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are you sure that you'r not just tweaking the engine before release? this is AMAZING!
yeah sorry, i read a bit ahead, but still, why dont you call them metal storage cruiser, energy storage cruiser instead then?
"- Removed Flagship, Battle Flagship, Metal Supply Cruiser, Energy Supply Cruiser, Transport Cruiser, and Battlecruiser from qualifying as "builders." (Will no longer be selected with Idle Builder hotkey.)" energy supply and metal supply cruisers?
so stranded 2 in runescape format?
nice, nice, is it concievable that you could have knights randomize between swords and hammers?
i personally think the one on the left would work well as an angel that doesnt get seen very much, or used much, but the middle one would be the best for constant confrontation, however if these are bosses...i cant pick
what is the safety guarentee of that?
does outterra have a way of simulating stress on the components of vehicles? if so, it should be demonstrated, preferably underwater, to make the effects easier to see
always happy to increase the workload. also, what about a building that when you click on it, theres a button called "viewer" where if you click on it, a gui box showing the interior of the building opens up, and you could say, research things, like say, nuke/ anti nuke, power generation improvments for better generators etc. another cool thing to see would be the possibility for airplanes to have a button called "airdrop" where if the action is activated, it drops whatever its carrying and goes to the next specified waypoint.
another cool idea would be to be able to let aircraft transports carry water vehicles, as then you would be able to launch mass water combat, or retrieve things quickly, i know this seems a bit unrequired, but it would be cool, as if you think of water as land 2, and ground was land 1, and underwater was actually just underground, then it may seem redundant at first, but both types of land are equal, and should be treated as such, if you could script that in, it would be nice.
no i mean like, you build a carter type unit, and it automatically moves the resources, when available, so if your draining energy with an extremely energy consuming weapon, you wouldnt ship any energy to the site. i didnt mean micro managment... and also, what about that unit that starts weak, but morphs to a more powerful unit? and what about ships that have shielding? seriously, like shields that say, deflect everything, but cost such huge ammounts of power that you would be more limited by economy than anything else, also, whatever happened to linkable mobile shield mechs? that would be nice to see, another thing would be a siesmograph detecter that detects metal extractors, or an energy sensitive scanner that detects high energy output devices, or shields. those would have to be the entire map to make them anymore efficiant than the radar. another idea would be a unit that can generate large ammounts of power but less than a fusion reactor, but is mobile so you wouldnt really need to worry about relocation. another possible idea is a possible requirement for mechs, like an example of that would be an item that isnt generated normally, but can be gained, but offers up a majorly efficiancy increase in mechs. another cool feature to see would be a type of repair station that basically the units walk into, and are repaired with green glows of light. another cool feature would be if constructors could for a price, upgrade the health of a unit (or just give exp to simulate the effect) however it offered say, 200 health for 50 metal and 50 energy for those who want to make a spam unit so powerful, that the enemies wouldnt expect that and go after the weaker, experimental biobot that would normally be more of a threat even though the small unit has been upgraded so much that it has more health. i dunno you tell me if its possible
first of all, a resurrection tank is hardly an adequate stunner, and secondly, by materials i meant moving them from storage, to build sites, but i suppose requiring to move resources stored in collecters to storage could help, like say either a carter type vehicle/mech, or tubes. and also, what about a form of unit that can morph, multiple times, from something that has about 50 health, and a weapon that deals 25 damage per second, to something that has 1000 health, 500 damage per second, shielding, (equivilent to 1500 health) stunning, field engineering etc. but there could be a ton of levels to make it more like a second commander, but each level (morph) would take say, 300 seconds, 1000 metal, and 1000 energy. another idea, is howabout a type of weapon (extremely powerful) that requires capacitors, which are made in a factory, and automatically distributed by teleporters (built in preferably) and each capacitor could cost say, 250 metal and 750 energy, and it would let the weapon fire a super powerful shot, but the shot costs alot of resources, however has a large radious, emp for double the actual explosion, the explosion could deal huge damage, but is incapable of damaging air or sea vehicles, unless landed or on the surface.
it will remain indev until beta release, so if you want to test that and still have the pre purchase bonus, i reccomend getting it now
the first song at the very start sounded almost like working on a railroad
i have another question for you, ever considered modifying the spring engine slightly for this mod? if you did you could probobly make working tunnels, and what about making it required for you to actually move materials around, instead of simply having them generated and not requiring any form of transportation. another idea would be to make some sort of unit that does something, like set of a firework, throw a rock, or project a hologram of "rick roll" to distract the enemy, with the comparison of stunning them, and killing them
in the upper left corner, do i see a bot that looks like a zues?
acutally, i have an idea for the whole japan conquering the world thing, maybe japan didnt initiate the war, maybe they had a meteor hit them, with a very rare and valuable, maluable, toughened material, and the rest of the world's militar wants it, but due to japan's, sheer numbers and the assistance of that metal, they are able to fight back, and the rest of the world tells civilians the childish thing with the big eyes, wobly lip, "he started it" type thing. eh? that or a kid from japan living in canada, stole a piece of candy from a canadian, which then the canadian told his dad, then the dad beat up the japaneze kid's dad, then a canadian and japaneze cop pulled up, then seeing what happened they beat eachother up, then the military came in, and declared war on the japaneze and requested assistance from the rest of the world. sounds real eh? i like the last one because it actually involves canada...
if you ever need of-the-wall ideas, you know who to ask, also, whatabout a possibility of an armour system where you could say morph a building that your only aloud one of (morphed or otherwise) and you get 1 tech from morphing it, like say unlocking a super mega unit that is uber, but super slow, and you only get 1 or something like that, also when your done this, and if you get a litte more experiance in scripting (no offence intended) perhaps you could design your own engine for this? or perhaps at the very least a map, or something special about this leading to something important (something like planetwars perhaps?) where there are say, there are X official maps, and on a server somebody records all the battles, and one battle per map, and the faction winner gets that map, and on a planet viewer screen it shows territory relitive to the maps won and lost by either faction. also what about a third faction that has say, 8 units (not including buildings) and the units are generizing but not good at the things that they do, but are all capable of cloaking, stealthing, and say, attaching a fiberobtic cord to an enemies radar buildings, so you can control their radar, look at it from your screen, and even send them ghost units, that until their real units take a look, or come into visual contanct with a real building, which makes them disapear. or say sapping the enemies economy buildings so that they get a small ammount of that export that the building makes, or taking control of a vital turret, just before an attack, or stuff like that. technologically advanced special op pirates basically.
i have a simple question for you, have you seen the incomplete mod THIS KRE? it has a mothership, and that mothership can actually produce air units while in the air "hint hint" also, i have another solution to air production, perhaps there could be say, a teleporter pad, and if you select a unit and right click on the pad, the pad morphs to accept that kind of unit in the buffer, now you could set another teleporter pad to take that unit to it, or teleporter ships that have the same function, that simply take units from the buffer and launch them (or let them drop like a stone depending on if they fly or not)so that you could that way unleash an untold ammount of havoc in under a minute, but to make that fair maybe you could make it so that there is limited buffer storage, and you could build buildings to increase it?
about that ressurection tank, why dont you make a morph button for a t1 version that takes about 10 minutes alot of metal, alot of energy, to make it balanced, or you could possibly make it shut down at different times due to a problem with the emp weapon to make it fair? or perhaps make it so that the thing has next to no health, and is incapable of targeting air or water enemies? all of those are possible ways to fix that
you mentioned airfields quite a bit, will there be seaplanes, underwater plane refuel stations and flying fortress refueling ships? just curious, and also, i hope that you are done this mod soon, and also if you take the e out of ure and extend it...it might work for a joke playable version where the stuff has slightly different names and attacks designed with comedy in mind, hm? i dont know, maybe after your dont this mod
so as far as i read, nobody asked about making a road/tunnel INTO the mountains? is that possible? also, i just realized this but, will this engine have automatic servers built-in for mods, or will modders have to set it all up themselves?
you have roads now eh? well, i mean thats great and all, but the whole "walking on air camera" thing could use some work, we will all have GREAT planets, comets etc; and we will have a horrible physics engine. ask yourself if it is REALLY worth the tradoff [sarcasm] (joking)
...if youve got less time then why dont you tell someone else to type this for you so you can make the most of your time on working on this? just kidding but anyway, quick question, will there be any mechanichs with weaponry? and also now that i think about it, will planes have a fuel limit? and still yet again, will there be russian zombies? (nazi zombies). honestly instead of chickens add in nazi zombies since this is after based on earth right?
personally, unless you are going to make 2 versions of this, just use the upper image as, it will be slightly easier, and although someone might possibly use a microscope on all the differences on the stuff for quality testing, but its unlikely, so just go with the upper one. besides, angles hurt my brain XD
100 units sanada? are you sure thats a good idea, especially as once this is a finished project and new people find the spring engine, they may just sortof be a little i dunno, confused possibly? sorry for the attitude but, trust me you should at least in the pre game options be able to choose, begginer, intermediate , or battle hardy (i just used those phrases as examples) and based on which level you choose there will be more or less units. this is just a crude thought but when it really comes down to it, your going to not want to play a game with 100 units if its your first time on the spring engine, after all its pretty complex as it is. and, im just of course curious but, could you post any form of picture on how the cruiser plant or whatever it is that you use to build cruiser, of what it looks like as, we have no way of knowing what it looks like for the nkg. and uh, will there or will there not be land-reconstruction to make the map easier to place buildings on? just wondering
not to sound like a reporter or anything like that but i have a few questions for you, i'd like it and im sure many people here would like it if you answered. I'm curious to know as to some of the custom features, such as game specific buttons, or rotatable buildings? also, will you have any aerial buildings? i know that aerial buildings arn't present in most spring mods (the reason i say most is because i havn't actually tried ALL the versions of each mod there is) and although it would be nice to have either A) a building that fly's and can do something important or B) an airplane that is capable of producing units from inside of it without building them on the ground. also, will there be any form of super weapons, such as nukes, planetary chisels, meteor controlers, etc. will there be any cheap, fast, glass cannon spam units? or will the only assault units be iron clad warmongers? will there be any all terain spiders or kbots? and one final question, will you have any form of aerial transport? I, and the community would appreciate it if you answered these questions in your free time that your not working on CT
eh, im not sure if its just me or not but, i can't seem to rotate buildings or walls or anything, what key combo is it to rotate stuff like walls, factories etc.?
robes...the best idea since underwear
....are tower the new walls? XD
eh not to try to attempt to make this a copy of homeworld 2 but will there be a singleplayer mode/skirmish where you will be in an rts view? and will you be bale to simply extract resources to sell to empires for them to build more ships to make more war to kill eachother of more? lol