Hi, My name is Noah, I love to program. C++ is my favourite language but I am proficient in Visual Basic, C#, ANSI C and finally Objective C. I spend most of my spare time programming a dinky engine. My preferred 3rd party libraries are OpenGL to handle triangle rasterisation and SFML to handle pretty much everything else I also have experience with SDL. I would be glad to help anyone if they are reasonable and respectful. My all time favourite compiler is GCC but I do have experience with VS and Clang. Have any questions? just run them by me.

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Noah.Klabo
Noah.Klabo @ Half-Life SDK 2.3

What version of half life does this work with?

Good karma0 votes
Noah.Klabo
Noah.Klabo @ Noah.Klabo

Thanks

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Project Safehouse

You guys have no clue how long it took to make these launchers XD,
Nice vid man

Good karma+2 votes
Noah.Klabo
Noah.Klabo @ Metal Monstrosity

Doesn't matter what they are doing now stealing is still stealing

Good karma0 votes
Noah.Klabo
Noah.Klabo @ Dark Engine

Someone needs to update this to add Linux now that it is supported thanks to Valve

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Contest

yeah this pic is me in a programming competition

Good karma+2 votes
Noah.Klabo
Noah.Klabo @ Desk

That's not even my primary work desk :P (it looks like a hoarder house)

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Noah.Klabo

Thanks, bro

Good karma+2 votes
Noah.Klabo
Noah.Klabo @ id Tech 4

Not to downsize Id Tech 4, but you should take a look at Overdose which runs on a overhauled Id Tech 2 Moddb.com

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ J.A.C.K.: My Favorite Level Editor

XaeroX, Awesome tool,
I love how its cross-platform. Take care man

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Duke Nukem Forever

Yeah DNF uses a heavily modified Unreal 1 engine

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Herewith

IdTech4

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Noah.Klabo

Thanks, you too!

Good karma+2 votes
Noah.Klabo
Noah.Klabo @ Noah.Klabo

Thanks!

Good karma+2 votes
Noah.Klabo
Noah.Klabo @ id Tech 5

Its a crying shame there are no mods for this, id tech 5 could quite possibly be the most advance engine to date. I would love to see what people could accomplish with the new degree of freedom with mega textures

Good karma+4 votes
Noah.Klabo
Noah.Klabo @ DarkPlaces engine

you have to swing by Lord Havocs site Icculus.org

Good karma+3 votes
Noah.Klabo
Noah.Klabo @ Noah.Klabo

HaHa, nothing just though your mods looked cool

Good karma+2 votes
Noah.Klabo
Noah.Klabo @ id Tech 4

Github.com
I would also recommend reading this while your at it Fabiensanglard.net

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Quake Portal Gun

Thanks this is awesome!

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ losinggeneration

I love how 3 of the 4 of this guy's comments are buried and in them he acts like he's some kind of copyright vigilante

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ OverDose

Please!, JK you guys take your time.

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ Deceit

It's Pretty good. some details need to be added.

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ OverDose

I wish it were that easy, Windows and Linux are completely different (Dynamic loading and threads) and Overdose has such a small team. resources used to port the engine to linux could be used for more useful tasks (It's a miracle they've gotten this far). Plus the engine's source is available so why don't you port it?. on the subject of releasing for next gen consoles Team Blur would have to devote a substantial amount of time and resources and also would have to aquire a license from Sony or Microsoft. furthermore Valve is busy enough fixing their wreck of an engine.

Good karma+1 vote
Noah.Klabo
Noah.Klabo @ OverDose

Love it, absolutely love it! The atmosphere, the design (technical and visual), Everything. continue the amazing work!

Good karma+3 votes
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