I am a young game designer. My overall goal is to make people happy with what I create, many are in the industry for money, but I strive to become one of the best in the business for my own purposes. I want people to think critically about games, and what goes into it. I believe if we can we will all make better quality games for all people to enjoy, and with our input we can make the world around us a better place.

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0 comments by Noah_W on Sep 27th, 2014

The hardest part of making games for me is getting started on a new project. It will take me months of feeling out to get something that speaks to me. People create because there is something in them that they want communicated to the world. For me this is very true. I work in Unity and what I have learned that has helped me out is that the Asset stores is a great tool for the feeling out process. It will save you a lot of time for prototyping. The bad thing about the asset store is that I get addicted to online purchasing. My mentality will be; "oh, if I get this it will solve this problem I have..." and then it doesn't sometimes. Which is a hard pill to swallow. I have always wanted to work with grid movements, but had no idea on where to start to make a character controller like that. That is where the asset store has helped in the regard. There is a thing I want to do but don't know how to program or structure for and then the asset store is a learning process more than a I bought this thing because I can't make a game by myself, which is a philosophy a lot seem to put on themselves. I used to think I wasn't a game developer because I used assets from the store to help make a game. I will say this you are a game developer. You make games you are a game developer. Labels are just labels. Take yourself and your craft seriously. It took me a long while to do that. It was hard for me, but I am still in high school and have already accomplished a lot. So my next work is inspired by my love for the Pokemon games. I love puzzle games and I love Pokemon. So when the hidden move strength was used for puzzles mainly from this scene:
 It inspired me to make a game based on this physics based push system. Here are some more screens that show what the style of puzzles the game has ;

 So now looking at these types of puzzles using strength we can look at my build. So for my build it is a more of a linear progression rather than world exploration with the mechanic. Which for this type of puzzle I think is a good model. Looking at other types of puzzles on the Mobile space this model seems to work and people seem to enjoy it a lot. So I think having this type of easy to control puzzle will make it easy for people to enjoy the game, get into it, and have fun.

Here is a screen of the first level. NOTE - art is subject to change!

Also my latest game Super Hipster Lumberjack, a really difficult platformer has been released on Desura and Itch.io! Get it here;

Ace-trainer-n.itch.io
Desura.com

Thanks for looking at the update. Let me know what you think of this project in the comments. Don't forget to follow me on IndieDB for all new updates. I have started a twitter as well, so you can contact me easier on there. I like it and feel free to follow me: https://twitter.com/indypunkN || @indypunkN

Thank you so much for reading! It means the world to me!

~ N

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Post comment Comments  (0 - 10 of 14)
SmartCat
SmartCat Jul 24 2014, 2:11pm says:

Hey! Thanks for watching our game How Smart is Cat? We hope you'll like the final release :3

+2 votes     reply to comment
KayfishandChips
KayfishandChips Jul 8 2014, 6:56pm says:

Thanks for checking out Outlands if you have any questions don't hesitate to ask :)

+2 votes     reply to comment
Zanza1000
Zanza1000 Feb 17 2014, 3:10pm says:

thanks for watching crusade :D

+2 votes     reply to comment
Mikjaash
Mikjaash Aug 3 2013, 2:37am says:

Thank you very much for watching City-Z!

+3 votes     reply to comment
White_Silver
White_Silver Jul 6 2013, 7:57am says:

how do you create games like Abstract Conspiracy? what of kind program do you use for this?

+2 votes     reply to comment
Noah_W
Noah_W Jul 6 2013, 7:29pm replied:

I use the unity engine, and it is a very easy to use game engine, and has a lot of power best off it is free, and you can check it out here Unity3d.com

+2 votes     reply to comment
White_Silver
White_Silver Jul 7 2013, 7:29am replied:

Now i can create my own game's! Greetz!

+3 votes     reply to comment
Noah_W
Noah_W Jul 7 2013, 11:46pm replied:

I hope you have fun

+2 votes     reply to comment
EtuBerte
EtuBerte Feb 14 2013, 2:06pm says:

Happy Valentine's Day

+3 votes     reply to comment
Noah_W
Noah_W Feb 15 2013, 1:02am replied:

You to.

+2 votes     reply to comment
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Latest tweets from @indypunkn

I just bought 'Live.Skate.Die. - Digital Download' on Revive Skateboards T.co

Oct 19 2014, 12:02pm

T.co

Oct 15 2014, 7:16pm

Alright my game Super Hipster Lumberjack just got uploaded to Steam Greenlight #indiedev #gamedev T.co

Oct 15 2014, 5:29pm

I just backed GAME LOADING - The Final Push on @Kickstarter T.co

Oct 14 2014, 9:21am

School bites making video games is cooler.

Oct 13 2014, 11:48am

Check out my latest game on Desura #gamedev T.co

Oct 8 2014, 11:04pm

RT @Polygon: Crimes and Punishments is the best Sherlock Holmes game ever. @justinmcelroy has our review: T.co T.c

Sep 30 2014, 12:03pm

@CTNeptune @indiegamesdevel Thank you so much!!

Sep 30 2014, 10:34am

@KhaledElAnsari @TheIndieSloth No, unfortunately. Still in high school. Taking AP compsci but I learned Game-development on my own.

Sep 30 2014, 10:31am

@KhaledElAnsari @TheIndieSloth Yeah it is no worries! School is a lot of work so I started this small project to manage time. I like it!

Sep 30 2014, 10:28am

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