I am an independent software developer, preferred coding language is C++. Started at modest beginnings as a Quake one modder.
It's Pretty good. some details need to be added.
I wish it were that easy, Windows and Linux are completely different (Dynamic loading and threads) and Overdose has such a small team. resources used to port the engine to linux could be used for more useful tasks (It's a miracle they've gotten this far). Plus the engine's source is available so why don't you port it?. on the subject of releasing for next gen consoles Team Blur would have to devote a substantial amount of time and resources and also would have to aquire a license from Sony or Microsoft. furthermore Valve is busy enough fixing their wreck of an engine.
Love it, absolutely love it! The atmosphere, the design (technical and visual), Everything. continue the amazing work!
May I have your permission to use this model in a nonprofit project? (with you credited of course)