It looks like it could plow through absolutely everything.
I really like the ideas behind this mod.
JC: A Baum!
(I am so, so sorry; I had to)
Nice trees though!
yes... this soldier model is nice... now to jigglebone each individual box
"hey, are those Battlefield 3 gloves?"
"One of the topics in the International Peace Treaty...is to banish all automatic man-carried weapons from the battlefields of the future."
I can see that our dear protagonist is not in favor of said banishment
Loving the Jolly Rogers, nice touch
Looks cool from the side, but I agree with piedoom that it needs more in the way of the third dimension
Nice, daytime Deus Ex!
has better graphics than quake 2
EVERYTHING IS BAKWARD NOW, LIKE OUT HERE IS THE TRUE WORL AND IN HERE IS THE DREAM
this is ridiculously nice
Gordon Freeman is an animal?
Nice! What happens when it's blocked, though?
Also, that's a hella creaky garage door :P
is he staring directly at a fluorescent light or something? what's with the reflection?
nice model though
Wow, it would take one hell of a stomachache to necessitate THAT much Pepto-Bismol!
well for one you should add a rear sight, otherwise the forward sight wouldn't work
damn someone had a roast beef party in the desert and it's a shame they couldn't eat it all but hey at least they had tinfoil enough to wrap it all up now you can find this tinfoiled treasure and eat your heart out eat to your heart's content you earned it you found a real treat now treat yourself it's a real beef a real situation but with an iron appetite and a stomach to match you just might survive might make it through this forgotten feast alive and live to tell your grandkids...
tl;dr: this looks like tinfoil not rock dude
(this is not a bad thing)
I think the rain splash particle mainly just needs to animate faster; right now it looks like viscous goo
I was about to say that it's very nice but it looks like it's about to fall apart, then I read the description and found that "about to fall apart" is exactly what it's supposed to look like.
This gun's model looks nice, but the skin for it is a bit of an eyesore for something that big on the screen and obscures the shape of the model a bit
The images are linked incorrectly. It should be
looks pretty snazzy so far.
no... chuck norris only needs 1 hit point to beat the game
Nice and creepy
Whoa. Never thought I'd say that about a mod based on Chex...
it looks to me like he's shielding his face so he doesn't get sparks in his eyes
also this is awesome
yeah, this one is better; if just the trees are green, there's too much contrast
Looks robot-like. Very nice, though!
looks cool but the forward curving grip looks just uncomfortable
erm, why're the HUD readouts all pixelated, though?
I just want to go out there... and have a picnic, or something.
Videogames as Art
Cool! Will there be any face slapping fights in this game? But if not it's okay too!
so are the three different missiles just different concepts, or are there going to be three types ingame?
Nice, it even has an appropriate decal!
I hope you guys will have some good sounds as well, to make this thing into proper walking nightmare fuel :)
hugging with that noggin is going to be a challenge for sure :D
is Sweden really this scary D:
however I think you should make a new impact decal; it doesn't really make sense for a blunt weapon to make a hole like that
nice, real old school! :D
whos this guy >:D
cool, but I can't really see them :(
just a man...
just a man with casseroles to kill and funny buttons to push...
those ballas don't stand a chance
granm tebt auto: under water guyes
Much better, easier on the eyes.
sorry but there is no cars in this game--you're thinking of "Will Wright's 'Spore'"
Mods by a long shot, because I'm a cheap bastard and proud of it! :D
no guys he made it himself and it's actually in his mod and not just a screenshot from garrysmod! the title says so, so it must be true!!!
Haha, I guess Tyranids possess the advanced ability of "squinting really hard"
ocrap it's a freak gorilla accident waiting to happen! :O
cool THERES IS SOMOKE!!!!!
wow the future is mysterious!!!!
Whoa! Will you be able to kill cars with fire-trees?
Is that bloom?
How do you light them when you have both hands full of bottles?
Ohnoes! Looks like he needs a fireman zombie to help him!
OH CRAP IT'S DA ZERGS!
haha what the heck! floating ":D"
Hehe, awesome name, "Maximum Space!"
Grace Jones! :D
So... How does one witch, exactly?
Is that a black and white picture, or is the skin black and white?
Looking real good!
Wait, so will we get to swab stuff to death with enormous, filthy Q-Tips?
I think the left one fits most with the rest of the armor.
Does it really have the little lcd screen thing on both sides, or is one of the views flipped?
I dunno, it's not like it's firing a really powerful cartridge, or is disproportionately light in comparison to the cartridge fired. It looks about right to me.
Is there a way to turn off bloom without turning off specular maps and other DX9 effects?
What does Mudbox do, anyway?
The Dukester Takes His Rightful Place Amongst the Animes
Very nice sketch
I don't know what you guys are on about, it looks exactly like the picture!
holy ****, I need to have a mask of this guy's face
Looks really nice
Also, it's really great that Cry of Fear is still going along at a good pace, since, when devs get hired by game companies, they often kind of leave their mods to atrophy
he looks a lot less messed up than the original hookman; this guy looks like he just got back from a barbeque or something
still looks really good though
Wow. Now I'm really, really looking forward to this mod.
I don't think I would want to work in this lab!
№ 2 looks the most balanced.
I think this guy is going to need some Toilet Paper after this
Aw. Too bad.
Pretty selfless of you to release all of your work like this, though.
nice work duders
Did you guys get a go-ahead from GSC Game World?
Cool, a mod that uses a Latin title without groanworthy bad grammar!
I like mods with dream sequences, and I also like dynamic stories. I wish for the best for your mod!
XCIX looks great ingame, the picture really doesn't do it justice!
I found these things to be hard to read, because of the small area that a large amount of text is squeezed into, combined with the low color contrast between the text and its background. Having larger, scrollable text might help.
Cool idea, but I hope it's executed well. As far as I can tell, the pathfinding for Source NPCs is pretty good, so hopefully it won't bug out too much. Does this still apply if there is a wall between you and the NPC but it can still see you, or is this prevented somehow? Further, will monsters be able to easily move physics objects out of their way?
Still, to me, it seems like this might be less prone to ruin the game in the event of bugs if you had the blades do only a small amount of damage but also make the NPC invulnerable while it can't reach the player.
I did think it was funny that you could just jump on monsters' heads in AOM:DC, especially because, what with the way their heads move, you'd think the player's feet would get absolutely shredded!
Wow, I think that the eyes are the best I've seen on any houndeye model, and that's important for a houndeye.
Oops, I must have missed that.
Just tried out 1.6.
It's a lot of fun, and though there are occasional crashes which are to be expected with a beta, the load times are not bad, which is pretty rare for a Source game. I like the minimal hud, and there's a lot of tension created in the gameplay without it becoming too slow-paced.
However, I did notice that while I was using the officer classes which use SMGs, it seemed far easier to get kills; a large part of it was because of the close-quarters advantage of the SMG and the pistol over everything else. Perhaps you've already considered this, but I think that a sidearm for the rifle classes would remedy the problem. But I suppose that the maps have a good balance of big spaces and tight spaces, so maybe it's not needed.