:

Nice, daytime Deus Ex!

+3 votes     media: Moscow
nopushbutton Sep 29 2011, 9:01pm says:

What does Mudbox do, anyway?

+1 vote     media: So, I finally decided to learn MudBox...
nopushbutton Sep 27 2011, 8:21pm says:

The Dukester Takes His Rightful Place Amongst the Animes

+2 votes     media: College of Magazine Covers for In-Game
nopushbutton Sep 27 2011, 8:19pm says:

Very nice sketch

+1 vote     media: Starcraft FPS Update. Major.
nopushbutton Sep 27 2011, 8:19pm says:

I don't know what you guys are on about, it looks exactly like the picture!

+2 votes     media: Starcraft FPS Update. Major.
nopushbutton Sep 27 2011, 8:18pm says:

holy ****, I need to have a mask of this guy's face

+3 votes     media: Starcraft FPS Update. Major.
nopushbutton Sep 27 2011, 8:16pm says:

Looks really nice

Also, it's really great that Cry of Fear is still going along at a good pace, since, when devs get hired by game companies, they often kind of leave their mods to atrophy

+1 vote     media: Sickness
nopushbutton Sep 27 2011, 7:59pm says:

he looks a lot less messed up than the original hookman; this guy looks like he just got back from a barbeque or something

still looks really good though

+1 vote     media: This is for you, hookman fans!!
nopushbutton Sep 25 2011, 4:41pm says:

Wow. Now I'm really, really looking forward to this mod.

+1 vote     media: Some things
nopushbutton Sep 19 2011, 5:44pm says:

I don't think I would want to work in this lab!

Nice job

+5 votes     media: labx
nopushbutton Sep 18 2011, 5:28pm says:

№ 2 looks the most balanced.

+2 votes     article: Weekly Update #5: Team Update, and New Assault Rifle Concepts
nopushbutton Sep 18 2011, 5:27pm says:

I think this guy is going to need some Toilet Paper after this

+2 votes     media: Plane explosion
nopushbutton Sep 17 2011, 7:07am says:

Aw. Too bad.
Pretty selfless of you to release all of your work like this, though.

+4 votes     download: Sabotage - Released As Is.
nopushbutton Sep 15 2011, 10:24pm says:

nice work duders

+1 vote     media: test_locations
nopushbutton Sep 14 2011, 3:24am says:

Did you guys get a go-ahead from GSC Game World?

+1 vote     mod: STALKER: The Road to Pripyat
nopushbutton Sep 14 2011, 3:20am says:

Cool, a mod that uses a Latin title without groanworthy bad grammar!
I like mods with dream sequences, and I also like dynamic stories. I wish for the best for your mod!

+2 votes     mod: Fabulae Occupationis
nopushbutton Sep 13 2011, 9:57pm says:

this game

has better graphics than quake 2

-2 votes     media: OverDose ViDoc - Cascaded Shadow Mapping
nopushbutton Sep 11 2011, 3:35am says:

XCIX looks great ingame, the picture really doesn't do it justice!

+2 votes     media: XCIX
nopushbutton Sep 11 2011, 3:33am says:

I found these things to be hard to read, because of the small area that a large amount of text is squeezed into, combined with the low color contrast between the text and its background. Having larger, scrollable text might help.

+1 vote     media: Data Pad
nopushbutton Aug 21 2011, 6:54pm says:

Cool idea, but I hope it's executed well. As far as I can tell, the pathfinding for Source NPCs is pretty good, so hopefully it won't bug out too much. Does this still apply if there is a wall between you and the NPC but it can still see you, or is this prevented somehow? Further, will monsters be able to easily move physics objects out of their way?

Still, to me, it seems like this might be less prone to ruin the game in the event of bugs if you had the blades do only a small amount of damage but also make the NPC invulnerable while it can't reach the player.

I did think it was funny that you could just jump on monsters' heads in AOM:DC, especially because, what with the way their heads move, you'd think the player's feet would get absolutely shredded!

+2 votes     article: Trying to avoid enemies...?
nopushbutton Aug 18 2011, 5:51pm says:

Wow, I think that the eyes are the best I've seen on any houndeye model, and that's important for a houndeye.

+2 votes     media: Houndeye
nopushbutton Aug 16 2011, 4:05pm replied:

Oops, I must have missed that.

+1 vote     mod: Resistance & Liberation
nopushbutton Aug 16 2011, 5:47am says:

Just tried out 1.6.

It's a lot of fun, and though there are occasional crashes which are to be expected with a beta, the load times are not bad, which is pretty rare for a Source game. I like the minimal hud, and there's a lot of tension created in the gameplay without it becoming too slow-paced.
However, I did notice that while I was using the officer classes which use SMGs, it seemed far easier to get kills; a large part of it was because of the close-quarters advantage of the SMG and the pistol over everything else. Perhaps you've already considered this, but I think that a sidearm for the rifle classes would remedy the problem. But I suppose that the maps have a good balance of big spaces and tight spaces, so maybe it's not needed.

+1 vote     mod: Resistance & Liberation
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